Ninja

Titania Olivia Thrune's page

555 posts. Alias of AdamWarnock.


Full Name

Titania Olivia Thrune, aka Tot

Classes/Levels

| HP: 14/14, NL: 0 | AC: 18/13/15 (w/o Shield: 16/13/13), CMD: 17/14, CMB: +4 | Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +3 W+2 | Per: +7 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Gender

Female Tiefling Fighter 1

Size

4' 9" 105 lbs

Age

27

About Titania Olivia Thrune

Stats:

Titania Olivia Thrune
Female tiefling fighter 1 (Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 shield)
hp 14 (1d10+4)
Fort +3, Ref +3, Will +2
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . gladius +4 (1d6+3/19-20) or
. . longsword +5 (1d8+3/19-20)
Ranged longbow +4 (1d8/×3)
Spell-Like Abilities (CL 1st; concentration -2)
. . 1/day—darkness
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Statistics
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Str 17, Dex 16, Con 13, Int 15, Wis 14, Cha 5
Base Atk +1; CMB +4; CMD 17
Feats Combat Expertise, Deadly Aim, Power Attack, Toughness, Weapon Focus
Traits monster hunter, reckless, seeker, uskwood hunter (nidal)
Skills Acrobatics +1, Artistry (literature) +6, Bluff -1, Craft (mapmaking) +6, Craft (painting) +6, Diplomacy -3 (-6 to gather information or improve a creature’s attitude.), Perception +7, Profession (cook) +6, Stealth +7, Survival +6; Racial Modifiers +2 Bluff, +2 Stealth | Armor Check Penalties: -1 Studded Leather, -2 Shield
Languages Common, Draconic, Goblin, Infernal
SQ finesse weapon attack attribute, prehensile tail[ARG], stigmatized
Other Gear studded leather, heavy wooden shield, arrows (20), dagger, gladius[UC], longbow, longsword, artisan's outfit, backpack, bedroll, belt pouch, blotter (0.2 lb), cartography tools, cutting board, wooden (2 lb), flint and steel, hemp rope (50 ft.), inkpen, journal[UE], knife for cutting quills into pens (0.5 lb), knife, cutting (0.5 lb), ladle (0.5 lb), mess kit[UE], painting tools, pen nibs, pigment for making ink (0.2 lb), pot, pot, ruler, small (0.1 lb), seasonings, local (0.5 lb), skewer (1 lb), skillet[UE], soap, tinder packet (0.5 lb), torch (10), trail rations (5), tripod, iron (3 lb), vial, waterskin
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Stigmatized –3 on Diplomacy checks to gather information or improve a creature’s attitude.
Weapon Focus (Heavy Blades) You gain a +1 bonus on all attack rolls you make using weapons from the selected group.

20 Questions:

How old is your character?
27 years old. Since she's a tiefling, she looks more 16-18 years old.

What is your character's name?
Titania Olivia Thrune, though she goes by Tot for what are hopefully obvious reasons.

What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
First, they'd notice that Tot is tiny, standing at 4 feet and 9 inches tall. Next is probably a tie between her skin, eyes, hair, and tail. Ash-white skin, blood-red eyes, and snow-white hair all mark her as someone with inhuman heritage, and her tail is long and covered in red-black scales. It also flares out into a leaf-shaped tip about the size of a child's hand at the end. Her pointed ears and fangs are almost an afterthought compared to the rest of her. While she is strong, she doesn't look it.

Tot dresses in a mish-mash of whatever she's been able to scrounge up. None of her clothing fits her, and the only parts of her old uniform that still survives are her pair of nearly worn out boots and broad leather belt from which hangs her blades and belt pouch. Her pack, blades, bow, and shield are are well-cared for, but nothing that couldn't be found in any of the markets around Varisia. Her armor is a mix of pieces that somewhat fit her. Her well-used cooking kit is tied to the outside of her pack. Any who would dare to search her pack would likely be surprised to find tools for painting, drawing, mapmaking, and writing.

What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Tot is timid. She scrunches up to appears smaller than she is. Her tail nervously wraps around her waist and legs when she's trying to talk to other people. She stutters and speaks softly, often trailing off before she finishes a sentence as she constantly second guesses herself. She's barely able to introduce herself without getting tongue-tied. As a result, she spends a lot of her time trying to go unnoticed, which she's gotten very good at.

Where was your character born?
The Imperial Palace, Egorian, Cheliax. She's been causing a fuss since day one. She came earlier than expected, which is why her mother was at the Imperial Palace on business instead of the isolated country estate in which the secret cadet branch of the House of Thrune resides.

Where were you raised?
For the first ten years of her life, Tot was raised on the country estate where the secret cadet branch of House Thrune resides. After that, she was sent off to learn all that she'd need to know to be an asset to House Thrune and Cheliax. When she was fifteen, she was sent off to Nidal, where she eventually ran away from.

By who?
Her governess, a sour, humorless woman called Madame Graves. Tot barely ever saw her parents, who considered her more of a nuisance than anything else.

Who are your parents?
Lord Enrico Maldebrandt Thrune and Lady Lucia Sanguinia Thrune, Unseen Servants to Her Imperial Magistrix, Abrogail II of House Thrune.

Are they alive?
Yes. They are very much alive.

What do they do for a living?
They do House Thrune's dirty-work, like rooting out heretics and undesirable elements from society, dealing with political rivals, and chasing down deserters from groups like the Unseen Servants to Her Imperial Magistrix, Abrogail II of House Thrune.

Do you have any other family or friends?
Tot has several siblings, aunts, and uncles and a multitude of cousins, by blood, marriage, and adoption. Most notable is her next oldest brother, Alfredo Marius Thrune. He's only three years older than she, but he is also far more accomplished and dedicated to the Thrune cause than she ever was.

What is your character's marital status?
Tot is single, never been kissed, and is likely to stay that way given her social issues.

Kids?
Nope. Hasn't even gotten to step 0 of that process.

What is your character's alignment?
Tot is true neutral, thought I'm hoping she will shift towards NG as the game goes on.

What is your character's moral code?
Keep to yourself. Don't draw attention. Don't be a burden. Be useful.

Does your character have goals?
Yes! Tot is flat broke and her one and only goal at the start of this is to find work and a roof to sleep under. More long term, she's hoping to find or make a home for herself.

Is your character religious?
No, but more out of ignorance of anything other than the teachings of hell than anything else. She'd probably be drawn to Shelyn after learning more about the goddess.

What are your character's personal beliefs?
The only good goblin is a dead goblin. She despises goblins with a passion that can only be born from spending years being their favorite target for pranks and other sorts of shenanigans.

Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Despite her abysmal social skills, Tot has a razor wit that comes out in her writing. Her curiosity also has a tendency to get the better of her whenever she's left alone in a room for of knick-knacks and memorabilia. She also takes every opportunity to draw or write.

Why does your character adventure?
Money and looking for a place to call home. As she grows, I expect that she'll start to see herself more as a shield, a bulwark against the forces that would harm the innocents of the world, or at least her friends.

How does your character view his/her role as an adventurer?
Tot is the hammer. Her role is to smash the enemy and let the casters get on with their things.

Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Besides her appearance? Not really. Being a pint-sized tiefling is more than enough to single her out in a crowd. However, anyone who sees Tot try to put up her hair will likely never forget the experience. It has a mind of its own and clearly Tot's been cursed to struggle to put it up without help. Next to that, the freckles dusting her cheeks and nose seem almost mundane.

How does your character get along with others?
Surprisingly well once she and the others in question get to know each other. Even before then, her own nature makes her inclined to cooperate than over causing trouble. She tries to be polite, though she'll shut down if people get too curious about her. That said, her journal contains more candid observations.

Is there anything that your character hates?
Goblins, because they annoy her.
Giants and Ogres, because she's had to clean up after their raids in Nidal.
Sczarni, because they tried to rob her the first night she was in Korvosa and they're the reason she no longer has clothes that fit her.

Is there anything that your character fears?
Meeting strangers, being betrayed again, being abandoned because she's not good enough, someone discovering she's a poet, soneone reading her journal.


Appearance:

Features:
Age: 27, looks late teens, 20 at most.
Height: 4 feet, 9 inches
Weight: 105 lbs.
Skin: Ash White
Eyes: Blood-red
Hair: Long, straight, white

There's no hiding Tot's inhuman heritage. She has fangs where her canines should be. Her tail is covered in small, red-black scales and flairs out in a leaf shape about the size of a child's hand at the tip. When she's talking, it often coils around her waist and leg. Her ears are pointed, though not as long as an elf's. She's slight of frame, looking closer to a young waif than anything, causing many to underestimate her strength. Her two outfits are a ragged, mishmash of sizes and styles, and her armor is sized for someone, or rather several someones given its piecemeal nature, several inches taller and at least twenty pounds heavier. She does her best to put her hair up, but with it having a mind of its own and her having no skill when it comes to styling it, it inevitably falls down in front of her face or winds up a tangled mess. As such, she'll do almost anything to keep it up once someone has helped her wrangle it into submission. Cutting it short also doesn't work. It just grows back even more unruly, a feat of note given that Tot's hair is straight.

Somewhat incongruiously, she has a dusting of freckles across her cheeks and the bridge of her nose, making her appear much younger than she actually is, even accounting for her unnatural youth.

Outfits and Accessories
Jewelry
- None

Peasant's Outfit Burned after the goblin raid.
- An unbleached, undyed linen shirt with a patch and a shoddy repair job where the original owner's heart would have been. It's long enough to go past Tot's knees. The sleeves have been cut and hemmed so they don't go past her wrists.
- A pair of brown, rough-spun trousers with a patch on the right knee and hole on the left knee. Despite grabbing these from the smallest person she could find, They come up past her waist and she still has to roll them up.
- A pair of sturdy and worn leather boots dyed black with blackened fittings. This is one of the few surviving items from the uniform she wore while in Chelish service, and is one of the few things she owns that actually fit her.
- A broad leather belt dyed black with blackened fittings. This is also one of the remnants of her Chelish uniform.
- A dark, gray-green cloak with a ragged hem and many patches and repair jobs.

Studded Leather Armor
This suit of armor looks as if it were scavenged from several other sets, primarily because it was. A slip-shod dye job only makes this more apparent.

Artisan's Outfit Tot's good clothes
- A white shirt with mismatched patches on the elbows.
- A pair of green-gray pants that have been patched a few times over their life.
- A shoddy canvas apron.


Personality:

Tot is quiet, almost to the point of being mute. Crowds make her anxious, and the thought of talking to strangers is enough to make her panic. Her timidity and her size makes others dismiss her as a child, though anyone that gets a good look at her can see she isn't one. She tends to go along with what others say, which can get her into trouble. Her main concern, beyond just survival, is keeping out of reach of Thrune's agents. She never talks about herself, and does her best to not attract attention. She is also rather self-conscious about the freckles on her face and how much younger they make her look.

In a fight, however, that timidity vanishes and Tot knows exactly what to do. She's ruthless and pragmatic, going after those that look to be leaders or mages first, if she can. She hates giants and loathes goblins with all of the infernal rage of her fiendish ancestor.


Background:

Titania Olivia Thrune may bear the name of the Imperial Royal family, she may even be a cousin to Abrogail II, but she nor anyone else in her branch of the royal family stand in the line of succession. Even the existence of her branch is a closely guarded secret, and not only because they are all tainted by the Nine Hells. When House Thrune needs someone loyal to do their dirty work, they call upon their devil-blooded cousins to dispatch their enemies and squash threats to the stability of their lands. They are called the Unseen Servants of House Thrune.

Close to thirty years ago, Titania was born, and immediately began causing a bit of a headache for her parents. After all, she wasn't supposed to be due for close to two weeks, and her mother and father were finishing up some work at the Imperial Palace when Titania was born, thus nearly causing a scandal given that no one was supposed to know she or her parents existed.

While given a regal sounding name, she would hardly hear it after her tenth birthday. That was when she was put into a training squad with other scions of the cadet branch of House Thrune and various tielfing orphans that showed promise and had been adopted into the family to be turned into Thrune's Unseen Servants. From then on, she was known mostly by her number, Thirteen.

She spent the next several years learning the skills House Thrune needed and wanted in it's assassins, spies, and secret enforcers. As a secret part of the deal with Nidal that sees them send shadowcasters for the Midnight Guard, Thrune sends it's squads of trainee Unseen Servants over to Nidal to help suppress the rebellious and subversive elements of the population.

Titania's squad spent most of it's time culling monsters in the Uskwood, where she learned to move stealthfully and had more than a few run-ins with goblins. The goblins saw Titania as the weakest of the squad, in part because she was the smallest and in part because she was often put out on her own, so they often targeted her first. In those years, Titania grew to loathe the little green runts after being the butt of their jokes and pranks far too many times. She honed her skills with the sword in order to put the greenskins down that much more quickly.

However, the goblins were far from the only reason Titania was miserable during her adolescence. She was looked down on by her squad mates. With a naturally timid temperament, Titania was an easy target for bullies. Over the years, she grew more and more isolated from those around her. By the time she was fourteen, her instructors mostly ignored her unless she made a mistake. She walled herself off, thinking that she was better being alone than with anyone. Before long, she was only going through the motions and doing what she was told most of the time. Most of the menial chores got pushed off onto her as the others realized how easy she was to boss around.

Titania picked up cooking, drawing, painting, and writing in her precious free time. She found it satisfying to prepare meals she enjoyed, and since most of the tasks around getting supplies and rations fell to her anyway, she could fix what she liked. Likewise, when her superiors discovered her skill with pen and paper, they made her a map-maker, letting her leverage her new found skills. For a little while, she thought she was starting to become a valuable member of the Unseen Servants.

That changed when she was twenty.

Her squad had been tasked with suppressing what had been called a cult of demon worshippers. In fact, they were Sarenrites trying to spread the Dawnflower's influence into Nidal. Being the point and scout, Titania got close enough to hear what they were talking about, and while it did not accord with what she had been taught as far as the proper order of things, she had never heard an explanation as to why other faiths and philosophies were wrong that satisfied her. After all, she knew how she was treated and she did everything that she was told or asked to do. She started to tell her squad that it would be better to capture these people instead of just killing them, but the squad leader, her older brother, struck her and would have beat her senseless if not for the intervention of their supervisors.

What followed Titania could only ever remember as a blur of screams and blood. The Sarenrites were cut down, and she was left wondering why. She dared not ask anyone the questions now rolling through her mind. She knew what would happen to her, and she didn't have the courage to face that. Instead, she kept quiet, going months at a time without speaking to anyone as the foundations of the dogma that her tutors, family, and everyone else around her held to crumbled as the doubts she held wore away at them.

By the time her squad was transferred to the Mindspin Mountains on Nidal's northern border to complete their training, Titania didn't know what to believe anymore. If she's supposed to be a part of a greater whole, a part of the supreme order, then why was she isolated from everyone? Why had she become a stranger to those she'd spent close to a decade and a half with? Why was she so alone? Even as she learned to fight ogres and hill giants and learned how vile and vicious they could be, her doubts kept mounting.

Things came to a head when she turned twenty-five. She overheard her brother talking to one of the priests about her. As she listened, she learned that they were planning on sacrificing her to a devil in exchange for some boon on the others. Horrified, she slipped away and gathered up what she thought she needed to make it to Korvosa. She left in the dead of night, the first time in her life she had decided to do something solely for herself and not because she was ordered to. As she crossed Nidal's borders, she tore the insignia that identified her as a Chelish soldier from her uniform and left them in the dirt.

The trip over the Mindspin Mountains was hard, but she miraculously made it to Korvosa intact. Short on coin, she slept where she could find shelter while looking for a way to get further from Nidal and Cheliax. She couldn't go by her name, she knew, so she adopted the alias Tot for her initials. It was while she was looking for passage to anywhere, really, she first ran into the Sczarni.

They were a group of lowlifes that had thought Tot was an easy mark due to her small stature. When she refused to hand over her belongings, they tried to take them by force. They found out that Tot was much stronger and tougher than she looked. Though outnumbered, she managed to kill them before they could do the same to her. She was covered in blood and her uniform was little more than rags by the end of it, though. Without much other choice, she scavenged new clothing for herself and found the first caravan she could leaving Korvosa.

Over the next two years, she traveled Varisia working as a guard or a cook. She never found it easy to open up with people, but at least she didn't have to worry about them trying to kill her in her sleep most of the time. As the autumnal equinox approaches, she traveled to Sandpoint, hoping to find work and something she'd never had before, a home.