Outpost VIII - GM Valen's Starfinder Society Intro: Year of Era's End

Game Master Lysle

Start Date: We've Begun!

Slides


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Manifold Host

female Skittermander Envoy 1| SP 7/7 HP 8/8 RP 4/4| EAC 11 KAC 12| F +3 R +3 W +2| Init +1, Percep +6 Envoy 1

Poko looks for a console.

#4

Computers: 1d20 + 5 ⇒ (6) + 5 = 11

campaign coin and one Nova star

Computers: 1d20 + 6 ⇒ (2) + 6 = 8

wah wah

She presses a lot of buttons. "Nufriend Starfinders this not working!?!"

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Obstacle 4 .-

He tries to see on other events of his own memories for how thiw could have gone otherwise, the man seesm worried about the outocme, the purge is not something nice to feel

Right? Its not really that great for the life forms what tis this place? Replying to Poko

Computers: 1d20 + 8 ⇒ (18) + 8 = 26

Second Seekers (Ehu Hadif)

”X the Hunter” | LG Medium SRO Soldier 2 | SP 20/20, HP 16/16, RP 4/4 | EAC 17, KAC 19 | F +6 R +3 W +3 | Init +1 | Perc +0 | Speed 30ft | Active Conditions: None.

X will try to jam the door for obstacle 3.
Athletics: 1d20 + 6 ⇒ (7) + 6 = 13

Second Seekers (Ehu Hadif)

”X the Hunter” | LG Medium SRO Soldier 2 | SP 20/20, HP 16/16, RP 4/4 | EAC 17, KAC 19 | F +6 R +3 W +3 | Init +1 | Perc +0 | Speed 30ft | Active Conditions: None.

OK, looks like we all either failed or didn't try #3.
Reflex: 1d20 + 3 ⇒ (19) + 3 = 22

X works with the final obstacle.
Athletics: 1d20 + 6 ⇒ (2) + 6 = 8

Second Seekers (Ehu Hadif)

”X the Hunter” | LG Medium SRO Soldier 2 | SP 20/20, HP 16/16, RP 4/4 | EAC 17, KAC 19 | F +6 R +3 W +3 | Init +1 | Perc +0 | Speed 30ft | Active Conditions: None.

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

X will try the latest Computers check to deactivate the nanites.
Computers: 1d20 + 4 ⇒ (5) + 4 = 9

Second Seekers (Ehu Hadif)

”X the Hunter” | LG Medium SRO Soldier 2 | SP 20/20, HP 16/16, RP 4/4 | EAC 17, KAC 19 | F +6 R +3 W +3 | Init +1 | Perc +0 | Speed 30ft | Active Conditions: None.

Can we take another 10 after this? X is almost into HP.

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

No problem from Siliur


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

BOTTING PCS for OBSTACLE #3 - No post for over 24+ hours

Poko, Computers: 1d20 + 5 ⇒ (20) + 5 = 25
Siliur, Computers: 1d20 + 8 ⇒ (20) + 8 = 28
Tuirk , Engineering: 1d20 + 6 ⇒ (10) + 6 = 16

PCs overcome Obstacle #3, so no one should have taken fire damage.

As for Obstacle #4...

Turik avoids setting off the purge protocol as does Siliur.

Poko and X are surrounded by exploding nanites.
Poko, Reflex: 1d20 + 3 ⇒ (3) + 3 = 6
Both Poko and X take 6 acid damage.

After passing through the morphic gauntlet, the party enters a control room free of nanites. From here, accesses the control console and attempts to shut down the nanites.

He is unsuccessful and the console emits a jolt of electricity.
Damage (E) to X the Hunter: 1d4 ⇒ 1

The other Starfinders make attempts.
Siliur, Computers: 1d20 + 8 ⇒ (13) + 8 = 21

When Siliur successfully shuts down the nanites, you all hear a massive whoosh, followed by a whirring sound, as the nanites return on mass to their storage cannisters deep below the technocrèche.

Having faced a harrowing gauntlet of nanites, the Starfinders have time for a short rest.
PCs may take a 10-minute rest if they wish. Please indicate any RP spent in your next post.

Once the Starfinders exit the nanite control room, you emerge onto the factory floor.

Here, the exposed circuitry embedded in the walls of the technocrèche releases chaotic concentric waves of lights, causing the wall to resemble a pond hit by electronic raindrops. The building’s factory floor is sectioned into large vertical bays, most of which are empty except for the occasional component held up by rigging. Magnetic conveyor belts snake through the floor, connecting the bays to the production facilities located in the center. Manipulator arms move erratically along the line, attempting to assemble material that’s no longer on the conveyor belts.

Across the room, a stray mass of nanites hastily adopts the form of scuttling insectile appendages on the base of a massive robotic head, only partially constructed in an assembly bay. With a loud screech, the robot’s cross-slitted face glows red and it lurches to life, pulling free from the assembly bay on its makeshift legs and surging forward.

Map of factory floor now revealed on Slides.

Initiative:

Initiative, Tuirk Ra: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative, Siliur: 1d20 + 4 ⇒ (19) + 4 = 23
Initiative, Poko: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative, X the Hunter: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative, Cranial Robot: 1d20 + 2 ⇒ (1) + 2 = 3

FIGHT ON THE FACTORY FLOOR! - Round One Begins!

PCs in bold may act

Siliur Vinclad
X the Hunter
-7 SP (if no RP spent)
Poko Pickkarantai -6 SP (if no RP spent)
Tuirk Ra[/b]
Cranial Robot (black)

Second Seekers (Ehu Hadif)

”X the Hunter” | LG Medium SRO Soldier 2 | SP 20/20, HP 16/16, RP 4/4 | EAC 17, KAC 19 | F +6 R +3 W +3 | Init +1 | Perc +0 | Speed 30ft | Active Conditions: None.

X double-moves to get toward a ladder.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
X the Hunter wrote:
X double-moves to get toward a ladder.

FIGHT ON THE FACTORY FLOOR! - Round One Cont'd

PCs in bold may act

Siliur Vinclad
X the Hunter -7 SP
Poko Pickkarantai -6 SP (if no RP spent)
Tuirk Ra
Cranial Robot (black)

Combat Map on Slides

Engineering (DC 15) to ID Cranial Robot:
This is a cranial robot. Its hard metal body is resistant to sharp edges.
DR 2/bludgeoning

If the check meets or exceeds DC 20, you may open the spoiler below:

Spoiler:

The robot may discharge energy when it is affected by it.
Energetic Retaliation (Su) As reaction when a cranial robot is dealt damage by an attack that targeted its EAC, the cranial robot can spend 1 Resolve Point to discharge some of this energy in a pulse around it. Each creature adjacent to the cranial robot must succeed at a DC 12 Reflex save or take 1d4 damage of the same type. This doesn’t reduce or negate the damage dealt to the cranial robot.

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

He moves and pulls out the Plasma bolter as he does that and shoots the robot after moving

I am not sure if there are walls or something that migth prevent the shoot, if that is so pelase consider a double move

Move - Stride - Standard - Shoot Azimuth rifle

Azimuth rifle (120ft) vs EAC: 1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 4


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Siliur Vinclad wrote:

He moves and pulls out the Plasma bolter as he does that and shoots the robot after moving

I am not sure if there are walls or something that migth prevent the shoot, if that is so pelase consider a double move

Move - Stride - Standard - Shoot Azimuth rifle

There is a wall (the dark grey line) that the cranial robot is behind, but due to his size and the forcefield (bluish line) being off, Siliur has line of sight and the robot only has partial cover.

Siliur's shot finds its mark, searing the robot.

The wavey-plates with hints of blue are part of a conveyor belt system (Siliur ended his turn on one).

The manipulator arms along the conveyor belt systems are functioning.

Overhead, a series of catwalks rise 20 feet over the factory floor, accessible by a series of ladders.
The yellow-ish, bronze squares are catwalks and the locations of the ladders are marked with the blue triangles on the map.

FIGHT ON THE FACTORY FLOOR! - Round One Cont'd

PCs in bold may act

Siliur Vinclad
X the Hunter -7 SP
Poko Pickkarantai -6 SP (if no RP spent)
Tuirk Ra
Cranial Robot (black) -4 HP

Combat Map on Slides


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

BOTTING Poko & Tuirk - No Post in 24+ Hours

Poko and Tuirk pauses to consider the robot.
Each goes on delay.

The cranial robot approaches the party.
Move x2

The conveyor belt that Siliur is standing on begins to move. The Starfinder is sent 15-feet along the conveyor belt’s path, putting him within reach of a manipulator arm that grabs for him!
I need a Reflex save from Siliur.
Damage (B); Reflex (DC 12) negates: 1d6 ⇒ 6

FIGHT ON THE FACTORY FLOOR! - Round Two Begins!

PCs in bold may act

Siliur Vinclad (Reflex save needed)
X the Hunter -7 SP
Poko Pickkarantai -6 SP (if no RP spent; Delaying)
Tuirk Ra (Delaying)
Cranial Robot (black) -4 HP

Combat Map on Slides

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21

Woah!!Careful where you aim that!! He half jokes

Engineering: 1d20 + 4 ⇒ (5) + 4 = 9 Weakness

As the robot comes closer he takes aim, and shoot twice at teh incomming enemy

Full attack

Attack 1: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 211d8 ⇒ 2 Fire
Crit confirm: 1d8 ⇒ 8 Fire if applicable

Attack 2: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 191d8 ⇒ 4 Fire

Second Seekers (Ehu Hadif)

”X the Hunter” | LG Medium SRO Soldier 2 | SP 20/20, HP 16/16, RP 4/4 | EAC 17, KAC 19 | F +6 R +3 W +3 | Init +1 | Perc +0 | Speed 30ft | Active Conditions: None.

X gets to a ladder and climbs to the catwalk.

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Inforgot to add that the Azimuth rifle has critial Burn 1d6


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Dodging the robotic arm, Siliur scorches the robot with laser fire twice!

X climbs a ladder. Spotting the nearby Starfinder, the robot proceeds after him. One of the holes from laser fire continues to smolder.
Burn: 1d6 ⇒ 6
Move
Melee (electrified bite; 15-foot reach) v. X: 1d20 + 12 ⇒ (3) + 12 = 15
Damage (P): 1d6 + 7 ⇒ (4) + 7 = 11
Cranial Robot, Reflex (DC 16): 1d20 + 3 ⇒ (7) + 3 = 10

Standing on the conveyor belt, Siliur is pulled 15-feet closer to the robot along the belt.

FIGHT ON THE FACTORY FLOOR! - Round Three Begins!

PCs in bold may act

Siliur Vinclad (Reflex save needed)
X the Hunter -7 SP
Poko Pickkarantai -6 SP (if no RP spent; Delaying)
Tuirk Ra (Delaying)
Cranial Robot (black) -24 HP burning 1d6

Combat Map on Slides

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Not expecitng such fast movement the man seems to be concerend with his safety now, the rifle had done the job well so far, but this is not going to end well if he remains there

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

This time it was not too fast, sadly, with this in mind he tries to remember if this strange creastutr has any weakness

He pulls himself away , and off the conveyor belt Guarde step down Standard - Shoot

You are getting annoying , you know?

Azimuth rifle vs EAC: 1d20 + 5 ⇒ (20) + 5 = 251d8 ⇒ 3
Azimuth rifle Extra crit dmg: 1d8 ⇒ 4

Second Seekers (Ehu Hadif)

”X the Hunter” | LG Medium SRO Soldier 2 | SP 20/20, HP 16/16, RP 4/4 | EAC 17, KAC 19 | F +6 R +3 W +3 | Init +1 | Perc +0 | Speed 30ft | Active Conditions: None.

The robot looks huge- meaning X can punch it!
Hard Knuckle vs KAC: 1d20 + 5 ⇒ (16) + 5 = 21
Bludgeoning: 1d4 + 6 ⇒ (4) + 6 = 10

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Shoot robot with hunting rifle hit: 1d20 + 5 ⇒ (18) + 5 = 23 dmg: 1d6 ⇒ 4

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Engineeing: 1d20 + 4 ⇒ (19) + 4 = 23 [/ooc] Forgot to type the recall knowdge for this . assiming is engineering. Would like to know weakness if successfu [/ooc]


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Siliur gets struck by a robotic arm.
Damage (B): 1d6 ⇒ 4

Although formed from a mass of independent nanites, Siliur has a sense of the construct's capabilities based on his knowledge.
It has no weakness. However, you may open the spoilers in this prior post.

He makes another precise shot into the attacker.

X delivers a powerful punch.

Then, Tuirk finishes it off with a bullet.

COMBAT OVER

With the nanites deactivated and the world-crasher robot destroyed, the party is free to explore the technocrèche.

The party quickly discovers two important features: the technocrèche database and a mysterious locked door.

Database
Utilizing one of the of the factory’s control consoles, the Starfinders are able to access the technocrèche’s database. The database contains schematics for a variety of the hybrid robots once created here. Among these schematics are plans for truly massive, dangerous hybrid robots, clearly intended to both kill living things and destroy large structures. These robots have a variety of body plans, notably a monstrous spider-like being of light and technology, a kilometer-long segmented robot with a head plate and overlapping plates covering its body, and a winged monstrosity with probes and a hexagonal mouth fitted with a large cannon.

Database
In a basement of the technocrèche there is a massive, locked door with a receptacle that party immediately realizes matches the shape and indentations of
the Eternity Drive, which was last seen within the possession of First Seeker Sarmak. Someone has tried to hack into this lock and clearly failed repeatedly.

Any PC is welcome to try an Engineering or Physical Science check.

Engineering or Physical Science (DC 12):
You realize that the attempts to open the door increased in violence, from targeted plasma cutting to forceful strikes which barely left a mark on the door.

If you exceeded thed DC by 5 or more, you may open the spoiler below:

Spoiler:
You identify the molecular traces left behind by the hackers as anacite in origin.

Beyond these two discoveries, the technocrèche is a veritable repository of information. Analyzing the entire database is a very time-consuming task would require advanced tools and powerful computers, like the ones at the base camp. However, the party does have time to update Kinpopo’s software at the technocrèche’s console, learning the words “planet,” “solar,” and “destruction.”

Likewise, Starfinders who use Kinpopo’s software at the locked door are able to translate some of the symbols as “the end,” “ender,” or “final.”

Together with the other words from the technocrèche, you realize that one can better translate the door’s symbols as stating, "world-enders,” “planet-killers,” or something similar.

What would you like to do, Starfinders?

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Engineering: 1d20 + 4 ⇒ (9) + 4 = 13

There was a violent conduct here, whichever happjned here, was not quiet, or didn't go quietly either . Everyone alright?

AS has been done so far, he uses Kinpopo device on the area to find out about the mentioned on the post

Acquisitives

M Space Goblin BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

engineering: 1d20 + 6 ⇒ (19) + 6 = 25


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

After securing both the distribution node and the technocrèche, you receive a communication from Sarmak, requesting a report. He hopes that the party is well, but suggests that any who may be injured or tired return to base camp noting that any future discoveries can likely wait another day.

What do you wish to do, Starfinders?

Second Seekers (Ehu Hadif)

”X the Hunter” | LG Medium SRO Soldier 2 | SP 20/20, HP 16/16, RP 4/4 | EAC 17, KAC 19 | F +6 R +3 W +3 | Init +1 | Perc +0 | Speed 30ft | Active Conditions: None.

X would like to get some rest to get back to full. He could also stand to buy a new weapon or something at base camp, to deal a different energy type.

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Reasting for recovering stamina would be appreciated, yes, also yes, is there a quartermaster on the base camp. would like to buy a healing serum mk1 if any , just in case

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