
The Cartographer |

So a few thoughts...
Powerless Prophecy might be specific to cyclops. I don't have the original book, but being from a monster codex it might be along those lines. Does anyone have the Inner Sea Monster Codex and could look physically on it? It says page 17 of that book. Between these, I would tend to lean away from this one if we cannot clarify the specifics on the racial ability.
Legalistic is good. The penalty to your health when you lie has a fun RP element if played out.
Ghoul is very fun thematically because you've already come across ghouls, so there is that.
Blackened does fit with your background already, also with guns being touch attacks that -4 isn't really that bad. It kind of makes it normally on par with standard melee/ranged attacks. Headband of Cha would help with that area.
Deafness and Clouded Vision are classics for a reason.
Not that you asked for any of that or what I would pick, but if it was me I would be between Ghoul and Blackened. But that difficult choice is yours.

Tolbold Cotton |

Powerless Prophecy is in the cyclops area of the monster codex.
Haunted could have it's comedic moments and I've always been partial to tongues as well.
I have seen it mentioned a few times that this is a horror campaign. I don't think that is correct. This module we are in currently has it's horror elements but that is no guarantee that others will. That will be a question for the DM.

Zinli Steelworker |

Okayyy I'm done! Thanks for all the feedback! :)
I had to re-calculate bonuses on Attack rolls and Zinli's AC. Somehow her size bonus had got lost in some places, and I had incorrectly given her the Nimble Feat that Gunslingers normally get at lvl 2.
Here's the Crunch below; GM, I'll let you decide how you want the curse to hit her x)
Lvl 2: Oracle (Battle)
HP: +7 (5 + 2 Con)
Will Save: +2
Special Abilities:
Mystery: Battle
Revelation lvl 1:
Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.
Curse:
Blackened: Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known. At 5th level, add scorching ray and flaming sphere to your list of spells known. At 10th level, add wall of fire to your list of spells known and your penalty on weapon attack rolls is reduced to –2. At 15th level, add delayed blast fireball to your list of spells known.
Skills (4):
Heal +1
Diplomacy 1
Intimidate +1
Sense Motive +1
Background Skills: Craft (weapon) +1
Craft (alchemy) +1
New Feats:
Weapon Focus (Dragon Pistol)
Orisons
Spells Known:
Lvl 0: Light, Read Magic, Spark, Guidance
Lvl 1: Bless, Cure Light Wounds, Burning Hands
Spells per Day:
Lvl 1 : 3 (+1 Charisma Bonus)

The Cartographer |

Badge who was the executioner? I seem to have lost track of all of the connections here. Hrumph! Some investigator I am
Real honest question especially since she (I) didn't clarify. But your character would know that Mord has been the executioner here for as long as you could remember. We will chalk it up to the stress of the situation.

The Cartographer |

Something I didn't read correctly the first time you went to visit the shadow. Both Rekkart and Killian Sveth have magical weapons (longsword & a dagger). While they still take 50% less damage from them, it is something.
The way this module is set up I have no idea how a party is supposed to handle this encounter at level 1 without fudging on the leveling up rules like I did.