GM Frost's Q18 Student Exchange (Inactive)

Game Master Frozen Frost

Sign-Up Sheet | Slides and Maps | Macros | Chase Tracker
Challenge Points: 30 (HIGH Tier, Level 3-4)


151 to 164 of 164 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

...Right, here goes...

Diplomacy DC 18 (Hero Point): 1d20 + 7 ⇒ (10) + 7 = 17

....


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Gale's attempt is still a Failure, unfortunately.

"Are you threatening us?" the fey tells Flory. "Don't think that we can fight. We are the heroes of this community! We take from the rich big folk and rightly give them to our pals, such as the cats around town. It seems to me that you people are the protectors of these rich people." they add, where the other sprites nervously nods at their leader.

DC 22 Perception to Sense Motive:
You can tell that they are telling the truth. You can also tell that they are actually looking for an escape and don't want to fight anyone, but if that’s what’s required, they want to go out like heroes.

At this point, I might initiate the encounter, but based on the Perception result to Sense Motive, it is up to the group to decide whether to fight them or let them escape. Make your decision as a group.

GM Screen:
Stealth, Sprite 1: 1d20 + 7 ⇒ (2) + 7 = 9
Stealth, Sprite 2: 1d20 + 7 ⇒ (16) + 7 = 23
Stealth, Grig: 1d20 + 9 ⇒ (7) + 9 = 16

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl | Pathfinder Agent Dedication | Moderate Healing Potion | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 1/0/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Lokoloko's beady red eyes seem to flash. "Are yous threating us? We's Paffinders and can fight too."

Although he doesn't move towards his bandolier, his fingers twitch a little...

Perc: 1d20 + 6 ⇒ (2) + 6 = 8

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Horizon Hunters

male human ranger 5 | ♥68 | ⛨22; resist cold 2 | F +10 R +13 W +11 | Perc +11 | Stealth +11 | speed 25ft | Focus☐☐ | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Sense Motive (DC22 Perception): 1d20 + 8 ⇒ (8) + 8 = 16


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Flory Succeeds the Sense Motive, you can open the spoiler. Please let me know what would you like to do next, or as a group.

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +1 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

I would let if flee, we can beat it non-lethally as well but my vote is for fleeing

Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

I could go either way, really.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

I’m okay with letting them go, but in a way that either saves face, or is just utterly silly

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

aIf we would have succeeded at the diplomacy check they would have gone essily for sure. So no need to kill them if not necessary now.

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl | Pathfinder Agent Dedication | Moderate Healing Potion | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 1/0/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Let them go :)

Horizon Hunters

male human ranger 5 | ♥68 | ⛨22; resist cold 2 | F +10 R +13 W +11 | Perc +11 | Stealth +11 | speed 25ft | Focus☐☐ | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Agreed

Nikma does not pursue.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

”Heroes, you say?”, asks Flory. ”Then why are you standing around here, when there’s Justice to be done?”

She takes a step back. ”Well!?”


1 person marked this as a favorite.
GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

The fey has no words to tell Flory but when the fey notices that the Pathfinders are not drawing their weapons, the group seizes the opportunity to flee. They disappear into the nearest cover, eager to escape while it can, leaving their precious loot behind.

Teacher Ot is extremely impressed with their stance to be diplomatic and and choosing the most practical way of dealing the situation. Tokku is incredibly relieved to have his jewelry back and gifts the Pathfinders some of his nicer pieces as a reward.

Takulu comments and considers the day an overall success. Kreighton Shaine rejoins at this point, and the two teachers exchange notes. He’s effusive in praising them to the Scrollmaster. Both teachers are pleased, and hope that their charges gained something from the experience.

FIN

151 to 164 of 164 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Frost's Q18 Student Exchange All Messageboards

Want to post a reply? Sign in.