GM Otha’s Mysteries Under Moonlight Campaign (Inactive)

Game Master Otha

Mysteries Under Moonlight


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Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

As they approach, Levin quickly exchanges his butterfly holy symbol for the blue spiral of Pharasma.

"Oh, but fellow priest, I believe we can help! We have some insights into this that nobody else does, and we successfully calmed the restless spirit of the Mistress of Angels monument. Let us at least take a closer look, if it's not too much trouble?"

Diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12

Yikes. Can I get a bonus for having the relevant holy symbol? :)

Grand Lodge

The Paths We Choose

Waki can’t tell much, other than the priests are blocking the only entrance into the Cenotaph…

While the priests acknowledge Levin’s symbol, they are otherwise unmoved…

”We are sorry, brother, but it not even safe for a fellow priest of Pharasma to enter; the mayor instructed that no one is to enter till this mystery is solved. So unless you have orders from a higher authority, we cannot grant you entrance…”

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

"Worry not, we are both working on behalf of the council in this matter and fully aware of the dangers involved." Ushi steps forward with the writ of authority to allow inspection.

Grand Lodge

The Paths We Choose

The head Pharasmin priest, takes the writ, furrows his brow as he reads over it, and nods as he hands it back to you…

”All seems to be in order, you may pass…be wary…and may Pharasma watch over you…”

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki half bows as he passes the priests.

Great now, what are we getting into? he wonders.

Grand Lodge

The Paths We Choose

I assume you will enter the Cenotaph?

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

If none go first, Waki shrugs and enters

perception : 1d20 + 11 ⇒ (15) + 11 = 26

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

Levin makes his way into the Cenotaph and looks around for any sign of restless-spirit activity.

Casting detect magic.

Grand Lodge

The Paths We Choose

Moving past the priests, red light engulfs the Cenotaph, emanating from the grand, cylindrical monument’s core as ghostly murmurs echoes from within. Ghostly apparitions occasionally flicker into sight, confused and distorted, before fading back into the stone…

After you enter, a musky spell permeates this well-kept tomb. Several ornaments to commemorate the dead lay atop the many sarcophagi herein, while haunting moans echo throughout the halls. Suddenly, a crash of stone breaks the silence, and a slow shuffling echoes throughout the catacomb...

The Cenotaph

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Before entering with his team Greyveil quaffs an elixir of False Life.

Temp HP: 1d10 + 7 ⇒ (2) + 7 = 9 7 hours duration

As he moves in he drinks an elixir of Barkskin. +3 Natural Armor 70 minutes duration

That does not sound friendly. he comments as he reaches for another elixir.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

"We are accustomed to such greetings, of course." Ushi agrees, readying his shield and following close behind Waki.

Grand Lodge

The Paths We Choose

As you move a bit further west, you see a dead end hallway going south; about halfway down there is a branching entrance to the east and that is where the moans and shuffling sounds seem to be coming from…

The Cenotaph

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

Levin holds up a hand to the others. "Wait here. I'll let you know what's down there." He flicks his wrist and disappears.

GM, or DC 16 Spellcraft:
Casting vanish, then continuing down the hall to look in that entrance.

Grand Lodge

The Paths We Choose

Levin sees four skeletal creatures, obviously all undead. The three nearest are armored skeleton standing in a battle-ready pose, their weapons held high as cold blue light shines in its eye sockets…

Knowledge (Religion) DC12:
These three are skeletal champions; you may ask 1 question + 1 more for every 5 over the DC.

…but the one in the back corner sends a chill down Levin’s spine. A thick tangle of discolored entrails clings to this lurching skeleton’s torso and winds upward to loll from its jaw like a clawed tongue…

Knowledge (Religion) DC18:
This abomination is a mohrg; you may ask 1 question + 1 more for every 5 over the DC.

The Cenotaph

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

Knowledge (religion) 1: 1d20 + 5 ⇒ (18) + 5 = 23
Any special attacks? Any particular strengths? Weaknesses?

Knowledge (religion) 2: 1d20 + 5 ⇒ (17) + 5 = 22
Any special attacks?

Levin shudders at the sight of the creatures. Most of my magic will be useless here. Knowing his spell still has some time left, he moves farther into the room to make sure there are no surprises.

Double move, round 2 of 4.

Stealth + invisibility, on the move: 1d20 + 15 + 20 ⇒ (15) + 15 + 20 = 50

Grand Lodge

The Paths We Choose

Skeletal Champion: DR 5/bludgeoning; Immune cold, undead traits, channel resistance
Mohrg: Create spawn, paralysis (1d4 minutes, DC 21)

Unseen and devilishly quiet, Levin move about the room drawing no notice to himself; he spies the remains of a strange object adhered to the catacomb wall directly north of him…

Knowledge (Arcana) DC22:
This object is a beacon that allows someone to conduct a ritual from a distance but center the ritual’s effects wherever the beacon was placed at the time of completion.

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

Knowledge (arcana): 1d20 + 5 ⇒ (14) + 5 = 19

Less than 30 seconds have elapsed when Levin reappears among the others. "All right ladies and gents. Nasty undead things around the corner, which you probably suspected. Three skeletal champions-- tough beasties but straightforward ones. The thing you really need to watch out for is the mohrg in the back; I've never fought one but I know they can paralyze you." He draws his shortsword, a pitifully small threat next to the much larger weapons of his allies.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

"Then we will cleanse this site with our prayers and our blades." Ushi nods to the rest of the Pathfinders. "I will attempt to blind their senses at first, then provide blessings as needed to strengthen your attacks."

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki listens to the report with tactical interest

”Resistant to blades unfortunate is. Paralyzed being not desirable is.. Strike first with surprise better is.. flanking the mohrg try we should.“

The tengu draws his light mace In his off hand. He awaits any buffs or plans other than sneaking in…

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Time to get small Greyveil says quietly as he drinks an elixir and shrinks to half his size. He then concentrates, seeming to strain as dragonfly wings sprout from his back and he lifts off the floor. He then takes out a wand and taps himself. A shield shimmers in the air in front of him.Lets do this. he says as he readies a bomb.

UMD to sue wand: 1d20 + 16 ⇒ (17) + 16 = 33

How high is the ceiling?

Buffs:

False Life - 9 temps 7 hours
Barkskin +3 NA 7/0 minutes
Reduce Person --1 Str, +2 Dex. and +1 to hit - 7 minutes
Wings - fly speed 60
Shield - 7 minutes
Current AC is 32

Grand Lodge

The Paths We Choose

Ceiling is 20’ high

Grand Lodge

The Paths We Choose

Are we ready to proceed into combat?

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

I'm ready. Thought maybe the others would have specific prepping to do.

"I can lure them out into the hallway. Get ready." If this works. Levin casts another spell that materializes into a glowing, vaguely humanoid shape (dancing lights). He sends it off down the hallway, moving its "legs" as though running. "Oi!" he shouts, the sound reverberating off the stone walls. "Get back here!"

The glowing shape stops when it reaches the branching corridor, making sure to stand in full view of the skeletons for at least a heartbeat. It turns its "head" back toward Levin and the others, then back to the skeletons. Seeming to recover its senses, it continues down the hall in the opposite direction of the party.

Levin, meanwhile, pulls out a wand.

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

UMD: 1d20 + 10 ⇒ (13) + 10 = 23 wand Longstrider
UMD: 1d20 + 10 ⇒ (18) + 10 = 28 wand Shield

Pathcouli clunches her holy book, preparing herself for combat.

AC 27+, Lastwall Phalanx gives +1 AC vs evil per adjacent ally creature

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Ushi murmurs a ward of protection against the vile undead as his preparation.

Prot from Evil, AC27 vs evil.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki silently steps into the southern hall and tries to find a shadow to hide.

stealth: 1d20 + 21 ⇒ (1) + 21 = 22 lol but trips on his own foot.

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Grayveil hovers near the ceiling ready to throw bombs.

Grand Lodge

The Paths We Choose

Levin’s deception works, in addition to the Mohrg hearing Waki stumble, as you can pick up shuffling noises coming nearer from the chamber…

Initiative:

Waki Huro: 1d20 + 7 ⇒ (14) + 7 = 21
Janus Grey: 1d20 + 5 ⇒ (19) + 5 = 24
Ushi Goroshi: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Patchouli: 1d20 + 1 ⇒ (10) + 1 = 11
Greyveil: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Levin Hessel: 1d20 + 5 ⇒ (19) + 5 = 24
Mohrg: 1d20 + 8 ⇒ (3) + 8 = 11
Skeletal Champions: 1d20 + 5 ⇒ (16) + 5 = 21

COMBAT! Round 1: The bold may post!

Levin
Janus [bot]
Ushi
Waki

Skeletal Champions
Greyveil
Mohrg
Patchouli

The Cenotaph

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

"Blessings of the Prophecies be upon you!" Ushi intones another prayer, strengthening the hearts and arms of his allies.

Casting Bless.

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

Levin moves forward, sword in one hand and a wand in the other, and braces for any incoming attacks.

Total defense. AC for this round is 24/18/17.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki, sensing he blew his normal stealth check, uses a point of ki to become invisible and move into a ready position.

Grand Lodge

The Paths We Choose

Janus draws his mace and follows Levin forward…

The skeletal champions move forward and attack Levin and Janus…

LongSword: 1d20 + 7 ⇒ (15) + 7 = 22

LongSword: 1d20 + 7 ⇒ (6) + 7 = 13

…but both miss their targets, albeit, Levin gets a close shave…

COMBAT! Round 1: The bold may post!

Levin
Janus [bot]
Ushi
Waki
Skeletal Champions
Greyveil
Mohrg
Patchouli

The Cenotaph

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

The tiny alchemist flies out near the ceiling and throws a bomb at Orange.

Touch Attack, Bomb: 1d20 + 14 + 2 + 1 + 1 ⇒ (9) + 14 + 2 + 1 + 1 = 274d6 + 6 ⇒ (6, 1, 3, 6) + 6 = 22

22 fire damage to orange, including point blank shot. No save. Red and Yellow need reflex save. If they make it they take 4 and if they fail 9. DC is 18

Buffs:

False Life: & hp for 7 hours
Barkskin: +3 Natural Armor 70 minutes duration
Reduce Person: +2 Dex, -2 Strength and +2 attacks and AC for 7 minutes
Shield: +4 AC for 1 minute (from Wand)
Wings: 1 minute of flight - can be extended
Bless

Grand Lodge

The Paths We Choose

Reflex: 1d20 + 1 ⇒ (8) + 1 = 9
Reflex: 1d20 + 1 ⇒ (9) + 1 = 10

Greveil’s bomb is well placed and devastating to the skeletons; orange disintegrates into burnt ashes while red and yellow can’t avoid the splash and are burnt as well…

GM Only:
Stealth: 1d20 + 21 ⇒ (11) + 21 = 32
Climb: 1d20 + 22 ⇒ (6) + 22 = 28

COMBAT! Round 1 / 2: The bold may post!

Levin
Janus [bot]
Ushi
Waki

Skeletal Champions (orange dead, red -9, yellow -9)
Greyveil
Mohrg
Patchouli

The Cenotaph

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Seeing the lesser undead well in hand, Ushi waits for the mohrg to advance before bringing for another prayer.

Delay

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki considers staying hidden to retain surprise on the larger undead, but then shrugs, studies the yellowing skeleton to the west, and moves to silently break up the logjam in the hallway.

stealth,invis: 1d20 + 21 ⇒ (6) + 21 = 27

silver light mace, invis, bless, flank destined strike: 1d20 + 10 + 2 + 1 + 1 ⇒ (11) + 10 + 2 + 1 + 1 = 25
for dmg silver, blunt, sneak: 1d6 + 2 + 3d6 ⇒ (2) + 2 + (3, 2, 6) = 15

is sadly now visible...

Grand Lodge

The Paths We Choose

While Ushi delays to see how things develop, Waki smashes the yellow skeleton into many, many bone fragments…

COMBAT! Round 1 / 2: The bold may post!

Levin
Janus [bot]

Waki
Skeletal Champions (orange dead, red -9, yellow dead)
Ushi
Greyveil
Mohrg
Patchouli

The Cenotaph

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

"Tag team! Switch place with me!" Patchouli instruct the frontliners to step back after they finish their attack.

If Janus and/or Levin can 5ft step back after finish attacking, Patchouli can and will move up to attack and tank.

If red and/or yellow is still not destroyed after Janus and Levin:

Swift action Shikigami style
She walks up and BONK: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 Dmg, magic cold iron bludgeoning : 3d6 + 10 ⇒ (6, 5, 5) + 10 = 26 the least damaged enemy.

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

"You got it!" Levin mutters the command word of his wand, which glows with a soft golden light.

Cure light wounds vs red, touch: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Will DC 11 for half

Then he takes a step backward, careful not to leave himself open.

AC is back to normal.

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

Patchouli baton pass with Levin and walks up to strike red if its not destroyed

Attack roll in the previous spoiler, currently AC30

Grand Lodge

The Paths We Choose

Levin’s wand gets the skeleton wavering, setting up Patchouli to smash it to smithereens…

Janus moved to look into the chamber…

Perception: 1d20 + 13 ⇒ (13) + 13 = 26

…but sees nothing…

COMBAT! Round 2: The bold may post!

Levin
Janus [bot]
Waki
Skeletal Champions (orange dead, red dead, yellow dead)
Ushi
Greyveil

Mohrg
Patchouli

The Cenotaph

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Raising his shield, Ushi moves to join Janus in forming the next defensive line.

If Janus could have stepped to where Ushi's token currently is, Ushi will be in his current spot and using Total Defense to gain +4 to AC.

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Greyveil shifts 5' and readies to throw a bomb if an enemy shows itself.

Grand Lodge

The Paths We Choose

Ushi and Janus start as the Mohrg drops from the ceiling…it’s long, grotesque tongue flicks towards Janus…

Tongue vs Touch AC: 1d20 + 10 ⇒ (5) + 10 = 15

…and Janus gets a sickening feel as the abomination’s tongue disgustingly strikes his cheek…

Fort (Janus): 1d20 + 9 ⇒ (4) + 9 = 13

…and the Ulfen inquisitor seemingly freezes in place for 1d4 ⇒ 2 minutes…

COMBAT! Round 2 / 3: The bold may post!

Levin
Janus [bot] (paralyzed)
Waki
Ushi
Greyveil

Mohrg
Patchouli

The Cenotaph

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

Patchouli walks up to the monster and activate Sacred Weapon on her tome against the enemy
BONK, Bane Undead: 1d20 + 13 + 1 + 2 ⇒ (13) + 13 + 1 + 2 = 29Dmg, +6 weapon: 3d6 + 10 + 2 + 2d6 ⇒ (2, 3, 1) + 10 + 2 + (5, 3) = 26

Her movement will provoke AoO, AC31 Touch 16

Grand Lodge

The Paths We Choose

As Patchouli moves within its range to attack, the Mohrg flicks its prehensile tongue at her as well…

Tongue vs Touch AC: 1d20 + 10 ⇒ (9) + 10 = 19

..the tongue lands sickeningly upon her, she feels her muscles begin to stiffen…

Patchouli, make a DC21 Fort save; if you fail, you will be paralyzed before your blow can land…

COMBAT! Round 2 / 3: The bold may post!

Levin
Janus [bot] (paralyzed)
Waki
Ushi
Greyveil

Mohrg
Patchouli (DC21 Fort save)

The Cenotaph

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

Fort: 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33 Patchouli is not impressed

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

This is the bad one, Levin thinks grimly. He steps up to the corner of the wall.

Cure light wounds vs mohrg, touch, enemy has partial cover: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Will DC 11 for half damage

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Stepping back, Ushi attempts to bodily pull Janus clear of danger.

CMB to Reposition: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

If that succeeds at Janus' paralyzed CMD, Ushi will move him south and out of reach. Edit: Shows how much I use this! Updating positions.

Dark Archive

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Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur
Ushi Goroshi wrote:

Stepping back, Ushi attempts to bodily pull Janus clear of danger.

[dice=CMB to Reposition]1d20+5+1

If that succeeds at Janus' paralyzed CMD, Ushi will move him south and out of reach.

If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll).

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