At the Foothills of Leng - GM Assembler's Rise of the Runelords

Game Master DM DoctorEvil

Book 1: Burnt Offerings
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Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Initiative: 1d20 + 10 ⇒ (17) + 10 = 27
Sense motive: 1d20 + 6 ⇒ (20) + 6 = 26 "She's draining the pool of whatever power it has. She's worried."

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Sense motive: 1d20 + 5 ⇒ (18) + 5 = 23
Initiative: 1d20 + 1 ⇒ (20) + 1 = 21


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Sense Motive: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

"And it looks like the only way in was through the obvious doors. Lovely," Tot mutters to herself, though she does grin in savage satisfaction when she sees that Ari's right.

"Izzy, rile her up. She's overtaxed the power of that pool, whatever it is," she whispers back to the gnome bard. "Let's see if we can get her to make a big blunder."


Dark Cathedral - Round 1

27 Ari
21 Garen
17 Zorlen

16 Quasit
16 Tot
12 Izzy
9 Red Sinspawn
9 Blue Sinspawn

Ari, Garen and Zorlen are up to begin the action.

Initiative:

Quasit: 1d20 + 6 ⇒ (10) + 6 = 16
Red Sinspawn: 1d20 + 5 ⇒ (3) + 5 = 8
Blue Sinspawn: 1d20 + 5 ⇒ (1) + 5 = 6
Grod: 1d20 + 1 ⇒ (8) + 1 = 9
Zorlen: 1d20 + 1 ⇒ (16) + 1 = 17

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

"Tot, go right, I'll go left." the paladin says as he steps into the room to guard their left flank and ready an attack (readied action to strike anything getting within range).

falchion: 1d20 + 5 ⇒ (8) + 5 = 13
falchion dmg: 1d8 + 3 ⇒ (1) + 3 = 4


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Ari steps to the right to get out of the way and fires an arrow at the Sinspawn ahead. (to the right)

Arrow to hit and damage: 1d20 + 5 ⇒ (13) + 5 = 181d6 ⇒ 3


Cathedral of Wrath - Round 1 - continued

27 Ari
21 Garen
17 Zorlen
16 Quasit
16 Green Sinspawn
16 Tot
12 Izzy

9 Red Sinspawn
9 Blue Sinspawn

Ari steps into the room and fires his bow at the sinspawn to the right. The shot is true, and the aberration takes some slight damage.

Garen cuts to the left, prepared to hold that flank. He prepares his falcata, ready to stab if any of the evil creatures draws inside his reach.

Zorlen waits until the rest of the group acts, hoping to get a lay of the land before he decides how best to engage.

The small quasit above the fray, disappears from sight. One moment there, the next moment gone. From the now dim pool, another of the horrid sinspawn slowly emerges clambering wet and dripping out of the icy water. It slowly looks around then moves slowly down the stairs, taking a position beside its brother freak.

Zorlen is delaying for now in case the player shows up. Tot and Izzy are up now.


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Female Gnome

Rile her up? Mmm... She begins to sing, "Gotta little job while in the darker planes, but now you got a boss that if you fail will give you pain. You're panicking and freaking at the sight of the forces of good! You're really bad at this that is understood! You're an incompetent minion to the forces fell! And you know your new boss is gonna give you hell!

Woe! Woe minion Woe! Woe is all you'll know! To torture you'll go!"

Bardic inspiration, apologies to Johnny be good!

Also a move but will gladly let Grod or others move past me.


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Damn.

"Get in here and close the door," Tot tells the others as she slips past Erridon and puts herself between the investigator and the sinspawn. She hopes the others are fast enough to keep the quasit from escaping, but she's not sure if being stuck in the same room as it is much better. She can't do anything about it until it shows back up, however, so all she can do is deal with the threat she can see. With shield raised and sword ready, she braces herself for the melee to come.

Move fifteen feet and ready an attack to hit the first enemy to get within her reach.

Readied Attack (Longsword, 1-handed, Power Attack, Inspire Courage): 1d20 + 6 + 1 - 1 ⇒ (4) + 6 + 1 - 1 = 10

Poor Tot. She's supposed to be good at this fighting thing.


Cathedral of Wrath - Round 1 - concluded

27 Ari
16 Quasit (invisible)
16 Green Sinspawn
12 Izzy
21 Garen (readied)
16 Tot
9 Red Sinspawn (3hp dmg)
9 Blue Sinspawn
9 Grod
17 Zorlen (delaying)

Izzy derides the now unseen quasit while at the same time inspiring her cohorts to greater exploits in combat.

Tot hopes the others will close the door to keep the quasit from escaping but she moves to the right, shield raised, and ready for an attack against any foe who advances.

Garen and Tot are readied for combat and they don't have long to wait. Both Blue and Red advance on the readied fighters, but neither lands their blows. Eventually the Sinspawn attack with tooth and claw on each of the front line heroes. Each of the foul spawns lands a claw rake against one of the heroes, thought the impact is minimal.

Garen takes 4dmg and is at 18/22hp. Tot takes 2 and based on prior damage is at 16/21. Grod and Zorlen are up to end the round. Ari can also post his Round 2 actions, if he wishes.

Blue Bite vs Garen: 1d20 + 3 ⇒ (7) + 3 = 10
Blue Claw 1 vs Garen: 1d20 + 3 ⇒ (5) + 3 = 8
Blue Claw 2 vs Garen: 1d20 + 3 ⇒ (18) + 3 = 21 hit
Red Bite vs Tot: 1d20 + 3 ⇒ (2) + 3 = 5
Red Claw 1 vs Tot: 1d20 + 3 ⇒ (18) + 3 = 21 hit
Red Claw 2 vs Tot: 1d20 + 3 ⇒ (6) + 3 = 9
Slashing Dmg vs Garen: 1d4 + 1 ⇒ (3) + 1 = 4
Slashing Dmg vs Tot: 1d4 + 1 ⇒ (1) + 1 = 2


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Ari rolled a 22 knowledge-planes for the quasit here. Would he know that it was invisible? If so Ari would tell the group.


Erridon Drallen wrote:
Ari rolled a 22 knowledge-planes for the quasit here. Would he know that it was invisible? If so Ari would tell the group.

Ari would've told the others about the spell-like abilities of quasits. They can become invisible at will, they are known to be able to cause fear in an area of effect, and also they can polymorph their form into several animals shapes like a wolf or a bat.

With that roll, you can also have one other kind of information


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

"one other kind of information". Resistances or immunities?


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Grod charges forward to Garen's side, bringing his axe up in a transverse cut, right to left, as he does so.

Attack, Greataxe: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage, Slashing: 1d12 + 6 ⇒ (9) + 6 = 15


M Tiefling Wizard (Thassilonian Specialist/Pact Wizard) 2 | HP 16/16 | AC 12 (16 with Mage Armor), T 12, FF 10, CMD 11 | F+2, R+2, W+5 | Per +4 | Init +2 | Spells: 1st: 2+2| Active: Mage Armor 2h

Zorlen moves inside the room behind Grod, and considers how best to help for a moment.

Is closing the door the best option? That'd leaves us trapped here as well. Not much I can do otherwise, though. Those beasts are too scattered, and trying a long casting spell with an invisible enemy seems like a terrible idea.

Trusting Tot when it comes to fighting, Zorlen waits for Izzy, and closes the door when she enters.

Move inside, and a standard action to close the door?


Erridon Drallen wrote:
"one other kind of information". Resistances or immunities?

Quasits are very resistant to cold, fire, and electricity. They have ninor resistance to spells, and are hard to damage with most weapons etc unless they are cold iron or good aligned.


Cathedral of Wrath - Round 1 - concluded

Inspire Courage active +1 to attacks, dmg, and saves vs Fear

27 Ari
16 Quasit (invisible)
16 Green Sinspawn
12 Izzy
21 Garen (18/22hp remain)
16 Tot (16/21hp remain)
9 Red Sinspawn (3hp dmg)
9 Blue Sinspawn
9 Grod
17 Zorlen (readying door closure)

Grod advances, striking a heavy blow against the nearest sinspawn, and opening a wide wound on the strange creature's weird flesh.

Zorlen steps inside, and then readies to close the door when Izzy comes through.

End of Round 1


Cathedral of Wrath - Round 2

Inspire Courage active +1 to attacks, dmg, and saves vs Fear

27 Ari
16 Quasit (invisible)
16 Green Sinspawn
12 Izzy
21 Garen (18/22hp remain)
16 Tot (16/21hp remain)
9 Red Sinspawn (3hp dmg)
9 Blue Sinspawn (15hp dmg)
9 Grod
17 Zorlen (readying door closure)

Ari is up for the heroes before some of the bad guys have a turn.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Worried about the location of the demon Ari tries to help Tot with the Sinspawn in front of her. He drops his bow and draws his blade while stepping around Tot to jab at the monster.

To hit: 1d20 + 6 ⇒ (14) + 6 = 20
damage?: 1d6 + 1 ⇒ (6) + 1 = 7


Cathedral of Wrath - Round 2 - continued

Inspire Courage active +1 to attacks, dmg, and saves vs Fear

27 Ari
16 Quasit (invisible)
16 Green Sinspawn
12 Izzy
21 Garen (18/22hp remain)
16 Tot (16/21hp remain)

9 Red Sinspawn (3hp dmg)
9 Blue Sinspawn (15hp dmg)
9 Grod
17 Zorlen (readying door closure)

Green Sinspawn advances and joins the melee by biting at Tot with its primary attack but the attack misses.

Suddenly above the second level railing, the quasit reappears in mid-air, casting a spell that fills all the heroes below with fear.

All the heroes need Will saves vs Fear or be frightened. Still gain shaken condition on a success.

Green Bite vs Tot, primary: 1d20 + 3 ⇒ (5) + 3 = 8 miss

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Garen loses all reason, and the icy claws of fear squeeze his heart. They couldn't win this and it was foolishness to try. He withdraws to the doors and flings them open. (double move)

Will save: 1d20 + 8 ⇒ (1) + 8 = 9


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Will save?: 1d20 + 5 ⇒ (9) + 5 = 14

Did Erridon’s attack do any damage?


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Will (Bravery, Inspire Courage) DC 12?: 1d20 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12 I believe that makes it, if barely

Tot reels as a flood of images fills her mind. Some are from that horrible night years ago when she saw worshipers of the Dawnflower torn to pieces as her comrades laughed. A few are of her brother and Priest Donier plunging a black obsidian knife into her bare chest as they offered her up to the forces of Hell to steal some sliver of the devils' power for themselves. Others are of those who'd fast become friends: Grod laying in a pool of his blood, a knife in his back; Garen, broken and bleeding, cursing her for being a devilspawned weakling as he died; Izzy, dead eyes staring at her in shock and horror as the blood from her torn throat oozed out around her; Ari looking at her in shock as he bled from where her sword had been run through his heart; and Ameiko, alone and afraid as her brother tortured her with the party's severed heads.

That last sparks back to life a banked fury that lets her shrug off the worst of the spell as Izzy's song fills her with a grim determination. No matter what, she is going to kill that quasit b#&#&!

She casts off her shield, needing to hit harder than she could using it. She barely feels the shallow wounds she's received, and her eyes burn like red embers as she sets both of her hands on the hilt of her blade.

Longsword (2-handed, Inspire Courage, Shaken, Power Attack) vs. Red: 1d20 + 6 + 1 - 2 - 1 ⇒ (12) + 6 + 1 - 2 - 1 = 16
Damage: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

After hammering the sinspawn that had wounded her back, she looks over her shoulder to see Garen fleeing.

"GAREN! Get your ass back here and kill these f%#$ers!" Her voice rings out, harsh and without any of the fear still coursing through her veins nor her usual softness of tone and meekness of manner.


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Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Will: 1d20 + 7 ⇒ (11) + 7 = 18

"I thought paladins were brave!" Grod calls after Garen, his eye darting to the man and back to the injured spawn in his face.


Female Gnome

Will save, bard inspiration included: 1d20 + 4 ⇒ (16) + 4 = 20

Izzy goes grins as she feels the rush of fear pass through and energize her! For a moment she was terrified, and it was EXHILARATING!!

She lobs a slingstone at one of the sinspawn more in the clear than others.

Sling attack on Green: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d3 + 1 ⇒ (3) + 1 = 4


Cathedral of Wrath - Round 2 - continued

Inspire Courage active +1 to attacks, dmg, and saves vs Fear

27 Ari (shaken)
16 Quasit
16 Green Sinspawn
12 Izzy (shaken)
21 Garen (18/22hp remain; frightened 3 rounds)
16 Tot (16/21hp remain; shaken)

9 Blue Sinspawn (15hp dmg)
9 Grod (9/18hp dmg; shaken)
17 Zorlen (readying door closure, shaken)

Ari does hit Red Sinspawn, hurting it, but not putting it out of the fight.

Izzy fights through the fear, but she is still a bit off-kilter from the experience, and her sling stone flies just wide of the target.

Struck with fear, Garen turns from the fight, and gets to the closed doors, opening them in order to continue to flee. Blue is able to take a swipe as Garen runs away.

Despite the shakiness she feels, or maybe because of it, Tot tosses away her shield, and swings her blade with both hands cutting the injured sinspawn in front of her to ribbons.

Blue Sinspawn steps around Grod and makes a set of full attacks against the adjacent orc warpriest. One claws lacerates Grod's exposed skin and the creatures foul mouth successfully bites his neck. The damage isn't very severe, but Grod's mind is filled with wrath for all the sinful things he's done in his life.

Garen is frightened for 2 rounds more. Everyone else is shaken until the quasit's next turn. Garen his hit for 4hp dmg and is at 14/22 now. Grod is hit twice for 5hp dmg but is at 9/18 from prior fight. Grod needs a DC12 Will or become sickened with wrath. Grod and Zorlen are up now.

Zorlen DC12 Will, inspire: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 success
Garen Frightened duration: 1d4 ⇒ 3
Blue AoO vs Garen: 1d20 + 3 ⇒ (19) + 3 = 22 hit
Claw dmg vs Garen: 1d4 + 1 ⇒ (3) + 1 = 4
Blue bite vs Grod: 1d20 + 3 ⇒ (17) + 3 = 20 hit
Blue claw 1 vs Grod: 1d20 + 3 ⇒ (16) + 3 = 19 hit
Blue claw 2 vs Grod: 1d20 + 3 ⇒ (14) + 3 = 17
Bite dmg vs Grod: 1d6 + 1 ⇒ (2) + 1 = 3
Claw Dmg vs Grod: 1d4 + 1 ⇒ (1) + 1 = 2


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Will: 1d20 + 7 ⇒ (18) + 7 = 25
Grod shakes off the wrathful thoughts clouding his mind, then strikes back at the sinspawn.
Attack, Greataxe: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, Slashing: 1d12 + 6 ⇒ (9) + 6 = 15

Assuming that kills it, disregard if otherwise...
Grod drops his axe, quickly casts a spell, and draws his bow, his eyes focusing on the quasit.

Fervor to swift-cast Divine Favor.

Liberty's Edge

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Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Since opening a door is a move action wouldn't that just be part of my withdraw action?

With the supernatural fear still driving him, Garen hustles down the hall to get away from the monster in the cathedral.


My fault for not changing the highlighted parties on the prior post.

Cathedral of Wrath - Round 2 - continued

Inspire Courage active +1 to attacks, dmg, and saves vs Fear

27 Ari (shaken)
16 Quasit
16 Green Sinspawn
12 Izzy (shaken)
21 Garen (14/22hp remain; frightened 3 rounds)
16 Tot (16/21hp remain; shaken)
9 Grod (9/18hp dmg; shaken)
17 Zorlen (shaken)

Grod is able to cut down the sinspawn nearest him, and then takes aim at the quasit with his bow. Then swiftly casts a spell granting him divine luck for when the shot is taken.

Pending action from Zorlen. I will run his turn, if no post by tomorow evening. Ari can prep round 3 actions if he wishes.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Round 3
Seeing Tot chop the first Sinspawn down Ari steps ahead to try and hit the next one. Even if he doesn't seriously hurt it maybe he'd distract it enough that Tot could chop it in half!

1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 Hmm.... No point rolling damage!


Cathedral of Wrath - Round 2 - concluded

Inspire Courage active +1 to attacks, dmg, and saves vs Fear

27 Ari (shaken)
16 Quasit
16 Green Sinspawn
12 Izzy (shaken)
21 Garen (14/22hp remain; frightened 3 rounds)
16 Tot (16/21hp remain; shaken)
9 Grod (9/18hp dmg; shaken; divine fervor 10 rounds)
17 Zorlen (shaken)

Shaking off the fear effect mostly, Zorlen advances to the base of the stairs and casts his sonic attack spell on the flying quasit. The effect is quite limited unfortunately.

Quasit DC12 Fort: 1d20 + 3 ⇒ (9) + 3 = 12 success
Sonic dmg: 1d6 ⇒ 1


Cathedral of Wrath - Round 3

Inspire Courage active +1 to attacks, dmg, and saves vs Fear

27 Ari
16 Quasit (1hp dmg)
16 Green Sinspawn
12 Izzy (shaken)
21 Garen (14/22hp remain; frightened 2 rounds)
16 Tot (16/21hp remain; shaken)
9 Grod (9/18hp dmg; shaken; divine fervor 10 rounds)
17 Zorlen

Ari continues melee combat with the remaining sinspawn, but his attack fails to connect.

The small quasit casts a spell at Grod, who made quick work of her minions, and the large orc yawns drowsily, starting to doze off on his feet.

Green Sinspawn attacks Ari with bite and claws. The claws miss narrowly but the bite connects, and Ari is hurt, but also consumed by wrathful thoughts.

Ari takes 6hp dmg and is at 9/15. He also needs a DC12 Will or be sickened. Grod needs a DC13 Fort save or fall asleep. Everyone but Ari is up in round 3. (Garen has already acted)

Green bite vs Ari: 1d20 + 3 ⇒ (19) + 3 = 22 hit
Green Claw 1 vs Ari: 1d20 + 3 ⇒ (1) + 3 = 4
Green Claw 2 vs Ari: 1d20 + 3 ⇒ (10) + 3 = 13
Piercing dmg vs Ari: 1d6 + 1 ⇒ (5) + 1 = 6


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Will Save DC 12: 1d20 + 4 + 1d6 ⇒ (7) + 4 + (4) = 15 Adding inspiration. Costs 2 points.

Ari feels the bite of the creature. His mind is suddenly shaken with everything he's ever done that caused him to feel shame. Even thoughts that he'd had, whether he would ever do the things that he considered.... He understood the Sinspawn and knew what this attack was. He struggled with it. Looked at Tot. Thought about.... No! He mentally reached for the pool of Inspiration that he had for his studies. He could use that. He could. He did. And his mind threw off the attack.

Then he notices the pain of the bite. It hurt. Almost as much as the mental assault.


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Hearing Grod yawn and Garen continue to flee, Tot realizes that they are in trouble if they can't get to the small, flying Demon. Almost worse, all of them had been hurt to some extent. She pushes aside the worry she feels, especially for Ari. They needed to end the fight. She needs to end the fight.

She moves around behind Ari and puts herself in a position to force it to divide its attention between her and the inquisitive young man. She leaves herself open to an attack, but there's little helping it in her mind. Once in place, she tries not to think about what the quasit will do to her while she has her back to it and tries to put her blade through the vile monster.

Longsword (2-handed, Power Attack, Shaken, Inspire Courage): 1d20 + 6 + 1 - 2 - 1 ⇒ (11) + 6 + 1 - 2 - 1 = 15
Damage: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

"Izzy! Get the door," she calls out, hoping to cut off the quasit's potential escape.


Female Gnome

Izzy rushes to close the door as suggested!

Little trouble with the map as I'm not on my usual computer

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

double moved


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Fortitude: 1d20 + 7 ⇒ (13) + 7 = 20

Grod yawns, but shakes off the spell without much trouble. He replies with by taking aim and loosing a sizable arrow from his orcish bow.

Attack, Orc Hornbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage, Piercing: 2d6 + 6 ⇒ (1, 4) + 6 = 11


Cathedral of Wrath - Round 3 -continued

Inspire Courage active +1 to attacks, dmg, and saves vs Fear

27 Ari
16 Quasit (1hp dmg)
16 Green Sinspawn (14hp dmg)
12 Izzy
21 Garen (14/22hp remain; frightened 1 round)
16 Tot (16/21hp remain)
9 Grod (9/18hp dmg; divine fervor 9 rounds)
17 Zorlen

Ari is able to dig deep in his mind, and come up with the willpower to overcome the sensations of wrath that began to fill his mind.

Similarly, Grod shakes off the slumber effect, and fires his hornbow at the small flying quasit, but unfortunately, she is nimble and very hard to hit, and his arrow misses by a narrow margin.

Izzy continues her inspiring vocal performance, and also shuts the door to keep the flying demon from escaping.

Tot moves to flank the remaining sinspawn, taking advantage of positioning to drive her sword through the creature. It is hurt quiet badly, but not dead yet.

Waiting on Zorlen to close the round.

Misses, even with Inspire Courage added to the attack.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Round 4

If the Sin Spawn is still up....:

Ari stabs at the Sin Spawn, really wanting to kill the thing before it can bite him again. He never wants to think the things that were put in his head again!

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 1 ⇒ (5) + 1 = 6


M Tiefling Wizard (Thassilonian Specialist/Pact Wizard) 2 | HP 16/16 | AC 12 (16 with Mage Armor), T 12, FF 10, CMD 11 | F+2, R+2, W+5 | Per +4 | Init +2 | Spells: 1st: 2+2| Active: Mage Armor 2h

Concerned about the quasit's spellcasting abilities, Zorlen readies himself to try and disrupt anything else she tries to cast.

Readied action if quasit starts casting:

Casting Acid Splash
Ranged touch attack (IC): 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage (acid): 1d3 + 1 ⇒ (2) + 1 = 3
CL roll vs spell resistance?: 1d20 + 2 ⇒ (12) + 2 = 14

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Round 4 (I'm late in the round but I can't affect anything)

Garen comes back to himself in the hall. He stops. His breathing comes in rapid gasps and his heart pounds. Then the anger hits. White hot and pointed. Angry with himself and angry with the monster that would dare enchant him. With an abandon, he rushes back toward the cathedral. (run x3 move)


Cathedral of Wrath - Round 4

Inspire Courage active +1 to attacks, dmg, and saves vs Fear

27 Ari
17 Zorlen (readied action triggers)
16 Quasit (casting full round spell)
12 Izzy
21 Garen (14/22hp remain; frightened 1 round)
16 Tot (16/21hp remain)
9 Grod (9/18hp dmg; divine fervor 9 rounds)

Ari lunges with his blade against the aberrant horror before him, really wanting that thing to die before it gets in his head again. He strike is true, and the piercing steels fells the last of the sinspawn.

Somewhere far away, Garen snaps to his senses, and then hurries back to the dark temple, his anger rising as he runs.

With her minions all killed the quasit looks worried and begins to cast another spell. This triggers the readied action from Zorlen who chucks a glob of conjured green acid at the demon. The tiny flying target swoops out of the way and the acid splats rather harmlessly behind her.

Not really bothered, the small quasit continues casting all through the round, her concentration focused on the spell more than the attacking party members. You can visibly see the wound she had taken mends itself, and she appears undamaged again.

Quasit is casting a longish spell. Izzy, Tot, and Grod are up. The Quasit is 20' in the air, and 5' from the top of the balcony. So very hard to reach via melee.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Ari glances at the creature. Such a long time casting a spell…. ”It’s summoning something!”

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

was I off one round? I'll need to move myself back 40' if so.


Female Gnome

Identify Spell with Spellcraft? 1d20 + 7 ⇒ (11) + 7 = 18


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Tot drops her sword and pulls out her bow.

Summoning?! Notgood!Notgood!Notgood...

Only one thought runs through Tot's mind as she nocks an arrow and races up the stairs. Stop that demonic b#@+$ from calling for help!

Longbow (Inspire Courage) vs. The Quasit: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d8 ⇒ 1

Tot's face pales as her hurried shot fails to do more than scratch it, if that. Knowing that she'll be far too late, but unable to do anything else, she starts to pull out her shortsword and close the last few feet to the quasit.

Too far! I'm too far! I can't get to it before it finishes.

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