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Gaius draws his short sword as he moves behind the brute and calls upon the power of Hathor to declare a Judgement of Justice upon his foes and swings at the brute with the flat of his blade.
Moving, and drawing his short sword as part of his move, which will provoke from both sahuagin on the balcony. Swift action to use his Judgement for Justice, granting +2 extra to hit, taking the -4 penalty for nonlethal damage.
MW Cold Iron Short sword, Bane, Justice, Bless, Flank, Nonlethal: 1d20 + 11 + 2 + 2 + 1 + 2 - 4 ⇒ (5) + 11 + 2 + 2 + 1 + 2 - 4 = 191d6 + 1 + 2 + 2d6 ⇒ (3) + 1 + 2 + (6, 4) = 16

GM 7thGate |

AOO Bite: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
AOO Bite: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Gaius dodges both of the attacks as he maneuvers into position, then knocks the enraged Sahuagin out with the flat of his blade.
No nonlethal damage from firearms, melee weapons only without a special ability or item.
Warehouse Fight, Round 1/2
Perrine (Bless)
Gaius (-5) (Bless)
Sahuagin Scout Balcony
Daenerija (Bless)
Sahuagin Scout Floor
Sahuagin Brute (Unconsious)
Dare (Bless)
Patros (Bless)
The bold are up!

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Dare: If your PC has a melee weapon he can roll Aid Another to grant another PC a +2 bonus on either AC or an attack. Being stuck with no options is why I had Gaius take Weapon Finesse at L7 so he wasn't standing around with his bow but unable to use it.

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Dare will point his musket at the scout. ”Surrender or die.” Could I make an intimidation check to get them to surrender as their brute already is dow?
It's up the GM but I would think that's an effective use of Intimidate. At the very least you could leave it shaken so it's not as effective in combat.

GM 7thGate |

they're not going to retreat, but you can make an intimidate check to demoralize one.

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Guys please bot me for a few days. My town got hit with a tornado Friday night. I’m fine but the internet and cable are basically nonexistent. I’ll be back as soon as I can. Thanks!

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Guys please bot me for a few days. My town got hit with a tornado Friday night. I’m fine but the internet and cable are basically nonexistent. I’ll be back as soon as I can. Thanks!
Sorry to hear that but at least you're okay. We'll do our best for you. Botting Perrine:
Perrine steps in front of Daenerija to protect her from the sahuagin and attempts to strike it with the flat of the blade.
Starknife Nonlethal: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 221d4 + 2 ⇒ (2) + 2 = 4

GM 7thGate |

Perrine misses, while the Sahuagin tears into her. The Sahuagin don't seem to be very intimidated by Dare.
Claw: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Crit Confirm?: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Warehouse Fight, Round 2
Perrine (-25) (Bless)
Gaius (-5) (Bless)
Sahuagin Scout Balcony
Daenerija (Bless)
Sahuagin Scout Floor
Sahuagin Brute (Unconsious)
Dare (Bless)
Patros (Bless)
Daenerija is up!

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Daenerija drops the blowgun, steps forward and slashes twice the Sahuagin.
claw, bless: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
claw, bless: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
slashing: 1d4 ⇒ 3

GM 7thGate |

Daenerija slashes the Sahuagin, giving it a shallow cut.
The other Sahuagin steps onto the balcony and tears into Gaius.
Claw: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Warehouse Fight, Round 2/3
Perrine (-25) (Bless)
Gaius (-18) (Bless)
Daenerija (Bless)
Sahuagin Scout Balcony (-3)
Sahuagin Scout Floor
Sahuagin Brute (Unconsious)
Dare (Bless)
Patros (Bless)
Everyone is up!
I'm going to delay the first Sahuagin one initiative slot to help things flow smoother with less back and forth.

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Botting Perrine:
Perrine moves back a bit, retrieves a wand, and uses it to heal herself.
5' step back, move to retrieve an item, standard to activate.
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7

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MW Cold Iron Short sword, Bane, Justice, Bless, Nonlethal: 1d20 + 11 + 2 + 2 + 1 - 4 ⇒ (10) + 11 + 2 + 2 + 1 - 4 = 221d6 + 1 + 2 + 2d6 ⇒ (4) + 1 + 2 + (1, 5) = 13
Gaius strikes at the sahuagin in front of him with the pommel of his shortsword.

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Daenerija strikes the Sahuagin again.
claw: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
claw: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
slashing: 1d4 ⇒ 4

GM 7thGate |

Dare, if you want to climb up on the boxes to move between them for flanking you can, but they will both get AOOs without an acrobatics check as you move between them. Also, do you have a melee weapon to threaten for flanking purposes?
You can go ahead and post for both turns regardless.
Perrine steps back and heals herself. Gaius and Patros both smash their respective Sahuagin, while Daenerija slices one again with her claw. That Sahuagin attacks her back, clawing and biting her.
Claw: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
While the Sahuagin fighting Gaius claws and bites at him.
Claw: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Bite: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Daenerija takes a nasty claw and bite, while Gaius is cut again by one of the claws.
Warehouse Fight, Round 3/4
Perrine (-18) (Bless)
Gaius (-23) (Bless)
Daenerija (-11) (Bless)
Sahuagin Scout Balcony (-7, 8 Nonlethal)
Sahuagin Scout Floor (13 Nonlethal)
Sahuagin Brute (Unconsious)
Dare (Bless)
Patros (Bless)
Everyone is up!

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Patros studies his foe for a moment and smacks his again, hoping to knock him out.
attack, bless, studied target, NL: 1d20 + 9 + 1 + 1 - 4 ⇒ (19) + 9 + 1 + 1 - 4 = 261d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
crit?: 1d20 + 9 + 1 + 1 - 4 ⇒ (8) + 9 + 1 + 1 - 4 = 151d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

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@GM: I moved Perrine behind Gaius so she could use the wand to heal him.
MW Cold Iron Short sword, Bane, Justice, Bless, Nonlethal: 1d20 + 11 + 2 + 2 + 1 - 4 ⇒ (16) + 11 + 2 + 2 + 1 - 4 = 281d6 + 1 + 2 + 2d6 ⇒ (1) + 1 + 2 + (3, 6) = 13
Gaius gives the sahuagin that clawed him a nice backswing with the flat of his short sword.

GM 7thGate |

AOO Dare, Claw: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
AOO Dare, Claw: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Patros and Gaius both land solid blows as Dare dodges the attacks to get into a flanking position.
Warehouse Fight, Round 4
Perrine (-18) (Bless)
Gaius (-16) (Bless)
Daenerija (-11) (Bless)
Sahuagin Scout Balcony (-7, 20 Nonlethal)
Sahuagin Scout Floor (26 Nonlethal)
Sahuagin Brute (Unconsious)
Dare (Bless)
Patros (Bless)
Daenerija is up!

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Again Daenerija tears into sahuagin's flesh with her claws.
claw, bless: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
slashing: 1d4 ⇒ 1
claw, bless: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15
slashing: 1d4 ⇒ 4

GM 7thGate |

Daenerija cuts the Sahuagin with two more shallow cuts.
Claw: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
It claws back, downing Daenerija and slicing Patros with its other claw.
Claw: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
The other Sahuagin tears into Gaius, slicing and biting him.
Warehouse Fight, Round 4/5
Perrine (-18) (Bless)
Gaius (-37) (Bless)
Daenerija (-19) (Unconsious, Bless)
Sahuagin Scout Balcony (-12, 20 Nonlethal)
Sahuagin Scout Floor (26 Nonlethal)
Sahuagin Brute (Unconsious)
Dare (Bless)
Patros (-5) (Bless)
Everyone is up!
Daenerija, roll to stabilize.

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Perrine...can you look after her? Gaius...you good over there? Patros tries to organize things as he tries to drop his opponent.
attack, studied target, flank, NL, bless: 1d20 + 9 + 1 + 2 - 4 + 1 ⇒ (17) + 9 + 1 + 2 - 4 + 1 = 261d8 + 4 + 1 ⇒ (7) + 4 + 1 = 121d6 ⇒ 3

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"I've been better."
He's enraged and taking too much damage so no more nonlethal.
Gaius stabs at the sahuagin:
MW Cold Iron Short sword, Bane, Justice, Bless: 1d20 + 11 + 2 + 2 + 1 ⇒ (2) + 11 + 2 + 2 + 1 = 181d6 + 1 + 2 + 2d6 ⇒ (4) + 1 + 2 + (2, 2) = 11

GM 7thGate |

Patros and Gaius both strike their respective Sahuagin, and they both drop, unconsious but alive.
Combat Over!
Searching the Sahuagin, the Pathfinder's find two potions of Cure Moderate Wounds, one potion of Cure Light Wounds, a Cloak of Resistance +1, a silk rope, a Feather Token (Anchor), and 386 gold.
In addition, there are maps with markings for 8 different locations surrounding Vialesk's Glass Pit neighborhood, as well as hollow bars that can be struck to create a sound under water.
The crates in the warehouse seem to be mostly full of Ironflame Powerder, and there have been signs that a significant number of crates have been moved recently.

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Are the locations on the maps named? And is there any notes/writing on the amps? Spree of CLW wand usage incoming while the others catalog the loot.
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
7 charges.
"These maps having locations marked, along with all of this dangerous material, bodes ill. I think my suspicion about an attack may come to pass. We need to confer with Lileone, Zahra, and maybe some of the others immediately."

GM 7thGate |

No to both, they are standard detailed maps of Vialesk's Glass Pit Neighborhood with X's placed on specific locations without additional notes.

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clw: 1d8 + 1 ⇒ (8) + 1 = 9
one sharge off my wand..will note it later...
Well, this lot won't be using this stuff.... Patros pockets a potion.
if no one else claims it i'll take the cloak too...and will snag the remaining potions of left unclaimed as well...
Good catch...these tubes are likely a beacon or a call of some sort...are they enchanted?

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"Let's secure these creatures to make sure they don't raise an alarm. We'll hide them inside some crates too."
Ropes, gags, and make sure they're subdued sufficiently.
@GM: Would a Knowledge (Local) check reveal anything about the specific locations and/or what the Glass Pit Neighborhood is and why it might be significant?

GM 7thGate |

The tubes do not detect as magical.
The Sahuagin are tied up and hid in the crates, and the Pathfinders travel out in search of Lileone. She is close by; it seems that perhaps she expected you might head here after finding out about the warehouse, and thought it prudent to stay close in case there was any trouble.
When she looks at the map, she starts to look worried. "That's incredibly suspicious. We need to go and look at these now, I think. They're fairly spread out around the area, but I can help get us through. I'll send word to Zahra while we investigate." She gets a nearby guard to take a message, and then helps lead the group to the Glass Pit and then to the closest X marked on the maps, arriving at 5:45 PM.
On searching the area, the group finds evidence of sabotage, ironflame explosives planted to help blow in a section of the dome!
Each of these locations represents a sabotaged section of the city. There are 8 in total, and finding and fixing the sabotage in each area takes 45 minutes (reduced from 1 hour due to talking to Lileone and getting her help). Each sabotage needs a successful Knowledge:Engineering, Perception or Swim Check; you can all roll independently or aid, and as long as there is one success it will be fixed. You can split the party as well to roll checks in multiple areas per 45 minute period to try and fix multiple points of Sabotage at once.

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Knowledge (Planes): 1d20 + 10 ⇒ (1) + 10 = 11
Ouch not with that roll.
Gaius thanks Lileone, "I suspected it was an attack but I don't know Vialesk well enough to realize what the plans meant."
To the others, "Should we try to split up or work together as a team? We can work more quickly separately but not as well."
What do you all think? Gaius has a +13 Perception but, as just shown with my Knowledge (Planes) roll, that doesn't guarantee success. Obviously we don't know how much time we have before the ironflame explosives explode.

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Daenerija receives healing and wakes up. Thanking the healers she looks at the maps. "Working well is only way to succeed here. We should stick together."
Knowledge (Planes): 1d20 + 3 ⇒ (6) + 3 = 9

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Make sure you clarify if your PC is attempting their own check or assisting Gaius, assuming his bonus is the highest.
Gaius will call upon the divine assistance of Hathor to aid his work.
Casting Guidance before attempting the Perception check:
Perception: 1d20 + 13 ⇒ (6) + 13 = 19

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Make sure you clarify if your PC is attempting their own check or assisting Gaius, assuming his bonus is the highest.
Gaius will call upon the divine assistance of Hathor to aid his work.
Casting Guidance before attempting the Perception check:[dice=Perception]1d20+13
And then I forget the bonus from Guidance so it was a 20, not a 19.