About Zinli SteelworkerZinli ‘Firecracker’ Steelworker Gnome, Gunslinger (Firebrand) (1)
Special Abilities:
Gnome Magic: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier. (DC 14) Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects. Obsessive: +2 on Craft (weapons) checks. Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks Nimble: gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon. Grit (Ex): (Charisma Modifier: 3 points at the start of each day)
Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger's character level to 0 or fewer hit points does not restore any grit. Wild Card (Ex): A firebrand uses her Charisma instead of Wisdom to determine the number of grit points she gains at the start of each day and to determine the DCs of her gunslinger deeds. A firebrand treats direct hits with her bombs as firearm attacks for the purpose of regaining grit (see the bombs ability on page 5). This ability works in all other ways like the gunslinger’s grit class feature. Deeds:
Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load. Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Ranged:
Other possessions: Artisan's Tools (Common), Alchemist Kit, Blanket, Bedroll, Bottle of Applejack, Finely Crafted Goggles, Gunsmith's kit, Flint and Steel, Lantern (bullseye), Masterwork Backpack, Oil, lamp (3), 2 Powder Horns (20 Doses), Silk Rope (50 ft), Soap, Trail Rations (2) Spare Money:
Other valuable:
Feats:
Traits: Unblemished Barrel : Your skill with firearms speeds your repair of such weapons. You gain a +1 trait bonus on Craft (alchemy) and Craft (weapons) checks, and it takes you only 30 minutes to remove the broken condition from a firearm.
Drawback:
Skills: 6 (Base 4/ +1 Int/+1 Bonus FC)
Background:
Zinli’s father is one of the rare Mendevian Crusaders who survived long enough to actually get a chance to retire. After decades of defending the world against the horrors of the Sarkoris Wastes, even the thrill of waging a hopeless battle in the thick of action started to wear off. Almost overnight, he changed tack, decided to leave his position to become a blacksmith, and deserted at the first opportunity by jumping onto the first wagon sent for Mendev to gather supplies for the Crusaders. Once he had left the Worldwound behind him, it was surprisingly easy to sneak away to Numeria without much more equipement than the clothes on his back, a light purse and a couple of weapons. He missed neither his Crusader armour nor his homeland. Gnomes can be remarkably adaptative when fighting off the early symptoms of the Bleaching, and Panabemi Steelworker proved no exception. Enamoured with the harsh beauty of Numeria and the rare metals it offered to a budding bladesmith, he threw himself body and soul into his new obsession, making fast progress. While on an apprenticeship on Torch to familiarise himself with skymetal, he met and fell in love with Kei Cutterwamble, stubborn owner of one of the only bakeries open in Numeria, and living testament to gnome determination in the face of impossible odds. Zinli remembers almost nothing of her early childhood in Torch, except for the smell of pastry dough coming out of her mother’s ovens, and the nights she spent painfully trying to stay awake long enough to get to see her father when he came home. Her clearest memories are of when Panabemi would take her to see the gigantic smithies where he worked, and the ever-burning violet flames that fascinated her. When she reached the age of seven, her parents decided to go their own ways. Having completed his apprenticeship, Panabemi wished to establish his shop in a more recluse part of Numeria, where there would be less competition, and Kei categorically refused to give up on her bakery. It was decided that Zinli should follow her father, for her early interest in smithery meant she probably wouldn’t be as happy if she stayed a baker’s daughter. It proved to have been an excellent decision -the older Zinli got, the more her interest in her father’s job deepened, to the point of obsession. Soon, Panabemi would let her observe him for hours as he crafted elaborate weaponry, talking her through the procedure while she hanged on his every word. As a teenager, she began assisting him in his smithy; and on the single occasion she stayed a few months at her mother’s place in Torch, before the inevitable collapse of her bakery, she would never miss an opportunity to climb atop the hill to see the violet flames melt and twist the skymetal into elaborated weapons -prompting the other smiths to half-jokingly refer to her as their future apprentice. When Zinli came of age and it became evident that she would pursue a career as a blacksmith, her father decided to gift her one of the few souvenirs he had kept from his time as a Crusader: a battered and broken dragon pistol, found on a battlefield, and apparently beyond repair. But the Steelworkers were not known to give up when faced with an impossibility. While she moved from city to city in Numeria, perfecting her craft under the guidance of the best weaponsmiths she could find, Zinli devoted all of her free time on working on the worn-out pistol, pulling it apart to rebuild it once again, moving intricate pieces by the hair’s breadth, gently coaxing it into its former glory. She learned how to craft bullets and black powder. She painstakingly practised her shooting on empty bottles, dealt with more misfires than the average person could endure without throwing their hands in frustration, and still, patiently, little by little, fixed, replaced, tested, and tinkered, until the pistol could finally (but more or less accurately) hit its target. Armed with this new piece of technology, Zinli established herself in her beloved Torch, working at the same smithies as her father did in the hopes of mastering skymetal one day -but with one slight variation: one day, Zinli promised herself, she would learn how to craft firearms, and open up her own shop filled with technological marvels. She has already started to get acquainted with the delicate, strange pieces of machinery created by Numerian technologists, in hopes to combine those new learnings with what she already knows about metalworking. Personality and Appearance:
Zinli is rather tall, for a gnome, and slender. Her spiky green hair contrasts sharply with her pale, mint-coloured skin. Her eyes are of a light purple, but they’re rarely visible behind thick, strangely shaped goggles whose intricate frames she crafted herself in skymetal, adorning them with little gears. A subtle mechanism allows her to change the glass of her goggles, which are all tinted with a different colour -though it seems more of an aesthetic effect than a practical one. Used to getting covered in soot, she prefers comfy but unremarkable clothes, save for the leather belt she wears around her waist, which is covered in hooks. An empty, metallic pint engraved with a mastiff’s head is dangling from one of them marking her as a follower of Cayden Cailean; one powder horn, filled to the brim, is resting on each of her thighs; various tools of varying size and sharpness, some for smithing and others for alchemy, hang from the rest of the hooks, setting some confusion about what her trade is. Her weapon of choice, a dragon pistol she affectionately refers to as ‘Baby’, is typically resting in its leather holster on her right hip.
Optimistic, enthusiastic and prompt to smile, Zinli is quickly thrilled by something she hasn't experienced before -especially if it involves doing pretty cool things with her gun. Very curious and light-minded by nature, she shows patience and diligence only when something interests her greatly, to the point of getting hyper-focused on a project: she can easily spend hours glued to a smithy or an alchemist’s lab to get something right. When not working, Zinli is highly sociable, and her love for games and a good drink has earned her many a friend – mostly in taverns. Few things can frighten her, and Zinli is astonishingly nonplussed by her daily dealings with highly unstable, potentially explosive weapons. She carries enough black powder on her person to blow up herself -and, potentially, others- to smithereens at the slightest mistake -something that seems to delight rather than worry her. A risk-taker to the core, Zinli is impulsive enough to alarm most non-gnomes with her highly dangerous lifestyle -and, amazingly, she has occasionally proven capable of making even gnomes feel uncomfortably unsafe around her. Many in Torch still remember the day she caused a fire in a tavern after a fellow blacksmith teased her into ‘proving’ her pistol really worked on a drunken dare, earning her the nickname ‘Firecracker.’ |