The Cartographer - Hangman's Noose

Game Master The Cartographer

Hangman's Noose Map

XP: 1150/1300


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I leave this afternoon for a conference and won't be back until late Sunday night. I don't think I'll have the time to make post Sat/Sun but we will see. Please use this time to discuss any clues you might be able to piece out from the physical items and/or visions.

Also, just taking the temp, how has this module been going? Too fast paced, paced just right? If there is anything that I can do for us all to have a good time let me know. If you'd rather shoot me a PM, that is fine too.

It's been fun on my end, keep up the great work and dive deep into your characters as we explore this mystery.


I am back in town. Once I get caught up on things here I will be on and make a post today.


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

My posting is going to be spotty over the next few days--we have an inbound cyclone and I'm a member of the State Emergency Service. Please bot as needed.


Sorry all! Household came down with something and my free time was non-existent.


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Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

@Everyone: Just a reminder that although Neronius is a bit of a pompous jerk, *I* like all of you and am having a good time with the game! ;)


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Haha, no worries, I've had characters like that! x)


Hey guys! Just a heads up. Today I leave for a trip with my wife and kids, it's their spring break and we are going to go visit some family. I am taking my computer with me, but just incase I'm not as consistent as I have been that is why.


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

Just flagging early that next week I'll be away on a camping trip.


Oh very cool. What kind of camping do you like to do?


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

I try to do very minimalist camping, sleeping under a hoochie (basically, a tarp to keep the rain off) and relying on just a (big) backpack for my supplies. I did a wilderness camp a few years back and it was really fun, so now I like to practice starting fires with just a knife and a ferro rod, boiling water from a stream, etc. (alas, I haven't learned yet how to forage for food safely, so I have to bring that with me)


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

Ok, I'm off--back Thursday. Please bot as needed. (offensively, I've got the crossbow and can cast energy ray for the next 10 minutes)


Hey guys. I do apologize on my slacking. I had a work thing come up and then the weekend happened. I will be catching back up in the morning.


I moved you Trevor


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

Off on a trip, back in 48 hours.


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You guys and this axe....


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

He is SO dead :D

Because not one of us three can roll above a 10


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Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2
Zinli Steelworker wrote:

He is SO dead :D

Because not one of us three can roll above a 10

No, I think he is so UNdead and has been since we got to him.


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

If Trevor dies he is going to kick the butt of whatever ghost that did this


Neronius Stout wrote:
@GM: I'm not sure if it's possible, but I do have some skill in Knowledge (arcana) and Knowledge (religion) if there's some insight available.

I did some looking and this seems to be something that might be missed on the class. There are many post asking about occult skills and for the most part everyone is saying a mix between K-Arcana and K-Religion. I will use either one for you since they are the same rank. But, I wouldn't let anyone with those skills make the checks since they aren't skilled in those areas like Neronius would be due to his class.

Neronius Stout wrote:
@PCs: Another idea is that maybe we're in a classic "survival horror" story where we just have to make it to dawn; in that case, finding the most secure room to hole up in might make sense.

All you can do is try and find out what happens... (Insert Crypt Keeper's Laugh)

Zinli Steelworker wrote:
She gives a resigned shrug. "Well. Where to next? The f#%! is left to explore? Aside from the spinning lady upstairs."

The room upstiars and what appears to be Mord's family home is one room that hasn't been taken care of. Downstairs there is the steel door along the eastern wall that hasn't been investigated. There is also the jury deliberation room on the main floor that only Halgrak went into.


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Okay, just for clarification so I know where you are going.

On the current level you are on (floor 2) you have explored everything outside of the staircase that leads to the shadow of the woman. Also, Zinli that is where Mord and his family lived. Everyone would know that they lived inside the courthouse from basic lore, and that is the only place that looks like it was a living quarters.

If you look at floor 1 map, you will see that there is only 1 door that you have not explored and that door is just north of room 4. There is one room that you have not fully explored, that is room 6. That is the room that Halgrak went into by himself and everyone seemed to look into from the outside.

Those are currently the only locations that have not been fully fleshed out yet.


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Yes, Trevor had the extract


Okay, I'll edit my footer notes of the HP on my next posting. Thanks for confirming that.


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My apologies

Neronius Stout wrote:
Is it giving off heat or cold, or anything else I can tell about it?

It is cold, his ear and hand have frozen to the door.

Neronius Stout wrote:
@GM: Any info gained from my 21 on Knowledge arcana/religion about how to deal with this malevolent spirit a few posts up?

I am needing to do a little research on how the occult mechanics work. That is an aspect of the system I need to brush up on. You will get details from your roll.


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

Just an early FYI that I'm going to be away from 9-25 May.


Neronius Stout wrote:
Just an early FYI that I'm going to be away from 9-25 May.

Just for clarity, does this mean you will have zero access or be hit or miss? We will make anything work.


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

I won't have access to a computer, unfortunately, and sometimes the big meanies even lock up our phones :)


No all is good. I will have a few times this summer where I will be out of town. Twice without my computer and once with.

I will be out of town and no access to my computer June 15-21, 23-26 (I'll be home for a night and will be able to log on) 27-28.

Is anyone else gone during the summer time?


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

For this summer, I don't know yet, but I will be gone from May 13th to May 17th with no access to the Internet


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Zinli why don't you keep your weapon loaded? I would think you would be walking through this place ready to fire.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

I'm trying to do that as much as I can, while avoiding accidentally shooting someone if the weapon goes off x)

She couldn't carry a loaded gun and help out Ebin at the same time; I am no expert regarding firearms, so correct me if I'm wrong, but it seemed to me that simply dropping the pistol to the floor, or putting it in its holster while loaded, meant it could have fired - and possibly hit the guy she was trying to save. (There's the small matter of Madge almost getting shot in the face, earlier...)

Mostly, I'm trying to find a middle ground between staying alert and minimizing risks of killing an actual ally x)


Chaotic Good Female Human Brawler 1 | HP: 10/13 | Init +5 | AC 15; Touch 13; FF 12 | BAB +1; CMB +1; CMD 14 | Fort +4; Refl +5; Will -1 | Perception -1 | Speed 30 ft. | 4 WIS damage

Apologies for not posting for a few days. My computer was out of commission.


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2
Zinli Steelworker wrote:

I'm trying to do that as much as I can, while avoiding accidentally shooting someone if the weapon goes off x)

She couldn't carry a loaded gun and help out Ebin at the same time; I am no expert regarding firearms, so correct me if I'm wrong, but it seemed to me that simply dropping the pistol to the floor, or putting it in its holster while loaded, meant it could have fired - and possibly hit the guy she was trying to save. (There's the small matter of Madge almost getting shot in the face, earlier...)

Mostly, I'm trying to find a middle ground between staying alert and minimizing risks of killing an actual ally x)

As far as I know gamewise there isn't a risk of it going off accidentally. Realistically there certainly is but game and realism don't go hand in hand. Realistically, holstering it wouldn't cause it to go off. To my knowledge muzzleloading pistols were always carried loaded and ready to use. Muskets and rifles were sometimes unloaded but that was mostly to force the soldiers to use their bayonets (they didn't want them to stop and shoot) or in a situation where stealth was important.

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