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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Garrace manages to find the correct building. As you enter, you notice that the Silver Devils have placed tripwires rigged with jingling bells at most of the entrances to the warehouse. This could alert them to someone attempting to sneak in.
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TRACKER
Round: 2
Obstacle: TRIPWIRE
Skills:
DC 20 Stealth to avoid
DC 22 Thievery to disable
DC 22 Acrobatics
Successes: 0/3 (Group)
Awareness Points (Bad): 1
Edge Points: 13
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Those with ** may go
**Kargoth
**G'Mba Bhee
Gwendolyn Faran
Garrace Elaethros
**Zenobia Arsinoe Thea
Basag Bungo
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![Gambler](http://cdn.paizo.com/image/avatar/PZO1124-Gamblr_90.jpeg)
Kargoth mumbles "Maybe one of you should do this one..." he says.
He raises his mug. "More your forte Zenobia." he says.
Cast Guidance on Zenobia
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Kargoth you can always try to roll then Edge Point it if you step on the tripwire :)
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![Vudrani](http://cdn.paizo.com/image/avatar/PZO9280-Vudrani_500.jpeg)
Zenobia smiles sarcastically at Kargoth, gives a little bow, and goes to the entrance. She studies the traps a moment, takes a breath, and starts inching forward.
Stealth: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
At halfway, she realizes: "These are at the standard guild setup, that's lazy. I can do this blindfolded." True to her word, she doesn't even look at the traps anymore as she quickly crosses the rest of the distance.
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
You've got one more after this one so you have more than enough Edge Points
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![Carousing Champion](http://cdn.paizo.com/image/avatar/PZO1124-CarousingChampion_90.jpeg)
The stout halfling tries to avoid the tripwires being stepped, being careful to be light on his feet, but it seems that there are too many along their way.
I will use Edge Point to turn it into Success
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Zenobia takes one look at the tripwires and bypasses them with her eyes closed. G'Mba tries to follow but almost gets tangled up had Kargoth not pulled her back in time.
You finally make it to the warehouse. Only a locked door stands between you and the cipher.
Each player must attempt the check, though with 2x the number of Edge Points available, you can all fail and make it past! :)
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TRACKER
Round: 3
Obstacle: LOCKED DOOR
Skills:
DC 20 Thievery to defeat the lock
DC 22 Athletics to defeat the door
Successes: 0/6 (Individual)
Awareness Points (Bad): 1
Edge Points: 12
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Those with ** may go
**Kargoth
**G'Mba Bhee
**Gwendolyn Faran
**Garrace Elaethros
**Zenobia Arsinoe Thea
**Basag Bungo
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![Gambler](http://cdn.paizo.com/image/avatar/PZO1124-Gamblr_90.jpeg)
Kargoth makes a feeble attempt to bang the door down.
Ath: 1d20 ⇒ 7
"I need a drink after that.."
Using edge points.
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![Vudrani](http://cdn.paizo.com/image/avatar/PZO9280-Vudrani_500.jpeg)
Zenobia goes to see the door. "That looks like a papyrus-ibis lock", she says. She pulls out two little golden pieces of metal from two hieroglyphs on her dress, and inserts them into the lock.
Thievery: 1d20 + 12 ⇒ (12) + 12 = 24
With a bit of fiddling, the lock gives a small click. "Not a perfect fit but good enough", she says.
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![Koriah Azmeren](http://cdn.paizo.com/image/avatar/PZO9061-Koriah_90.jpeg)
Gwen isn't trained in Thievery and doesn't have lockpicks, but this is just a skill challenge, right? She's not actually picking locks.
Gwen looks at the door. Then looks around for someone to charm to open it. Finding no one, she just stares at Zenobia. "Um, yeah..." But the changeling tries to mimic the acrobat and help her with the lock.
Thievery: 1d20 + 3 ⇒ (15) + 3 = 18
Use them edge points!
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![Carousing Champion](http://cdn.paizo.com/image/avatar/PZO1124-CarousingChampion_90.jpeg)
Basa kicks the door to get it out of their way.
DC 22 Athletics: 1d20 + 11 ⇒ (11) + 11 = 22
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Garrace and G'Mba weaken the door enough so that Basag just gives it a tap before it falls off its hinges. Kargoth provides the celebratory liquid courage before the confrontation. (A team effort! That's it. It's a team effort!).
Similarly, Gwen jostles the lock enough that Zenobia manages to defeat the lock, even though the door is no longer attached...
You slowly enter the warehouse and hear voices...
You hear the following conversation:
"So far, you’ve given me nothing. Vague promises of something that would help injure this upstart little nation, and now I sit on a dock smelling of fish, enduring your mealy-mouthed demands for payment and assurances. I say again, once my companions have properly examined this document you claim might be valuable, they can tell me if coming here was even worth my time."
A voice cracks slightly, takes a moment to compose itself, and comes out somewhat deeper on the second attempt. "That was the help with our risk. We didn’t have to bust up that shop for you, we still don’t even know what it is, but this message is encoded, so it has to be important. We want what you owe, through rule and contract."
"You speak those words as if you know what they mean, whelp. But… you are correct. You are owed coin for services rendered. By my Authority as a member of the Chelaxian government, our contract is fulfilled." There is a sound like that of a bag of coins hitting the table.
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![Vudrani](http://cdn.paizo.com/image/avatar/PZO9280-Vudrani_500.jpeg)
Zenobia returns her golden tools into their respective hieroglyphs. She hides behind the broken doorway for a moment to listen.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
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![Gambler](http://cdn.paizo.com/image/avatar/PZO1124-Gamblr_90.jpeg)
Perc: 1d20 + 9 ⇒ (1) + 9 = 10
"Voices? Place is silent as a crypt!" Kargoth says.
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![Carousing Champion](http://cdn.paizo.com/image/avatar/PZO1124-CarousingChampion_90.jpeg)
DC 10 Perception: 1d20 + 8 ⇒ (20) + 8 = 28
"Hush!" Basag warns everyone after hearing someone talking.
"There are people inside," he adds, slowly drawing his frying pan and huge fork.
"Looks to me like they're talking about the thing we're looking for." He almost curses upon realizing that the gang has gotten hold of it.
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![Koriah Azmeren](http://cdn.paizo.com/image/avatar/PZO9061-Koriah_90.jpeg)
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Gwen raises a finger to her lips as she listens. She winks as she hears them talking of an encoded message, and wiggles her fingers in a moment of show.
What's the play? Wait until they depart?
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![Vudrani](http://cdn.paizo.com/image/avatar/PZO9280-Vudrani_500.jpeg)
"Sounds like they are giving the cipher to the Cheliax agent. But we don't know what they look like, and we can't learn it anywhere else but here. We can let the Silver Devils leave, but we must stop the Cheliaxian", Zenobia whispers.
"I can try to snatch the cipher first, but it might trigger a fight. Be prepared."
OK so stealing seems to be a bit hard. But here's a plan, if nobody objects:
◆ Hide, stealth +12
◆ Sneak, to the Cheliaxian, stealth +12
◆ Steal, cipher, breaks hidden, thievery +12, Pickpocket feat lets to do it without penalties
◆ Distract, deception +9
◆ Sneak, away, stealth +12
◆◆◆ Deal with the battle triggered by something above failing
Just listed the bonuses as some or all are GM rolls.
The stealing can wait until The Silver Devils leave, but as it's their base it is probable that the Cheliaxian leaves first.
"Oh hi!" Zenobia says, with a genuine-looking smile learned from dealing with rude circus guests, "I was told that I could maybe join your gang, but they said I had to wait, and I didn't want to, so I decided to come early."
Then, she feigns a suprised look, points toward the door. "Hey, that's a Burning Dagger! I saw him at the bar!"
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![Koriah Azmeren](http://cdn.paizo.com/image/avatar/PZO9061-Koriah_90.jpeg)
Yeah, I didn't know if the Chelaxian might walk by us or we just hit him when he gets outside.
When Gwen sees Zenobia sneak off, she slowly counts to 10 before slowly trying to peer out and see the speakers. She prepares to cast Charm (Will DC19) on one of them.
Ideally, Gwen can Charm both of them, but I doubt it. If she can land one, she'll move out and act as Zenobia's distraction.
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Zenobia enters the warehouse. She sees a crowd on a mezzanine discussing. As she greets them, the scholar in black robes points to her. "This is a private meeting! You're not allowed here! Get her!"
As the group rushes down to attack, the rest of you charge in as well.
Since they're not likely to not draw steel, I'm going to assume you also draw as both sides come into contact
Kargoth's Initiative using Detect Magic: 1d20 + 10 ⇒ (6) + 10 = 16
G'Mba Bhee's Initiative using Scout: 1d20 + 8 ⇒ (20) + 8 = 28
Gwendolyn Faran's Initiative using Detect Magic: 1d20 + 16 ⇒ (17) + 16 = 33
Garrace Elaethros, The Last of His House's Initiative using Defend: 1d20 + 8 ⇒ (10) + 8 = 18
Zenobia Arsinoe Thea's Initiative using Avoid Notice: 1d20 + 13 ⇒ (20) + 13 = 33
Basag Bungo's Initiative using Defend: 1d20 + 9 ⇒ (2) + 9 = 11
Red Init: 1d20 + 7 ⇒ (19) + 7 = 26
White Init: 1d20 + 7 ⇒ (4) + 7 = 11
Blue Init: 1d20 + 7 ⇒ (3) + 7 = 10
Yellow Init: 1d20 + 7 ⇒ (13) + 7 = 20
Black Init: 1d20 + 9 ⇒ (11) + 9 = 20
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COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
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Those with ** may go
**Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44
**G'Mba Bhee - AC 19 38/38
**Gwendolyn Faran - AC 18 27/27
Red
Yellow
Black
Garrace Elaethros - AC 20 (22 w/shield) 44/44
Kargoth - AC 15 (17 w/shield) 40/40
White
Basag Bungo - AC 20 (22 w/shield) 45/45
Blue
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![Koriah Azmeren](http://cdn.paizo.com/image/avatar/PZO9061-Koriah_90.jpeg)
Gwen climbs up onto some of the crates, nearly falling on her face at first) to get a better vantage point and then tries to hide her petite frame among them to avoid being noticed. She squints to see who has the cypher scroll.
Climb: 1d20 ⇒ 1
HP reroll: 1d20 ⇒ 17
Hide: 1d20 + 8 ⇒ (13) + 8 = 21
◆ Climb
◆ Hide
◆ Seek (Perception +5)
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Gwen manages to climb onto the crates and squeezes her petite frame behind one.
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COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
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Those with ** may go
**Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44
**G'Mba Bhee - AC 19 38/38
Gwendolyn Faran - AC 18 27/27
Red
Yellow
Black
Garrace Elaethros - AC 20 (22 w/shield) 44/44
Kargoth - AC 15 (17 w/shield) 40/40
White
Basag Bungo - AC 20 (22 w/shield) 45/45
Blue
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![Vudrani](http://cdn.paizo.com/image/avatar/PZO9280-Vudrani_500.jpeg)
"Why does it always come to this?" Zenobia complains.
She runs toward the enemies, snapping her fans open on the way. Dashing around the boxes, she reaches the red-dressed enemy, and slices with her fan before the enemy can adequately prepare.
"I really hope I didn't underestimate them", Zenobia mutters to herself, as she looks at the group of enemies in front of her.
◆ Stride
◆ Stride
◆ Strike @Red Attack: 1d20 + 11 ⇒ (12) + 11 = 23 Damage: 2d4 + 4 + 1 + 1d6 ⇒ (2, 4) + 4 + 1 + (5) = 16 Sneak attack damage included because of Surprise Attack
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Zenobia catches the hooligan with a red tunic completely by surprise.
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COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
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Those with ** may go
Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44
**G'Mba Bhee - AC 19 38/38
Gwendolyn Faran - AC 18 27/27
Red (-16)
Yellow
Black
Garrace Elaethros - AC 20 (22 w/shield) 44/44
Kargoth - AC 15 (17 w/shield) 40/40
White
Basag Bungo - AC 20 (22 w/shield) 45/45
Blue
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![Amiri](http://cdn.paizo.com/image/avatar/PZO9435-Amiri_500.jpeg)
◆◆ G'Mba begins raging, and strides forward (twice).
◆ Fist strike, Lethal: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18for: 1d4 + 4 + 3 ⇒ (2) + 4 + 3 = 9 spirit damage.
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
G'Mba runs up and punches Blue and leaves him seeing stars.
Yellow gets around G'Mba and attempts to stick her twice with his dagger.
Dagger vs G'Mba AC 19, OG: 1d20 + 9 ⇒ (15) + 9 = 24 for Piercing: 1d4 + 2 ⇒ (4) + 2 = 6
Dagger vs G'Mba AC 19, OG, MAP, Agile: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing: 1d4 + 2 ⇒ (4) + 2 = 6
Sneak: 1d6 ⇒ 5
Red retaliates against Zenobia...
Dagger vs Zenobia AC 23, ND: 1d20 + 9 ⇒ (3) + 9 = 12 for Piercing/Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Dagger vs Zenobia AC 21, MAP, Agile: 1d20 + 5 ⇒ (1) + 5 = 6 for Piercing/Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Dagger vs Zenobia AC 21, MAP 2+, Agile: 1d20 + 1 ⇒ (15) + 1 = 16 for Piercing/Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
... perhaps the loss of blood is making concentrating difficult...
The robed man backs up. "Kill the Pathfinders! Cover my escape!"
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COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
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Those with ** may go
Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44
G'Mba Bhee - AC 19 27/38
Gwendolyn Faran - AC 18 27/27
Red (-16)
Yellow
Black
**Garrace Elaethros - AC 20 (22 w/shield) 44/44
**Kargoth - AC 15 (17 w/shield) 40/40
White
Basag Bungo - AC 20 (22 w/shield) 45/45
Blue (-9)