About LokolokoMale Goblin Alchemist 5
PFS Info:
PFS#: 2396852-2006 PFS Provision: Moderate Healing Potion Skills/Offense:
Please see the botting spoiler below Feats and Abilities:
Ancestry Feats: Burn It Goblin Lore - You've picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. Background Feats:
Skill Feats:
Class Feats:
General Feats:
Research Field: Chirurgeon
Other Abilities:
Formulas:
Bottled Lightning, lesser Bottled Lightning, moderate Alchemist's Fire, lesser Alchemist's Fire, moderate Bottled Sunlight, moderate Crystal Shards Frost Vial Ghost Charge, lesser Ghost Charge, moderate Soothing Tonic Advanced Alchemical Items:
Moderate Alchemist's Fire x 3 Moderate Bottled Lightning x 2 Lesser Elixir of Life (3d6+6; 4 tmp hp 1 minute) x 2 Moderate Soothing Tonic (Fast Heal 3, 1 minute) x 1 Versatile Vials x6
Equipment:
Combat Gear: Throwing Knife(4), Light Mace, +1 Striking Hand Crossbow(20 bolts), Armor: Studded Leather Magic Items: Wayfinder, Spacious Pouch 1 Wayfinder: Pearly White Spindle Aeon Stone Consumables: Healing Potions (2 lesser, 1 minor) Other Gear: backpack, bandolier(2), bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healers Tools, Thieves Tools, Alchemists' Tools Bulk: 6 (Encumbered at: 6; Maximum at: 11) Coins: 101.71 gp Botting:
SAVES / PERCEPTION [dice=Fortitude]d20+10[/dice] [dice=Reflex]d20+13[/dice] [dice=Will]d20+8[/dice] [dice=Perception]d20+8[/dice] INITIATIVE
SKILLS
[dice=Absalom Lore(T)]d20+11[/dice]
MELEE
[dice=Throwing Knife]d20+11[/dice] for [dice=Piercing Damage]1d4+1[/dice] [ooc]Critical Hit: Double Damage[/ooc]
RANGED
[dice=+1 Striking Hand Crossbow, 60' range]d20+12[/dice] for [dice=Piercing Damage]2d6[/dice] [ooc]Critical Hit: Double Damage[/ooc]
ALCHEMICAL BOMBS/ELIXIRS
[dice=Moderate Bottled Lightning, 30' range]d20+12[/dice] for [dice=Electricity Damage]2d6[/dice] plus [dice=Electricity Splash Damage]2[/dice]
[dice=Versatile Vial, 30' range]d20+12[/dice] for [dice=Acid]2d6[/dice] plus [dice=Splash Damage (Acid)]2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Crystal Shards]d20+12[/dice] for [dice=Piercing]2d4[/dice] plus [dice=Piercing Splash]4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Moderate Ghost Charge]d20+12[/dice] for [dice=Vitality]2d8[/dice] plus [dice=Vitality Splash]2[/dice] plus Enfeebled 1 until start of Lokoloko's next turn
[dice=Lesser Elixir of Life]3d6+6[/dice] plus 4 temp hp [dice=Frozen Lava; Fire Damage, DC 21 Reflex Save]5d6[/dice] MEDICINE CHECKS
[dice=Risky Surgery Damage; Apply this first!]1d8[/dice]
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