The Cartographer - Hangman's Noose

Game Master The Cartographer

Hangman's Noose Map

XP: 1700/3300


101 to 126 of 126 << first < prev | 1 | 2 | 3 | next > last >>

So a few thoughts...

Powerless Prophecy might be specific to cyclops. I don't have the original book, but being from a monster codex it might be along those lines. Does anyone have the Inner Sea Monster Codex and could look physically on it? It says page 17 of that book. Between these, I would tend to lean away from this one if we cannot clarify the specifics on the racial ability.

Legalistic is good. The penalty to your health when you lie has a fun RP element if played out.

Ghoul is very fun thematically because you've already come across ghouls, so there is that.

Blackened does fit with your background already, also with guns being touch attacks that -4 isn't really that bad. It kind of makes it normally on par with standard melee/ranged attacks. Headband of Cha would help with that area.

Deafness and Clouded Vision are classics for a reason.

Not that you asked for any of that or what I would pick, but if it was me I would be between Ghoul and Blackened. But that difficult choice is yours.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Powerless Prophecy is in the cyclops area of the monster codex.

Haunted could have it's comedic moments and I've always been partial to tongues as well.

I have seen it mentioned a few times that this is a horror campaign. I don't think that is correct. This module we are in currently has it's horror elements but that is no guarantee that others will. That will be a question for the DM.


This one has a horror theme for sure. You all should get to 3rd level by the end of the adventure. I will have to see what 3rd level modules I have. I know I have several in that range.

There could be a horror one in there if we want to continue on brand.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

Okayyy I'm done! Thanks for all the feedback! :)

I had to re-calculate bonuses on Attack rolls and Zinli's AC. Somehow her size bonus had got lost in some places, and I had incorrectly given her the Nimble Feat that Gunslingers normally get at lvl 2.

Here's the Crunch below; GM, I'll let you decide how you want the curse to hit her x)

Lvl 2: Oracle (Battle)

HP: +7 (5 + 2 Con)
Will Save: +2

Special Abilities:

Mystery: Battle
Revelation lvl 1:
Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.

Curse:
Blackened: Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known. At 5th level, add scorching ray and flaming sphere to your list of spells known. At 10th level, add wall of fire to your list of spells known and your penalty on weapon attack rolls is reduced to –2. At 15th level, add delayed blast fireball to your list of spells known.

Skills (4):
Heal +1
Diplomacy 1
Intimidate +1
Sense Motive +1

Background Skills: Craft (weapon) +1
Craft (alchemy) +1

New Feats:
Weapon Focus (Dragon Pistol)
Orisons

Spells Known:

Lvl 0: Light, Read Magic, Spark, Guidance
Lvl 1: Bless, Cure Light Wounds, Burning Hands

Spells per Day:
Lvl 1 : 3 (+1 Charisma Bonus)


Trevor Culexis wrote:
Badge who was the executioner? I seem to have lost track of all of the connections here. Hrumph! Some investigator I am

Real honest question especially since she (I) didn't clarify. But your character would know that Mord has been the executioner here for as long as you could remember. We will chalk it up to the stress of the situation.


Something I didn't read correctly the first time you went to visit the shadow. Both Rekkart and Killian Sveth have magical weapons (longsword & a dagger). While they still take 50% less damage from them, it is something.

The way this module is set up I have no idea how a party is supposed to handle this encounter at level 1 without fudging on the leveling up rules like I did.


1 person marked this as a favorite.

Neronious, glad to have you back. Hope you had a successful trip.


Sorry about the delay on my post, the maintenance rat ate my post yesterday.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Oh dear oh dear


I've been talking with Carrie, I am going to have her continue on with us controlling Rekkart. We will address what happens next with Carrie as we get there.


Hey guys! Sorry for the delay. I am preparing for the next few weeks where I am going to be gone a lot. I will be traveling for work and will be gone the 10th-13, 15-21, 23-28. I will have my computer with me and will be able to post from time to time, but my regular daily post will not be as consistent.

Since it is summer time I travel a lot for work and there are also vacations built in there. I will keep you posted as things go. Please keep us posted on any times away you will have too.


Male LN Occultist (Curator) 2 | HP 9/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 1/2 (Chosen Implement: 1/3)| Spells: First (1/3) | Active Conditions:

No worries from this end! Hope the work goes well for you.


Thanks! It is a work conference followed by 2 weeks of camp. But that is summer with 3 kids.


1 person marked this as a favorite.

Hey guys. I was gone for the week, back for these past two days and take off today for week 1 of camp. I will get on as much as a can, but just hand in there as we have this moment of slower posting on my end.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Doink


2 people marked this as a favorite.

Hey all! I am back from my three weeks of trips. I need to catch up on things around the house, get caught up on postings, but then I'll be right back into the thick of things. Thank you for your understanding of me being gone.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

Yay! I hope it went well GM!


Zinli Steelworker wrote:
Yay! I hope it went well GM!

It was a long, but great, three weeks!

Trevor Culexis wrote:

Trevor tries to grab Patrissa again.

[Dice=Grab]1d20+1

I do apologize. After the initial grapple AoO Patrissa would have used her action to flee, full round move action. [ooc](See this post)[/url] You can go after her, but she has moved upstairs. essentially, your turn would be following after her.

I will allow you to keep that d20 roll on whatever you'd like to do this turn.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Since she is next on the chopping block there is no point. I will move back to help the others.


Male LN Occultist (Curator) 2 | HP 9/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 1/2 (Chosen Implement: 1/3)| Spells: First (1/3) | Active Conditions:

My posting might be a bit slow this week as I'm travelling, so please bot if necessary.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

Hi everyone!

I'll be on holidays from July 25th to August 2nd. Posting will be possible but limited, and I won't have access to maps

Please bot me if needed, especially in fights!


Sounds good Zinli, I will also be gone at that time but will have full access to my computer and internet.


Neronius, I some how missed it but it looks like you are still 1st level. You should be 2nd level. Go ahead and do that placing everything you are gaining in this discussion post. Those level 2 bonuses might come in handy since the party is split...


Male LN Occultist (Curator) 2 | HP 9/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 1/2 (Chosen Implement: 1/3)| Spells: First (1/3) | Active Conditions:

It's on my to-do list! (the Reflex save doesn't change at L2, so we can use what I rolled in Gameplay)


Okay that sounds good. Your reflex save its a free action or drop the bottle, unless he would drop it regardless. You still have your full turn you are able to take.

Also @Carrie the longsword crit range in 19-20 x2, so go ahead and roll to confirm your crit.


Male LN Occultist (Curator) 2 | HP 9/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 1/2 (Chosen Implement: 1/3)| Spells: First (1/3) | Active Conditions:

Ok, I finally got Neronius leveled up! New character sheet is linked in his profile, and I've updated his tagline.

101 to 126 of 126 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Cartographer - Hangman's Noose - Discussion All Messageboards

Want to post a reply? Sign in.