At the Foothills of Leng - GM Assembler's Rise of the Runelords

Game Master Assembler

Book 1: Burnt Offerings
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Cashmerez "Cash" Magravi wrote:

I am still reading through the backstories of the characters submitted and am tempted to offer to start a RotRL PBP for a few of them.

Fair warning: I have been a GM for many years but I have never played in nor run a PBP campaign. I would also not be using all the same variant rules that Mokmurian is using in his campaign. Though two variant rules that will be used are Automatic Bonus Progression and Background Skills. The point-buy would be the same (25 points) and average starting wealth.

I would need some time (a minimum of a week or two) to decide which other non-core rules I would decide to use for the campaign.

Two characters thus far (not selected for Mokmurian's campaign) have given me the impression they would be a good fit in campaign with Cashmeric, with part of that working with the faith their characters have in one of the six deities represented at the Sandpoint Cathedral.

I hope posting this in your recruitment thread is not a etiquette violation, Mokmurian, as you have already selected the characters for your campaign.

I will send a PM to the players who have characters that I would like to run the campaign for within the next week if I have not done so today.

Good luck to those who also get picked here!


Unfortunately, Aldizog has dropped due to an unexpected conflict - my desire isn't to step on GM_Drake's toes, but I'd be happy to accept another player. I understand that he's still making his selections, though, so I'll wait for him to okay it before making another pick.

Liberty's Edge

GM Mokmurian wrote:
Unfortunately, Aldizog has dropped due to an unexpected conflict - my desire isn't to step on GM_Drake's toes, but I'd be happy to accept another player. I understand that he's still making his selections, though, so I'll wait for him to okay it before making another pick.

I would like to offer a place in my RotRL campaign to the the players of the following characters:

Jenni Torlini

Kára Hjortrdóttir

Ntisi Kwazeel

One of the modifications to the AP I will be including is the six deities that have shrines at the Sandpoint Cathedral are going to be choosing champions that helped protect the town.

Each character must worship a single specific deity (and no other deity, power, etc.) from Abadar, Desna, Erastil, Gozreh, Sarenrae and Shelyn. Each of these six deities will be worshipped by a single PC.

Abadar: no PC yet

Desna: possibly Jenni Torlini*

Erastil: Kára Hjortrdóttir (female Ulfen cleric)

Gozreh: no PC yet

Sarenrae: Ntisi Kwazeel (female Mwangi [Zenj] aasimar (reflavored) blackened cursed pei zine practitioner oracle with the life mystery

Shelyn: possibly Jenni Torlini* (female Varisian pitborn tiefling silver balladeer bard)

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*Drogeney, please choose between Desna and Shelyn to be the sole deity that Jenni reveres.

Whichever of the two deities Drogeney does not choose will be a valid deity for the continued PC recruitment.

As for the other PCs (not created yet), the following is what I am looking for:

Human characters that do not share the ethnicity of any of the other PCs. Eligible ehtnicities (not already taken by the three PCs already selected) are Garundi, Kelishite, Kellid, Shoanti, Taldan, Tian and Vudrani. (Chelaxians were intentionally left off the list.)

There will be one aasimar, ifrit, oread, slyph, tiefling and undine PC, and the aasimar and tiefling races are already taken by Ntisi and Jenni, respectively. Both parents of such PCs are human.

Delightful gets first pick at which elemental race she wants Kára to be as she is already one of the three chosen characters.

Each character will gain the human racial traits as well as the racial traits of the aasimar/elemental/tiefling race the character is.

A PC with the oread race will have a speed of 25 feet.

The elemental race chosen can have as overt or less-than-overt modification to the character's human form. You can choose to have been born with the elemental racial traits or have that they developed during puberty.

Character generation:

25 point-buy

Traits: one campaign trait, one religion trait related to your chosen deity, one race trait related to your human ethnicity and two traits of your choice and up to one flaw that fits your character concept/background. You can choose one of the non-human race traits (for your race) as one of your two free trait choices, even though you will have race trait for your human ethnicity.

Corrik: Know the Land is okay to be one of the two open traits for Ntisi, even though it is a religion trait.

Favored Class Bonus: Choose between +1 hit point/level or +1 skill rank/level for your character's favored class, which is locked in for your character. You also receive the alternate racial favored class bonus for your race and class as well.

Background Skills: as normal with each character also gaining a Lore skill for her deity which will be at max ranks for their character level.

At 2nd character level, all the PCs are going to gain the Deific Obesiance feat for free and select one of the following three prestige classes: Evangelist, Exalted or Sentinel. The characters are going to gain the weapon proficiencies, armor proficiencies and class skills of the prestige class they choose. The PCs will not be receiving the hit dice, base attack bonus, base save bonuses or any skill ranks for the prestige class. They are going to be gaining the class features of the chosen prestige class, using half their character level, rounded down, to determine the class features they gain from the chosen prestige class.

At 1st level, all PCs gain a single bonus feat that is chosen from the 'Improved' combat feats that has Combat Expertise or Power Attack as a prererequiste, even if they do not qualify for Combat Expertise or Power Attack. The character is counted as having the prerequisite feat of the 'Improved' combat feat they selected for the purpose of selecting the the 'Greater' combat feat for the same 'Improved' feat they selected as their bonus "Improved" feat at 1st level.

At 1st level, all PCs gain three bonus feats from the following list: Agile Maneuvers, Blind-Fight, Combat Reflexes, Catch Off-Guard, Combat Casting, Defensive Combat Training, Endurance, Eschew Materials, Fleet, Great Fotitude, Improved Counterspell, Improved Initiative, Improved Unarmed Strike, Intimidating Prowess, Iron Will, Light Armor Proficiency, Lightning Reflexes, Martial Weapon Proficiency, Point-Blank Shot, Run, Shield Proficiency, Simple Weapon Proficiency, Skill Focus, Spell Focus, Spell Penetration, Throw Anything, Tougness, Weapon Finesse.

The reason for 3 feats is it allows for useful and flavorful styles, such as taking Catch Off-Guard, Improved Unarmed Strike and Throw Anything for characters that do not like carrying weapons; Eschew Materials, Spell Focus and Spell Penetration for spellcasters; or Agile Maeuvers, Martial Weapon Proficiency and Weapon Finesse for a character that only gains proficiency with simple weapons from their class.

I am currently working on which variant rules and home-brewed rules I will be using, but the above should be a good starting point on creating suitable PCs for recruitment.

Liberty's Edge

I am still deciding on which variant and home-brewed rules I am using, so this is not a complete list of the rules I am using in my campaign.

Automatic Bonus Progression

Fractional Base Bonuses

Milestone Leveling

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Hero Points (modified)

Your characters start with 2 hero points (1 for being level 1 and one for your character background). The PCs gain an additonal hero point when they complete a story arc (a chapter of an AP book) and when they gain a character level. There is no maximum number of hero points a character can have.

Hero Points can only be used to cheat death for your own character. The first time hero points are used to cheat death the cost is 1 hero point, with an cumulative +1 hero point cost each time the character escapes death.

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Summon Monster/Summon Nature and similar spells work differently.

Each specific creature on a given list requires a specific summon spell for that creature. For example Summon Monster I (dire rat*) and Summon Monster I (dog*) are two different spells.

Each time you cast the spell it summons the same unique creature.

The spell's duration is 1 minute/caster level instead of 1 round/caster level.

When you gain the ability to cast spells 1 level higher you may opt to retrain the lower level spell into a spell of the higher spell level you are now able to cast. If you do, you make a choice (which is permanent) to either focus on the single creature you summon with the spell or to summon a pack (flock/etc.) of the same type of creature, each of which is an unique creature).

If you choose to focus on the single creature, the duration of the spell is 10 minutes/caster level.

If you choose to summon a pack, when you cast the spell you summon the original creature plus 2 additonal unique creatures of the same type.

When you gain the ability to cast spells 2 levels higher than the initial Summon spell you may opt to retrain the spell again into the higher spell level you are now able to cast.

If you chose to focus on a single creature, the duraton increases to 1 hour/caster level.

If you chose to summon a pack, when you cast the spell you summon the same three unique creatures plus 2 additonal unique creatures of the same type.

You can not have more than two summon creatures spell active at the same time, and they must not be of the same type (single creature summons and creature pack summons).

If a summoned creature dies while summoned, that creature cannot be summoned again until the next day.

Using a conjuration (calling) spell to bring the creature to you allows you to give it items that it is capable of wearing (including magic items) which the creature will have when you summon it, which stays with the creature when the creature is unsummoned, even if the items were taken off the creature during the duration of the summon spell (which the creature will not be wearing if it is unable to put it on by itself, though will have it with it when you summon it again, provided it is ability to carry it (be it with a hand or mouth).

Your unique summoned creatures can not be summoned by other casters' summon creatures spells.

You name each unique creature you summon and can increase its ability scores by a total of 3 points.

You can have only one Summon (Creature) spell per spell level you are capable of casting in your spells known or are capable of preparing for prepared casters.

The Summon Minor Monster spell summons 3 unique creatures of the same type and the duration is 1 minute/caster level.

When a caster who knows Summon Minor Monster gains the ability to cast level 2 spells, they can opt the spell into a level 2 spell, which adds 2 more unique creatures when they cast the level 2 version of the spell.

A caster that has a level 1 Summon Minor Monster and Level 2 Summon Minor Monster spell, can have both cast at the same time, but cannot have another Summon Monster spell that summons a pack active at the same time, but can have a single creature summon monster spell active at the same time as both Summon Minor Monster spells.


Cashmerez "Cash" Magravi wrote:

I would like to offer a place in my RotRL campaign to the the players of the following characters:

Jenni Torlini

Kára Hjortrdóttir

Ntisi Kwazeel

One of the modifications to the AP I will be including is the six deities that have shrines at the Sandpoint Cathedral are going to be choosing champions that helped protect the town.

Whichever of the two deities Drogeney does not choose will be a valid deity for the continued PC recruitment.

As for the other PCs (not created yet), the following is what I am looking for:

Human characters that do not share the ethnicity of any of the other PCs. Eligible ehtnicities (not already taken by the three PCs already selected) are Garundi, Kelishite, Kellid, Shoanti, Taldan, Tian and Vudrani. (Chelaxians were intentionally left off the list.)

There will be one aasimar, ifrit, oread, slyph, tiefling and undine PC, and the aasimar and tiefling races are already taken by Ntisi and Jenni, respectively. Both parents of such PCs are human.

Delightful gets first pick at which elemental race she...

I doubt I'll be picked as a second wizard, so mentioning I can change out the race of Marha and get her to be a Shoanti works as well. I'm not attached to being a tiefling overly much.

Liberty's Edge

I did not include in the valid character outline above - a character must be within one alignment step of the deity they revere.

Liberty's Edge

The racial favored classed bonus your characters gains is the human one, not the outsider race.

Liberty's Edge

The Summon Minor Monster spells (both the Level 1 and Level 2 versions) do not count towards the limit of only being able to know (be able to prepare) 1 Summon Monster/Nature's Ally/etc. spell per spell level you are able to cast.

Liberty's Edge

Party roles of the three characters selected thus far (copied and pasted from their 20 Questions)

Kára sees it as her duty to care for her comrades by keeping them hale and healthy with the aid of her magic and medical knowledge. She also does this by eliminating threats with her trusty bow and arrow.

Jenni is primarily a support character when it comes to a party, buffing her allies and trying to inhibit their enemies. She can also serve as the party face when needed but is smart enough to leave that to others when possible due to the common prejudice against tieflings.

Ntisi sees herself as a healer first and foremost.

Liberty's Edge

I would like all the PCs to have a good alignment, so the acceptable alignments for the remaining deities are:

Abadar (LN deity): LG character

Gozreh (N deity): NG character

Depending on which deity Drogeney chooses for Jenni, one of the following two deities will become available

Desna (CG deity): NG, CG

Shelyn (NG deity): LG, NG, CG

I am using the edicts and anathema for the deities as outlined in PF2E.


Awesome sauce! I'll have Jenni be a Shelyn worshiper then, her desire to make music makes that seem the obvious choice. To sum up the changes it largely looks like we just need to add traits and feats correct? Do you have a new game opened for us to go discuss this in?

It will likely be this evening before I can get the adjustments made.


I'm down! I'll look over the rules and make any adjustments. I'd also be happy to blend backstories to have pre-established character relationships if anyone likes.

Let's definitely get a new game board opened.


Hello.

If I read correctly, there might be still a possibility to get on the second round. I had planned a backstory for a character, and about to post her, but noticed the recruitment had closed. She would have been a half-Ulfen CG Winter Witch.

I could tune her a bit to fit into the Desna slot, or start over and take Abadar or Gozreh. There seems to be a lack of melee roles, so maybe a Paladin of Abadar, or a Druid/Hunter/Ranger of Gozreh.

But, tell me if it still possible to join, and I'll submit something very quickly. Starting from a god is actually nice for me, gives guidelines and ideas.

Liberty's Edge

Changes to the abilities (and appearance) to the characters with the ifrit, oread, sylph and undine races - see farther below.

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Jenni Torlini wrote:

Awesome sauce!  I'll have Jenni be a Shelyn worshiper then, her desire to make music makes that seem the obvious choice.  To sum up the changes it largely looks like we just need to add traits and feats correct?  Do you have a new game opened for us to go discuss this in?

It will likely be this evening before I can get the adjustments made.

I would like to wait for a week or two before creating a new game thread for my campaign, so that it both gives me some time to finish compiling the variant and home-brewed rules I will be using in my campaign as well as giving the people who had submitted characters for Mokmurian's campaign that were not selected a chance to submit a viable character, before opening up a new recruitment thread, if needed, to complete the 'Sandpoint Seven', which includes Cashmeric, as the chosen champion of Cayden Cailean, who has significance to the six deities of the Sandpoint Cathedral, due to the six spirits he channels died in the Sandpoint Fire and each deity is a devout follower of one of the six deities with shrines at the Sandpoint Cathedral.

To sum up the changes for Jenni, Kára and Ntisi:

The Elephant in the Room rules are not being used.

Add a human race trait that has your human ethnicity as a prerequisite and a religion trait that requires you to revere the deity your character reveres.  You still need to meet all other requirements of the selected race and religion traits.

Decide on which favored class bonus you are locking in for your character between +1 hit point/class level or +1 skill rank per class level.

You also gain the human favored class bonus for your class.

Ntisi and Jenni add the human racial traits to their characters, including the +2 ability adjustment to one ability score (which can not be applied to the ability scores that received a positive ability score adjustment from the aasimar/tiefling ability score adjustments).

Choose which "Improved" feat you gain as a bonus feat.

Choose which three feats you gain as bonus feats from the bonus feat list.

Kára chooses which of the four elemental outsider races (ifrit, oread, sylph or undine) she gains the abilities of and when in her backstory she gained the ability, which could be at birth, during puberty or as part of the council meeting that resulted in her receiving her mission to head to Varisia to gather the seeds to bring back to her village.  My suggestions as the GM, depending on which elemental outsider race she selects, based on her character background are as follows:

Ifrit: "Most ifrits lack the mindset to follow a god's teachings, and resent the strictures placed on them by organized faith.  When ifrits do take to worship, they prove to be zealous and relentless followers." - this fits Kára's 'butting heads' with the strict ways her village abides by the ways of her deity, Erastil. -- Ignore this one, as it suits Marha Suntouch's character concept and background.

Oread: "Oreads are, perhaps above all else, set in their ways, and any disruption of their routine is met with quiet disapproval." - this fits the mindset of the village council that judged her.  "Oreads are fiercely protective of their friends, but don't seem particularly concerned with the well-being of those outside their small circle of acquaintances."  "Religious life comes easily to earth-touched." "Most dedicate themselves to the worship of earth- or nature-related deities."

Slyph: Nothing in the sylph's Alignment and Religion part of the sylph write-up in the Advanced Race Guide has anything that fit's Kára's backstory.

Undine: "Their principle interests lie in the welfare of their people, and thus their moral concerns focus upon the community and upon themselves." "Those who pursue nonsecular paths almost always worship the gods of their ancestors or gods whose portfolios feature some aspect of water." - Erastil qualifies as his portfolio includes farming (as trying to grow crops without water is pretty difficult).
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The characters with the ifrit, oread, sylph or undine race gain the following alternate racial traits instead of the default ones:

All such characters gain the following alternate racial trait.

Mostly Human (replaces Languages, Subtype, Type): A few ifrits, oreads, sulis, sylphs, and undines have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages.

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Ifrit PC:

Ifrit ability score adjustments: +2 Dexterity, +2 Charisma, -2 Wisdom [You cannot apply the human +2 ability score adjustment to Dexterity or Charisma.]

Fire in the Blood (replaces Fire Affinity): Gain fast healing 2 for 1 round anytime you take fire damage (whether or not this fire damage gets through your racial fire resistance).  The ifrit can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Pick on Someone Your Own Size! (replaces Spell-Like Ability) [reflavored Efreeti Magic alternate racial trait]: Once per day you can cast either enlarge person or reduce person (you choose when using this ability) once per day as a spell-like ability (caster level equals your character level).

Darkvision (60 feet)

Fire Resistance 5
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Oread PC:

Oread ability score adjustments: +2 Strength, +2 Wisdom, -2 Charisma [You cannot apply the human +2 ability score adjustment to Strength or Wisdom.]

Stone in the Blood (replaces Earth Affinity): Gain fast healing 2 for 1 round anytime you take acid damage (whether or not this acid damage gets through your racial acid resistance).  You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

You Missed! (replaces Spell-Like Ability): Once per day you may evade a Small, Medium or Large thrown rock.  You make a Reflex save against a DC for the rock's size (DC 15 for a Small rock, DC 20 for a Medium rock and DC 25 for a Large rock). You can take a 5 foot step if you succeed on the saving throw, either to the sideways or back from the rock, but not towards the direction the rock was thrown from.  This is an extraordinary ability.

Reduced Speed: Your base speed is 25 feet.  [Reminder: You can take Fleet as one of your three bonus feats at 1st level via my home-brewed free feat list.]

Darkvision (60 feet)

Acid Resistance 5
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Sylph PC: 
Sylph ability score adjustments: +2 Dexterity, +2 Intelligence, -2 Constitution [You cannot apply the human +2 ability score adjustment to Dexterity or Intelligence.]

Storm in the Blood (replaces Air Affinity): Gain fast healing 2 for 1 round anytime you take electricity damage (whether or not this electricity damage gets through your racial electricity resistance).  You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Spell-Like Ability: You can use feather fall 1/day as a spell-like ability (with a caster level equal to your character level)

Darkvision (60 feet)

Electricity Resistance 5

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Undine PC:
Undine ability score adjustments: +2 Dexterity, +2 Wisdom, -2 Strength [You cannot apply the human +2 ability score adjustment to Dexterity or Wisdom.]

Ocean in the Blood (replaces Water Affinity): Gain fast healing 2 for 1 round anytime you take cold damage (whether or not this cold damage gets through your racial cold resistance).  You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Unsoakable (replaces Spell-Like Ability): You can use waterproof 1/day as a spell-like ability (with a caster level equal to your character level).

Darkvision (60 feet)

You have a swim speed of 30 feet, can move in water without making a Swim check and Swim is a class skill for you.

Liberty's Edge

Marha Suntouch wrote:

I doubt I'll be picked as a second wizard, so mentioning I can change out the race of Marha and get her to be a Shoanti works as well. I'm not attached to being a tiefling overly much.

The Shoanti ethnicity has been selected by Marha Suntouch. Marha, would you be okay with tweaking Marha's back story so that she is of The Sklar-Quah (The Sun Clan), as that fits well with some of your character concept, given that the rite of passage for the Sklar-Quah is The Burn Run.

While there are severalvariations among Sklar-Quah tribes, in its most common form, a brave must outrace a wildfire, bolting for the shelter
of a river or fire break before he is overcome by smoke and
consumed by the flames. Your parents could have decided to leave the quah when your mother was pregnant with you - possibly because they did not share the same belief as the majority of Sun Clan, in which youth are taught to hate tshamek (non-Shoanti)at an early age.

Your parents had arrived in Sandpoint before you were born. While you were 8 to 10 years old, your parents starting teaching you the ways of your people, and you wanted to prove you were ready to take the rite of passage (years before you were the age to undertake the rite) and in your attempt to do so, you accidentally set the house on fire. Father Tobyn had someone cast modify memory spells on you so you do not retain the memory that your character is responsible for your parents' deaths (as they were still sleeping in bed when you woke up to 'pass the rite of passage').

As Jenni has selected Shelyn as her deity, that leaves Abadar, Desna and Gozreh left. I would say Gozreh is the best fit for Marha's deity, given that part of his portfolio includes weather and one of the weather subdomain, Seasons' domain power, "Untouched by the Seasons," and Father Tobyn told you that Gozreh protected you from the fire that burned your house down.

How does the above sound for working into Marha's backstory?

Liberty's Edge

Marha Suntouch - you are gaining the ifrit race as it clearly fits your character concept and back story (having fire resistance helped in you surviving the house fire).

Kára gets first pick of the remaining three races: oread, slyph and undine.

The 2 character slots that are left will have the following human ethnicities to choose from, as well as which remaining two races are left after Kára's pick from oread, slyph and undine.

Human ethnicities still open: Garundi, Keleshite, Kellid, Taldan, Tian and Vudrani.

If Marha agrees with my choice of Gozreh as her deity, that leaves Abadar and Desna left for the remaining two characters.

Marha, to be an eligble character you would have to remove Mazduleh from your character concept and background - are you okay with this?

Liberty's Edge

Kára - I would suggest Oread as the race you gain, as the slightly slower speed (which can be effectively negated if you take Fleet as one of your three bonus feats from the list) could be a result of her guilt regarding the youth was nearly killed by wolves due to her not thinking of the possible consequences, and it subconsciously slowed her pace from her choosing to think more about consequences before speaking.

Oread also has the daily spell-like ability that would be useful for a character that relies on ranged combat, as giants would (usually) not be throwing rocks at enemies they are in melee with.


Cashmerez "Cash" Magravi wrote:

Marha Suntouch - you are gaining the ifrit race as it clearly fits your character concept and back story (having fire resistance helped in you surviving the house fire).

Kára gets first pick of the remaining three races: oread, slyph and undine.

The 2 character slots that are left will have the following human ethnicities to choose from, as well as which remaining two races are left after Kára's pick from oread, slyph and undine.

Human ethnicities still open: Garundi, Keleshite, Kellid, Taldan, Tian and Vudrani.

If Marha agrees with my choice of Gozreh as her deity, that leaves Abadar and Desna left for the remaining two characters.

Marha, to be an eligble character you would have to remove Mazduleh from your character concept and background - are you okay with this?

That works for me. I'll be able to adjust things when I get home tonight, but I was thinking ifrit for the best. Gozreh works also. Someone has to remind people that fire is not the enemy, but a helpful friend

Liberty's Edge

Melda wrote:

Hello.

If I read correctly, there might be still a possibility to get on the second round. I had planned a backstory for a character, and about to post her, but noticed the recruitment had closed. She would have been a half-Ulfen CG Winter Witch.

I could tune her a bit to fit into the Desna slot, or start over and take Abadar or Gozreh. There seems to be a lack of melee roles, so maybe a Paladin of Abadar, or a Druid/Hunter/Ranger of Gozreh.

But, tell me if it still possible to join, and I'll submit something very quickly. Starting from a god is actually nice for me, gives guidelines and ideas.

Hi, Melda.

I am still waiting to hear from Kára if she wants in, as she was one of the three characters I selected already, and she has the Ulfen ethnicity slot filled.

I am also waiting to find out from Marha if she agrees that Gozreh works as her deity.

So at the moment I am working with the potental deities that have not been claimed by a selected character yet are Abadar and Desna.

Valid character races are humans (not half-humans) that become 'half-human' due to being an aasimar, ifrit, oread, sylph, tiefling or undine.

Valid human ethnicities currently left are: Garundi, Keleshite, Kellid, Taldan, Tian and Vudrani.

We have 2 divine casters (a cleric of Erastil and an oracle of Sarenrae) and 2 arcane casters (a bard of Shelyn and a wizard of Gozreh), the cleric is also a ranged fighter, so ideally I am looking for two melee characters to round out the group.

A LG warrior of Abadar would be good starting point for you for a viable character.

Liberty's Edge

Erridon Drallen:

I would like to extend an invitation to join my campaign if you are okay with the following: it would require you to change your deity from Sarenrae to Desna, which definitely fits your character concept, as your parents dreamed of having a child, and Desna is the Goddess of Dreams. You would need to be one of the following human ethnicities: Garundi, Keleshite, Kellid, Taldan, Tien or Vudrani. I would say of the remaining ethnicity choices left, that fits his background the best is Taldan (for family name), with Kelishite, Tien and Vudrani tied for second-best (for character concept, not family name). You would need to be willing to take Storm in the Blood instead of Breeze-Kissed and take the default Spell-Like Ability of Feather Fall instead of Whispering Wind. I selected the racial traits of the ifrit, oread, sylph and undine specifically for my campaign. You may swap the human bonus feat racial trait to gain Whispering Wind and the human skilled racial trait to gain Breeze-Kissed.

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For the ifrit, oread, slyph and undine characters:

Human bonus feat racial trait can be swapped for the spell-like ability racial trait of the elemental race you have (or an alternate racial trait that can replace the spell-like ability racial trait).

Human skilled racial trait can be swapped for the (element) Affinity racial trait of the elemental race you have (or an alternate racial trait that can replace the Affinity racial trait).

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Ntisi:

You can choose to swap the human bonus feat racial trait for the aasimar spell-like ability racial trait (or an alternate aasimar racial trait that can replace the aasimar's spell-like ability racial trait) and you can choose to swap the human skilled racial trait to gain the aasimar's skilled racial trait (or an alternate aasimar that can be can replace the aasimar's skilled trait).

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Jenni:

You have the same choices as Ntisi has (substituting in 'tielfling' for 'aasimar').

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GM Mokmurian wrote:
Unfortunately, Aldizog has dropped due to an unexpected conflict - my desire isn't to step on GM_Drake's toes, but I'd be happy to accept another player. I understand that he's still making his selections, though, so I'll wait for him to okay it before making another pick.

I am still waiting to see if Kára Hjortrdóttir and Erridon Drallen are accepting the invitation to my campaign. The characters in my campaign are Jenni Torlini, Marha Suntouch and Ntisi Kwazeel.

Go ahead and offer an invitation to any of the other players aside the five listed above, Mokmurian.

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If both Kára Hjortrdóttir and Erridon Drallen accept my inviation and are good with the suggestions I made for them regarding elemental races and the deity and ethnicity for Erridon, that would leave the following options for the the remaining character slot:

A LG character who has Abadar as his sole deity, is an undine human of one of the following ethnicities: Garundi, Keleshite, Kellid, Tien or Vudrani.

Keleshite, Tien and Vudrani were my runner-up ethnicity suggestions for for Erridon, with Taldan being the main one I suggested to him. Should he accept my inviation he has first dibs on which ethnicity from the above list.


Thanks but was selected as replacement for the original thread.

Liberty's Edge

Ntisi: Are you okay with your curse being referred to as molten instead of blackened so it fits the reflavor?

Liberty's Edge

Erridon Drallen wrote:
Thanks but was selected as replacement for the original thread.

Congrats!

Liberty's Edge

With Erridon joining Mokmurian's campaign, that leaves two open slots to still fill for mine, working with Kára Hjortrdóttir accepting the invitation.

Kára Hjortrdóttir still has first dibs on which of the remaining three outsider races are left (oread, slyph and undine) - and my suggested race for her character is oread (but she might prefer one of the other two).

That would leave the following options left for the remaining two character slots:

A LG character who reveres Abadar.

A NG or CG character who reveres Desna.

Human ethnicity choices remaining: Garundi, Keleshite, Kellid, Taldan, Tian and Vudrani.

Looking for two melee-focused warriors for the remaining character slots.


You're looking for human toons only? I got lost in the barrage.

My original submission is a halfling pally.

Scarab Sages

I'd be interested in making a character for the Desna slot. Looks like you need martial characters so for Desna I'd say either a Swashbuckler or a Bloodrager.

Since Desna is in the Tian pantheon I think I'd go with that ethnicity. I think with Swashbuckler I wouldn't take an archetype, but is there a way to get katana and/or wakizashi as a weapon? I think I'd like to flavor the character as a sword saint type rather than 3 musketeers standard Swashbuckler.

If Bloodrager, maybe the same flavor as the Swashbuckler but strength based. Probably the Destined Bloodline to make a lucky warrior. Seems to fit nicely under Desna's rubric.

However if Melda wants Desna, I think I'd go with either a Fighter or Paladin for Abadar. Knight of Coins Paladin seems made for Abadar, but I'm not sure it's particularly useful in this context since the changes are mostly about getting more for selling loot. Probably vanilla Paladin and for that matter vanilla Fighter. Taldan might be the better ethnicity for Abadar.


Cashmerez "Cash" Magravi wrote:

I am still waiting to see if Kára Hjortrdóttir and Erridon Drallen are accepting the invitation to my campaign. The characters in my campaign are Jenni Torlini, Marha Suntouch and Ntisi Kwazeel.

Go ahead and offer an invitation to any of the other players aside the five listed above, Mokmurian.

Apologies - I thought that your invitations to the initial three meant that I was free to finish recruitment, so I had already invited Erridon to the original campaign. Sorry for any confusion on my end.

Liberty's Edge

GM Mokmurian wrote:


Apologies - I thought that your invitations to the initial three meant that I was free to finish recruitment, so I had already invited Erridon to the original campaign. Sorry for any confusion on my end.

There was no confusion, as that was what my post meant, as at the time Erridon was not a viable addition because the Sarenrae-worshipping character is already filled by Ntisi.

Hope you and the others have a blast in your campaign!

Liberty's Edge

Melda: I like rdknight's Tian Desna-worshipping swashbuckler character idea to fill one of the remaining slots. Would you still be willingly to make a paladin of Abadar to fill the other slot?

NotEspi: Yes, with the modified campaign idea I have in store requires each of the six future champions of the six deities represented at the Sandpoint Cathedral to be humans of different ethnicities and are also an aasimar, ifrit, oread, sylph, tiefling and undine.

I hope you find a campaign for Buttons. :) She was a possible pick of mine before I thought of the spin I am putting on my campaign, which resulted in her not being a viable pick.


Cashmerez "Cash" Magravi wrote:

With Erridon joining Mokmurian's campaign, that leaves two open slots to still fill for mine, working with Kára Hjortrdóttir accepting the invitation.

Kára Hjortrdóttir still has first dibs on which of the remaining three outsider races are left (oread, slyph and undine) - and my suggested race for her character is oread (but she might prefer one of the other two).

That would leave the following options left for the remaining two character slots:

A LG character who reveres Abadar.

A NG or CG character who reveres Desna.

Human ethnicity choices remaining: Garundi, Keleshite, Kellid, Taldan, Tian and Vudrani.

Looking for two melee-focused warriors for the remaining character slots.

Thanks for the invite but I'll be bowing out of this one. Good luck on the game!

Liberty's Edge

I am still waiting to hear back from Kára Hjortrdóttir, but working with her accepting the invitation to my campaign, and Melda is making a paladin of Abadar, the recruitment stage is finished.

Melda, the Taldan ethnicity would be probably the most expected ethnicity (of the ones remaining) for a paladin of Abadar.

Melda and rdknight: I am hoping Kára Hjortrdóttir accepts and likes my suggestion of her being the oread of the group. That would leave Slyph and Undine for the two of you, if she takes the oread.

So the six player slots are filled unless Kára Hjortrdóttir declines my invitation.

Best of luck to everyone who submitted a character for Mokmurian's campaign and mine that were not selected.

I am currently working on creating a new thread for the my campaign.


I am happy with that, I'm going through some build ideas at the moment.

I'm going with Keleshite ethnicity. The Merchant Family trait and background are nice for Abadar, though I'm not sure how to tie that to the Keleshite origin. Maybe through marriage ties to strengthen trade relations between Magnimar and Katheer.

Maybe even be married, and came to Sandpoint to build a new trade post, and rest of the family is still in Magnimar (or sometimes in Katheer). Of course, that would make romantic choices harder if there's some really nice to meet in the story.

The choice of the elemental race also makes some challenge here. I was considering if a dexterity build would be possible for higher defense, but if it's Oread then strength is better.

I looked around a bit of the other classes, too, if I had gone with Desna instead. But with Abadar, the paladin is really good fit. I'll do some more number fiddling in the next 24 hours to see what would work, and read through archetypes etc.

----------------------------

And while I was writing there was already new information....

So I'll rethink what I wrote above and respond soon.

Liberty's Edge

Thanks, Kára.

-

With Kára Hjortrdóttir bowing out, there will be one character slot still open, and which deity and elemental race is remaining and the five remaining ethnicities will be determined after rdknight and Melda make their decisions.

-

(Corrik) Ntisi Kwazeel, a Sarenrae-worshipping Zenju aasimar oracle

(Drogeney) Jenni Torlini, a Shelyn-worshipping Varisian tiefling bard

(fatmanspencer) Marha Suntouch, a Gozreh-worshipping Shoanti ifrit runesage wizard

(rdknight) - is making a Tian Desna-worshipping swashbucker

(Melda) - is still deciding on a character

-

rdknight and Melda: Decide on which two of the following non-human races your two characters are taking, so the remaining non-human race for the final character slot becomes known: Oread, Sylph, Undine.

Melda: As Kára Hjortrdóttir has bowed out, both Erastil and Ulfen are availble.


I'm staying with Abadar.

So, for some bizarre reason, Abadar is not commonly worshipped in Qadira, a nation that is well-known to be the trade hub between the east and the west. I've done some Taldan characters before so it might even be easier, so it's not a big issue.

If Oread with Str / Wis / -Cha is available that would work well with a melee paladin.

I think I've got a build concept now, going for Combat Reflexes / Improved Trip for couple of the bonus feats, and so trying to stop anyone reaching the casters. Trying with a trip reach weapon, 5ft stepping to attack.

A merchant guard in previous life, not wise or intelligent enough for actual trading. Very protective of the team, soft-spoken and trying to show good example instead of judging people. Goal is to secure the town to allow it to grow into a prosperous trading hub, earning respect and wealth in doing so.

More to be added in next 24 hours.

Scarab Sages

I think Sylph probably works best for me. I'll go with it.

Liberty's Edge

Melda and rdknight: Thanks for the quick reply!

Melda, oread is available!...well not anymore...because your character is the oread!

...and the sylph option is no longer available, folks!

-

I am stopping the recruitment stage on this thread now.

Once I have the campaign threads ready (which I hope to have ready within two weeks from today), I will begin recruitment on the my campaign board for the final future Champion of the Gods character.

For players checking this thread out, the basics of the character I will will be looking for to complete the party of heroes are as follows:

An Erastil-worshipping human of one of the following ethnicities: Garundi, Kellid, Taldan, Ulfen or Vudrani that is also an undine with the following racial traits:

Undine

+2 Dexterity, +2 Wisdom, -2 Strength [You cannot apply the human +2 ability score adjustment to Dexterity or Wisdom.]

Ocean in the Blood (replaces Water Affinity): Gain fast healing 2 for 1 round anytime you take cold damage (whether or not this cold damage gets through your racial cold resistance). You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Unsoakable (replaces Spell-Like Ability): You can use waterproof 1/day as a spell-like ability (with a caster level equal to your character level).

Darkvision (60 feet)

You have a swim speed of 30 feet, can move in water without making a Swim check and Swim is a class skill for you.

-

You may swap the human bonus feat racial trait to gain one the Spell-Like Ability of the undine (or an alternate undine racial trait that can replace the Spell-Like Ability racial trait).

You may swap the human skilled racial trait to gain the Water Affinity racial trait of the undine (or an alternate undine racial trait that can replace the Water Affinity racial trait).

-

At 1st level, all PCs gain a single bonus feat that is chosen from the 'Improved' combat feats that has Combat Expertise or Power Attack as a prererequiste, even if they do not qualify for Combat Expertise or Power Attack. The character is counted as having the prerequisite feat of the 'Improved' combat feat they selected for the purpose of selecting the the 'Greater' combat feat for the same 'Improved' feat they selected as their bonus "Improved" feat at 1st level.

-

At 1st level, all PCs gain three bonus feats from the following list: Agile Maneuvers, Blind-Fight, Combat Reflexes, Catch Off-Guard, Combat Casting, Defensive Combat Training, Endurance, Eschew Materials, Fleet, Great Fotitude, Improved Counterspell, Improved Initiative, Improved Unarmed Strike, Intimidating Prowess, Iron Will, Light Armor Proficiency, Lightning Reflexes, Martial Weapon Proficiency, Point-Blank Shot, Run, Shield Proficiency, Simple Weapon Proficiency, Skill Focus, Spell Focus, Spell Penetration, Throw Anything, Tougness, Weapon Finesse.

-

You gain the Lore background skill for your deity, which has maximum ranks for your character level.

-

For my players:

I am hoping to have the campaign board ready within the next few days to invite the characters in, and to have all the rules I am using (variant, modified variant and home-brewed) inputted in a nice organized fashion on the boards within a week from today and then I will start weaving Cashmeric's background in with the characters that live in Sandpoint and those of the six returning heroes who died in the Sandpoint Fire with characters that grew up in Sandpoint and would have known them when they were alive before they left town a decade ago to become adventurers.

Liberty's Edge

Melda: Here is what you gain for being the oread:

Oread ability score adjustments: +2 Strength, +2 Wisdom, -2 Charisma [You cannot apply the human +2 ability score adjustment to Strength or Wisdom.]

Stone in the Blood (replaces Earth Affinity): Gain fast healing 2 for 1 round anytime you take acid damage (whether or not this acid damage gets through your racial acid resistance). You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

You Missed! (replaces Spell-Like Ability): Once per day you may evade a Small, Medium or Large thrown rock. You make a Reflex save against a DC for the rock's size (DC 15 for a Small rock, DC 20 for a Medium rock and DC 25 for a Large rock). You can take a 5 foot step if you succeed on the saving throw, either to the sideways or back from the rock, but not towards the direction the rock was thrown from. This is an extraordinary ability.

Reduced Speed: Your base speed is 25 feet. [Reminder: You can take Fleet as one of your three bonus feats at 1st level via my home-brewed free feat list.]

Darkvision (60 feet)

Acid Resistance 5

- You may swap your bonus human feat to take the oread's spell-like ability or one of the oread racial traits that replaces their spell-like ability

- You may swap the human skilled racial trait to gain the oread's Earth Affinity racial trait or one of the oread racial traits that replaces their earth affinity trait.

-

rdknight: Here is what you get for being the sylph:

Sylph ability score adjustments: +2 Dexterity, +2 Intelligence, -2 Constitution [You cannot apply the human +2 ability score adjustment to Dexterity or Intelligence.]

Storm in the Blood (replaces Air Affinity): Gain fast healing 2 for 1 round anytime you take electricity damage (whether or not this electricity damage gets through your racial electricity resistance). You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Spell-Like Ability: You can use feather fall 1/day as a spell-like ability (with a caster level equal to your character level)

Darkvision (60 feet)

Electricity Resistance 5

- You may swap your bonus human feat to take one of the alternate sylph racial traits that replaces their spell-like ability

- You may swap the human skilled racial trait to gain the sylphs's Air Affinity racial trait or one of the sylph racial traits that replaces their earth affinity trait.

-

Marha: Here is what you get for being the ifrit:

+2 Dexterity, +2 Charisma, -2 Wisdom [You cannot apply the human +2 ability score adjustment to Dexterity or Charisma.]

Fire in the Blood (replaces Fire Affinity): Gain fast healing 2 for 1 round anytime you take fire damage (whether or not this fire damage gets through your racial fire resistance). The ifrit can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Pick on Someone Your Own Size! (replaces Spell-Like Ability) [reflavored Efreeti Magic alternate racial trait]: Once per day you can cast either enlarge person or reduce person (you choose when using this ability) once per day as a spell-like ability (caster level equals your character level).

Darkvision (60 feet)

Fire Resistance 5

You may swap the human bonus feat for the ifrit's spell-like ability or one of the ifrit alternate racial traits that replaces their spell-like ability.

You may swap the human skilled racial trait to gain the ifrit's Fire Affinity or one of the alternate ifrit alternate racial traits that replaces their Fire Affinity.

-

Ntisi and Jenni: same goes for you being able to swap your human bonus feat for the spell-like abililty (or racial trait that replaces it) and your human skilled racial trait for the Skilled racial trait of the aasimar/tiefling (or racial trait that replaces it).

-

Apologies for the reiteration but figured having it at the bottom of the thread would be easier for you to reference for creating/adjusting your characters.

-

GM Mokmurian: Thank you for allowing me and the others to use your recruitment thread.

Liberty's Edge

My players: Please post in the recruitment thread for:

The Sandpoint Seven (A Rise of the Runelords campaign)

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