phaeton_nz
|
((Red:-0, Orange:-0, Yellow:-81, Green:-21, Blue:-42))
Four AOOs on Shau
sc: 1d20 + 19 ⇒ (6) + 19 = 25 damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15
sc: 1d20 + 19 ⇒ (7) + 19 = 26 damage: 2d4 + 8 ⇒ (1, 4) + 8 = 13
sc: 1d20 + 19 ⇒ (15) + 19 = 34 damage: 2d4 + 8 ⇒ (1, 2) + 8 = 11
sc: 1d20 + 19 ⇒ (5) + 19 = 24 damage: 2d4 + 8 ⇒ (4, 4) + 8 = 16
Shau - could you please explain what is going on with your attacks? Do you mean you are riposting those AOOs? And which one are you attacking?
All those are going to hit - but hit whom?
| Shau lynne |
Stylish Riposte
Additional Prerequisite(s): Combat Reflexes, base attack bonus +4
When your AC exceeds the result of a foe’s melee attack against you by 5 or more, that foe provokes an attack of opportunity from you. Once you make such an attack of opportunity against a foe, you can’t again use this trick against the foe that day
Yes as they aoo me, if they miss by 5, I will use my 1/opponent/day on them, so one on each, and on one that is standing, use my 1 attack after my move.
red 34, orange 63 yellow 57 green 29, and last attack I guess on green 23
phaeton_nz
|
((Red:-34, Orange:-63, Yellow:-138, Green:-73, Blue:-42))
Yellow dies from that onslaught.
They are Mwangi warriors by the looks of them. Each wears a simple grass skirt and bone fetish necklaces, and each also bears a considerable length of chain. You can see their elaborate full-body paint, including brazen white animal skulls painted upon their faces.
Lord Sinclair 'Percy' Blakros
|
Know Nat 1d20 + 12 ⇒ (15) + 12 = 27
"Beast cultists of the Bekyar Mwangi tribe who worship the vicious demongod Angazhan"
"Time to chill the mood"
Percy takes an interest in Red
Vs Red
Frost Tomb
Damage 3d8 ⇒ (3, 1, 4) = 8
DC 21 Fort for Half.
If the save failed, Paralysed and Unconscious.
Tessara Omelion PFS
|
Tess moves 15’ towards the scrum (if you’d move me please, GM) and manifests her Slumber hex on the blue clad enemy.
DC 24 Will or go sleepy time.
phaeton_nz
|
fort: 1d20 + 9 ⇒ (8) + 9 = 17
will: 1d20 + 2 ⇒ (6) + 2 = 8
((Red:-42;Paralysed;Unconscious, Orange:-63, Yellow:-138, Green:-73, Blue:-42;Asleep))
You can hear the sounds of heavy stomping coming towards you.
init(What the HECK is THAT?): 1d20 + 2 ⇒ (17) + 2 = 19
The remaining two cultists are all slowed but still attempt to bring down Morlok
sc: 1d20 + 19 - 1 ⇒ (19) + 19 - 1 = 37 damage: 2d4 + 8 ⇒ (3, 1) + 8 = 12
sc: 1d20 + 19 - 1 ⇒ (9) + 19 - 1 = 27 damage: 2d4 + 8 ⇒ (1, 2) + 8 = 11
Tessara is up before whatever it is arrives
Tessara Omelion PFS
|
Sorry, GM, but I just used the Slumber hex, so someone else is up.
phaeton_nz
|
That is when the huge barbarian ape turns up.
The closest PC is Shau so ...
claw: 1d20 + 25 ⇒ (15) + 25 = 40 damage: 1d6 + 10 ⇒ (5) + 10 = 15
Everyone but Tessara is up.
| Shau lynne |
swift ki panache, keep angry, activate haste boots,
attack apezilla
Attack1: 1d20 + 25 ⇒ (11) + 25 = 361d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (6) + 5 = 31 acid precision
flurry: 1d20 + 25 ⇒ (19) + 25 = 441d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (4) + 5 = 30 acid precision
haste: 1d20 + 25 ⇒ (11) + 25 = 361d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (4) + 5 = 29 acid precision
ki panache: 1d20 + 25 ⇒ (18) + 25 = 431d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (1) + 5 = 27 acid precision
2ndary-5: 1d20 + 20 ⇒ (1) + 20 = 211d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (2) + 5 = 28 acid precision
confirm
flurry: 1d20 + 25 ⇒ (10) + 25 = 351d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (2) + 5 = 27 acid precision
confirm
ki panache: 1d20 + 25 ⇒ (16) + 25 = 411d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (6) + 5 = 34 acid precision
phaeton_nz
|
Shau discovers that the giant ape has a bit of damage reduction. Remind me - if a natty 1 can still hit - does it? ((Ape:-166))
Naghamadi
|
See Discussion!
Naghamadi showcases the utility of having two heads, one reacting appropriately to the newest arrival while the other continues playing with its food.
All on Greensleeves:
bite, haste, prayer, flank, high 'ground': 1d20 + 19 ⇒ (10) + 19 = 29
damage, plus fire: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (5) = 14
bite, haste, prayer, flank, high 'ground': 1d20 + 19 ⇒ (10) + 19 = 29
damage, plus fire: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8
bite, haste, prayer, flank, high 'ground': 1d20 + 19 ⇒ (18) + 19 = 37
damage, plus fire: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (4) = 13
I've never actually thought about this before: DOES an attacking a groundbound target from mid-air count as "higher ground"? I'm guessing so, but subtract 1 from those rolls if not.
Knowledge (Planes) on huge ape?: 1d20 + 14 ⇒ (20) + 14 = 34
The Conjured
|
The fire-weasels show no mercy...
VS Blue Man Groupie:
Pyroweasel #2 COUP DE GRACE: 2d6 + 12 + 2 ⇒ (3, 3) + 12 + 2 = 20
Automatic Blood Drain!?: 1d2 ⇒ 2
VS Greensleeves:
Pyroweasel #1 bite, flank: 1d20 + 7 ⇒ (9) + 7 = 16
damage, plus fire: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Grab on hit: 1d20 + 11 ⇒ (3) + 11 = 14
Blood Drain on successful grapple: 1d2 ⇒ 2
Pyroweasel #3 bite, flank: 1d20 + 7 ⇒ (18) + 7 = 25
damage, plus fire: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Grab on hit: 1d20 + 11 ⇒ (12) + 11 = 23
Blood Drain on successful grapple: 1d2 ⇒ 2
Pyroweasel #4 bite, flank: 1d20 + 7 ⇒ (2) + 7 = 9
Lucija Lal Rani
|
Knowledge (Planes) RE ape?: 1d20 + 16 ⇒ (18) + 16 = 34 If it's something else, let me know; I have them all, but with lower modifiers.
...while Lucija herself laughs and applauds the newcomer before greeting it more formally with a potshot from her specially-enchanted crossbow, 'Dragonseye' (and reloads as a move action).
'Dragonseye' (+1 Planar Flaming Darkwood Light Crossbow), haste, prayer: 1d20 + 14 ⇒ (18) + 14 = 32
enchanted piercing damage, plus fire: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9
Mörök of Darkland
|
Last action (vs. yellow) was missing 12 points of damage from usual modifiers.
Ignoring the huge ape, Mörök strikes the orange cultist once and, feeling quite badly wounded, dismounts behind his dinosaur.
+2 greataxe, haste, rage, prayer: 1d20 + 21 + 1 + 1 ⇒ (14) + 21 + 1 + 1 = 37
Slashing: 1d12 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Fast dismount: 1d20 + 7 ⇒ (7) + 7 = 14 move action
Hp 34/124
River of Stars
|
River rushes to Mörök's side, pushing past the fire weasels. Provoking two AoOs if they have them available I think? I've put his path on the map
"Those wounds look nasty my friend, let me see what I can do"
Cure Critical Wounds
Healing: 4d8 + 12 ⇒ (2, 3, 5, 3) + 12 = 25
Damn that was a poor roll
phaeton_nz
|
((Red:-42;Paralysed;Unconscious, Orange:-80, Green:-83, Ape: -175)
The ape is what it appears to be, a giant carnivorous barbarian ape.
Percy still to go before the cultists.
phaeton_nz
|
will(ape): 1d20 + 11 ⇒ (9) + 11 = 20
The two remaining cultists attack the dinosaur.
sc: 1d20 + 19 - 1 ⇒ (8) + 19 - 1 = 26 damage: 2d4 + 8 ⇒ (1, 1) + 8 = 10
sc: 1d20 + 19 - 1 ⇒ (8) + 19 - 1 = 26 damage: 2d4 + 8 ⇒ (2, 3) + 8 = 13
Tessara is up before the giant ape.
Tessara Omelion PFS
|
Tess keeps trying to incapacitate the mooks and manifests her Slumber hex on the green clad enemy this round.
DC 24 Will or go sleepy time.
phaeton_nz
|
will: 1d20 + 2 ⇒ (20) + 2 = 22
Just checking - does a natty 20 still save even though the DC is not met?
((Description of the ape and it's arrival from area M3.))
A huge section of the massive ruin topples onto the causeway as the building’s titanic occupant stirs into action. With a ferocious, simian scream the form pushes its way through the rubble and into the open air, revealing itself as an enormous carnivorous ape with foul breath, a jaw full of teeth as long and as sharp as swords, and brightly glowing, deep red eyes. Around its neck is a thick leather collar from which five broken lengths of chain dangle and clink. The creature looms more than 20 feet above you, screaming with savage fury in your direction.
If any of these characters have played Mists of Mwangi, they will immediately recognize the creature from their prior encounter, only now he is much, much larger. Da’Tunga seems to recognize those Pathfinder agents it faced previously, preferring to concentrate its attacks on these known enemies.
The ape goes to claw and grab Shau, intending to rend her apart.
claw1: 1d20 + 25 ⇒ (12) + 25 = 37
claw1: 1d20 + 25 ⇒ (13) + 25 = 38 damage: 1d6 + 10 ⇒ (3) + 10 = 13 plus grab
claw1: 1d20 + 25 ⇒ (19) + 25 = 44
claw1: 1d20 + 25 ⇒ (10) + 25 = 35 damage: 1d6 + 10 ⇒ (3) + 10 = 13 plus grab
((Because of Misfortune that is 37 and 35 to hit.))
Everyone but Tessara is up.
Can anyone see invisible creatures?
Tessara Omelion PFS
|
Tess doesn’t have any active spells up that would allow her to see invisible.
| Shau lynne |
Shau nods at Percy for the misfortune, seeing her tiny life flash before her eyes as the massive claw misses barely.
Stay angry,boots for haste, flurry on ape til it drop then nearest awake enemy.
attack1: 1d20 + 25 ⇒ (19) + 25 = 441d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (6) + 5 = 33acid precision
flurry: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (5) + 5 = 28acid precision
haste: 1d20 + 25 ⇒ (20) + 25 = 451d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (4) + 5 = 31acid precision
ki panache: 1d20 + 25 ⇒ (3) + 25 = 281d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (2) + 5 = 29acid precision
2ndary -5: 1d20 + 25 - 5 ⇒ (10) + 25 - 5 = 301d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (4) + 5 = 32acid precision
confirm attack 1
attack1: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (6) + 5 = 34acid precision
confirm attack haste
attack1: 1d20 + 25 ⇒ (17) + 25 = 421d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (3) + 5 = 28acid precision
Mörök of Darkland
|
Hp 59/124
"Thanks River, every little bit counts now." Mörök quickly sprints from behind his dinosaur to attack the green warrior declaring him as target of challenge. "THIS ONE'S MINE, FELL THE APE!"
Acrobatics if needed vs. AoOs: 1d20 + 8 ⇒ (17) + 8 = 25
+2 greataxe, haste, rage, prayer: 1d20 + 21 + 1 + 1 ⇒ (20) + 21 + 1 + 1 = 43
crit confirm: 1d20 + 21 + 1 + 1 ⇒ (1) + 21 + 1 + 1 = 24
slashing, challenge: 1d12 + 12 + 1 + 7 ⇒ (4) + 12 + 1 + 7 = 24
crit damage: 1d12 + 12 + 1 + 7 ⇒ (12) + 12 + 1 + 7 = 32
phaeton_nz
|
The ape takes another 189 points of damage and falls down dead with a giant CRUNCH. The orange beast cultist is killed by the dino. Green was barely hanging on and is splattered all over the battlefield. There seems to be no active opposition as the remaining red cultist is unconscious and paralysed.
init(?): 1d20 + 8 ⇒ (17) + 8 = 25
River and Naghamadi are still to go.
River of Stars
|
River cannot currently see invisible creatures, though he does have a very high perception if there's a chance to spot anything
"By the Ancestors!"
River is as shocked by the terrifying fury of the enormous ape as he is by Shau's precise butchery. The battle apparently won, he follows Mörök to continue the healing process, but with his wand this time as the urgency is apparently over.
Move, swift to pop the wand from his wrist sheath and standard to activate it
Healing: 1d8 + 1 ⇒ (7) + 1 = 8
The Conjured
|
The Pyroweasels make short work indeed of the final poor sot with an impromptu drawing-and-quartering-and-immolating-and-exsanguinating.
Pyroweasel #1 COUP DE GRACE: 2d6 + 12 + 2 ⇒ (4, 1) + 12 + 2 = 19
Automatic Blood Drain!?: 1d2 ⇒ 1
Pyroweasel #4 COUP DE GRACE: 2d6 + 12 + 2 ⇒ (5, 3) + 12 + 2 = 22
Automatic Blood Drain!?: 1d2 ⇒ 1
Pyroweasel #2 bite, flank: 1d20 + 7 ⇒ (12) + 7 = 19
damage, plus fire: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Grab on hit: 1d20 + 11 ⇒ (16) + 11 = 27
Blood Drain on successful grapple: 1d2 ⇒ 1
Pyroweasel #3 bite, flank: 1d20 + 7 ⇒ (8) + 7 = 15
damage, plus fire: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Grab on hit: 1d20 + 11 ⇒ (20) + 11 = 31
Blood Drain on successful grapple: 1d2 ⇒ 1
Lucija Lal Rani
|
Lucija, after some mental notes about the carnage before her (she now has several new ideas for paintings), draws a wand she's never used before: What appears to be a stylized model of The Abyss, formed from numerous rings of platinum, gold, silver, copper and randomly studded with tiny citrines, iolites, rhodolites, and tsavorites. She peers through the hole at the top.
wand of lucky number: 1d20 ⇒ 10
phaeton_nz
|
The medusa appears and casts Slow on as many of the party as possible. [DC 18 will]. Looking at current positioning, only Tessara is out of range.
Everyone is up.
Lord Sinclair 'Percy' Blakros
|
Percy - Will 1d20 + 13 ⇒ (8) + 13 = 21
Boffins - Will 1d20 + 10 ⇒ (19) + 10 = 29
"Oh be like that..." Percy cackles as he flicks a hex back at the Medusa, averting his eyes from making contact.
Misfortune (2 rounds, DC 21) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg)
+ Cackle
River of Stars
|
Will: 1d20 + 23 ⇒ (5) + 23 = 28
River shrugs off the spell with a modest effort of will, and stares intently at the newcomer.
I'm guessing this is a Nature knowledge, his bonuses for the other knowledges are in his profile if not
Knowledge (Nature): 1d20 + 26 ⇒ (16) + 26 = 42
He shares what he recalls, and then summons the light of the stars to enshroud this medusa.
Cast Stardust -4 to attack rolls and sight-based perception checks, and she cannot benefit from invisibility or concealment for 6 rounds. No save, but would be subject to spell resistance, so in case:
SR: 1d20 + 12 ⇒ (8) + 12 = 20
He will also put some distance between himself and the monstrous woman
Mörök of Darkland
|
Will save: 1d20 + 7 ⇒ (2) + 7 = 9
Mörök cannot resist magical force, averting his gaze while approaching the monster.
| Mi-Goon |
The dinosaur maneuvers to opposite side of the snake woman and attacks with assistance of its owner.
Will save: 1d20 + 3 ⇒ (17) + 3 = 20
gore, flank: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Tessara Omelion PFS
|
Tess moves 10’ to the north (if you would move me please, GM) and uses her Fortune hex on Morok, hoping to help him shake off the magical effect the next round.
Lucija Lal Rani
|
Will save, prayer, Greater Shield: 1d20 + 11 ⇒ (17) + 11 = 28
Lucija rebuffs the spell out of sheer principle; she has no interest in becoming someone else's work of art again.
Knowledge (Nature), prayer: 1d20 + 8 ⇒ (6) + 8 = 14
"Down with you!" She snaps (with both mouth and fingers) - and with a stony shriek, a great chasm opens beneath their latest assailant!
DC 21 Reflex save or take falling damage!: 3d6 ⇒ (5, 2, 6) = 13
Naghamadi
|
Naghamadi drifts back, poised to strike at whatever may come near...
The Conjured
|
...while the pyroweasels gingerly approach the ledge.
Readied attacks:
damage, plus fire: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Grab on hit: 1d20 + 11 ⇒ (5) + 11 = 16
Blood Drain on successful grapple: 1d2 ⇒ 2
damage, plus fire: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Grab on hit: 1d20 + 11 ⇒ (8) + 11 = 19
Blood Drain on successful grapple: 1d2 ⇒ 1
damage, plus fire: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Grab on hit: 1d20 + 11 ⇒ (5) + 11 = 16
Blood Drain on successful grapple: 1d2 ⇒ 1
damage, plus fire: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Grab on hit: 1d20 + 11 ⇒ (14) + 11 = 25
Blood Drain on successful grapple: 1d2 ⇒ 2
phaeton_nz
|
will: 1d20 + 12 ⇒ (9) + 12 = 21 v DC 21
ref: 1d20 + 12 ⇒ (4) + 12 = 16 v DC 21
The medusa manages to avoid the misfortune but not the 10ft by 10ft pit. She also gets stardusted, hit by the dinosaur but not the pyroweasels.
((Medusa: -26))
Shau still to go.
| Shau lynne |
If slow automatically counters haste, then the haste from my boots drops, if not here is my will save.
will: 1d20 + 9 ⇒ (6) + 9 = 15
keep rage going.
Moves over to attack the medusa, right in her face. IF she has 10' she can AOO me then move an additional 5 to try to provoke. (and I would gladly stylish riposte her if she misses by 5)
Attack: 1d20 + 25 ⇒ (2) + 25 = 271d6 + 17 + 5 + 1d6 ⇒ (6) + 17 + 5 + (3) = 31precision acid
stylish possibly: 1d20 + 25 ⇒ (2) + 25 = 271d6 + 17 + 5 + 1d6 ⇒ (3) + 17 + 5 + (1) = 26precision acid
Naghamadi
|
Moves over to attack the medusa, right in her face.
Uhhh, y'know she's down a 30-foot pit right now, right? Are you jumping in after her...?
| Shau lynne |
That depends on if it happens in initiative order or not. I guess the timing of the pit makes a difference. If the pit happens first, I will delay while we discuss what to do with her.
phaeton_nz
|
I will say the pit happens first as per the order of posts.
phaeton_nz
|
The medusa dimension doors out of the pit.
| Shau lynne |
" Wrong place, wrong time missy!"
Stay angry, no haste boots
Shau says no to drugs and hope she doesn't get stoned.
fort save vs gaze: 1d20 + 19 ⇒ (15) + 19 = 34
attack1: 1d20 + 24 ⇒ (8) + 24 = 321d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (4) + 5 = 32 acid precision
flurry: 1d20 + 24 ⇒ (7) + 24 = 311d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (3) + 5 = 27 acid precision
ki panache: 1d20 + 24 ⇒ (14) + 24 = 381d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (1) + 5 = 25 acid precision
secondary -5: 1d20 + 19 ⇒ (4) + 19 = 231d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (3) + 5 = 29 acid precision
phaeton_nz
|
All of Shau's attacks hit. ((Medusa -139)). The medusa is still up.