![]()
About Hellebore VasilievaFemale elf witch 5
Witch Spell-Like Abilities (CL 5th; concentration +13)
Witch Spells Prepared (CL 5th; concentration +13)
Special Abilities:
Special Abilities Accursed Hex Target a creature with a hex a second time that day if it made its save the first time Arcane Focus +2 to concentration checks to cast arcane spells defensively. Cackle (Su) As a move action, extend the duration of other hexes by 1 rd. Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks. Evil Eye -2 (8 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part). Familiar Bonus +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Misfortune (1 round, DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg). Flight (Su) Feather Fall at will; +4 Swim checks. Levitate 1/day. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Speak with Familiar You can communicate verbally with your familiar. Witch's Familiar (Ex) Gain the services of a special familiar that stores spells. ————— Spells and Hexes:
Spells & Hexes Hexes Cackle APG Evil eye APG Flight APG Misfortune APG Spell-Like Abilities
Spells Prepared
The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell effect does. Ward of the season
Spring: The target is wrapped in light vines, culminating in a crown of bright, beautiful flowers. While the spell remains in effect, the target is immune to bleed effects and regains 1 hit point per round whenever below 0 hit points, as long as the target is still alive. This stabilizes the target. For each hit point restored in this way, the spell’s total remaining duration is reduced by 1 hour. Summer: The target is surrounded by tiny motes of light. While the spell remains in effect, the target’s base speed increases 10 feet. The target may instead increase its base speed by 30 feet for 1 round by reducing the spell’s total remaining duration by 1 hour. Fall: A cloak of autumn leaves appears on the target. While the spell remains in effect, the target gains a +2 morale bonus on Fortitude saves. The target can decide to roll twice on any saving throw against disease or poison and take the higher result by reducing the spell’s total remaining duration by 1 hour. Winter: A flutter of snow and crisp air surrounds the target. While this spell remains in effect, the target automatically succeeds at Acrobatics skill checks made to avoid falling while moving across slick or narrow surfaces. The target can move freely through difficult terrain for 1 round by reducing the spell’s remaining duration by 1 hour. Difficult terrain created by magic affects the target normally. Euphoric cloud (DC 18)
Hold person (DC 18)
Paranoia (DC 18)
See invisibility
The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see. Adhesive spittle ACG (DC 17)
Ear-piercing scream UM (2, DC 17)
Ray of enfeeblement (2, DC 17)
Detect magic
1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura. 3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura eminates from a magic item, you can attempt to identify its properties (see Spellcraft). Guidance
Mending
Stabilize
Wands
Ill omen
A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune. Mage Armor
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
————— ————— Belladonna Skunk N Tiny magical beast (animal) Init +2; Senses low-light vision, scent; Perception +10 ————— Defense AC 21, touch 14, flat-footed 19 (+4 armor, +2 Dex, +3 natural, +2 size) hp 13 (1d8-1) Fort +1, Ref +4, Will +5 Defensive Abilities improved evasion ————— Offense Speed 30 ft. Melee bite +6 (1d3-4), 2 claws +6 (1d2-4) Space 2½ ft.; Reach[/b] 2½ ft. Special Attacks deliver touch spells, musk ————— Statistics Str 3, Dex 15, Con 9, Int 8, Wis 12, Cha 6 Base Atk +2; CMB +2; CMD 8 Feats Weapon Finesse Skills Craft (musical instruments) +0, Heal +2, Intimidate -1, Knowledge (arcana) +2, Knowledge (history) +2, Knowledge (nature) +2, Knowledge (planes) +1, Linguistics -1, Perception +5, Spellcraft +2, Use Magic Device -1 SQ empathic link ————— Special Abilities Deliver Touch Spells (Su) Deliever master's touch spells. Empathic Link (Su) You have an empathic link with your master. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Musk (2/day, DC 13) (Ex) Touch att in 10 ft, nausea d4 rds & sick d4 min (Fort part), on save d4 rd sick. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch. Speak with Master (Ex) You can communicate verbally with your master. |