Kingmaker: Blood for Blood!

Game Master BloodWolven

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


1,951 to 2,000 of 2,164 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Unable to target an enemy Jorrast moves around the group trying to use the cure light wounds wand to help with their wounds. He knows that it isn't enough, but....

Round 7
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7

Round 8
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6

Round 9
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3

Round 10
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)
Jorrast Feorte wrote:

Unable to target an enemy Jorrast moves around the group trying to use the cure light wounds wand to help with their wounds. He knows that it isn't enough, but....

Round 7
[dice=CLW wand]1d8+1

Round 8
[dice=CLW wand]1d8+1

Round 9
[dice=CLW wand]1d8+1

Round 10
[dice=CLW wand]1d8+1

On whom?


Jorrast likely heals Vandomir until he is maxed out. One of Vandomir's arrows gets through! 15 damage. The rest fall to the ground below the daemon. Alice brings forth an air elemental to keep the daemon busy.

Will save DC 18 glitterdust: 1d20 + 12 ⇒ (11) + 12 = 23

You can't tell how effective the air elemental is against the daemon. However, it quickly changes targets to the air elemental.

Round 9 and 10 adjustment. Previous attacks resended.

First,t the daemon unleashes a cloud of corpse-bloated, biting black flies in a 20-foot cone. Those caught in the cone take 8d6 ⇒ (4, 1, 4, 5, 2, 2, 5, 6) = 29 points of slashing damage. A DC 21 Reflex save halves this damage. Those who take any damage are also sickened for 1 minute. In addition, the flies linger for 1d4 + 1 ⇒ (4) + 1 = 5 rounds, congealing into a buzzing 20-foot-square cloud centered on the cone’s original point of origin. Any creature that ends its turn in this cloud must make a DC 21 Reflex save to avoid taking 4d6 points of damage and becoming sickened for 1 minute.

air elemental reflex DC 21: 1d20 + 9 ⇒ (15) + 9 = 24
14 damage

Then the daemon flies away, provoking an AoO.
1d20 ⇒ 14 It misses and the elemental is put down in the next round with the daemon's arrows.

Xan flies after the deamon and misses his attack but is now hovering next to the hovering deamon.

Round 11


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 11

As he moves back to the group he holds his sword up ready to defend himself. He coughs up blood, having trouble saying anything as blood pours out of his chest from the front and back.

-135 damage +8 FH= -127 damage

He gurgles out in pain.


1 person marked this as a favorite.
Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

"Hello, you fuçking daemon" Xandarian sneers at his nemesis.
Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (19) + 13 + 6 = 38
Confirming: 1d20 + 13 + 6 ⇒ (18) + 13 + 6 = 37
Dmg.: 1d6 + 6 + 16 + 1d6 + 6 + 16 ⇒ (1) + 6 + 16 + (6) + 6 + 16 = 51

Carouser's Retort, smite evil: 1d20 + 8 + 6 ⇒ (17) + 8 + 6 = 31
Confirming: 1d20 + 8 + 6 ⇒ (9) + 8 + 6 = 23
Dmg.: 1d6 + 6 + 16 + 1d6 + 6 + 16 ⇒ (4) + 6 + 16 + (5) + 6 + 16 = 53

With skill born of The Upper Planes, Xandarian Quartermain lands deep thrusts into the Leukodaemon!
TWO CRITICALS CONFIRMED IN A ROW!!!!


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

So Vandomir will take all of that healing. 20 more HPs!

So who is in line of those breathed out flies?


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Round 11

Reflex Save DC21: 1d20 + 12 ⇒ (12) + 12 = 24 With evasion

and on Jorne? CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2 Crap!


Round 11

Xandarian hits twice, obviously doing some major damage. -74 damage.

The DC 21 Reflex save is only for the air elemental. You are all out of its range. Xandarian please remember to label your rounds!

Jorrast heals Jorne.

Ulricha shoots her bow several more times.

The daemon flies back 5 feet and is gone.

Spellcraft DC 20:
Greather teleport.

From the trail of blood from Jorne begins to move. You see seven skeletons form from the blood and bones on the ground.

Round 12


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Round 12

Jorrast is startled seeing skeletons rising from Jorne's blood. "Jorne? What's going on? Are those skeletons yours?" He taps him with the wand again.

CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

So were the arrows coming from the now departed demon? This has all been rather hectic to me. Because I can hurl more arrows, I just need to know where to send them.


Vandomir's last action was in round 10, he would get Round 11 actions before the demon teleports.

Round 12

The skeletons do come and attack the closest target... Jorne. They shatter as he hits all of them.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 12

He coughs out enough blood to finally speak and look back. "No, if anything my blood should kill undead. Something else must be at work." He sets his greatsword before him, full defense. AoO on the last five of them. Likely shattering all seven of them with my improved cleaving finish.

-127 hp +8 FH, +12 jorrast = 107 damage.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 11 & 12:

Alice keeps up chanting.

Spellcraft: 1d20 + 17 ⇒ (12) + 17 = 29
"They really love their teleport spells.", she says slightly annoyed.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 11

Vandomir will continue at the enemy archer...

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12

Crit Confirm:

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16

Round 12

Vandomir will adjust fire onto a new target, if needed...

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16

Crit Confirm:

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

I'm unsure where on the map the archers are.
Xandarian cries out as he flies toward the archers. "DID YOU SEE THAT! Swordsmanship worthy of the Drunken Hero!!"

Carouser's Retort, charge?: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11


Xan the only Archer was the large demon that you chased away in round 12.

Even with Vandomir's arrows that get through its defenses, it teleports away. The skeletons charge forward and with a great strike Jorne destroys the undead.

End combat?


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

To make sure they stay down he channels to destroy undead. He takes two more cure lights then states, "Thank you Jorrast, save the wand for later. I will heal, it will just take time."


She skips into the room with a black orb encased in what appears to be ice. A little worried she states, "I have the focus... why is the portal closed? Alice please open it so we can leave this horrible plane."


Alice:
You needed a lot of blood to activate the portal on the other side. Looking around you think it will need it again. You look at Jorne. As he likely offered his blood as there were no animals Handy.

300 points of blood but you also saw the necromancy happening almost naturally. The bones need to be destroyed or removed.

Then it will take anywhere from 1 to 50 minutes to open the portal. It's based off your Spellcraft check. DC 40=1 min
DC 35=2min
DC 30=5min
DC 25=10 min
Etc.


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Jorrast nods at Jorne's words. He tucks the wand away and moves over by Roci he examines the wounds on the hippogriff. "Does anyone else have healing? This place doesn't seem likely to let us wait...."

Is Roci still alive?


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

@ GM, since both Jorne and i have the sublime template with its fast healing, i can contribute to this process?

The fast reassembling of bones was somewhat concerning.
"Guys, those bones come together rather quickly back into a skeleton.
I propose we turn them into tiny bits, or separate them to prevent reassembling."

With the focus item brought back by Arella, Alice starts preparing the opening of the portal for the return journey.

Spellcraft: 1d20 + 17 ⇒ (10) + 17 = 27
Can others aid in this?


Alice Emmington wrote:
@ GM, since both Jorne and i have the sublime template with its fast healing, i can contribute to this process?

Yes you likely helped as well as you both have fast healing. How long are you a pixie?

If they are trained in spellcraft they can try to aid you. But that also means less hands for the bones.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

He begins to swipe the floor with his sword, making bones shatter and clearing them away. He polietly asks, "Arella would you please be our lookout."


With the keyword said she complies not resisting the temptation to disobey.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

The half-azata helps Jorne separate the skeleton bones.


In a minute Jorne has a 60 foot radius around the portal cleared.

How exactly do you seperate the bones Xan?


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian uses Carouser's Retort, his rapier, to pick and flick the bones apart.


Curious about the bones Jorrast grabs a couple of the neck bones and holds them, watching then.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:
Alice Emmington wrote:
@ GM, since both Jorne and i have the sublime template with its fast healing, i can contribute to this process?

Yes you likely helped as well as you both have fast healing. How long are you a pixie?

I remain in pixie form for 8 minutes.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

He walks over to the portal nearly healed up drawing a dagger. He cuts his arm bringing the blood to power the spell again, slice by slice.

Also looking around for an sign of skeletons animating.


No signs of skeletons.

But Arella seems to be entertaining some guests. As she kicks and punches in the hallway.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Jorne cuts himself with a dagger for 2 minutes.

1d4 + 8 ⇒ (4) + 8 = 12

2 damage +12 -8= 4 damage.
12 of 300 needed.

20d4 ⇒ (1, 3, 1, 4, 2, 2, 4, 2, 1, 4, 1, 3, 3, 2, 2, 3, 3, 1, 3, 1) = 46

46 damage.
218 of 300 needed.

The blood pools and spreads through the room.

Another minute:
10d4 ⇒ (2, 1, 4, 1, 2, 4, 2, 3, 4, 1) = 24
damage 70
300+ of 300 needed.


Xan continues to move the bones away flicking them with his rapier to the edges of the room. Ulricha smashes those bones along the wall. Alice keeps working on opening the portal. With no aid she still has not opened the portal, she has been working on it for 3 minutes now.

Jorrast, Vandomir, Roci, are...

Creatures begin getting past Arella after the 2nd minute.

Round 1 of 80
A dretch comes into the room looking to fight something...


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

20d4 ⇒ (1, 1, 2, 3, 2, 3, 2, 4, 3, 3, 3, 3, 1, 4, 3, 1, 3, 4, 1, 1) = 48


1 person marked this as a favorite.
Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Jorrast moves to intercept the Dretch. "More enemies here for those that aren't making blood for the portal...."

Attack: 1d20 + 13 ⇒ (20) + 13 = 33
damage it that hits?: 1d6 + 7 ⇒ (1) + 7 = 8

Confirm Crit?: 1d20 + 13 ⇒ (12) + 13 = 25
damage it that hits?: 1d6 + 7 ⇒ (1) + 7 = 8

LOL! Good attack rolls and minimum damage! +2 weapon if that matters for DR, and I left off the acid damage as you indicated they are immune.


Round 1

Jorrast charges forward pierces the dretch pimturing it and the acid slips down the new hole. The dretch attacks him back.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 1

Vandomir will unload on the new threat.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19


1 person marked this as a favorite.
Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

With the blood ritual seemingly in hand, Ulricha embraces her primal rage, uttering a blood-curdling scream of fury as she leaps into battle to hold the line, her axe swinging with deathly brutal abandon.

+1 Cold Iron greataxe: 1d20 + 15 ⇒ (18) + 15 = 33
Magic/slashing/cold iron: 1d12 + 10 ⇒ (6) + 10 = 16


Round 1
Between Vandomir and Jorrast the dretch falls to the ground dead.

Round 2

You act before the enemy this time. Readied actions or delay?


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Round 2
"I wish had some ale", Xandarian muttered as the wave of demons came closer.

The caydenite paladin begins his attacks.
Carouser's Retort: 1d20 + 13 ⇒ (16) + 13 = 29
Dmg.: 1d6 + 6 ⇒ (6) + 6 = 12

Carouser's Retort: 1d20 + 8 ⇒ (8) + 8 = 16
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Ulricha continues to attack any enemy that enters, giving the others time to work this place's strange black magic.

Round 2
+1 Cold Iron greataxe/Rage: 1d20 + 15 ⇒ (12) + 15 = 27
Magic/slashing/cold iron: 1d12 + 10 ⇒ (10) + 10 = 20

+1 Cold Iron greataxe/Rage: 1d20 + 10 ⇒ (15) + 10 = 25
Magic/slashing/cold iron: 1d12 + 10 ⇒ (7) + 10 = 17


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

What enemy is left?


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Jorrast falls back to stay out of the way of the real fighters....


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

When Alice left Oppara on her own, she'd expected to experience a lot.
And while she had always indulged in knowledge and useful trivia, she hadn't ever quite expected to do blood-powered portal magic.

But she had faith in the skills of her companions.
"Hmm, if i focus on that a bit more...."


Round 21 I am readjusting the rounds to show the two minutes of unaffected work time Alice had. Now we move into the 3rd minute, with Jorne still giving blood or not. Alice takes her time to focus on the portal but slowly cuts herself once per round.
The dretch is killed by Jorrast and Vandomir. There does not appear to be any other threats nearby. Though in the hallway Arella is occupying many of them.

Round 22

It begins to drizzle ale.

Alice continues to focus on making the portal work but is a bit distracted by the... ale?

Jorrast backs up behind Xan and Ulricha.

Ulricha and Xan, delay...

Then a flood of threats come forward as Arella yells!

Brown, shaggy-furred beasts stand on slate grey hooves. Its head resembles that of a maniacal horned ape. It comes charging in with a few of its kin.

K planes DC 16:
You know these are Ceustodaemons, they breathe fire!
Some claim the Four Horsemen created these creatures to serve as summoning fodder. Others believe that they form from neutral evil souls who commit suicide. Wherever the truth lies, ceustodaemons find themselves on the Material Plane more often than any other daemon, as they are easily pressured into service—many call these creatures “guardian daemons” as a result. Yet in the back of their wicked minds, ceustodaemons always think about escaping their bonds and ripping to shreds the ones who summoned them.

K planes DC 21:
The are immune to a lot of things and resistant to fire.
Drawn to Service (Su) When brought to another plane with a planar binding or planar ally spell (or any similar calling effect), ceustodaemons take a –5 penalty on the initial Will save and on their Charisma check to refuse service. Ceustodaemons also take a –5 penalty on saves against binding, planar binding, and other spells designed to bind a creature to a particular plane as long as the daemon is commanded to serve as a guardian for a single area or small complex.

K planes DC 26:
They have spell like abilities and are not resistant to sonic or force attacks. DR 10/good or silver.

K planes DC 31:
DR 10/good or silver; Immune acid, death effects, disease, mind-affecting effects, paralysis, poison, polymorph effects, sleep effects; Resist cold 10, electricity 10, fire 10
Spell-Like Abilities (CL 8th; concentration +10)
Constant—detect good, detect magic, see invisibility
At will—dimension door
3/day—dispel magic, fly
1/day—hold monster (DC 17), slow (DC 15)

***Map Updated***

Ulricha cuts into the brown shaggy ape before her, both attacks leave bleeding wounds. The blood gushes down its side.

DM notes:
-19 damage to black ape, 68 hp, 20 AC
bite +11 (2d6+4), 2 claws +11 (1d6+4)
Space 10 ft., Reach 10 ft.
Special Attacks breath weapon (30-ft. cone; 6d6 fire damage; Reflex DC 17 for half; usable once every 1d4 rounds)
Spell-Like Abilities (CL 8th; concentration +10)
Constant—detect good, detect magic, see invisibility
At will—dimension door
3/day—dispel magic, fly
1/day—hold monster (DC 17), slow (DC 15)

Xan steps up and assists Ulricha.

The robed tentacles come flying into the room and one of them is able to release a scorching ray at Ulricha.
ranged touch: 1d20 + 8 ⇒ (20) + 8 = 28
ranged touch confirm: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 8d6 ⇒ (3, 5, 2, 1, 6, 3, 4, 3) = 27

Round 23:

Init:
Jorrast
Vandomir, Alice, Arrella

Dreteches
Apes

Xandarian and Ulricha

Tentacles
Jorne


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 21
He moves towards the center of the room and sheathes his dagger.

Round 22

As Ulricha comes under fire he activates his Defensive Intercept, coming to see if he can aid her. She gains a +2 morale bonus to their AC and savings throws.

Warning Roar - Diplomacy check vs. attack.: 1d20 + 19 ⇒ (5) + 19 = 24

Then he moves tumbling to get into flanking with both of them. He then begins to cleave through the dretches and then cuts the apes. The dretches pop like grapes and he slices through them to strike the black ape two more times. The black ape falls before his adamantine greatsword and the red one looks like it is on its last stand.

attack jargon:

Dretches
Super charge greatsword, PA: 1d20 + 18 ⇒ (13) + 18 = 31
damage: 3d6 + 16 + 6 + 1d6 ⇒ (3, 3, 4) + 16 + 6 + (4) = 36 stance damage
Super charge greatsword, PA: 1d20 + 18 ⇒ (9) + 18 = 27
damage: 3d6 + 16 + 6 + 1d6 ⇒ (3, 5, 4) + 16 + 6 + (5) = 39 stance damage
Super charge greatsword, PA: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 3d6 + 16 + 6 + 1d6 ⇒ (3, 2, 3) + 16 + 6 + (2) = 32 stance damage

Apes
Super charge greatsword, PA: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 3d6 + 16 + 6 + 1d6 ⇒ (4, 3, 2) + 16 + 6 + (2) = 33 stance damage
Black Ape
Super charge greatsword, PA: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 3d6 + 16 + 6 + 4d6 + 1d6 ⇒ (1, 6, 5) + 16 + 6 + (6, 6, 6, 3) + (4) = 59 sneak/stance damage

Cleaving Finish from dretches upon black ape:
Super charge greatsword, PA: 1d20 + 18 ⇒ (15) + 18 = 33
damage: 3d6 + 16 + 6 + 4d6 + 1d6 ⇒ (4, 2, 2) + 16 + 6 + (2, 3, 1, 6) + (2) = 44 sneak/stance damage
Super charge greatsword, PA: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 3d6 + 16 + 6 + 4d6 + 1d6 ⇒ (6, 6, 2) + 16 + 6 + (5, 2, 1, 3) + (6) = 53 sneak/stance damage
On Red ape
Super charge greatsword, PA: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 3d6 + 16 + 6 + 1d6 ⇒ (5, 4, 5) + 16 + 6 + (6) = 42 stance damage
Cleaving finish from black ape on red ape:
Super charge greatsword, PA: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 3d6 + 16 + 6 + 1d6 ⇒ (4, 3, 3) + 16 + 6 + (6) = 38 stance damage

Ooops forgot my Acrobatics check, DC 24, I like rolling: 1d20 + 21 ⇒ (9) + 21 = 30

Feeling the drizzle of... ale? and what Xandarian stated he offers his own wish. In his deep baritone voice he states, "We need to stop this ale, it will wash away the blood. I am going to wish for the door to seal once Countess Arella gets into the room."


Round 23

Arrella quickly enters the room then


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 22

Vandomir will fire on the closest threat, unless there is a ranged threat out there, in which case, take -1/-1 off, for Point Blank not being used.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14

Round 23

Vandomir will fire on the closest threat, unless there is a ranged threat out there, in which case, take -1/-1 off, for Point Blank not being used.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Round 23

Seeing the demons enter the room Jorrast realizes that he knows nothing about them. He looks for the weirdest one and hexes it….

Evil eye-4 to attacks. Duration 7 rounds. Will save DC18 to reduce to 1 round. He then Cackles to extend the hex.

Forgot to name the target! Tentacles if it’s in range….


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Round 23
Many things happen at once. The paladin tastes and smells the familiar flavor of ale, and is pleased. But then the others bring to his attention, that the ale is stymiing their effort to leave.
"Boss. No. Cayden! I wish the ale to stop raining!"

Then the infernal apes arrive, and figuring since their with the dretches, they're bad. So Xandarian attacks the nearest one. (red)

Carouser's Retort: 1d20 + 13 ⇒ (15) + 13 = 28
Dmg.: 1d6 + 6 ⇒ (2) + 6 = 8

Carouser's Retort: 1d20 + 8 ⇒ (10) + 8 = 18
Dmg.: 1d6 + 6 ⇒ (4) + 6 = 10

1,951 to 2,000 of 2,164 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Blood for Blood Gameplay! All Messageboards

Want to post a reply? Sign in.