[GD14] PF2e - 06-20: Overthrow of Ambition (P1)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 27
Subtier: 11-12

Hero Points:

Marta Sanz - 2, CC
Brix - 2
Pip - 0, CC
Saliss - 1, CC
Hobbs Picklesmith - 0
Makie Masamune - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Salliss moves out of the Red swarm. However, as he takes in a breath, some of the swarm go down his throat and explode.

Salliss attacks White and does enough damage to disperse the swarm.

Blue moves and envelops Makie. Red goes after the closest Pathfinder, which happens to be Pip.

Blue vs Makie
Thousands of Teeth, Piercing; DC 25 Basic Reflex: 3d12 ⇒ (3, 5, 9) = 17

Red vs Pip
Thousands of Teeth, Piercing; DC 25 Basic Reflex: 3d12 ⇒ (6, 9, 8) = 23

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COMBAT TRACKER
Round: 2
Tactical Map

Special Conditions:
* Creatures inside the swarm are concealed
* Immune to Disgusting Chorus: Salliss, Makie, Brix, Hobbs/Erinaceinae, Pip, Marta/Everness

Active Conditions: Counter Performance

Before your Turn:
DC 26 Fortitude vs 3d6 Persistent Bleed: Makie, Pip
DC 28 Basic Reflex vs 17 Piercing: Makie
DC 28 Basic Reflex vs 23 Piercing: Pip
DC 28 Will vs Swallowed Foulness: Salliss

After your Turn:
DC 15 Flat vs Persistent Bleed: Salliss
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Those with ** may go

Salliss - AC 31 (32 w/shield; H15; Holy) 125/140 (3d6 Persistent Bleed)
Blue (AC <= 29)
Red (-57; AC <= 29)
**Marta Sanz - AC 28 107/107; Everness AC 28 55/55
**Brix - AC 30 127/127
**Pip - AC 30 129/129 (Concealed)
**Hobbs Picklesmith - AC 27 (28 w/shield; H15); Erinaceinae AC 27 50/50
Yellow (AC <= 29)
Green (AC <= 29)
Pink (AC <= 29)
Makie Masamune - AC 31 188/188 (Resist F/A/C: 10; Quickened; Concealed)

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CONDITIONS AND EFFECTS REFERENCE
--------------------------------

RK:

I would probably say Religion or Nature (for general skills)
Specific Lore: Ingalor Lore

Swallowed Foulness; DC 28 Will:

1 acid damage regardless of result
CS/S: unaffected
F: Stupefied 1 until end of current turn to recover
CF: as F but end of next turn

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