[GD XIII] Redelia's Cosmic Captive (Inactive)

Game Master Redelia

Chronicle Sheets


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Venture Lieutenant, Play by Post (online)

status: earth circle damaged
distortion circle undamaged

Kyra tries to solve the puzzle.
kn. religion: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Jarlaxle attempts to casts Heroism on himself...

ASF: 1d100 ⇒ 88.

...succeeding on the first attempt.

Figuring that Tusk and Tri'gar can handle smashing the remaining circles, Jarlaxle likewise focuses on solving the puzzle.

AbUse Magic Device: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Mentally allocating another kill to the other fighters, Tusk wishes destroying one of these circles would count as a 'kill'.

to hit orc double axe, wish: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
slicing damage, adamantine, wish: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14
to hit orc double axe: 1d20 + 5 ⇒ (13) + 5 = 18
slicing damage, cold Iron, whetstone: 1d8 + 9 + 1 ⇒ (7) + 9 + 1 = 17

Not sure if he gets a full attack or not. He will go after the closest circle. Ignore the second swing if he is not close enough.

Grand Lodge

Male Half-Orc Fighter 5

... ... Tri'gar is wondering what there is left for him to do... ...


Venture Lieutenant, Play by Post (online)

Tusk finishes off the distortion circle.

Jarlaxle works on the puzzle, managing to figure out one of its many layers.

Tri'gar smashes at the remaining circle.

attack: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d10 + 15 ⇒ (4) + 15 = 19

He badly damages the circle, but not quite able to destroy it.

Two more statues emerge from the walls of the chamber.

Initiative
Jarlaxle: 1d20 + 3 ⇒ (4) + 3 = 7
Tusk: 1d20 + 4 ⇒ (15) + 4 = 19
Tri’gar: 1d20 + 3 ⇒ (6) + 3 = 9
Kyra: 1d20 ⇒ 10
statues: 1d20 - 1 ⇒ (11) - 1 = 10

Tusk, you may go.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Thrilled at the chance to redeem himself, Tusk finally gets his act together and starts swinging with a bit more accuracy.

to hit orc double axe, wish: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
slicing damage, adamantine, wish: 1d8 + 9 + 1 ⇒ (5) + 9 + 1 = 15
to hit orc double axe: 1d20 + 5 ⇒ (13) + 5 = 18
slicing damage, cold Iron, whetstone: 1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sorrina Westyr’s image manifests to the Pathfinders, standing before a floating metallic cube scribed with countless shifting glyphs. “We have done it! Now how to open this—”

A great crack interrupts the Master of Spell’s musings, as an immense three-eyed giant with skin like hewn stone steps through a tear in space, with an army pouring out past her. The giant bellows so that all can hear. “I acknowledge your strength, little ones, for you have angered my benefactor enough to send me. I and my warriors, the Daemon Prayers, honor it with unyielding death. Seize the Vault! Slay them all!”

Sorrina Westyr urgently pipes in. “We just need a few more minutes to secure our prize and escape. Hold them off as long as you can!”

Table GMs, begin the final encounters.


Venture Lieutenant, Play by Post (online)

The Pathfinders finish off the statues, and their combined efforts with the other teams help complete the puzzle. Numerous gates open around the vault and enemy forces pour through. The team must choose where they can best face the incursion.

The encounter can take place here (i.e. Slide 8), in a network of tunnels or inside a broken stone tower. The enemies are the same, but the terrain will be different.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Either is fine by me!

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

I vote for.. actually I do not rally care.


Venture Lieutenant, Play by Post (online)

From the invasion of daemonic troops, your group finds themeselves approached/attacked by a scary looking reddish dog, and a humanoid with transparent skin revealing all its internal organs.

Initiative
Jarlaxle: 1d20 + 3 ⇒ (17) + 3 = 20
Tusk: 1d20 + 4 ⇒ (17) + 4 = 21
Tri’gar: 1d20 + 3 ⇒ (13) + 3 = 16
Kyra: 1d20 + 0 ⇒ (19) + 0 = 19
humanoid: 1d20 + 1 ⇒ (11) + 1 = 12
dog: 1d20 + 5 ⇒ (12) + 5 = 17

Jarlaxle and Tusk may go. Also, any of you may bot Kyra who wish to do so.

The red pacman is the humanoid, the blue circle is the dog. Knowledge(planes) checks might identify the creatures.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Knowledge(Planes) 'Take 10' = 19 for both of them.

Jarlaxle strides forward and slashes away at the dog...

Gamin the Reforged: 1d20 + 12 ⇒ (19) + 12 = 31, for 1d8 + 9 ⇒ (1) + 9 = 10 Magical Slashing damage.
Crit Confirmation: 1d20 + 12 ⇒ (19) + 12 = 31, for 1d8 + 9 ⇒ (5) + 9 = 14 *ADDITIONAL* Magical Slashing damage.

...practically carving it open like a roast boar!

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk makes his way over by Jarlaxle and adds his efforts to the dinner preparations. Unfortunately the humanoid is in the way and he has to target it instead.

to hit orc double axe: 1d20 + 7 ⇒ (19) + 7 = 26
slicing damage, adamantine, magic, wish: 1d8 + 11 + 1 ⇒ (7) + 11 + 1 = 19


Venture Lieutenant, Play by Post (online)

Jarlaxle and Tusk both almost take down one of the enemies.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None.

Kyra sees that there is no room for a fourth combatant in the front line (she will leave room for Trigar) and, instead, moves up and assumes a support roll by casting a shield of faith on Jarlaxle.


Venture Lieutenant, Play by Post (online)

Tusk, that blue circle you are next to is the dog... I'll apply your attack against it.

The dog falls over, dead.

Tri'gar is up.

(Jarlaxle knows the humanoid is an urdefhan, which is an outsider with strong spell resistance, acid resistance, and immunities to death effects, disease, and fear.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Oh, I figured since you said the dog was reddish and the icon was shaped like pacman that the red one was the dog. I'll take the kill!

Grand Lodge

Male Half-Orc Fighter 5

"Looks like we are going to be knee deep in baddies today!"

Attack with Slitherbane, Power Attack & Charge: 1d20 + 14 ⇒ (1) + 14 = 15

Damage: 1d10 + 17 ⇒ (6) + 17 = 23

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Mmph. Good! I have some catching up to do."


Venture Lieutenant, Play by Post (online)

Tri'gar's swing misses.

The humanoid tries to bite Tri'gar.

attack: 1d20 + 7 ⇒ (17) + 7 = 24

damage: 1d4 + 4 ⇒ (1) + 4 = 5

(also 2 strength damage)

The party is up again.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Jarlaxle steps over the dog's body, and takes a swing at the urdefhan.

Gamin the Reforged: 1d20 + 12 ⇒ (14) + 12 = 26, for 1d8 + 9 ⇒ (2) + 9 = 11 Magical Slashing damage.

Grand Lodge

Male Half-Orc Fighter 5

"Ouch, you're going to pay for that!"

Attack with Slitherbane & Power Attack with -2 STR: 1d20 + 12 - 1 ⇒ (7) + 12 - 1 = 18

Damage with Power Attack & - 2 STR: 1d10 + 17 - 1 ⇒ (2) + 17 - 1 = 18

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

No power attack this time, so the numbers are different. Been missing too often.

Tusk steps up and does a double swing.

to hit orc double axe: 1d20 + 7 ⇒ (11) + 7 = 18
slicing damage, adamantine, magic, wish: 1d8 + 6 ⇒ (2) + 6 = 8

to hit orc double axe: 1d20 + 7 ⇒ (13) + 7 = 20
slicing damage, cold iron: 1d8 + 5 ⇒ (7) + 5 = 12


Venture Lieutenant, Play by Post (online)

The last enemy falls under the assault of the team.


Venture Lieutenant, Play by Post (online)

I'm not going to start the next encounter, because it looks like the other groups will report enough successes to finish the adventure later today.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Pathfinders push back the extraplanar mercenaries, which flee the Society’s ferocious counterattack when a team strikes down the warlord and her companion asura. The few remaining elementals fight to the last but quickly crumble under the assault. With the path back to the surface clear, Sorrina Westyr leads the way up to the portals, organizes a quick head count, and begins ushering agents back to Golarion. She is among the last to step back onto the Isle of Kortos, carrying a beautiful, fist-sized opal that seems to glow with countless colors. Overhead, the once-radiant Aucturn’s Tear gradually fades in brightness until it’s imperceptible against the night sky.

The Master of Spells holds the immense gem aloft and speaks to the gathered agents. “We have accomplished a marvel today. I hold here an artifact in which dwells a powerful air spirit called Ranginori. Many ages ago, the Elemental Planes existed in balance, forces of good and evil locked in equilibrium. The elemental lords we know of today united against their benign counterparts, and claimed sole dominion. Scholars have speculated on the fates of the defeated, but no longer.

“It will take time to confirm the outsider trapped within this opal is who he claims to be.” She looks up to the gemstone apologetically and adds, “Professional caution and courtesy, you understand.” She then looks back to the Pathfinders and continues. “If that’s true, though, we now hold the essence of the lost lord of air, Ranginori, Duke of Thunder!

“If we can free this being, imagine the history he can share with the Society, the good that might be accomplished. I cannot even begin to speculate on the ramifications for the Elemental Planes…and as word of our accomplishment spreads, there will be many thinking these same thoughts, and not with charitable intent toward us. We must be very cautious in the coming months I fear, and not least in verifying the truth of what we hold.

“Fortunately, thanks to your efforts this evening, we have crippled key allies and armies of the elemental lords who opposed us. It speaks volumes of what the Society has accomplished in the past decade that I can sincerely state you defied demigods and emerged triumphant! It has been my privilege to have been part of that effort.”

That concludes the GameDay XIII PFS1E Special. My thanks to the Table GMs and players!

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