Goblin

Tuirk Ra's page

33 posts. Organized Play character for DoubleGold.


Full Name

Tuirk Ra

Race

Space Goblin

Classes/Levels

BattleMaster Soldier 1: Init:4 EAC:15, KAC:18, SP:9/9, HP:9/9, RP:5/5, F:4, R:4, W:2, Perc:0 darkvision

Gender

M

Size

S

Age

14

Special Abilities

Street Rat

Alignment

N

Deity

Oras

Location

Castrovel: The Wild

Languages

Common, Castrovelian, Goblin

Occupation

Architect

Strength 13
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 8

About Tuirk Ra

XP: 2.50
Heavy Weapon Laser/Flame User
Longarm Bullet User
Operative Melee User

Size and Type
Space goblins are Small humanoids with the goblinoid subtype.
Darkvision
Space goblins have darkvision with a range of 60 feet.
Fast
Space goblins are fast for their size and have a base speed of 35 feet.
Scrounger
Space goblins receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
Tinker
As a move action, a space goblin can remove the penalties associated with the broken condition from a single piece of equipment until the start of his next turn. The item then becomes unusable for 10 minutes (and retains the broken condition after that until it is fixed).

Class Stuff
Bolster Resilience (Ex) - 1st Level
As a move action, you can grant yourself DR 1/— for a number of rounds equal to your Strength or Constitution modifier (whichever is higher; minimum 1 round). Once you have used this ability, you can use it again only after you take a 10-minute rest to regain Stamina Points. This DR increases to DR 2/— at 5th level, DR 3/— at 9th level, DR 4/— at 13th level, and DR 5/— at 17th level. If you have DR from any other sources, the DR you gain from this ability increases by 1. Each time you are attacked while this ability is active, you can use either this DR or the DR gained from another source.

Theme Knowledge (1st Level)
You grew up making your own way, without the benefits of a strong social safety net to protect and assist you. Even if your experience all comes from a single settlement, you have learned that certain roles within the slums and ghettos are, if not universal, still broadly applicable to a wide range of urban areas. As a result, you know the grittiest, most dangerous streets of any settlement like the back of your own hand (or other primary appendage). Reduce the DC of Culture checks to recall knowledge about local laws, the criminal underworld, rumors, and official and unofficial power players in the area (such as crime bosses, gangs, neighborhood leaders, and police) by 5. Reduce the DC of Survival checks to live off the land by 5. Stealth is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Stealth checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Feats
Level 1: Divine blessing Oras: Positive Conduit, Lung Puncture, Blood in Their Eyes.

Class Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
1. Acrobatics: 1 Point, 4 Dex, 3 Trained: 8 total
2. Profession Architect: 1 Point, 0 Int, 3 Trained, 5 Equipment: 9 total
3. Engineering: 1 Point, 0 Int, 3 Trained, 2 Racial: 6 total
4. Stealth: 1 Point, 4 Dex, 3 Trained, 2 Racial: 10 total
5. Survival: 0 Wis, 0 Ranks, 2 Racial: 2 total

Equipment
0. Credstick: 1856 Credits
1. Architect Clothing: 5 Credits
2. Architect Tools: 20 Credits.
3. Kasatha Microcord I Armor: 460 Credits (EAC+1, KAC+3)
4. Engineering Tools: 20 Credits
5. Hunting Rifle: 240 Credits
6. Survival Knife: 95 Credits
7. 25 Longarm Rounds: 75 Credits (used 15)
8. Industrial Backpack: 25 Credits
9. Radiation Clothing: 10 Credits
10. Climbing Gear: 200 Credits (+4 to athletics when climbing)