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Should we let him go? Piotr thinks for a moment.
Sense Motive Halmont: 1d20 + 9 ⇒ (17) + 9 = 26
Professor Masaendri shows up just in time to hear Halmont whining and begging to be released. Piotr turns to look at the Professor for guidance.
"Turn him over to Capthain Maldrith or let him go?"
That was a stupid question. He knows darn well what the Professor's answer is going to be.
"My toof is feeling better. Not as sthowlen".

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"Shall we have a look in the basement first? What do you imagine we'll find there, Halmont?"
Gnagnatsu is trying to send out a strong it will be better for you if you just tell us vibe.

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Professor Masaendri snorts derisively at Piotr's question. "Let him go? Honestly. You're giving him false hope." Her eyes slide down the length of her nose to pin the bound would-be-briber with an imperious glare. "You would do well to cooperate with those who control your fate."
Once Halmont's finished talking/blubbering/trying to talk his way out of this impossible situation, she turns to inspect the entrance to the cellar for signs of traps before descending.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Welp. That'll be fun to RP if there are traps down there.

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Halmont clams up. ”If you don’t like free money, I want a barrister…”
The Professor checks the entrance to the cellar for traps…
…and finding none, she descends confidently only to discover…
…that there are indeed, no traps…

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"Let's shed some light on this subject, shall we?" The Professor casts Light on a crossbow bolt, sticks it into her tight bun, and begins searching the cellar for evidence.
Take 20 on Perception for 28.

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"Do you see anything Maggie?"
Lanel takes a peek down with his falcon familiar.
Lanel Perception: 1d20 + 6 + 2 + 3 ⇒ (6) + 6 + 2 + 3 = 17
Maggie Perception: 1d20 + 16 ⇒ (9) + 16 = 25

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"Should we call the town guard to take Halmont over to Capthain Maldrith? We can all invethtigate the cellar together."
"Or, three of us go down to check it out. I'm willing to go in firtht."
Piotr taps the ancient femur as it passes in front of him while still in a slow orbit around his body, making it bob and tumble for a moment.
(Defending bone still active.)

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The Professor sees that this basement is a storage cellar that contains a wide variety of foods and bottled drinks. Looks like Halmont has already moved some of his luggage here to prepare for his flight from Absalom…
She spots a sealed box atop the cabinet in the northeast corner. Her keen eyes also notice scuff marks along the floor, as though the cabinet has been slid forward and back many times…

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"Did someone say there's food and bottled drinks down there? Might be some fine wine in those bottles. Bring them up —along with some cheese and bread."
Piotr flashes Halmont a devilish grin.
"Thanks for the picnic supplies."

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Hellebore keeps one eye firmly on the would-be escapee, waiting for the rest to find something of interest.
"You *have* gotten yourself into a bit of a pickle, haven't you?"
Did anything come of Piotr's 26 sense motive up above?
Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20

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"Ah, excellent!" The Professor passes the box up to the Pathfinders still in the kitchen. "Please be so kind as to check this for evidence, will you? Gnagnatsu♥, I'm sure you'll be able to determine exactly *how* Halmont has been sliding this cabinet back and forth. Was he simply muscling it, or is there a lever or switch somewhere?" She begins looking as well; the excitement of discovery is getting to her.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

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Ulp! Sorry, I missed that, thanks for the reminder!
Both Piotr, and then Hellebore, sense the sniveling man is guilty…however, he is quite sincere in his bribe offer…
The Professor confirms the cabinet was moved by muscle as there are no levers or switches about…

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Strength: 1d20 ⇒ 18
"Power word 'gnome'♥"

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With help from Piotr, Gnagnatsu moves the heavy cabinet just enough to to reveal another trap door…

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"Oh, a sub-basement. How inventive." The Professor gives it a quick glance for traps before attempting to open the trapdoor if it seems safe.
Perception (traps): 1d20 + 8 ⇒ (10) + 8 = 18

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Hellebore stays back, a wry smile on her lips. "You *do* know that secret hideouts are better if you keep them secret, right? Scuffing the floor is amateur hour."

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A depressed Halmont clams up at any more queries, knowing the game is up; he doesn’t want to incriminate himself further…
The Professor finds no traps and upon opening the trap door, she find it leads that appears to down into what is undoubtedly an escape tunnel…
Is anyone going to check the sealed box that the Professor discovered? She mentioned passing it up to those of you they were still in the kitchen at the time…

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Perception, Check box for Traps: 1d20 + 10 ⇒ (5) + 10 = 15
Assuming none...
key + locked box = happy ninja *opens*