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![]() As the shadow is dancing towards the party, Tolbold thrust his hands out towards the undead creature. As the Ray of Positive Energy comes out from him and hits the shadow. A bit of its darkness disappears. (-5 HP) (Round: 1)
The shadow continues to dance forward and Carries attacks out with her dagger. Her comfortability with weapons shows as she misses. Adjusting the dagger in her hands, she knows she can do better. Twirling with the scarfs spinning around her, she lashes out at Carrie in return. Her arms lash through Carrie and in an instant her muscles waste away. Atrophy sets in and she collapse under the weight of her equipment. Her body loses all muscle mass and cannot function. (-11 STR – Critical hit confirmed, rolled near max. Carrie, I am PMing you.) Seeing Carrie fall, Rekkart’s frustration burns; “The light of Imoedae guide my blade” (Smite Evil). His blade cuts through the shadow, continuing to remove the darkness that surrounds the shadow. It doesn’t look as effective as it normall would have. (-5 HP) Initiative: Round 1
( Tolbold & Neronius you are up! What do you do? Once they go, we are at the top of the order.) (PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis -11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
What is on Sveth:
(Please comment on what you want to take in your post. If there is anything left I will distribute among the other NPCs.) +1 Dagger (Carrie)
GM Screen: %: 1d100 ⇒ 60 . Shadow Attack: 1d20 + 4 ⇒ (20) + 4 = 24 STR: 1d6 ⇒ 5 . Crit Confirm: 1d20 + 4 ⇒ (16) + 4 = 20 STR Crit: 1d6 ⇒ 6 . Rekkart Attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 DMG: 1d8 + 2 + 4 ⇒ (5) + 2 + 4 = 11 ![]()
![]() Rekkart takes his shield off and draws his blade and feels the grip in two hands, nods back to Zinli; “I’ll head up and go wide, let’s try to give everyone space. As soon as you see your clear shot, take it.” he gives everyone a look and begins to climb the stairs. (I am good with getting everyone up in the room, giving Tolbold a surprise round shot, then initiative will starts. Place your token on the map to where they would be as soon as they make it on this floor.) Maing your way up the stairs to this small apartment quarters you see again how the furniture has been hacked to pieces, clutter is all over the floor, the slashed up mattress is caked in dried blood. The figure of the dark woman appears once again, dancing amid red scarfs. She begind to dance forward. Initiative: Round 1
( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
Five Things Almost Everyone Knows About Undead:
The following are a few facts that are considered common knowledge among civilized peoples. - Most undead were once living. Knowing details about the phase of existence that preceded a creature’s undeath is often invaluable in determining its motives.
What is on Sveth:
(Please comment on what you want to take in your post. If there is anything left I will distribute among the other NPCs.) +1 Dagger (Carrie)
GM Screen: Initiative Neronius: 1d20 - 1 ⇒ (1) - 1 = 0 Trevor: 1d20 + 6 ⇒ (9) + 6 = 15 Zinli: 1d20 + 3 ⇒ (18) + 3 = 21 Carolynn: 1d20 + 5 ⇒ (5) + 5 = 10 Tolbold: 1d20 + 3 ⇒ (2) + 3 = 5 . NPCs: 1d20 ⇒ 7 . X: 1d20 + 2 ⇒ (5) + 2 = 7 ![]()
![]() Rekkart, feeling better after Zinli’s healing, speaks up; “My blade is magical. If that is what will help defeat the shadow I can be up front. From what I know my shield will be useless and I can focus everything on attacking the creature.” looking to those around the group; “What about the magics you all possess? Do you have anything that could hurt these things?” Sveth still lays on the floor and smirks with Zinli’s response. What is on Sveth:
(Please comment on what you want to take in your post. If there is anything left I will distribute among the other NPCs.) +1 Dagger
( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Rekkart pushing back from Zinli as the flames jump to him, but as it turns to a soothing sensation he looks at the wounds he has taken since being here start to close up (+6 HP). “What has happened to you? Have you found favor is the god’s eyes?” but his face turns to worry as he sees the gnomes arms. He gently helps her sit up, trying to not touch her arms with fear of hurting them further. What is on Sveth:
(Please comment on what you want to take in your post. If there is anything left I will distribute among the other NPCs.) +1 Dagger
As Zinli moves to Sveth, Madge continues to keep her hands in place holding back the blood flow from completely draining. As the flames move from Zinli to Sveth the wound that Madge was holding shut closes as he is healed. Sveth’s eyes open. Looking up to the group of you standing around him he laughs but pain quickly cuts him off as he reaches for his throat. Even with the divine magics from Zinli the imposter is still in terrible shape. Quietly; “I didn’t move fast enough…” He lays his head back and rest. Madge stands up and backs away while all of this is happening. She is vigorously rubbing her hands on her pants to get the blood off them. ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Looking between the two fallen companions, Rekkart makes the decision to go towards Zinli and make sure she is well; “What has happened, have you two gone mad?!? This courthouse is killing us off fast enough without us killing each other."
Patrissa and Madge are frozen in what is happening, but Madge moves to Trevor as he ask someone to stick your finger in this hole. She gives him a questionable look and does what he ask.
It might be the nimbleness of her fingers, but she is able to stem the flow of blood from Sveth’s neck. But only momentarily pausing his bleeding out. Without the right supplies, or healing magics, this is delaying Sveth’s inevitable death. ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() The thunderclap rattles from Baby and rips through Sveth’s throat (-7 HP), followed up by Tolbold’s Ray of Acid (-2 HP) causes Sveth to crumple to the ground. Flames roll up Zinli’s arms and Trevor is quick to put his water skin to use on the flames. As he empties his waterskin, the flames go out. “Woah! Wait! What?” Rekkart is caught off guard as the speed of everything that just unfolded. He stands speechless when the sound of gurgling draws his attention. Sveth is laying on the ground unconscious. With each faint breath he takes, blood spurts out from his throat as he is bleeding out and his white suit turns red. (On the clock with Sveth before he bleeds out completely.) ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() (Zinli, be sure you read you PM before you respond to this.) As Zinli’s attention is split, Sveth’s reflexes are like a cat. In a flash a dart is produced and the blue feathers on the end twirl as it flies. The feathers tickle Zinli’s neck as they brush by, just missing the gnome (missed by 1…) and sinks into the wall behind her. (In initiative but not in initiative. Zinli may respond followed by the others as you would naturally.) ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
GM Screen: Response to Zinli's Mo-o-ove Quick draw slight of hand & throw the poisoned dart. . Slight of Hand: 1d20 + 12 ⇒ (20) + 12 = 32 (Successfully draws undetected) Zinli Perception: 1d20 + 7 ⇒ (20) + 7 = 27 . Initiative Sveth: 1d20 + 5 ⇒ (7) + 5 = 12 (Quicker initiative) Initiative Zinli: 1d20 + 3 ⇒ (7) + 3 = 10 . Attack Sveth: 1d20 + 9 ⇒ (3) + 9 = 12 (Missed attack) DMG: 1d4 ⇒ 1 Zinli Fort1 - DC14: 1d20 + 3 ⇒ (17) + 3 = 20 Zinli Fort2 - DC14: 1d20 + 3 ⇒ (13) + 3 = 16 ![]()
![]() Trevor K-Local:
Silman Trabe was Beldrin's Bluff's magistrate and judge. He over saw trials, helped pick out jury members, and helped organize evidence of those trials. You remember that the room you entered where the books flew around was Trabe's Chambers.
Neronius K-Local: 1d20 + 7 ⇒ (14) + 7 = 21 (He knows what Trevor knows. If anyone is able to make a higher K-Local or Diplomacy(Gather Info) check go ahead and make that roll.) ![]()
![]() As Zinli points her pistol at Sveth he turns and takes a step towards her. “If you’re going to threaten someone with murder you need to be willing to pull the trigger. Otherwise you come off soft.” he doesn’t move, but addresses the questions as they come in. Eyes locked on Zinli. “Mord won’t be bothering me like he has the rest of the jury. The other things we’ve faced… that’s just a gamble I had to take.” When Carrie brings up Alastir Wade, his eyes narrow. “He is alive. And this is new evidence that I did not have before. A loose end that will need to be taken care of.” Patrissa goes silent and is all alone. Her eyes are darting to those around her and Rekkart no longer wants to be near her. Rekkart chimes in; “You have my oath, as a paladin of the inheritor, the light of the sword, that the memories of the trial are not clear to me. I know that there was just cause to deem him guilty. And, if I somehow played a part in an innocent man’s death, you may turn me over to the guards like the rest of those who are guilty.” looking to Sevth; “Or those who have kidnapped people, causing the death to those.” He looks at the wounds of those around him. He approaches Carrie and places a hand on her shoulder; “The light illuminate you.” Lay on Hands – Carrie: 1d6 ⇒ 2 He then places a hand on his chest and mutters a prayer.
“I can only do that once more.” ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Something I didn't read correctly the first time you went to visit the shadow. Both Rekkart and The way this module is set up I have no idea how a party is supposed to handle this encounter at level 1 without fudging on the leveling up rules like I did. ![]()
![]() Sveth chuckles at Carries comment you can’t just stick us all in a death trap “I can… and I did… But, if it makes you feel any better I am in here too.” Trevor asl about vengeance being satisfied; “That is a good question.” he points toward the stairs that lead down; “We could always go and check the front door if you’d like.” He continues to chuckle to himself; “Hate it all you want, you’re stuck with me. Unless you want to put real blood on your hands and add another blood stain to these floors…” Patrissa is taken back by Zinli’s direct shots; “I don’t know Mord any more than the rest of you. I was told that he was guilty of murdering his family and that if I voted in that way, I would receive this necklace…” she wears the fire opal necklace on the outside of her dress; “Besides, it does look beautiful on me, doesn’t it love.” she brushes for Rekkart’s hand but he jerks away putting distance between him and the rest of the group. Only the sound of his footsteps and armor creaking as he silently takes in the group of you. “A lover’s heart broken.” a smile crosses Sveth’s face; “Isn’t it amazing how ugly something so beautiful can be…” taking out his dagger he points upstairs; “Shall we go visit our shadowy dancer?” ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -8 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() “Mord… Mord killed my father…” she gets out through her tears. As Tolbold goes through the list of everyone involved and you can see an anger wash over her; “And they all deserved to die just as Mord did!” Rekkart doesn’t say anything, but he steps in the path between Madge and Tolbold as everyone can see the halfling clenching her daggers hilt that is in her belt. “Part? What part?” Patrissa says in denial of what Tolbold is accusing. Her nerves are on edge and is coconsciously playing with a necklace that is tucked under her gown of red silk. Killian looks around as if he is recalling what he said; “Did I say three?” (Myself having to recall what I said and sure enough I did say that. Whoops, well Killian could have also slipped… so here we go.) Killian somehow appears to grow taller and his accent changes; “I cannot tell you how good it feels to stop slouching.” Killian? takes off his white top hat and monocle, dropping them onto the floor. “All those years of research was almost wrecked, not to mention those adventurers led by Father Kelgaard…” He pulls off a prostatic nose and removes his white mustache; “When at last I discovered Killian Paltreth, in prime drunken form, had died in an alleyway asphyxiated on his own vomit.” Rekkart’s eyes narrow as he draws his blade but doesn’t make a move toward the man. Stretching and rotating his neck, a different man stands before you; “Killian had no children, nieces or nephews to fill the roll, so I cast myself as Killian.” the man before you lets out a laugh; “I can’t believe I let that slip. Regardless, I am now in this just as much as you are. My name is Sveth, and I was once a janitor here, and a close friend of Jarbin Mord… I tracked your habits and patterns, found the perfect time where I could drug you and bring you here to face judgement!” He laughs to himself amused with what he was able to pull off Perception DC 16:
As Patrissa is playing with a necklace under her dress you notice that it is a necklace of fire opals. Sense Motive DC 12:
Patrissa is lying, she has a role in all of this. ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -8 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
GM Screen: SOH: 1d20 + 4 ⇒ (12) + 4 = 16 Bluff: 1d20 + 4 ⇒ (8) + 4 = 12 ![]()
![]() Trevor Culexis wrote: Badge who was the executioner? I seem to have lost track of all of the connections here. Hrumph! Some investigator I am Real honest question especially since she (I) didn't clarify. But your character would know that Mord has been the executioner here for as long as you could remember. We will chalk it up to the stress of the situation. ![]()
![]() Anger washes over Rekkart’s face as he slams his blade fully into the scabbard and walks away from Ebin’s corpse. “I have spent my life upholding the law and serving the temple. I give you my word that I would do nothing to tamper with the case. The evidence was,” he looks around and his frustration begins to grow; “I can’t remember.” Patrissa moves beside him and places a hand on his back; “It’s okay…” she says as she comforts the paladin. Madge shakes her head; “I don’t know about anyone else, but Mord took everything away from me…” the halfling’s eye fill with tears. “You know my name is Madge, but I am a Blossomheart. My father is Daben Blossomheart, and we made our living as street performers and we were good at it.” As she says this you have seen or heard of this family of gymnast before. And you remember how she was tied up mid tumble in the closet before; “We made a good living and life was an adventure. My father was framed for stabbing some nobleman in the back and he was sent to trial, and he was set to hang.” Tears are now rolling down Madge’s heartbroken face; “Have you ever watched a noose being placed around the neck of a family member or someone you loved? The last thing my father saw before the bag was placed over his head was me turning away from what was about to happen.” She plops down on one of the couches as she begins to sob uncontrollably. Gasping; “That poor man!” Patrissa says from beside Rekkart; “We killed that poor, poor man! What evil frame-up are you all part of?” and she buries her face in Rekkart’s chest. As all of this is unfolding, Zinli goes through any kind of illness or spell that could have done what it was doing to Halgrak. She isn’t thinking of anything because she was thinking of some kind of direct magic. Looking around, this place is haunted… A haunt! Living Decay is one of most frightening display of death as its victims’ body rots away as they are alive. The rate that this happens varies, the lucky ones go quickly. You know that this is extremely contagious and has a wide radius of infection. ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -8 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Carrie drinks the potion from Zinli and feels better. With the mental and physical wear and tear of this whole event, the slight healing seems to go miles as she feels more comfortable in her handling of what is to come (+3 HP & level up). Zinli feels an unnerving sensation wash over her as she investigates where Halgrak could have hobbled off to. The pool of blood where his body laid has no signs of anything walking or being dragged off to. Carrie’s remark of the body rotting into nothing might draw interested from anyone skilled in healing. (Anyone with a rank in Heal may give me a Heal Skill check.) Rekkart moves towards Ebin and says a prayer under his breath. His longsword sheathed after the battle, he grips the hilt and pulls his blade free from the scabbard. “It won’t make for an open funeral, but I don’t know of many things that could come back from removing their head.” His eyes have a sense of duty, no malice in them. “And then there were just three… of the original jury that is.” Killian says as he cleans his dagger from the fight on the floor below. ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -8 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Zinli’s Too late doesn’t stop Trevor from rushing forward to Ebin’s fallen body. Rolling him to his side, blood pours from his mouth. Both from his carved out tongue and from the blood that was pooling in his throat. Checking him for life, Trevor finds none. From the blood covering the walls, Ebin himself, or pooled around his fallen body anyone could tell he died from blood loss. The mess in this room is chilling. Blood painted laughter covering the walls, and Ebin’s blood mixing with the blackened blood of Halgrak… Halgrak! His body is missing from where you had left it. ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() The tolling of the clock reverberates off the marble pillars as the party makes their way up the stairs, Carrie leading the way. (taking slight liberties) As the group catches up, they see that Carrie has stopped in her tracks on the landing of this floor. Stairing at Ebin. Ebin is feverishly pacing along the wall to the west, just north of the conference table (See floor 2 map). You aren’t sure how, but he is painting the wall with letters, no a word. HA! The wall is covered with laughter. But where did he get the red paint or a paint brush. That is when you notice in his other hand is a blood soaked knife. Turning towards the group, Ebin has blood pouring from his grinning mouth. Grunts and gurgles come from his mouth, not jokes. In his other hand, the paintbrush dripping red… no a tongue. What Ebin has done hits you. He has cut out his own tongue and has been painting laughter. Coughing, blood splatters towards the group. He begins to flail his tongue around as he tries to laugh, but only coughing comes out. His face is whiter than his caked on white makeup made him appear. Crashing into the table beside him, Ebin collapses on the floor. Coughing… gurgling… choking… moving no more. ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Blood still pulsing in people’s ears from the combat and the calls for rushing after Ebin begin to rise. Rekkart takes a breath; “I have lots of questions but let’s go!” Patrissa shouts; “No!” She wipes tears from her cheeks. “I thought I lost you and just got you back. We will not go chasing after that clown. If he wants to get himself killed that is his decision.” Gong, Gong the clock rings out in this great hall giving Patrissa a startled jump. Gong, Gong Killian draws his blade looking around for something or someone to appear. Gong, Gong Madge looks among the group in anticipation on what will happen next. Gong, Gong Rekkart grips his blade, not sheathing it. Eyes darting between Patrissa and the stairs. Gong, Gong (It is 10p, What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() So a few thoughts... Powerless Prophecy might be specific to cyclops. I don't have the original book, but being from a monster codex it might be along those lines. Does anyone have the Inner Sea Monster Codex and could look physically on it? It says page 17 of that book. Between these, I would tend to lean away from this one if we cannot clarify the specifics on the racial ability. Legalistic is good. The penalty to your health when you lie has a fun RP element if played out. Ghoul is very fun thematically because you've already come across ghouls, so there is that. Blackened does fit with your background already, also with guns being touch attacks that -4 isn't really that bad. It kind of makes it normally on par with standard melee/ranged attacks. Headband of Cha would help with that area. Deafness and Clouded Vision are classics for a reason. Not that you asked for any of that or what I would pick, but if it was me I would be between Ghoul and Blackened. But that difficult choice is yours. ![]()
![]() Tolbold thank you for clearing this up for me. I have been playing since 3.5 and did the beta transfer into Pathfinder and have been playing it wrong my whole life. That makes sense now. -4 to hit, +4 ac. Guys, if I am doing something wrong please let me know I am always eager to learn and sharpen my skills. Neronius sounds good. Have a safe trip, we will bot your character. Party, get to know his skills and if there is something his character could roll please chime in with him and we will use him in those areas too. Level ups
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![]() Tolbold Cotton wrote: I was trying to get a lane where he didn't get the cover for 4 more ac. Firing into melee is bad enough adding the cover makes it worse, effectively -8. Well, teaching a old dog new tricks I see. I've always read that as the cover through target was the same -4 that precise shot removed, not as an additional -4 for a total of -8. Zinli Steelworker wrote: So everyone is OK with Zinli multiclassing to provide some heals? that would be huge in the party's current condition. ![]()
![]() You all have leveled up. The way this module is set up (Player knowledge) there is no way to really rest. I am going to allow you all to level up, but just add what is gained this level. Add your class average HP, add the skills, saves, class features, spells, etc. You won't gain what you have used so far. Go ahead and make a post in here what you are gaining at level 2 here in the discussion. ![]()
![]() Round 4
Carrie stands in defense on the chance Malgrim breaks free. With a frustrated scream, Patrissa says an incantation and a small orb of acid is produced and flies to hit Malgrim. The orb just misses through all the chaos of battle. Neronius is drawing a blank if there were keys anywhere. Round 4
Patrissa rushes and wraps her arms around Rekkart. Looking at his wounds, Killian speaks up; “How many healing potions have we found?” ( What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
GM: Patrissa AS: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9 DMG: 1d3 ⇒ 2 . Rekkart: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 DMG: 1d8 + 2 ⇒ (5) + 2 = 7 Rekkart Crit: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 DMG: 1d8 + 2 ⇒ (8) + 2 = 10 ![]()
![]() Round 4
Neronius begins to think on any keys that they might have found. (Give me a INT check) Initiative: Round4
(Carrie & Toldbol, you’re up! What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Round 3
Carrie retreats from the front line due to the previous attack from the hobgoblin. Neronius goes to examine the door that Ebin had been frozen too. The first thing he discovers is that the cold fog that was coming from the door is no longer doing that. The door is no longer cold in general. Neronius would know that it would take longer than it has been for the door to warm back up to room temperature. Searching the door, you do not find any traps, but you do find that the door is locked and that the lock is a good lock. It would take someone skilled with a lockpick to open it up or finding the key… Zinli throws her throwing axe and it goes wide, thankfully missing any of her companions. Round 4
“Watch out!” Madge shouts as she moves to flank with Trevor and slashes at the zombie but misses. Seeing his wounded friends, Rekkart moves up beside Trevor. Longsword poised, he slashes Malgrim in the mid-section to cut him down in two. The gap is wide and his inners begin to spill out, but he is still standing. Barely. (-8 HP) Initiative: Round4
(You’re all up! What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
GM Screen: MZ Attack: 1d20 + 6 ⇒ (5) + 6 = 11 DMG: 1d6 + 5 ⇒ (1) + 5 = 6 Madge Attack: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Rekkart Attack: 1d20 + 5 ⇒ (12) + 5 = 17
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![]() Neronius shares with the group that Malgrim is just a zombie, not a creature that needs magic to help bring it down. Round 3
Tolbold’s Acid Ray glances off of the marble pillar that Malgrim is standing beside. “What is going on… the fog?” recognizing the sound of battle, Rekkart stands and goes for his blade. Initiative: Round2
(You’re all up! What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
GM Screen: MZ Attack: 1d20 + 6 ⇒ (13) + 6 = 19 MZ DMG: 1d6 + 5 ⇒ (4) + 5 = 9 ![]()
![]() Zinli fires off her pistol, the blast reverberates off the marble in this great hall. The bullet misses, embedding it into the marble wall. Shards of stone fly free, skittering across the ground. While Tolbold moves forward and Trevor moves into position to flank, the distraction doesn’t leave a good enough opening for Carrie as she tries to bring down the undead Malgrim. Stepping forward 5-feet with his dagger drawn, Killian attacks out at the former jury member. The attack lands with minimal effect. (-2 HP) The dead eyes move to rest on Killian whose blade found a home. Madge rushes forward, double moving to find an opening. Patrissa’s cries and shaking of the unconscious Rekkart seems to have waken him up. Initiative: Round2
(Neronius, you’re up! What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
GM Screen: Killian Attack: 1d20 + 9 ⇒ (7) + 9 = 16 DMG: 1d4 + 1 ⇒ (1) + 1 = 2 . ![]()
![]() Neronius:
Everything that you have seen so far points to Malgrim having been turned into a zombie following his death. (Round 2) With Carrie charging in, it leaves just the opening needed for Malgrim’s slam to land hard. Almost knocking the air out of her, she quickly recovers her breath (-8 HP). Initiative: Round2
(You’re all up! What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
GM Screen: Attack: 1d20 + 6 ⇒ (8) + 6 = 14 DMG: 1d6 + 5 ⇒ (3) + 5 = 8 ![]()
![]() Trevor Culexis wrote: Well there goes Ebin, did he head towards the shadow? Only one way to find out... Zinli Steelworker wrote: Nooo, he was so young :( well you know what Mr. Joel says... Tolbold - I am okay with Zinli walking around with his gun loaded if that is RAW. I am also a sucker for someone RPing something based on their character experience. Potentially putting a hole in Madge. BUT, I never want to penalize a player. ![]()
![]() TheNine wrote: The first half is pretty awuatic about level 6 plus water becomes less and less in play. I would probably let you at around that point acquite a new animal companion of the appropriate level.... Sounds good, after doing some initial looking something like a crocodile/alligator or a constrictor snake has both a swim and land speed and could be equally great options. I might be weird, but I like to keep an animal companion from start to finish unless something horrific happens in game. ![]()
![]() Main 1: 2d4 + 10 ⇒ (4, 2) + 10 = 16
Wow... the dice were with me on this one. I would have to think about what I'd like to do, with these stats I am thinking of going with a druid. If I did animal companion, how aquatic is the campaign? Would it be a waste to pick a 100% water companion? But I might end up going with the domain instead. ![]()
![]() Zinli moves forward loading her pistol. If the undead Malgrim doesn’t encourage him enough, Zinli’s cry to move is met with Tolbold moving away from the hobgoblin. Carrie charges forward with a superman punch to take down Malgrim once and for all, but her attack misses. Trevor moves into a position of protection over Rekkart who is still unconscious but breathing on the floor. Upon seeing the corpse of Malgrim with his own spiked chain trailing behind him, Ebin lets out a shriek and runs for the stairs and begins to make his way up. Madge double moves drawing closer to the battle, Killian is right on her heels too. Patrissa races to Rekkart’s side Initiative: Round1
(Neronius, you’re up! What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -3 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() I would have to look into the mechanics of guns more, but the dragon pistol is like a mini-blunderbuss, correct? And if I am remembering correctly blunderbuss were just crammed with whatever and shot with a spray and pray thought. If that is the case would the ammo just fall out? I am not saying this is what is, I am just curiously asking the question. In my gaming experience over the past 20 years, the groups I have been in have always stuck with the more Tolkien/Jordan high fantasy approach and did not get into guns, or like with Neronious the occult. There are areas that I am learning as we go. Those are two of them, so please give me grace and help me learn. ![]()
![]() Ebin is wincing at the pain of his hand and ear. His eyes glare at the frozen steel door. Even where warmth was used to loosen up its grip on Ebin, flesh was still left behind on the door. Neronious on Shadows:
-You know the creature is incorporeal which means they are immune to critical hits and precision-based attacks. -They are immune to all nonmagical attacks -When hit by spells or magic weapons, it takes only half damage from a corporeal source. Tolbold’s K-Religion / INT Check:
-You know that Channel Energy and Holy Water fully affect incorporeal creatures. -Force Spells and effects, like Magic Missile affect incorporeal creatures normally “Well… haha” Ebin adds his own nervous laughter around the situation. Looking around at the shrinking jury size and the five of you hungry for answers; “It seems that someone got the last laugh…” His eyes are darting around. The front door, the staircase, the frozen door beside him; “Mord...” At that, you hear chains rattling from the courtroom where you all woke up. Making its way through the door is the corpse of Malgrim. His spiked chain is gripped tightly through his neck as blood stains his clothing. Lifeless eyes fall on the Tolbold who is closest to him. He charges at the halfling attempting to slam into him. The corpse misses its attack. Initiative: Round1
(be sure to use the linked map. You are all up. What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -3 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
GM Screen: ZH Attack: 1d20 + 6 ⇒ (2) + 6 = 8 DMG: 1d6 + 5 ⇒ (1) + 5 = 6 ![]()
![]() Zinli looks over Ebin’s hand and ear. It looks like frostbite has already started, but it doesn’t look like it is spreading as things did with Halgrak. He winces as you examine it. What would be best is for it to warm back up and blood flow to return to the cold portions. “Does everything look okay? My hand looks weird” Ebin ask. You’d know the quicker he’d see a cleric the more likely the damage would not be permanent. Neronius gives Zinli his potion of Cure Light Wounds to be used. (Whomever gives the potion or takes the potion go ahead and roll that 1d8+1) Tolbold (Everyone is already on the first floor) makes his way into the jury deliberation room. As you are looking around you just happens to look under the table and see an inscription crudely carved into the wood; ”Who’s funny now Mord?” next to it is two letters; “E.B.” (What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -3 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Ebin begins to get more and more worked up; “Get me off here!! Just get me off! It’s so cold…” Even with you trying to sooth him and get him to settle down, it isn’t working. He continues to try and pull away from the door. Tolbold’s first though is that it is hot, there is steam rolling off the door. But as he gets closer he sees is more of a frost fog that is bellowing off the door. As Neronius gets close to the door, without touching it, he has a different experience than Ebin. Where he has just say it’s so cold, Neronius doesn’t feel the cold from as close as he is to the door. Neronius - A few thoughts cross your mind (spoiler for space):
(Some of this is a recall from your rolls) You have heard of disturbances from the spiritual realm to the Material Plane, they are called poltergeist. You also know that each time there has been an event, there is also something to discover or to learn. The chandelier was right outside the door where Madge was.
What might the dancing lady be guarding.
Trevor recalls a time when he was younger, and he went to pick up one of his father’s tools he left outside in the winter. The steel was so cold that it has frozen to his hand. His father had warmed up water and gently poured it over his hand and tool. Loosening up the grip the cold had on his hand. Neronius is successful in lighting his torch, using it to fight off the cold and free Ebin from the prison this door has become. (What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -3 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() My apologies Neronius Stout wrote: Is it giving off heat or cold, or anything else I can tell about it? It is cold, his ear and hand have frozen to the door. Neronius Stout wrote: @GM: Any info gained from my 21 on Knowledge arcana/religion about how to deal with this malevolent spirit a few posts up? I am needing to do a little research on how the occult mechanics work. That is an aspect of the system I need to brush up on. You will get details from your roll. ![]()
![]() Approaching Rekkart’s body, you can clearly see that the man is still breathing. His coloring hasn’t changed like Halgrak’s had previously. It seems that he is merely sleeping or unconscious. To those that are still by the chandelier, Ebin’s eyes begin to dart around; “Do you hear that?” He begins shuffling around, checking the door where Madge was found, the other closet door beside that. “What is that?” He places an ear to the steel door to listen through. In that moment you see this steam bellowing off the door. Ebin lets out a scream; “Ahhh!!!” This instantly draws your attention as Ebin’s ear and hand that he placed against it has instantly froze to the door. The pathetic example of a court jester tries to pull himself free… but all you hear is him screaming as it stars to rip his flesh. (What do you do?) (PCs: Trevor -1 HP -4 Wis ~ Carrie -3 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Battle Map
The group collects themselves following the loss of two of their companions. One seemingly vanishing, the other laying lifeless in a pool of his own blood. Heading down the stairs to the first floor, they leave behind the continuing rotting body of Halgrak. At the base of the stairs are the crumpled shards of crystal from the chandelier that had fallen only a few hours earlier. Your lights from spells/lantern/torches flickers off the marble in this large great room and your eyes fall on a body crumpled in the middle of this room. Eyes adjusting, you realize that it is Rekkart’s body. “Rekkart!” As Patrissa realizes who it is, she attempts to burst past you to go and reach him. (What do you do?) (PCs: Trevor -5 HP -2 NL -4 Wis ~ Carrie -3 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
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![]() Okay, just for clarification so I know where you are going. On the current level you are on (floor 2) you have explored everything outside of the staircase that leads to the shadow of the woman. Also, Zinli that is where Mord and his family lived. Everyone would know that they lived inside the courthouse from basic lore, and that is the only place that looks like it was a living quarters. If you look at floor 1 map, you will see that there is only 1 door that you have not explored and that door is just north of room 4. There is one room that you have not fully explored, that is room 6. That is the room that Halgrak went into by himself and everyone seemed to look into from the outside. Those are currently the only locations that have not been fully fleshed out yet. ![]()
![]() Neronius Stout wrote: @GM: I'm not sure if it's possible, but I do have some skill in Knowledge (arcana) and Knowledge (religion) if there's some insight available. I did some looking and this seems to be something that might be missed on the class. There are many post asking about occult skills and for the most part everyone is saying a mix between K-Arcana and K-Religion. I will use either one for you since they are the same rank. But, I wouldn't let anyone with those skills make the checks since they aren't skilled in those areas like Neronius would be due to his class. Neronius Stout wrote: @PCs: Another idea is that maybe we're in a classic "survival horror" story where we just have to make it to dawn; in that case, finding the most secure room to hole up in might make sense. All you can do is try and find out what happens... (Insert Crypt Keeper's Laugh) Zinli Steelworker wrote: She gives a resigned shrug. "Well. Where to next? The f#%! is left to explore? Aside from the spinning lady upstairs." The room upstiars and what appears to be Mord's family home is one room that hasn't been taken care of. Downstairs there is the steel door along the eastern wall that hasn't been investigated. There is also the jury deliberation room on the main floor that only Halgrak went into.
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