[PFS2] 2-20 / 2-22 / 2-24 Breaking the Storm trilogy (GM Watery Soup)

Game Master Watery Soup

2-22 Slides
Hero: Cal 2, Crunch 2, Eliadyr 2, Krankenweg 2, Isaku 2, Rhaegal 2
Challenge: 20
Old Slides: 2-20


1 to 50 of 171 << first < prev | 1 | 2 | 3 | 4 | next > last >>

(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Alright, I have a lot of homework to do, and I'm not actually sure that Tiger is ready to start. I'll work on getting slides up over the weekend, and meanwhile, everyone just drop a line when ready.

Player Name (optional):
Character Name (required):
Character PFS# (required):
Character Faction (required):
Downtime Instructions (optional):

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Player Name (optional): Enchanter Tim
Character Name (required): Rhaegal Dragonkin
Character PFS# (required): 1142-2004
Character Faction (required): Horizon Hunters
Downtime Instructions (optional): Earn income (Dragon Lore): 1d20 + 14 ⇒ (5) + 14 = 19

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

Player Name (optional): Nomadical
Character Name (required): Callaverthorna (Cal)
Character PFS# (required): 151562-2002
Character Faction (required): Grand Archive
Downtime Instructions (optional): Performance T: 1d20 + 14 ⇒ (18) + 14 = 32
DC 22 for Trained Level 8 = 24 gp

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

I have issues posting currently, maybe an issue with the forum.

Edit: It's fixed but double posts may appear.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

4 glyphs. 05-15 just ended, actually. I might need to do some shopping though...

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Player Name (optional): SuperBidi
Character Name (required): Herr Doktor Krankenweg
Character PFS# (required): 6533-2014
Character Faction (required): Envoy's Alliance
Downtime Instructions (optional): I'll craft on my own

3 glyphs here. So we all have 2 Hero Points.

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Player Name (optional): Brenael
Character Name (required): Eliadyr
Character PFS# (required): 2417339-2003
Character Faction (required): Vigilant Seal
Downtime Instructions (optional): Demon Lore (master) DC 20: 1d20 + 16 ⇒ (2) + 16 = 18 => failure for 16 sp

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Character name: Isaku Beru
XP: 80-84 by the end of GD (depending on whether I apply additional credit)
Class: Investigator 7
PFS number: 2396852-2001
Perception Bonus: +14 (Master)
Faction: Radiant Oath
Downtime: Crafting(E): 1d20 + 15 ⇒ (3) + 15 = 18

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Vending machine time!

@Isaku: Do you need Insight Coffee?
@Callaverthorna, @Isaku, @Crunch: I can poison your weapons. Are you using Piercing/Slashing melee weapons?

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none
Herr Doktor Krankenweg wrote:

Vending machine time!

@Isaku: Do you need Insight Coffee?
@Callaverthorna, @Isaku, @Crunch: I can poison your weapons. Are you using Piercing/Slashing melee weapons?

Yes, using P/S weapons. Never used poison in 2e before. Takes an action to apply? Any chance of poisoning oneself like in 1e?

Part of Cal's schtick is Intimidation. He wears a demon mask and has dread armor. Are there any poisons or potions that would enhance that?


Callaverthorna wrote:
Yes, using P/S weapons. Never used poison in 2e before. Takes an action to apply? Any chance of poisoning oneself like in 1e?

No action and no chance of poisoning yourself. It's just a free chance to poison the enemy the first time you hit them.

Callaverthorna wrote:
Part of Cal's schtick is Intimidation. He wears a demon mask and has dread armor. Are there any poisons or potions that would enhance that?

Not really. I can give you a +1 at most, for a significant cost on my side. You already have the best item at your disposal to buff Intimidation.


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Alright, I've neglected this thread.

1. I'm still missing information from Crunch. Please update in the near future.

2. Slides will go up shortly after I submit this post. Please put your preferred icon on slide 2 in default marching order, and fill in your Perception modifiers and your default exploration activities. If your preferred icon doesn't match your Paizo avatar, please just put a little text box underneath to let me know which icon is whose.

3.

Herr Doktor Krankenweg wrote:

I have issues posting currently, maybe an issue with the forum.

Edit: It's fixed but double posts may appear.

I get this sometimes. And sometimes, but not always, if I log out, clear cookies, and log back in, it's fixed for a while.

4.

Isaku Beru wrote:
4 glyphs. 05-15 just ended, actually. I might need to do some shopping though...

Please confirm that you're finished shopping when you're finished shopping.

5.

Herr Doktor Krankenweg wrote:
@Isaku: Do you need Insight Coffee?

That is such a cool item! I don't own Treasure Vault, so I've never actually used it, but dang ... maybe I should pick up the PDF.

6.

Herr Doktor Krankenweg wrote:
@Callaverthorna, @Isaku, @Crunch: I can poison your weapons. Are you using Piercing/Slashing melee weapons?
Callaverthorna wrote:
Yes, using P/S weapons. Never used poison in 2e before. Takes an action to apply?
SuperBidi wrote:
No action and no chance of poisoning yourself. It's just a free chance to poison the enemy the first time you hit them.

This will be my first time experiencing poisons (my alchemist used to offer all the time but nobody ever took me up on the offer!). I'm excited, but I'm going to request that you (plural) help me along here.

a. My assumption is that Doktor Krankenweg will poison the weapons out of combat, and that they will remain poisoned until the first hit in combat. Is that correct?

b. Can SuperBidi clarify whether they're poisoned with advanced alchemy (lasting the day and consuming daily resources) or reapplied every 10 min with quick alchemy (lasting 10 min and consuming versatile vials)?

c. Can the recipient(s) keep their taglines updated to indicate whether their weapon is currently poisoned, and if so, what the poison name is (so I can look it up on Archives of Nethys) and the DC (I know sometimes alchemists make items with different DCs).

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

I'll always poison weapons out of combat. Hits and critical failures remove the poison from the weapon.

I'll try to keep you updated in real time (either if you forget about it or just so you are not lost).

About my daily allocation, I'll provide it when I have all the answers to my questions. I'll also tell you what are my "constant" alchemical items (the 2 I'll constantly apply during exploration) and as such those that will use daily resources.

I'll use Giant Wasp Venom, with the same DC (25). That's an excellent poison.
As it applies the Clumsy Condition, it's rather important to roll the save before checking if further attacks hit. Sometimes, all you need is a +1 :D

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none
GM Watery Soup wrote:
2. Slides will go up shortly after I submit this post. Please put your preferred icon on slide 2 in default marching order, and fill in your Perception modifiers and your default exploration activities. If your preferred icon doesn't match your Paizo avatar, please just put a little text box underneath to let me know which icon is whose.

@All: I was the first to drop a token on the slide, so I put Cal in the middle-front, though he can go wherever in the marching order.

Re: the poisons, sure, let's do it. Especially as it'll be a learning experience for all of us it seems.

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind
Callaverthorna wrote:
@All: I was the first to drop a token on the slide, so I put Cal in the middle-front, though he can go wherever in the marching order.

I've put Eliadyr behind Cal but Eliadyr could equally go right at the back if someone prefers to be in front of him.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Ok, so Poison for Cal.

My Advanced Alchemy items will be 8 Giant Wasp Venom. I'll poison Cal's weapon and mine once in the morning and after the 3 first fights.
I'll install a Weapon Siphon on Crunch's weapon and put an Alchemist's Fire in it in the morning and after every fight (you gain 1d4 Fire damage on your first 3 Strikes but your MAP is now 0/-6/-11).
I put Frost Vials in mine in the same way.

While adventuring, He-Thing will hold the Bestial Mutagen and I'll constantly be under Titanic Fury Cocktail while also constantly feeding our Investigator with Insight Coffee.

Don't worry, I'll handle my stuff and I'll help for Cal's Poison. Crunch's bonus should be easy to track.

I've put my token on the marching order, but it doesn't fit. You're marching order is too small for the Doktor!

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Done shopping. Added 2 wands of soothe (R1 and R2), 2 Moderate Healing potions. Provision is also 2 Moderate Healing potions... last scenario I played resulted in getting dinged pretty badly...

and the insight coffee sounds delicious! :)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
Isaku Beru wrote:
and the insight coffee sounds delicious! :)

Then choose your flavor! Even if it won't really change the taste (awful, the Doktor only produces darker than night coffee).

I've edited my previous post with this change.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |
Herr Doktor Krankenweg wrote:

Vending machine time!

@Isaku: Do you need Insight Coffee?
@Callaverthorna, @Isaku, @Crunch: I can poison your weapons. Are you using Piercing/Slashing melee weapons?

Isaku uses a dueling pistol -- be a bit hard to poison that... :)

I'll get a Hazelnut Coffee then -- Nature.

Since Isaku has alchemy as his methodology, I think I'll get those formulas! :)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
Isaku Beru wrote:
Isaku uses a dueling pistol -- be a bit hard to poison that... :)

I can poison ammunitions, but it's a bit less effective as a miss would expand the poison. But I assume you never miss ;)

I don't have much Alchemical Items left (the remaster really cut on their number) but I can poison 2 of your bullets, as long as they are silver bullets!
It may be handy for a tough fight. Your call.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none
Herr Doktor Krankenweg wrote:


Callaverthorna wrote:
(though a vial of size enhancer may come up missing from Herr Doktor's bag later.)

(considering Cal's mastery of Thievery)

During the following days, as Cal tries to, or thinks of, stealing a vial from the Doktor, he'll realize a few things. First, the Doktor is of a paranoid type. But not crazy paranoid, skilled paranoid. He definitely has professional experience, be it as a spy, smuggler or anything similar.
But... he's also easily distracted. Any oddly looking substance will gets his undivided attention. And from the Doktor's point of view, there are tons of oddly looking substances everywhere. So despite his top notch paranoid reflexes, it's actually not that hard to steal from him (especially from Cal's point of view).
So...

Well, since actually stealing from a party member would certainly be PVP, I meant it assuming that extracts lose their vitality at the end of the day (sunset is soon) or something, so although something may have gone missing, it wouldn't have any mechanical effect on the Doktor's supply or stash or abilities. And if he's that paranoid, then it's likely they're labeled in ways that Cal wouldn't understand, so who knows what he actually grabbed. Maybe it becomes a game between the two of them to see if Cal can get something, and if the Doktor can catch him or trick him into ingesting something harmless but funny.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |
Herr Doktor Krankenweg wrote:
Isaku Beru wrote:
Isaku uses a dueling pistol -- be a bit hard to poison that... :)

I can poison ammunitions, but it's a bit less effective as a miss would expand the poison. But I assume you never miss ;)

I don't have much Alchemical Items left (the remaster really cut on their number) but I can poison 2 of your bullets, as long as they are silver bullets!
It may be handy for a tough fight. Your call.

You should have seen my dice rolls in the last scenario... My devise a strategem was off more than 50% of the time! :)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
Callaverthorna wrote:
Well, since actually stealing from a party member would certainly be PVP

These are purely roleplay items. I can reproduce most of these effects, though. But I don't expect troll pheromons to ever be of any use (but I'd love to!).

So you can steal them, it won't affect our adventure!

Callaverthorna wrote:
And if he's that paranoid, then it's likely they're labeled in ways that Cal wouldn't understand, so who knows what he actually grabbed.

Herr Doktor has shown him the flask, so he should be able to find it... alongside other things ;)

Isaku Beru wrote:
You should have seen my dice rolls in the last scenario... My devise a strategem was off more than 50% of the time! :)

So this time they will be super high!

So, do I poison 2 of your bullets?

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Sure. Isaku hands over a pair of bullets.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Ok.
So slight change, I poison 2 of Isaku's bullets and Cal and I will have our weapons poisoned for 3 fights instead of 4 (4 fights adventuring days are rare anyway).

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

The fun thing about Rhaegal is that he can play multiple roles, as a caster/ranged attacker or wildshape to be in melee. With this group, it looks like melee might be more needed? Although we do have Crunch and Cal. Might end up seeing what the battles present.

I think he'll take the scroll of Mountain Resilience though and be ready to step in.

Doc are you large for some reason?

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Yep, Herr Doktor's large because reasons! (Mutagens actually)
He's a second line melee striker. He can't take much damage and has reduced defenses. But he'll provide a lot of flanking!

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

@GM: Do you have any thoughts on what abilities would still function for Rhaegal when he's wildshaped (untamed formed? That doesn't sound as good)? Do you view the polymorph effect as remaking him completely with only those abilities listed or does he still have abilities such as his flight and darkvision? My assumption would be that he can still use Intimidating Glare.

When I created Rhaegal I thought I was a long way off from these concerns and thought Paizo would come out with some ruling before I encountered them seriously. I am disappointed PC2 didn't provide any further guidelines around untamed form. But 1 more level until Aerial Form (or as Rhaegal will call it, 'Super-evolved Dragon form')

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

oh before I forget -- I have this scenario prepped to run so I'll let everyone else take the lead... I was planning to run this as a trilogy at some point as well :)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

I've finished my previous adventure and updated my equipment (with a few consumables). Herr Doktor is ready to die!

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

I think Herr Doktor needs to meet Zhamie Zhapp... :)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
Isaku Beru wrote:
I think Herr Doktor needs to meet Zhamie Zhapp... :)

I never got this chance but who knows ;)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Zhamie is Lvl 5-6. We should get a game together and make the GM's nose bleed with our accents! :)

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

It would be hilarious if they couldn't understand each other's accents.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

It's nice that we have some time to prepare for this encounter.

I've put a purple tree as we lack healing (I't be great to have more than just one, in my opinion).

@Watery: I have some buffs that last from 10 to 40 minutes. Do I have a rather clear idea of when the demons will attack?

I'll also switch Crunch's Weapon Siphon energy to go for Cold. For an absolutely unknown reason, I feel that fire will be a bad idea and cold may be a winning move.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 116 / 116 | AC 27| F +17 R +20 W +15 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: none

It says Brown trees use Ensnaring Roots every round, affecting all creatures in a 20 foot cone. Do we have any control or input on the direction of the cone? Cal likes off-guard enemies, so he'd consider putting his as a Brown tree in the space where I stuck a Brown box (as a placeholder) to get them when they're on the bridge or in the water. Unless they're just as likely to turn around and ensnare us.


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺
Herr Doktor Krankenweg wrote:
@Watery: I have some buffs that last from 10 to 40 minutes. Do I have a rather clear idea of when the demons will attack?

I'll answer this in Gameplay.

Callaverthorna wrote:
It says Brown trees use Ensnaring Roots every round, affecting all creatures in a 20 foot cone. Do we have any control or input on the direction of the cone?

The trees are mindless, so they're going to attack the first to enter, or the closest enemy within range. That's specified by the scenario.

Within that constraint, I'll aim the cone however it's most advantageous. So, if you're in melee combat with an enemy, the tree will aim the cone to avoid you, when it can. I'm sure there will be more corner cases but we'll deal with those as they come up using that framework.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Just to clarify -- Isaku's Alchemical Crafting Formulas are:

Alchemist Fire
Frost Vial
Antidote
Bottled Lighting

So with Versatile vials, I have access to the highest type at Lvl 7 (which is moderate from the looks of it)?

If I use Quick Tincture (from Alchemical Sciences Methodology), does that use a Versatile Vial as well?

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Yes, it consumes a VV. In fact, you can't use the VV to make a bomb, so the only use those bomb formula have are for the actual Craft downtime action.


Rhaegal Dragonkin wrote:
you can't use the VV to make a bomb

Why not?

(Posting here as Watery Soup and not as GM, because I'm not sure I'm right, but I believe non-bomber alchemists can definitely create bombs with versatile vials using Create Consumable.)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

VV's can be used as bombs, though per AoN, they're acid bombs.

Versatile Vials

So essentially it's all Quick Alchemy or Quick Tincture then...

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

I'm guessing the Elixir wouldn't combine with Longstrider, so it can go to someone else.

Crunch has a level 2 wand.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Yeah, it doesn't. Who needs to move and doesn't have a bonus to speed?

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

@WaterySoup is demon lore appropriate for these fire creatures?


(he/him) | Troubles in Otari | 2-22 | 1-24 | Icons: ◆◇↺

Absolutely. I'll pull it out of your profile and roll for you.

Verdant Wheel

male Kobold Druid 8 | HP 94/94 | AC 26 (28 w/shield) | Resist Acid 5 | F +15 R +16 W +17 (S->CS for Fear effects)| Perception +15 (darkvision) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺
Watery Soup wrote:
Rhaegal Dragonkin wrote:
you can't use the VV to make a bomb

Why not?

Sorry, that's what I get for just making a quick response.

My answer was specific to Isaku. He's not an Alchemist, he's an Investigator with the Alchemical Sciences methodology. He has Quick Tincture, not Quick Alchemy. Quick Tincture only allows you to use a VV to create an elixir or alchemical tool, not a bomb. Yes, Isaku can throw the VV itself as a bomb (and trigger Strategic Strike), but he can't turn it into a Bottled Lightning because that would require Quick Alchemy.

So I *think* the only reason for Isaku to have the Bottled Lightning formula is to use it for the normal Craft action. If Isaku took the Alchemist Dedication, then he would gain Quick Alchemy and could use VVs to create a Bottled Lightning.

Vigilant Seal

CG male elf magus (starlit span) 8 | HP 86/86 | AC 26 |F +15 R +17 W +13 | Perc +12 | Stealth +19 | Focus Points 2/2 |Hero Points 2/3 | Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind
GM Watery Soup wrote:
Absolutely. I'll pull it out of your profile and roll for you.

Thanks! That's a pretty successful scouting run then.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

Actually, Isaku bought the bottled lightning he's holding -- so that's a "legal" item :)

So the VV I have are acid bombs by default then?

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/1 |

ok. Isaku has 4 VVs

Antidote (Lesser)
Antiplague (Moderate)
Cheetah (Lesser)
Elixir of Life (Lesser)
Numbing Tonic (Lesser) - 5 temp hp for 1 minute
Stone Fist (Lesser) - Fists deal 1d6 B, lose nonlethal; 1 hr

Since I can't use them to create bombs, I can hand them out as Quick tincures (1 rd).

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

I think we're all ready to roll (initiative)!

1 to 50 of 171 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS2] 2-20 / 2-22 / 2-24 Breaking the Storm trilogy (GM Watery Soup) Discussion All Messageboards

Want to post a reply? Sign in.