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About Vivekanandra Samurthy# 105836-2004
Trained Skill Dicebots:
[dice=Arcana]1d20 + 7[/dice] [dice=Crafting]1d20 + 7[/dice] [dice=Diplomacy]1d20 + 4[/dice] [dice=Lore (Almas)]1d20 + 7[/dice] [dice=Medicine]1d20 + 6[/dice] [dice=Nature]1d20 + 6[/dice] [dice=Occultism]1d20 + 7[/dice] [dice=Religion]1d20 + 6[/dice] [dice=Society]1d20 + 7[/dice] [dice=Stealth]1d20 + 4[/dice] [dice=Survival]1d20 + 6[/dice] Untrained Skills Acrobatics +1, Athletics +0, Deception +1, Intimidation +1, Performance +1, Thievery +1 Untrained Skill Dicebots:
[dice=Acrobatics]1d20 + 1[/dice] [dice=Athletics]1d20 + 0[/dice] [dice=Deception]1d20 + 1[/dice] [dice=Intimidation]1d20 + 1[/dice] [dice=Performance]1d20 + 1[/dice] [dice=Thievery]1d20 + 1[/dice] Str 0 Dex 1 Con 0 Int 4 Wis 3 Cha 1 Items Explorer's Clothing, Spiked Gauntlet, Dagger, Light Mace, Crossbow, 20 bolts, earplugs, Healer's Toolkit. Pathfinder Provisions: Bulk: 2.5 (3.5 if carrying familiar) Encumbered bulk: 5 Cash: 2.5 GP AC 15; Fort +3, Ref +4, Will +8
Save Dicebots:
[dice=Fortitude]1d20 + 3[/dice]
[dice=Reflex]1d20 + 4[/dice] [dice=Will]1d20 + 8[/dice] Speed 25 feet Melee Spiked Gauntlet +3 (1d4, P, agile), Dagger +4 (1d4, P or S, agile, Finesse, Versatile P S), Light Mace +4 (1d4 B, Agile, Finesse, Shove) Ranged Thrown Dagger +4 (1d4 P, range 10 ft.), Crossbow +4 (1d8 P, range 120 ft, Reload 1) Melee Dicebots:
[Dice=Spiked Gauntlet]1d20 + 3[/dice] [dice=Damage, P]1d4[/dice] [Dice=Dagger]1d20 + 4[/dice] [dice=Damage, P]1d4[/dice] [dice=Damage, S]1d4[/dice] [Dice=Light Mace]1d20 + 4[/dice] [dice=Damage, B]1d4[/dice] [Dice=Thrown Dagger]1d20 + 4[/dice] (range 10 ft) [dice=Damage, P]1d4[/dice] [Dice=Crossbow]1d20 + 4[/dice] (range 120 ft) [dice=Damage, P]1d8[/dice] Arcane Prepared Spells DC 17, Attack +7; Wizard Class DC 17 [dice=Spell Attack]1d20 + 7[/dice] Cantrips (1st) [5] Caustic Blast, Detect Magic, Electric Arc, Light, Telekinetic Hand, curriculum: Shield 1st Rank [2] Force Barrage, Carry All, Curriculum: School of Battle Magic Spells 1 Focus point, DC 17 Cantrips Shield 1st Mystic Armor Magic Dicebots:
[dice=Spell Attack]1d20 + 7[/dice]
[dice=Force Barrage, 1 shard]1d4 + 1[/dice] [dice=Force Barrage, 2 shards]2d4 + 2[/dice] [dice=Force Barrage, 3 shards]3d4 + 3[/dice] [dice=Casutic Blast Damage, acid]1d8[/dice] Background Emissary (Int, Wis), Society, Lore (Almas), multilingual skill feat
Spells in Spellbook
Curriculum Spells
Familiar:
Female Capuchin Monkey named Chhaya.
Traits: Tiny Animal Perception +5 Acrobatics +5 Stealth +5 Default Abilities Climber 25 feet Ambassador Your familiar knows how to act cute or focused on cue, helping you make a good impression. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Diplomacy check to Make an Impression (it still has to prepare to help you as normal for the Aid reaction, which requires it to participate throughout the activity). It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you're a master of the skill in question. Manual Dexterity Your familiar can use up to two of its limbs as if they were hands to perform manipulate actions. Improved Familiar Attunement You've long held that fine-tuning the magic that bonds a wizard and their familiar can improve the mystic connection and yield greater results, compared to the safe yet generic bond most wizards currently use. You've formed such a pact with your familiar, gaining more advantages from it than most wizards. You gain the Familiar wizard feat. Your familiar gains an extra ability, and it gains an additional extra ability when you reach 6th, 12th, and 18th levels.
Familiar Feat 1
Familiars
Bulk 1 if carried. Chronicles and Accounting:
#1
1 Pathfinder Society Quest #3: Grehunde’s Gorget XP: +1, Total 2 Grand Archive Rep: +1, Total 1 Starting Cash: 0.7 gp Income: 3.6 gp Total Cash: 4.3 gp (saving up for a Healer's Toolkit 5 gp) Boon: Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by retrieving Grehunde’s gorget and the body of her heroic descendant, Hlavard. This boon has special benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker’s Trail, and may have other benefits in scenarios and quests that feature Grehunde’s descendants. 2
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