Wade’s eyes narrow on the letter that is crumpled in the plump man’s hand, but his attention is drawn back to the group as Rekkart brings up his name; “I am he. If you know my name, then you know the reputation I carry in this community. This urchin has tried to blackmail me with this letter.” the tall man in the top hat pulls free a letter on similar looking paper as the other man.
Perception DC 20:
Looking over Alastir Wade you notice that there is a spot in his beard that grows oddly. It looks as if there is a scar looks to be the remains of an old slash to the face.
(What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Sveth -12 HP)
(Be sure to place yourselves on the map with your token just in case it is needed.)
Startled by the sudden realization that they are not alone, the man in the top hat takes a step away from the heavyset man that is laying on the floor. Blade still defensive but no longer drawn toward anyone; “Who are you? What are you doing here? Don’t you know this place is dangerous?” he says with a concerned smile.
“Wade you weasel!” he struggles to get up using one of the large columns in the great hall. Dusting off his pants he sees his blade on the ground and grunts as he bends over to pick it up. “First you threaten me with lies and then you attempt to blackmail me with this!” he produces a letter that is crumpled in an angry fist.
(What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Sveth -12 HP)
Drinking a potion, Rekkart feels better and ready to go. (+8 HP, currently at -3 of max)
Zinli thinks that she could easily make a weapon out of the alcohol bottles exactly as designed. (I’ll allow the use of those for make shift Alchemist fire. Are you doing that now before you move onto the noise to check out or are you going to wait until they are needed?)
Once the party is ready they move towards the great hall. Gong…
Gong… You look in and see an old man with a sizable paunch staggering backward as he defends himself from a tall, lean opponent with a full beard and a flashing blade to match his intense blue eyes. Gong… Their rapiers clang and cast silvery sparks as the tall man adjusts his black top hat gallantly and launches another barrage of thrusts, disengages, and riposetes. Gong…Gong… The heavier man’s silver goatee and drooping moustache drip beads of sweat while his green eyes show terror and strain as he barely turns aside the assault. Gong…Gong… A final feint on the part of the tall bearded man opens a gash in the fat man’s arm. Gong…Gong… He stumbles backward, turns his ankle with a painful yelp and falls hard on the flagstone floor of the Great Hall. Gong…Gong…Gong… The clock rings midnight…
(What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Sveth -12 HP)
Hey all! I am on the road until late Friday night. I have my computer and stuff with me so I’ll be able to post but not at my normal times. Jump on in and let’s finish this adventure strong.
(They are bracers of armor so while Rekkart would benefit (i)eventually(/i) from the retaliation portion, he wouldn’t from the AC bump.)
Looking down the stairs, Rekkart sees no signs of undead following them. Actually, he no longer hears the sound of them slamming against the door.
Sveth paces in the walkway between cells. “Ah, ah, ah” he says swaying a finger; “Sveth only has his trusty cane after you all decided to strip me of all my belongings.” he tosses the cane in the air with one hand while catching it with the other. He kneels beside Trevor; “Poor soul, not everyone is capable of handling difficult situations. The stress really does get to people you know.” standing back up he continues his pacing.
All of you hear a commotion coming from the great hall. It sounds like arguing and fighting?
Zinli give me a K-Religion or INT DC 15 check:
You got this because you brought up a specific clue. You also believe that not only would the rightful killer calm Mord’s spirit, but any willing soul that would be a sacrifice to hang would also end the curse.
(What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -11 HP -4 Cha ~ Sveth -12 HP)
There is a way to end the haunt either by following the clues or if you can survive the night. That being said... PC would not have this knowledge, but there is zero chance of resting. Which is why I had you just level up gaining what you gained that specific level.
I don't have anyone claiming the Bracers of Retaliation or the whip that was a snake. Also. In the Baliff's lodging you did find 8 potions of CLW. Zinli used 1, Patrissa took 1, Carrie used 1. Tolbold has the remaining 5 and unless I missed any being used, the party still has those. I believe there are still 2 tanglefoot bags in the party's possession. Trevor and Tolbold each has one.
Rekkart carefully moves away from being surrounded and pulls the door shut with him. You can hear the zombies from within banging against the door, but fortunately for everyone zombies are not smart enough to work doors.
Unless anyone does something otherwise, you are all able to retreat upstairs.
Collecting yourselves next to the holding cells you look around and see five others. The weight of losing six others is starting to stack up as Trevor’s mind is starting to slip. For those who were in the waters below, the coolness of your camp clothes makes you shiver.
(What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -11 HP -4 Cha ~ Sveth -12 HP)
(Tolbold, Neronius & Rekkart you’re up! What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -11 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -14)
(Round 1)
Tolbold fires off a ray of positive energy that strikes one of the zombies within view (This would be either the yellow or green one, your call. Just let me know). The attack looks like it was critically effective (-8 HP)
After healing Trevor with a Lay on Hands (+1 HP) Rekkart moves into the room blade ready. Neronius investigates the room and notices that these are indeed zombies. None look familiar to him but it appears that Madge recognizes one to be her father that passed many years ago.
Madge embraces her father and the zombie embraces her back and you hear crunching of bones as her body goes limp and lifeless in its arms. (-8 HP)
The other zombies lumber forward to Rekkart who is blocking the door, but he is on the inside now surrounded by these creatures.
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -11 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -14)
GM Screen:
Attack:1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13 (+4 normal bonus, +4 melee vs helpless) (Madge is helpless so Dex = 0, -8 to her AC)
As Neronius moves away from the entrance of the chamber the room darkens, but the light from the opposite room flickers casting long shadows from your bodies in the hallway. Before Neronius gets to the stairs the clock tolls once again Gong you might be thinking that this couldn’t have been an hour yet, but things don’t work as you’d expect in this place.
Gong, and with a slam you hear a metal door being flung open from within the chamber. Gong instantly another Gong followed by another metal door clattering open. Gong… Gong another metal door. By the time the 11th toll of the clock rings a total of five metal doors opened in the morgue.
Five lumbering cadavers, three human, one elf, and one halfling, stumble into view, moaning piteously as they crawled out of their slabs. Each one wears a rotting noose around its twisted broken neck.
Madge suddenly gasp as she looks at the halfling zombie in the middle of the pack. Tears glisten in her eyes and her lips tremble. “Daddy?” she whispers as she rushes forward toward the hungry dead with her arms stretched wide to embrace the moldering halfling. “I’ve missed you!” as she embraces her father.
( Tolbold, Neronius, Rekkart you’re up! What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -11 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
With a few strikes of his flint & steel, Neronius lights hit torch. The flames burn away the darkness that reveals a room that is cold and obscured with frosty mist. Two of its walls are covered in rows of small steel doors, obviously sized for slabs on which dead bodies lay. A thin sheen of ice glistens on the steel, and strange whispers seem to echo from within.
( What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -11 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
(No need for Tolbold to make the save. Just those taking a dip. Zinli is the last one to roll.)
“This is so deep!” the halfling says in frustration. Madge climbs back atop the cabinets that are in this chamber. She gags as the sight of the filth that covers her and unsuccessfully tries to brush off the water.
Tolbold and Neronius:
As you are waiting in this hallway, you think you hear whispers or faint voices coming from within the dark room next to you.
( What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -11 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
(Round 3)
Neronius stands in the hallway shouting encouragements… (?) Rekkart moves forward and attacks with his blade. Attempting to not get any of the swill water in his mouth his attack swings wide. Zinli reaches out and touches Trevor with a burst of positive energy. (+4 HP)
The bug has a new creature before him in Rekkart. Less things in its way, hungry mandibles lunge toward the paladin. Both bite attacks land, but his fortitude resist the poision that could be coursing through his veins. (-8 HP)
Madge sees an opening and drops down into the water. Not realizing how deep it is, she goes almost completely under. Flanking, she finds the perfect opening and plunges her dagger between the hard plates of the bugs natural armor. (-7 with sneak attack)
The bug crumples in the water. Twitching, but it is the dead creatures nerves still firing. (Combat & Rounds Over)
The smell of the water is sickening and in the rush of combat water has been splashing about. (I need everyone in the room with the bugs to make me a fortitude save.)
( What do you do?)
(PCs: Trevor -2 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -11 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
(Round 2)
Tolbold fires off a Ray of Acid that strikes the bug. This time it lands and it looks fully effective. (-3 HP)
Madge continues to investigate the room and there just isn’t much room. She tries to make a break for it and tumbles past Trevor and the bug to land ontop of the downed cabinet.
Tumble:1d20 + 14 ⇒ (2) + 14 = 16(wow... just makes it)
Slipping on the cabinet, she regains her balance and strikes out with her dagger at her heightened position. Her attack lands but the size of the blade doesn’t cut deep. (-1 HP)
(Round 3) (Trevor’s readied action goes off) Trevor moves down into the room more making room for Rekkart to get closer to the bug. He stabs out with his rapier and his attack misses the creature. (Zinli holding)
Initiative: Round 3 Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs
(Neronius, Rekkart, Zinli, you’re up! What do you do?)
(PCs: Trevor -6 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
(At the top of round 3 I will have Trevor take his readied action.)
(Round 2)
Zinli safely tumbles away from the bug’s mandibles and moves into position for a free shot on the creature. Neronius stays clear and hunkers down defensively.
Trevor Fort Save:1d20 + 2 ⇒ (19) + 2 = 21(Save successful, no longer poisoned!)
The creature sees a prey that is already taste the flesh of and it attacks out again at Trevor. The bug hits its prey with two bites doing minimum damage (-2 HP), but Trevor feels the toxins flowing through his veins once again. (-3 Dex).
Initiative: Round 2
Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs
(Tolbold, you’re up! What do you do?)
(PCs: Trevor -6 HP -4 Wis -5 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
(Round 1)
Zinli’s readied action goes off as the creature attacks Trevor. The gunslinger’s bullet rips through its carapace but it still stands, and its attacks hit. (-4)
Tolbold you moved into a separate room, those brown lines are walls. Sorry for the confusion. I have moved you to a place where you could see the one that Zinli shot but it is an angle. You’d miss either way, but atleast here it is in view.
Tolbold moves to fire off a Ray of Acid over Trevor’s head towards the giant bug. Making sure he misses his new companion the ray makes a splooshing sound as it fizzles out in the water.
(Round 2)
Rekkart sees an opening as the creatures mandibles glide off his armor and his blade cleanly slides through the creature and cuts it in half. (-10 | dead)
Seeing one of the bugs fall, Trevor tries to push his blade through the one that Zinli shot but his rapier glides off the creatures carapace.
Initiative: Round 2 Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs
(Neronius & Zinli, you’re up! What do you do?)
(PCs: Trevor -4 HP -4 Wis -2 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
Gun ready Zinli waits for any motion. In an explosion of water, two lengthy segmented horrors writhes and twists, pulsing their venomous mandibles in search of prey. Each one snaps out at Rekkart and Trevor. Zinli easily sees the one attacking Trevor with no hinderance. (Your attack goes off when it appears)
Their attacks lash out, the first one’s mandibles glide off Rekkart’s armor. The second one sinks into the man. (-3 HP) From the bite, Trevor feels his muscles beginning to tighten and freeze up. (-2 Dex)
Sveth looks happy to lay back in the stairwell while Madge wants to rush forward into the sound of battle but her wounds are keeping her at bay, she moves into the room behind Zinli to get some kind of view of the room.
(Round 1)
Initiative: Round 1
Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs
(Tolbold, you’re up! What do you do?)
(PCs: Trevor -4 HP -4 Wis -2 Dex ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
Rekkart moves forward to look but the break in the water had stopped. The filth filled water is so murky that you cannot see you hand just below the surface.
Heal DC 15 (anyone can make this):
You get the sense that disease lives in this water and you do not want to be submerged or get it in your mouth.
Trevor wades his way in rapier ready while Neronius keeps his distance defensively.
(Round 1)
Initiative: Round 1
Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs
(Zinli, you’re up! What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
As discussion is going on of what it could be and where the dripping water might be coming from, which you no longer hear, is going on Rekklart wades into the water. Taking his first step in Rekkart quickly realizes that there is a step down into this room. He doesn’t fall but just slips a little before recovering. He finds a second and a third. Finding himself in waist deep waste, he notices movement (See purple lines on map). The water ripples as if something is moving through the water. (Going to rounds)
(Round 1)
Initiative: Round 1 Neronius
Rekkart
Zinli
Trevor
X
Tolbold
NPCs
(Neronius, Rekkart, Zinli, Trevor you're up! What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
Making your way down the hallway Zinli hears dripping water coming from the chamber on the left (Room 10). Though not everyone can hear what Zinli can, there is a strong odor permeating from that chamber that has filled this hallway that stings everyone's nose..
Rounding the corner you see a mold-ridden chamber that is submerged in fetid water – part seawater, part stale sewage. This foul backwash of the old sewers turned piles of records and cabinets filled with sheaves of paper to rot and mold.
Something scuttles in the dark behind the maze of filing cabinets and piled strongboxes and sends ripples dancing across the still water.
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
(I have loaded the basement. I kind of have everyone off the grid but feel free to add yourselves in the order that you would be going down. The first person on the stairs and then go back from there.)
You make your way down the spiral stairs into the darkness below. Shadows flicker off those around you until it opens into a long hallway. Halfway down the hallway there are doors flanking each side of the hallway. The doors are closed (I didn’t blacken it out because you’ve got only two options that you’ll be exploring.)
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
Zinli moves to retrieve the bracers. They are easy enough to slide off the remains of who appear to be Shashrala. Holding them in her hands, they somehow are sturdy and flexible at the same time. Soft, but you believe they could stop a blade.
Neronius studies the bracers and discovers that they are magical, a faint aura of enchantment. At first glance he knows what they are, Bracers of Armor (+1). But then he realizes that there is something more. They have another level of protection that is triggered when they get hit.
Bracers of Retaliation:
Bracers of Retaliation: Aura Faint DC16 Enchantment – These hard leather armguards look sturdy, yet flexible. +1 Bracers of Armor. In addition, 2/day when you are dealt damage by a melee attack, you can activate the bracers and sacrifice an arcane spell or spell slot of 1st level or higher to daze your attacker for 1 round. A successful Will save (DC 10 + Spell Level + Primary Ability) negates this effect.
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
The figure is medium sized. You are unsure of your perspective if the body being choked is medium or small. The dream is kind of distorted as dreams can be.
Looking over the body, you don’t see broken bones on the skeleton. The clothing is tattered as if whoever this was had seen battle. From the clothing and belongings, you get the sense that they might have been some kind of magic user. The only thing on the skeleton that seems to stood the test of time is a set of bracers on the skeletons arms.
Common knowledge:
(This info was previously given to the party. Rekkart’s int check & Zinli’s vision prompted a remembering)
You all know that Shashrala and Father Kelgaard were both part of the adventuring party that tried to cleanse this place. You also all know that a burly human named Grisom Twin-Axe was the only one who survived whose mind was shattered by the experience. It is said that as he was found he was muttering [i]The Hangman… a neck for a neck… hate never forgets… show me the way out, Shashrala! Show me the way!”
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
Terror comes across Madge’s face when Trevor asked if she would mind being tied to one of their side. Shaking her head no, her words match it; “No… I will not be bound again. I’ll stay by your side.” As she says bound again, you remember how she was found. Bound by rope, suspended in a tumbling pose, left in a closet to be found dead or alive.
Tolbold moves out of the room and begins to look around. His eyes fall on several rusted iron cages that take up most of this area. The barred doors are open and a few swing eerily, although no wind blows down here in the dark. In the lane stretching between these cells lies a headless skeleton, one arm folded beneath it awkwardly, the other outstretched from its side.
Zinli:
As soon as you see the skeleton laying on the ground your vision goes black…
Once more the image of Sashrala’s freshly severed head invades your senses. As the burly man slowly turns around and moves out of the cell, you notice a shadow on the wall that you missed before. A mysterious cloaked figure watches the procedings impassively. As you whirl to face it, a cold hand grasps your throat. You can feel its fingers crushing your windpipe as you struggle to breathe. White spots seem to dance before your eyes, and then everything goes black.
Your eyes snap open and your hands rush to your throat to pull away the hand that was choaking you, but no hand is there. You skin is cold to the touch. No one seems to notice what you just experienced.
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
Looking up from the wounds on her arms and legs Madge gives Zinli a nod; “Yes, but let’s get out of here.” Zinli looks around the room finding nothing of use beyond the weapons. There are torture tools laying about but they were left covered in blood and have rusted and are ruined.
Sveth agrees; “This room has always given me the creeps” as he slowly strolls out of the room into the hallway. You here a clink clink clink as he walks past the first holding cell.
When suddenly Gong – Gong – Gong what time is it? Gong – Gong – Gong has it only been an hour since you heard the clock last? Gong – Gong – Gong Madge is franticly looking around for what might happen next Gong – Gong The clock rings out and fades. Silence
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
With a whirlwind of attacks; axe being thrown, rapier striking, and a positive energy ray… the ghast cries out as it crumples to the ground. The face turns from its to look more like the priest as peace crosses it.
Madge is leaning against the wall beside Neronius rubbing where the screws and straps were digging into her flesh.
(Items in this room: +1 Heavy Flail [Neronius], 3x Masterwork short spears, Chainmail armor)
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
(Round 2)
Trevor moves forward stabbing towards the ghast with his rapier. The tip of the sword gets snagged in the chainmail armor and it flexes in an arc.
Moving in and around to the table Neronius cast Liberating Command on Madge.
Escape Artist:1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21(+4 from Liberating Command)
Madge slips free from the straps and clamps holding her in place. Those nearby see the markings where they were digging into the halfling’s flesh, blood breaking free at several points.
Rekkart’s attack against the ghast misses wide, clanging off the iron maiden behind the creature. Zinli moves for a clear shot and rips through the undead’s body. (-3 HP)
Tolbold first off a bold of positive energy and it strikes true against the dead priest. (-5 HP)
Sveth’s hands quickly move for his coat and let out a sigh; “Taking my darts might be the end of a few of us.” He holds his cane as a club defensively.
The ghast lets out a flurry of attacks against the paladin. A claw, claw, bite combo looking to bring the man of the cloth down, all attacks missing. (Two rounds of missing three attacks… )
(Round 3)
Initiative: Round 3 All of You
Ghast
(You’re all up! What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
(Round 1)
Zinli moved in and loads her gun seeing the undead eyeing up Tolbold and Rekkart.
A child’s voice echos off the stone walls “Daddy make you confess your crimes down here!” and in a flash an unseen force pushes Madge forward onto the confessional chair as the straps come alive and tie her in. crushing vices and screws begin to twist into her flesh as you hear the sound of bones breaking causes her to cry out in pain and agony. (-6 HP)
The cries do not distract Rekkart and the creature in front of him begins lashing out. A claw reaching out to take off his head misses, a second claw at the midsection also misses. Rage flashes in his eyes as he goes for a bite and Rekkart kicks the undead priest away from him. (The dice were on your side. All 3 attacks missed)
(Round 2)
Initiative: Round 2 All of You
Ghast
(You’re all up! What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge -6)
(Round 1)
The Ghast attention is pulled from Rekkart to Tolbold as a ray of positive energy courses through its body, hurting everything that it had become. (-2 HP)
Sveth and Madge move into the room but give space to everyone who is up front fighting. They have their weapons drawn looking for a chance to strike the undead creature.
Initiative: Round 1 All of You
Ghast
(Zinli you’re up! What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
(Round 1)
Catching the who was once Father Kelgaard off-guard, Rekkart’s attack strikes true. Blade sinking into the undead creature. (-5 HP)
Realizing what this is, Neronius runs out of the room flail in hand.
Neronius:
The creature has no DR.
Initiative: Round 1 All of You
Ghast
(Trevor, Tolbold & Zinli you’re up! What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
Oh man that is my bad. The rope/snake thing was actually a whip when it was all said and done. It was patterned as a snake. The end of the whip looked like a forked snake tongue and where the handle is resembles a rattle.
Sorry for my delay these past two weeks. Wrapping up summer things and getting everything ready for the fall has been a little more than I was expecting.
Just for my notes, did anyone take the whip or did the party leave it behind?
As Neronius and Zinli are discussing using the newly found heavy flail, Rekkart moves to open the iron maiden. The hinges pop free almost frozen with age, then creak horribly as the door is pulled open.
Inside is a dried corpse with dozens of horrid puncture wounds from the maiden’s embrace. There are rotting robes covering the man’s chainmail that shows a faded symbol of Sarenrae. Ragged blond hairs still cling to his emaciated skull… as the man opens his eyes he begins to lurch forward, jaws opening.
Knowledge Local DC 10:
This has the looks of being Father Kelgaard of the church of Sarenrae who led a band of adventurers into the courthouse five years ago to rid this place of Mord’s curse. Only one person survived this attempt, a burly man named Grisom Twin-Axee. His mind was shattered by the harrowing experience.
Knowledge Religion DC 12:
This creature is a Ghast, an undead creature that is like their lesser kin, ghouls, but are far more deadly and cunning. Just like ghouls, ghast’s attacks can leave their victims paralyzed.
(For every 5 you beat the DC (17, 22, 27, etc) you may ask 1 question about the creature.)
Initiative: Round 1 All of You
Creature
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
(I am going to assume that when your say your character is looking at something that they are moving into the room. I have Zinli and Neronius in the room, is this correct?.)
As both Zinli and Neronius begin to look over the weapons. The blood stains on them are not new. The wooden shafts of the spears are stained from years of use. The heavy flail also has the same staining, but none of it is new. Both and see that these are high quality weapons (Masterworked). Neronius detects magic only from the heavy flail (+1 weapon)
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
The group moves over to the room beyond the holding cells to the southeast. As you look in you see brutal machines that were used to coax confessions from the accused filling this mournful room of cold stone, pain, and dark stains. A flaying rack rests in one corner, with an iron maiden against one wall; a restraining chair adorned with all maner of crushing vices and punishing screws sits like a throne at the chamber’s center. A rack on the wall bears rusted implements of persuasion: pulling tongs, pliers, eight-inch spikes, and an array of rusty needles, syringes and scalpels.
Zinli sees three blood stained short spears hanging on the rack, along with a gruesome heavy flail sit on the rack to the east.
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
(Rekkart’s critical confirmation is a hit.) DMG:1d8 + 2 ⇒ (6) + 2 = 8
Slashing at the rope-snake, Rekkart finishes off the weird creature as it falls limp. Lifelessly in his hand it now is more recognizable as a whip with a snakeskin pattern on it.
Looking at the room, you see that there is a crate of a Chelaxian Daemon-Spirit (powerfully strong whisky). There are 5 untouched in the crate, one smasked on the floor.
(What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
(Round 6)
Tolbold launches a ray of acid that hits the rope, but not critically. Using her gnomish pincher, Zinli attacks but misses while Neronius flees.
The rope, having its tail pulled, strikes out at Rekkart but the paladin is able to dodge its bite.
(Round 7)
Initiative: Round 7 All of you
Rope (Grappled)
(You’re all up! What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
(Round 6)
While being grappled, Trevor takes a thrust step with his rapier and hits the rope.
Initiative: Round 6 All of you(Tolbold, Neronius, Zinli)
Rope
(Tolbold, Neronius, Zinli I will give you your action since Rekkart’s would have freed Neronius. What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
(Round 6)
Rekkart pulls on the rope and unwinds Neronius from its grasp. The end that Rekkart grabbed has the look of a handle, the where the snake’s head should be, has the looks of a forked tongue. Almost whip like…
The snake turns its attention on Rekkart.
Initiative: Round 6 All of you
Rope
(Trevor, Tolbold, Neronius, Zinli I will give you your action since Rekkart’s would have freed Neronius. What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
(Round 5)
The group pours into the room. You see Neronius wrestling with a rope that is patterned as a snake, and the rope is winning. The rope continues to snake its way up Neronius’ body and continues to constrict (-2 HP)
(Round 6)
Initiative: Round 6 All of you
Rope
(It is a you then them combat. What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -8 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
Neronius on First Floor
Neronius cries out for help, but no response is given. The rope continues to coil on him as he continues to cut the rope with the broken shard of glass. Trying to not cut himself causes the man to also not cut the rope.
Continuing to move up Neronius’ body, the rope makes it way up to his stomach and continues to coil. (-3 HP – Side note, you’re still showing 1st level with 1st level HP.)
Meanwhile Upstairs
The group makes it to the ground floor and they hear Neronius crying out for help. (Doing the math, if you guys were running not just double moving you should be able to make it this round.)
(Round 5)
Initiative: Round 5 All of you
Rope
(It is a you then them combat. What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -6 HP)
Neronius on First Floor
Freed from the crushing strength of this rope, a rope that has a pattern of snake skin on it, Neronius grabs some of the glass and lashes out at the rope trying to cut it. His attack misses.
The rope uses the missed attack to lash out with its own and the rope grapples around Neronius’ leg and is starting to work its way up.
Meanwhile Upstairs
The group continues, as they make their way down the stiars they hear a struggle coming from beyond the metal door into the way of the holding cells.
(Round 4)
Initiative: Round 4 All of you
Rope
(It is a you then them combat. What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -3 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
Neronius on First Floor
Neronius continues to struggle against the progress of the rope as it snakes up his body.
DMB Break Grapple:1d20 + 0 ⇒ (20) + 0 = 20
The man squirms free from this snakelike rope, but he is still cornered in this chamber.
Meanwhile Upstairs
The group upstairs rush quickly towards the stairs to head toward the sound of breaking glass. Madge and Sveth continue to keep up with the group.
(Round 3)
Initiative: Round 3 All of you
Ebin & Rope
(It is a you then them combat. What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -3 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
Neronius on First Floor
Neronius drops the glass bottle of whisky and it shatters as liquid and glass skitter across the floor. (Anyone without shoes moves ½ speed or take 1d2 piercing damage)
The rope continues to coil as it progresses up your leg and around your torso. Doing so, you hear a rib pop and it begins to tighten. Suddenly you find it slightly harder to take a full breath of air. (-3 HP | first damage of the game)
Meanwhile Upstairs
Quick work with blades and a spell, Rekkart, Tolbold and Trevor causes the undead Ebin to crumple to the ground motionless. In this moment, you hear breaking glass echo up the stairs at the end of this chamber. (we are still in rounds make note of your movement speed.)
Initiative: Round 2 All of you
Ebin & Rope
(It is a you then them combat. What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis ~ Neronius -3 HP) (NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
Okay that sounds good. Your reflex save its a free action or drop the bottle, unless he would drop it regardless. You still have your full turn you are able to take.
Also @Carrie the longsword crit range in 19-20 x2, so go ahead and roll to confirm your crit.
Neronius, I some how missed it but it looks like you are still 1st level. You should be 2nd level. Go ahead and do that placing everything you are gaining in this discussion post. Those level 2 bonuses might come in handy since the party is split...