[GD XIII] Redelia's Cosmic Captive

Game Master Redelia

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Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Climb: 1d20 + 1 ⇒ (13) + 1 = 14
Climb: 1d20 + 1 ⇒ (10) + 1 = 11
Climb: 1d20 + 1 ⇒ (1) + 1 = 2
Climb: 1d20 + 1 ⇒ (10) + 1 = 11
Climb: 1d20 + 1 ⇒ (1) + 1 = 2
Climb: 1d20 + 1 ⇒ (7) + 1 = 8
Climb: 1d20 + 1 ⇒ (9) + 1 = 10
Climb: 1d20 + 1 ⇒ (5) + 1 = 6
Climb: 1d20 + 1 ⇒ (17) + 1 = 18
Climb: 1d20 + 1 ⇒ (5) + 1 = 6
Climb: 1d20 + 1 ⇒ (13) + 1 = 14
Climb: 1d20 + 1 ⇒ (1) + 1 = 2

I need some help!

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar offers to help anyone who seems to be struggling. His job has always been to protect those he is adventuring with, and that doesn't go just for combat.

Climb: 1d20 + 7 ⇒ (16) + 7 = 23
Climb: 1d20 + 7 ⇒ (6) + 7 = 13
Climb: 1d20 + 7 ⇒ (17) + 7 = 24
Climb: 1d20 + 7 ⇒ (10) + 7 = 17
Climb: 1d20 + 7 ⇒ (10) + 7 = 17

If something goes wrong with the person he is trying to aid, he will attempt a Reflex or Acrobatics to try to put himself between them and the falling damage or other damage they would take so he would take the brunt of it.

Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
Acrobatics: 1d20 + 0 ⇒ (16) + 0 = 16

Not that he is particularly adept at either of those... But he tries...


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As the team first attempts to climb down, Tri'gar and Daeron make it down safely. Jarlaxle and Tusk don't, but just fail to make progress.

For the second round, Jarlaxle and Tusk make it down the first stage. Tri'gar attempts to help Daeron. Daeron makes it down, but not Tri'gar. However, Tri'gar does not fall.

For the third round, Jarlaxle, Tusk, and Tri'gar make it through the second stage. Daeron almost loses his grip, but the help of Tusk and Tri'gar keep him at the current stage instead.

For the fourth round, Jarlaxle finishes the climb safely. Daeron makes it to the bottom safely due to help from Tusk and Tri'gar. Tri'gar does not make progress. Tusk finds the ground slip under his foot, and lands heavily at the bottom, taking 2d4 ⇒ (4, 2) = 6 damage.

For the fifth round, Tri'gar finishes the climb (using the normal rather than helping DC since there is no one left to help).

(pausing for any healing or reactions)

Grand Lodge

Male Half-Orc Fighter 5

"Well, that was fun! I don't look forward to having to climb out of this place."

Silver Crusade

N/G Male Half-orc Fighter/4 | HP: 40/40 | AC Norm/Tch/FF: 20/14/16 20/14/16 | CMD: 21 | F/R/W: +8/+6/+3 | Init: +4 | Speed 20 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk dusts himself off and makes sure he did not twist his ankle, which feels a bit sore.

"would someone please use this on me?"

he waves a wand with a 'CLW' tag on it.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


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To avoid delay, I'll assume that Jarlaxle uses the want on Tusk.

The terrain smooths out and contains paths fit for travel at the crater’s bottom. Uneven trails converge toward a vast unnatural cavern entrance hollowed out of the basin. Signs of once-impenetrable defenses litter the area, battered and toppled as if broken down from within.

Please place yourselves in the yellow box on the map. You see another earth mephit and two little crystal creatures.

Since you need to put yourselves on the map, you may roll your own initiative. You also are welcome to roll sense motive, knowledge arcana or knowledge planes to see if you notice something.

Grand Lodge

Male Half-Elf Bard 6 (HP 39/39) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +12)

Lore Master - 'Take 10' = Knowledge(Arcana) 23.

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18.

Silver Crusade

N/G Male Half-orc Fighter/4 | HP: 40/40 | AC Norm/Tch/FF: 20/14/16 20/14/16 | CMD: 21 | F/R/W: +8/+6/+3 | Init: +4 | Speed 20 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

init: 1d20 + 4 ⇒ (7) + 4 = 11

sense motive, untrained: 1d20 ⇒ 20


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Jarlaxle realizes that the crystal creatures have runes on them that show they are being magically controlled. The mephit seems to be exerting the control, and if he is destroyed, the crystal creatures will be free of the compulsion.

Tusk notices that the crystal creatures really don't want to fight, and are not actually hostile to you. Any attacks they make are against their wills.

botting those who have not posted today:

Initiative:

Tri’gar: 1d20 + 3 ⇒ (14) + 3 = 17
Daeron: 1d20 + 4 ⇒ (9) + 4 = 13
mephit: 1d20 + 6 ⇒ (6) + 6 = 12
crystal creatures: 1d20 + 2 ⇒ (2) + 2 = 4

bold may post:
Jarlaxle
Tri'gar
Daeron

mephit
Tusk
crystal creatures

Grand Lodge

@Jarlaxle : What's your action ? Seeing the character is in melee, but what's the action next (If there's less action during the week-end I might have to do some level of botting or doing the rounds in a more narrative way ). But strictly speaking, given Either you, Tri'Gar and Daeron act in a single bloc, you can arrange the internal turn order as you see fit. Tusk can also anticipate the action if it makes it easier.

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar charges the little crystal creature furthest to the right.

Charge Power Attack with Slitherbane: 1d20 + 13 - 2 + 2 ⇒ (11) + 13 - 2 + 2 = 24
Power Attack with Slitherbane: 1d10 + 11 + 4 ⇒ (3) + 11 + 4 = 18

"Take that you crystal vermin you!"

Grand Lodge

The crysmal was already weakened somehow by the fact it's fighting the mind enslavement the mephit is inflicting, so while it won't leave itself defenceless, that certainly makes the party's life easier. The hit Tri'gar is landing is hard enough to finish it off, considering Jarlaxle already threw an initial hit. Not entirely true, but given the PC moved and action wasn't specified, I have to imagine in the realm of the plausible

Grand Lodge

Male Half-Orc Fighter 5

"One down! I'm leaving the next one for you Tusk!"


Venture Lieutenant, Play by Post (online)

Botting Jarlaxle and Daeron, because it's been over 24 hours since they were announced as 'up.'

Jarlaxle smacks the mephit with his sword.

attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d8 + 9 ⇒ (1) + 9 = 10

Daeron sends an arrow at the mephit.

attack: 1d20 + 9 ⇒ (1) + 9 = 10

He misses.


Venture Lieutenant, Play by Post (online)

The mephit attempts to do something magic.

1d4 ⇒ 2

Jarlaxle may take an AoO.
Tusk is up.


Venture Lieutenant, Play by Post (online)

AoO from Jarlaxle:
attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d8 + 9 ⇒ (1) + 9 = 10


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botting Tusk:
to hit orc double axe: 1d20 + 7 ⇒ (15) + 7 = 22
slicing damage, adamantine or cold iron: 1d8 + 11 ⇒ (2) + 11 = 13

The mephit is dead.

The remaining crystal creature immediately surrenders.


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You may now try to a diplomacy check to convince the crystal creature to join your cause.

(success reported)

Grand Lodge

Covering for GM Redelia since she has to step away for a bit

Jarlaxle looks the one to go to when it comes to talk to others, if others want to chip in they won't be prevented to do so though. The survivng crysmal is free of the mephit's domination, and while the creature won't immediately start to help them, is certainly amenable to negotiate.

Jarlaxle's diplomacy attempt : 1d20 + 12 ⇒ (18) + 12 = 30

The creature won't help them in a future combat but at least will provide them with clues about what might await them later closer to the actual prison of the entity that is calling for help. Will come into play in part 3

Additionally the hint of where they need to go next, and in the horizon there's a double gate to some sort of vault. Before they go their separate way, the crysmal provides them with one last hint of their next possible enemy : they might face followers of Ayrzul, the Lord Elemental of Earth, but evil-aligned.

After moving for a couple of minutes, they arrive closer to the gates. There aren't actual gates, the passageway acts more as a funnel given the walls are high enough that it's quite difficult to climb them. The creature didn't lie : two divine-like followers are expecting them with murderous intent once they see the party getting closer.

You can roll initiative, change maps to slide 4


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The image of Sorrina Westyr appears as she helps an enormous water elemental dispatch a band of gargoyles. “We do not stand alone in our efforts, my friends. Our teams discovered a band of rebels fighting back against our adversaries and we have begun to coordinate with them. Some much needed assistance should be arriving shortly.”

Table GMs, the Allies benefit is now in play.

Grand Lodge

Jarlaxle's initiative :1d20 + 3 ⇒ (14) + 3 = 17
Tusk's initiative :1d20 + 4 ⇒ (14) + 4 = 18
Trigar's initiative :1d20 + 3 ⇒ (12) + 3 = 15
Daeron's initiative :1d20 + 4 ⇒ (17) + 4 = 21
Cleric 1 initiative :1d20 + 3 ⇒ (8) + 3 = 11
Cleric 2 initiative :1d20 + 3 ⇒ (18) + 3 = 21

Daeron senses something wrong as he gets at the doorstep, he detects a trap right before falling inside it, and given the depth of it, anybody falling over would suffer quite substantially. He might have some difficulty dealing with the partial cover, but he has a line of sight against one of the clerics.

Daeron attacks with a longbow :1d20 + 9 ⇒ (2) + 9 = 11
Damage if it hits :1d8 + 5 ⇒ (4) + 5 = 9

The shot goes wide, and said cleric reacts shortly thereafter. He tries to send an acid dart in retaliation IT's +2 to hit, not +3

Acid dart touch :1d20 + 3 ⇒ (14) + 3 = 17
Damage if it hits :1d6 + 2 ⇒ (6) + 2 = 8

Because of Daeron's high protection against touch attacks and the partial cover of the wall, the shot barely goes wide.

Jarlaxle is able to disable the trap by preventing the soil from falling over after mowing close and poke at it. Both Tri'gar and Tusk can move at full speed afterwards. The other cleric starts to find himself a little bit too close for comfort but see there's no point falling back, so comes forwards and releases a wave of negative energy against the partu

NEgative channeling :2d6 ⇒ (2, 4) = 6
DC13 for half. I botted the first round for the needs of pacing, Daeron's turn

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar braces himself against the wave of negative energy.

Will Save: 1d20 + 2 ⇒ (15) + 2 = 17

I think this is going to hurt...

Grand Lodge

Male Half-Orc Fighter 5

Tri'gar is surprised that it hurt so little but wastes no time in retaliating with a strong blow to the enemy.

Power Attack with Slitherbane: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14
Damage: 1d10 + 8 + 6 ⇒ (9) + 8 + 6 = 23

"Take that!"

Submitting my attack out of sequence to keep the momentum, please apply when needed.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Will DC13: 1d20 + 3 ⇒ (9) + 3 = 12

Daeron takes the full blast of negative energy, but decides to take revenge on the priest.

Longbow: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 +2 vs human
Damages, P: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 +2 vs human

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