GM Otha’s Mysteries Under Moonlight Campaign (Inactive)

Game Master Otha

Mysteries Under Moonlight


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Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki once again keeps his beak shut but watches for reaction of the new witness

SM : 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

The Paths We Choose
Levin Hessel wrote:
"Now my dear sir," he says, turning to the Varisian man, "I can tell these events have been most upsetting for you so we will be brief. Before we get to what you've seen and heard, can you please tell me your name and what brought you around here?"

Kysu responds well to Levin’s kindness, informing him that he noticed a group of cloaked individuals chasing what looked like a blue-skinned human with magnificent butterfly wings through the streets. Kysu confesses that he quickly hid in a nearby alley when he realized what was going on…

Waki is not quite able to get much insight on the Varisian though…

Grand Lodge

The Paths We Choose

You know the witnesses names and backgrounds just from introducing yourselves. You can find out what skill checks are applicable to each witness thru Insight DC17 checks although Diplomacy is applicable to all…

EYLVIAN AND VONYSA AMELURI

Background:
Eylvian and Vonysa are newlyweds from Kaer Maga who are spending a month-long honeymoon in Magnimar. Eylvian is Chelaxian, with dark hair and eyes and pale skin, while Vonysa is a Varisian woman with curly raven hair, brown skin, and dichromatic eyes. They wear matching silver-and-pearl wedding rings. You noticed Eylvian grasps Vonysa’s hand tightly during their interview with the inspector, gesticulating wildly with her free hand as she combats the inspector’s rudeness with barbs of her own. Vonysa is content to stand in place and listen, quiet as the dead.

Insight DC17:
You can convince the Ameluris to share what they know if they can calm Eylvian or rouse Vonysa from her indifference. If you compliment their rings or otherwise changes the topic from the investigator’s questioning to their honeymoon, all PCs gain a +4 bonus on checks to investigate the couple.

Investigation Skills: Acrobatics, Diplomacy, Intimidate, Perform (any), or Sleight of Hand.

Clue 1 (Applicable DC17 check):
Eylvian informs the PCs that they were on their way home from a theatre performance staged by a local dancer when they decided to ask for a blessing at the Mistress of Angels on their way back to the inn. They saw a group of shady individuals in black garb gathering around the monument.

Clue 2 (Applicable DC22 check):
To the Ameluris, it appeared as if these people were drawing something in chalk around the monument. They wanted to avoid trouble, so they moved quickly and pretended to see nothing.

Clue 3 (Applicable DC26 check):
Vonysa describes the appearance of some sort of unholy symbol around each of the cultist’s necks—an image of a faintly glowing skull.

KYSU XITAN (Levin has revealed Clue 1 which all can read)

Background:
Kysu is a young adult male Varisia-born kitsune currently in his human form, which passes as a Varisian human with curly brown hair. He stands before Inspector Theodorus carrying two armfuls of heavy groceries, and being stuck here for hours while being interrogated has him close to breaking down in tears. When you address him, he cries out that he should have never moved to the city.

Insight DC17:
The PCs can convince Kysu to share what he knows with them if they prove themselves kindly and trustworthy or if they promise to get him away from Inspector Theodorus. If a PC temporarily relieves Kysu of his groceries, all PCs gain a +2 bonus on checks to investigate him. Kitsune PCs who are not in human form receive a +4 bonus on their skill check to investigate Kysu.

Investigation Skills: Bluff, Craft (any), Diplomacy, or Perform (any).

Clue 1 (Applicable DC17 check):
Kysu informs the PCs that he noticed a group of cloaked individuals chasing what looked like a blue-skinned human with magnificent butterfly wings through the streets. Kysu confesses that he quickly hid in a nearby alley when he realized what was going on.

Clue 2 (Applicable DC22 check):
Kysu speaks Celestial, and he distinctly remembers the winged man calling out for Ordellia Whilwren in Celestial as he fled through the streets, though Kysu is unsure what business a butterfly man would have with the town’s ghostly guardian.

Clue 3 (Applicable DC26 check):
Kysu realizes that he recognizes the butterfly man’s appearance, having seen a tapestry that depicts three people who look like him dancing in a swamp along a riverbank.

HAVAROC THARVIUS

Background:
Havaroc is a male Chelaxian sculptor working out of Magnimar’s Golemworks but happens to live in Ordellia. He seems rather bored with the investigation and complains that he simply wants to return home after a long day’s work.

Insight DC17:
Those using Diplomacy to investigate Havaroc take a –4 penalty on their checks, as he is in a foul mood.

Investigation Skills: Diplomacy, Intimidate, or Profession (barrister).

Clue 1 (Applicable DC17 check):
Havaroc works an overnight shift at the Golemworks twice a week, so he was on his way to work when he happened past the crime. He recalls seeing strange people wearing heavy cloaks and some sort of glowing necklaces.

Clue 2 (Applicable DC22 check):
Havaroc called out to the shady group, asking them what they were doing loitering in a place like the Ordellia’s Townhouse. Someone—he presumes their leader— responded angrily, speaking Common but with an accent Havaroc wasn’t familiar with.

Clue 3 (Applicable DC26 check):
Havaroc recalls the group’s leader saying that they needed to find someone named “Looney Vire.” A PC who succeeds at a DC 15 Linguistics check concludes that Havaroc likely misheard the name.

YSANDRE GLITTERWING (YOU KNOW EVERYTHING ON HER & MAY READ ALL SPOILERS)

Background:
Ysandre is a middle-aged female Varisian woman who works as a classically trained dancer and dance instructor at a small school connected to the Rose and Rake. She teaches classic Varisian folk dances and traditional Chelaxian waltzes. On stage, Ysandre’s personal style is blend of Ashavic and Desnan religious dances. She is best known for her silver-trimmed butterfly wing cloak, from which she derived her stage name Glitterwing. Theodorus’s questioning has her late for her next dance class. Furthermore, she is growing increasingly annoyed with Theodorus’s rudeness and focus on questioning ethnic Varisians.

Insight DC17:
The PCs can convince Ysandre to help them with the investigation if they address her politely and respectfully. If a PC flatters Ysandre for her style and skill at dancing or openly identifies as a follower of Ashava or Desna, all PCs gain a +4 bonus on checks to investigate her.

Investigation Skills: Bluff, Diplomacy, or Perform (dance).

Clue 1 (Applicable DC17 check):
Ysandre recalls that after her last performance at the Rose and Rake, she spotted a group in dark cloaks headed west away from the Mistress of Angels. There was a faint smell of decay in the air as they passed, like rotting vegetation. Out of curiosity she inspected the area, only to find it marred with some sort of strange graffiti that reminded her of the Thassilonian runes that have been appearing in museums over the past decade. She admits that she has no genuine experience with Thassilonian lore, however.

Clue 2 (Applicable DC22 check):
Ysandre noted that whatever the runes did, they seemed to have reversed the monument’s blessings. Instead of invigorating the heart, they now seem to fill it with doubt and indecision.

Clue 3 (Applicable DC26 check):
Last night, Ysandre saw the ghostly visage of Ordellia Whilwren appear before her at her namesake theatre. The ghost is an uncommon sight around the city, but Ysandre notes that she seemed distant, terrified, and desperate for help. Ordellia left abruptly without saying anything—an unusual occurrence.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki tries to sense motive on Havaroc witness

”See anything of interest else have you?“

diplomacy : 1d20 + 2 ⇒ (11) + 2 = 13

was not sure what insight check was …tried to research but came up short

SM : 1d20 + 4 ⇒ (10) + 4 = 14

But the tengu is not accustomed to being on the asking part of interrogation

Grand Lodge

The Paths We Choose

Arghh, sorry, Insight should be Sense Motive; getting my RPGs mixed up (Insight is from The One Ring)

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

no worries…I thought It might be from starfinder as I get those skills mixed up myself all the time.

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

With the previous Diplo roll of 23, 18, 15, 26, Patchouli should be able to reveal up to Clue 2 on the first witnesses(EYLVIAN AND VONYSA AMELURI)

Sense Motive 1: 1d20 + 7 ⇒ (18) + 7 = 25 vs EYLVIAN AND VONYSA AMELURI
Sense Motive 2: 1d20 + 7 ⇒ (6) + 7 = 13 vs KYSU XITAN
Sense Motive 3: 1d20 + 7 ⇒ (5) + 7 = 12 vs HAVAROC THARVIUS

Patchouli tries to read the witnesses, but besides the couple she failed to learn anything useful or beyond what the group as already learned. "Blessing reversing runes......and blue humanoids with butterfly wings......and a scared ghost?"

Knowledge Arcana/Plane/Nature: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 She then tries to recall information about these weird blue humanoid with wings...

Grand Lodge

The Paths We Choose

After Patchouli’s questioning, the couple reveals the following…

Eylvian informs the PCs that they were on their way home from a theatre performance staged by a local dancer when they decided to ask for a blessing at the Mistress of Angels on their way back to the inn. They saw a group of shady individuals in black garb gathering around the monument.

To the Ameluris, it appeared as if these people were drawing something in chalk around the monument. They wanted to avoid trouble, so they moved quickly and pretended to see nothing.

In addition to the clues, Patchouli’s SM check also reveals this about the Ameluris:
You can convince the Ameluris to share what they know if they can calm Eylvian or rouse Vonysa from her indifference. If you compliment their rings or otherwise changes the topic from the investigator’s questioning to their honeymoon, all PCs gain a +4 bonus on checks to investigate the couple.
Other Investigation Skills that might help with the 3rd clue: Acrobatics, Diplomacy, Intimidate, Perform (any), or Sleight of Hand.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki nods at the couple and the information they have shared thus far.

Beautiful rings you have. For your engagement or wedding they are? A large wedding ceremony had you here at the temple or some other local? Not as familiar with the local chapels am I.

Not sure how to work sleight of hand into the check...but that is about his best option. Figures he will try to pass a note for them to contact the party privately afterwards with any extra information away from the Inspector. Disregard if this is not feasible. He will use the pointing at the ring as a distraction to pass a note.

GM, Sleight of Hand, bonus:

slight of hand: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32

Grand Lodge

The Paths We Choose

I'm not too worried about how you handle the different checks, so you can use your imagination...

Impressed by the tengu's deft handiwork in the subtle way he passed them the note, in addition to his praise for their rings, Vonysa describes the appearance of some sort of unholy symbol around each of the cultist’s necks—an image of a faintly glowing skull...

And that's all you can learn from that couple...so you're thru with the Ameluris and Ysandre...and you've revealed Clue #1 from Kysu...

Sorry, Patchouli, I overlooked your Knowledge check:

Patchouli's Knowledge Check:
You recall that a race of Celestials, the Azata, match the description given to the party by Kysu...you may ask two more questions about them...

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki nods to the couple.

Our thanks, you have.

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

Sense Motive vs Kysu Xitan (untrained): 1d20 ⇒ 14

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26

"A tapestry, eh? Well if we don't come across this person ourselves, we can at least check it out to see what he looked like. Thank you for your help."

Everyone can read all clues for Kysu.

Grand Lodge

The Paths We Choose

Levin’s silver tongue pays dividends as Kysu reveals all he knows:

Kysu speaks Celestial, and he distinctly remembers the winged man calling out for Ordellia Whilwren in Celestial as he fled through the streets, though Kysu is unsure what business a butterfly man would have with the town’s ghostly guardian.

Kysu realizes that he recognizes the butterfly man’s appearance, having seen a tapestry that depicts three people who look like him dancing in a swamp along a riverbank.

That’s it for Kysu, now only Havaroc is left as far as witnesses go…

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Greyveil lacks the requisite skills to help here so he instead looks about for clues. If he finds any drawings he will examine them.

Perception: 1d20 + 19 ⇒ (20) + 19 = 39 Nat 20 for a clue? :)

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

roll to confirm lol

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Insight on Havaroc: 1d20 ⇒ 20

Sensing the displeasure under the sculptor's calm demeanor, Ushi steels himself for a contentious interview.

Clue 1 Diplomacy: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 30
Clue 2 Diplomacy: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23
Clue 3 Diplomacy: 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21
Folio Reroll +5 GM stars: 1d20 + 17 - 4 + 5 ⇒ (1) + 17 - 4 + 5 = 19 What a waste, maybe someone else can convince him with some bad cop.

Grand Lodge

The Paths We Choose

You only need one check, TOZ, so your first roll will reveal all…

Clearly irritated, Havaroc begins to smirk when first questioned…but he’s quickly impressed by the Nagaji’s smooth talking and reveals all he knows:

Havaroc works an overnight shift at the Golemworks twice a week, so he was on his way to work when he happened past the crime. He recalls seeing strange people wearing heavy cloaks and some sort of glowing necklaces.

Havaroc called out to the shady group, asking them what they were doing loitering in a place like the Ordellia’s Townhouse. Someone—he presumes their leader— responded angrily, speaking Common but with an accent Havaroc wasn’t familiar with.

Havaroc recalls the group’s leader saying that they needed to find someone named “Looney Vire.”

Linguistics DC15:
You conclude that Havaroc likely misheard the name.

The inspector is clearly perturbed at your successful interrogation…

Grand Lodge

The Paths We Choose

While Ushi finishes up the interrogation of the witnesses, Greyveil, lacking the others social graces, heads directly to the Mistress of Angels monument to check for clues and Davorge tags along…

The Wayang’s keen eyes find much to ponder over…

A strange, chalky substance coats the ground around the monument even after several weeks. Markings resembling runes are scrawled upon the ground.

The butterfly emblem in the statue’s hand is a holy symbol of Desna. However, in place of the typical images of stars within the symbol’s wings, there are leering skulls.

A spot of dried blood is splashed on the side of the monument, indicating that something violent occurred here recently. Based on the blood’s location, it stands to reason that there was once more blood here, but it was cleaned up in a hurry.

You have now discovered all clues from the witnesses and all the clues around the monument…

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

With all the clues uncovered, Waki ponders if it is better to depart and investigate elsewhere or stay around and see if the inspector leaves so the local scene can be examined.

He watches and waits to see what the others do.

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

"It sounds like this group with the glowing necklaces were definitely up to no good. I wonder if they were at the other monuments as well."

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Their motives definitely suspect are. Other monuments inspected soon should be. Before any evidence destroyed is." the tengu nods at Levin's comment in agreement.

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Greyveil shares what he finds and ponders This holy symbol is all wrong. Something has changed it. Perhaps some ritual?

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

”Interesting if such change rituals could make. Assumed a variant sect or schism but my specialty religion is not.“

Grand Lodge

The Paths We Choose

”A ritual you say,” says a smiling Davorge. ”Precisely what I was going to suggest, my friends...

“I suggest they perform a ritual to purge the corruption at the Mistress of Angels and summon Ordellia Whilwren. Ordellia is something of a guardian of her namesake town, and she might know what’s going on. I’ll need your aid though; the ritual is likely to fail if it involves too few participants. What say you?”

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

"I will, of course," pipes up the halfling. "As a trained cleric I'm especially suited to this type of ritual." He looks expectantly at the others, particularly the spellcasters Ushi and Patchouli.

Grand Lodge

The Paths We Choose

As is my norm, I’ll abide by the rule of two…

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

"I would be most interested in learning this ritual as well. I assume there is no objection to our documenting it for our chronicles?"

Grand Lodge

The Paths We Choose

Davorge nods enthusiastically. ”Excellent…and of course you may take notes!”

Once you are ready, Davorge takes out a symbol of a woman dancing in front of a moon and places it around his neck.

Those of you who worship Ashava or succeed at a DC 15 Knowledge (Religion) check:
You recognize this necklace as a holy symbol of Ashava, empyreal lord of dancers, lonely spirits, and moonlight.

Davorge begins the ritual by drawing a circle on the ground and spreading blue flower petals across the circle. Then he stands in the center and begins to sing an old Desnan lullaby while dancing…

Now each of you must do your part…

The ritual to sanctify a monument from corruption requires you to work together to overcome the curse. Each of you can attempt one skill check using one of the following skills: Diplomacy, Knowledge (arcana), Knowledge (religion), Perform (dance), or Spellcraft. You cannot use aid another on these skill checks. To sanctify a monument, as a group, you need to succeed at a certain number of skill checks; for the ritual at the Mistress of Angels, Davorge’s participation reduces the required number of successes by one…

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

Knowledge (religion) vs symbol: 1d20 + 5 ⇒ (1) + 5 = 6

Levin does his best to follow along, but he's totally unfamiliar with this goddess of moon-dancing.

Can we all do the same check if we want? Or do the successes have to be in different skills? Of those my best skill is Diplomacy, but Ushi has almost twice the bonus I do so he should roll that one.

Grand Lodge

The Paths We Choose

Any success among the listed skills counts, doesn’t have to be the same; each of you can just choose the listed skill you’re best at…

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Knowledge Religion: 1d20 + 13 ⇒ (16) + 13 = 29

Ushi nods in acknowledgement, taking his place in the ritual circle and following Davorge's guidance.

Ritual Diplomacy: 1d20 + 17 ⇒ (2) + 17 = 19 So yeah, let's use that reroll I didn't before.
Reroll Diplomacy: 1d20 + 17 + 5 ⇒ (11) + 17 + 5 = 33

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

Diplomacy (Ritual): 1d20 + 10 ⇒ (3) + 10 = 13

Ugh, guess I'm using my reroll too.
Diplomacy reroll: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15

Grand Lodge

The Paths We Choose

Forget my now deleted comment; forgot your knowledge religion rolls were for the symbol and not the check

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki watches at first then considers how to contribute

He is not much for dance but tries…

dance untrained : 1d20 + 5 ⇒ (17) + 5 = 22 +10 if acrobatics

Grand Lodge

The Paths We Choose

I will allow the acrobatics mod to Waki’s dance…

Grand Lodge

The Paths We Choose

Botting Janus:

Janus stands near his companions, using his knowledge of the arcane to fight against the foul curse upon this monuments, in conjunction with the party…

Knowledge (Arcana): 1d20 + 7 ⇒ (13) + 7 = 20

That’s 3 successes and with the help from Davorge is enough to sanctify this monument…

Suddenly, the blue petals rise into the air and clump together in groups of four, creating the likeness of a dozen butterflies that flit about before resting on the ground in calm silence. Moments later, a spectral visage of a Chelaxian woman with black hair and plain clothes appears in a nearby alleyway, clutching a silver butterfly in one hand and a starknife in the other. She stares off into the distance, terrified, and mutters a single word: “Help!”

Ordellia

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki Huro looks at the sudden appearance of the woman.

Surprised this ritual worked, I am. What help need do you?" he calls, not sure if the woman is really there.

Grand Lodge

The Paths We Choose

Ordellia’s spectre struggles to talk as she tries to answer Waki’s query…

“Monument corruption siphoning my essence. Cannot manifest properly. Please, sanctify the Cenotaph and the Founder’s Flame. You must hurry. A life depends on your haste!”

Ordellia

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

The tengu nods eagerly, but is not entirely clear what she asks. "Hoping one of you sanctify can perform. Divine rituals already stated my domain is not."

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

"Well, then I think we know where to head next. Let's go!"

Which one should we head to?

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Greyveil asks Davorge Did you hear her? And so are you with us? Which of these monuments are closest to us?

Grand Lodge

The Paths We Choose

Davorge tells you he must stay by Ordellia, doing what he can to calm her spirit and gain a better understanding of the situation. He suggests that you explore those locations, wondering aloud if sanctifying them is the key to alleviating Ordellia’s suffering. He also asks you to return to speak with him after you have taken what steps they can to address the situation elsewhere in the city.

Davorge then continues. "Thank you for your help in sanctifying this monument; you were essential and now you know how to sanctify the others. They are roughly of equal distance from this spot…

"You may not know, but after sanctifying a monument, you can take 10 minutes to offer a dance or a prayer at the monument to gain a blessing. If your dance or prayer is accepted, you will gain a boon from Ashava..."

Those attempting and succeeding on a DC 15 Knowledge (Religion) or Performance (Dance) check gain a +1 morale bonus on initiative checks for the rest of the scenario. This bonus increases to +2 if the PC’s result exceeds the DC of the check by 10 or more. You can benefit from only one monument boon at a time—successfully gaining the boon of a new monument ends the effects of the previous boon.

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 45/45 AC 25 /T 17/FF 20| F+7/R+11/W+4, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +19| condition:

Knowledge (Religion): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Knowledge Religion: 1d20 + 13 ⇒ (16) + 13 = 29

Ushi spends his time in quiet contemplation of the historical site, coming away much inspired!

Scarab Sages

Male Halfling Bard Cleric 4 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8 | Conditions: (none)

Knowledge (religion): 1d20 + 5 ⇒ (1) + 5 = 6

Remembering nothing about Ashava, Levin mumbled a few pious-sounding words about "sacred dance" and being "in step" or some such thing. Feeling no change, he shrugs and turns away from the monument.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki shrugs as he is unskilled in dance or religion but willing to follow along

”Ready for either I am… “

Grand Lodge

The Paths We Choose

Patchouli, do you want to roll for the blessing? I’ll move us forward in the morning?

Grand Lodge

The Paths We Choose

On to the Cenotaph…

The Cenotaph is a cylindrical building that towers over Mourner’s Plaza. At 10 stories high, it is one of Magnimar’s tallest structures. As you approach it, you see Pharasmin clerics monitoring the structure, but they obviously haven’t been able to calm the spirits...

Red light engulfs the Cenotaph, emanating from the grand, cylindrical monument’s core as ghostly murmurs echoes from within. Ghostly apparitions occasionally flicker into sight, confused and distorted, before fading back into the stone. As you get closer, the Pharasmin priests stop you, their leader, saying, ”Go no further, visitors, you dare not enter the Cenotaph; we cannot calm the spirits nor guarantee your safety…”

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki creeps along, trying to stay to the shadows as the group approaches the cenotaph

perception : 1d20 + 11 ⇒ (2) + 11 = 13

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