[GD XIII] Redelia's Cosmic Captive

Game Master Redelia

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Silver Crusade

N/G Male Half-orc Fighter/4 | HP: 37/40 | AC Norm/Tch/FF: 21/14/17 20/14/16 | CMD: 21 | F/R/W: +8/+6/+3 | Init: +4 | Speed 20 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk does not like spellcasters, not when they are trying to put a hex on him, anyway. Tusk tries to move into a flank with Jarl on red, even if it means drawing unnecessary attacks AoO from yellow.

to hit orc double axe, wish, flank: 1d20 + 7 + 1 + 2 ⇒ (2) + 7 + 1 + 2 = 12
slicing damage, adamantine, wish: 1d8 + 11 + 1 ⇒ (8) + 11 + 1 = 20

That does not look like it will do the trick. meh.


Venture Lieutenant, Play by Post (online)

Jarlaxle knows these are a bone priest, whivh is a skeletal undead who casts cleric spells and is immune to cold, and a skeletal champion, which has damage resistance that only bludgeoning weapons get through.

Jarlaxle's blade bites deeply into the bone priest. Tuks misses.

Yellow tries to smack Tusk with a sword (no AoO because flat footed, but you're the logical target for the normal attack)
attack: 1d20 + 7 ⇒ (1) + 7 = 8

miss

bold may act:
round 1:
Daeron
Tri'gar
(only if passes a DC 15 will save first)
round 2:
red
Jarlaxle
Tusk
yellow


Venture Lieutenant, Play by Post (online)

Daeron shoots at red.

attack: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Tri'gar will save: 1d20 + 2 ⇒ (3) + 2 = 5

Tri'gar finds himself unable to move.

Red glares at all of you, and you find yourselves almost overwhelmed by fear.
DC 15 will save or shaken for 1d4 ⇒ 3 rounds.

bold may act:
round 2:
Jarlaxle
Tusk

yellow
Daeron
Tri'gar hold person for 2 more rounds, may retry save on your turn)
round 3:
red-22 HP

Silver Crusade

N/G Male Half-orc Fighter/4 | HP: 37/40 | AC Norm/Tch/FF: 21/14/17 20/14/16 | CMD: 21 | F/R/W: +8/+6/+3 | Init: +4 | Speed 20 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

will ST, bravery: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

Tusk is delaying until after Jarlaxyl takes a standard in case Jarlaxyl decides to inspire (pretty please?).

Tusk is not impressed and tries to tear into red again. This time with both sides of his weapon. His mojo is pretty low lately though.

  • to hit orc double axe, wish, flank: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13
  • slicing damage, adamantine, wish: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14

  • to hit orc double axe, flank: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
  • slicing damage, cold Iron, whetstone: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14

    Add to the rolls if inspire is active.

  • Grand Lodge

    Male Half-Elf Bard 6 (HP 39/39) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +12)

    Sadly, it is still a Standard to activate, and I am more effective swinging...

    Will: 1d20 + 3 ⇒ (17) + 3 = 20.

    Jarlaxle fights through the fear, and takes another swing at Red!

    Gamin the Reforged, Flank: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21, for 1d8 + 9 ⇒ (5) + 9 = 14 Magical Slashing damage.


    Venture Lieutenant, Play by Post (online)

    Jarlaxle smashes into red, which falls back over as a pile of bones.

    Tusk attacks yellow twice, missing both times.

    Daeronbot shoots at yellow.

    attack: 1d20 + 9 ⇒ (17) + 9 = 26
    damage: 1d8 + 1 ⇒ (7) + 1 = 8

    Daeron's arrow breaks off some chunks from the skeleton.

    Tri'gar is up.

    Silver Crusade

    N/G Male Half-orc Fighter/4 | HP: 37/40 | AC Norm/Tch/FF: 21/14/17 20/14/16 | CMD: 21 | F/R/W: +8/+6/+3 | Init: +4 | Speed 20 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:
    Jarlaxle Baenre wrote:
    Sadly, it is still a Standard to activate, and I am more effective swinging...

    I'll say. Nice hit.

    Grand Lodge

    Male Half-Elf Bard 6 (HP 39/39) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +12)

    Tri'gar?


    Venture Lieutenant, Play by Post (online)

    botting:
    Tri'gar will save: 1d20 + 2 ⇒ (18) + 2 = 20

    Tri'gar bot uses his flail for bludgeoning damage.
    attack: 1d20 + 10 ⇒ (4) + 10 = 14

    His attack misses.

    Yellow swings at Tusk again.
    attack: 1d20 + 7 ⇒ (11) + 7 = 18
    Yellow misses.

    The entire party is up again, no more saves needed from Tri'gar.


    Venture Lieutenant, Play by Post (online)

    I'll bot Daeron now, rather than wait so that we can keep moving.

    attack: 1d20 + 9 ⇒ (14) + 9 = 23
    damage: 1d8 + 1 ⇒ (6) + 1 = 7

    Daeron does more damage.

    Silver Crusade

    N/G Male Half-orc Fighter/4 | HP: 37/40 | AC Norm/Tch/FF: 21/14/17 20/14/16 | CMD: 21 | F/R/W: +8/+6/+3 | Init: +4 | Speed 20 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

    With Yellow up in his business, Tusk does not ebven have to move. Which makes him happy since he gets to try the double hit thing again.

  • to hit orc double axe, wish: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
  • slicing damage, adamantine, wish: 1d8 + 9 + 1 ⇒ (5) + 9 + 1 = 15

  • to hit orc double axe: 1d20 + 5 ⇒ (6) + 5 = 11
  • slicing damage, cold Iron, whetstone: 1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16

    But again he is fighting like a wussy wizard and he spits out a few explicatives.

  • Grand Lodge

    Male Half-Elf Bard 6 (HP 39/39) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +12)

    Jarlaxle moves around to a flank, and takes a swing!

    Gamin the Reforged: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21, for 1d8 + 9 ⇒ (7) + 9 = 16 Magical Slashing damage.

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