Skull & Shackles: Sails under a blood red sky.

Game Master DBH

To be continued.

Red Sky folder link

Shackles map

Island of Empty eyes

Ship combat

Loot sheet

Chelish Fort

Kitchen

Battle order:


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CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Will: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 Nope. Man, one spell too Es out of the whole combat

Confusion: 1d100 ⇒ 9 Of course... Well I'll take it as it ending one round early! XD

For a moment the fog cleared and Esmarelda shook her head. "Uha... This is getting annoying." She muttered before she looked around. "Someone want to fill me in?" Esmarelda asked as she moved to aid in the attack of the new enemies.

Readied attack:
Rapier: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |
Esmarelda Valarie wrote:

[dice=Will]1d20+2+2 Nope. Man, one spell too Es out of the whole combat

[dice=Confusion]1d100 Of course... Well I'll take it as it ending one round early! XD

For a moment the fog cleared and Esmarelda shook her head. "Uha... This is getting annoying." She muttered before she looked around. "Someone want to fill me in?" Esmarelda asked as she moved to aid in the attack of the new enemies.

It be like dis

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

This is getting old...

He began willing the pike to its furhest reach.

"Lay down you arms and cross over to this ship and you will live."

To further emphasizw his point He thrust at the closet enemy.

furious focus power attack Orange: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 1d8 + 7 + 7 + 1d8 ⇒ (8) + 7 + 7 + (5) = 27


Are you sure you want to do that?

spear: 1d20 + 12 ⇒ (10) + 12 = 22

With most of their fellow crew dead, and having just had a Fireball lobbed at them the 4 pirates look around, and see that their Captain has vanished again.

They surrender.

Captain Vitterande is in the cabin. What now?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

"Imma get that a$!+*%$."

Cass was going to flicker step into the cabin, but now she can just walk inside. With greater invisibility, the captain may not even know that she's coming. As soon as she gets eyes on him, she doesn't waste a moment and puts him inside a resilient sphere.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Does the babau hunting him see him?


Are you sure you want to do that?

The Babau emerges from the cabin and looks around. He can't see Vitterrande.

Cassiopeia is heading invisibly to the cabin.

What is everyone else doing?

The Babau attacked Vitterrande last round then lost sight of him. Can you communicate with the Babau?.

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

"Is it uh.... safe to cross over. I dont want to mess with any angry devils demons, witches, or priestessese of Calistra. not neccesarily in that order either."


Are you sure you want to do that?

Everyone. What are you doing?


1 person marked this as a favorite.
Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

As stated previously, stalking into the cabin and looking for Vitterande with see invisibility still up, and then bottling him in a resilient sphere when I find him.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Ashlei immediately takes charge of the charred prisoners that gave themselves up, disarming them and forcing them into submission on their knees with their hands behind their heads.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)
GM_DBH wrote:

The Babau emerges from the cabin and looks around. He can't see Vitterrande.

Cassiopeia is heading invisibly to the cabin.

What is everyone else doing?

The Babau attacked Vitterrande last round then lost sight of him. Can you communicate with the Babau?.

Nope. It doesn't have telepathy. So it couldn't see him when it entered the cabin, with permanent see invisibility?


Are you sure you want to do that?

The cabin is empty, there is no sign of Vitterande Invisible or not? The stern facing window is however open.

What now?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Still invisible, Cassiopeia casts detect magic and starts looking for telltale signs of shapeshifting or illusions.


Are you sure you want to do that?

Nothing shows up to your Detect magic in the cabin.

What now?

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

"Fan out keep near someone and lets fins this rat bastard."

he made his way across the planks looking for what might a an egress point.

"get some of the crew to get the cargo were looking for across to our vessel quickly"


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Cass peeks out the back window to see if he spider climbed up or down.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Now calmer, Ashlei suddenly sees it in her minds eye...and its also what she would do if she were in his place.

"He's lost! He's probably going to set the cargo or the magazine stores on fire! We need to stop him or get off the ship...quickly! He's probably got a secret hatch somewhere in his cabin!"


Are you sure you want to do that?

nothing to see here:

stealth: 1d20 + 19 ⇒ (4) + 19 = 23
perception: 1d20 + 12 ⇒ (19) + 12 = 31

Ashlei starts shouting something about fire. Maybe regarding the fire she started on the deck with her Fireballs?

Meanwhile Cassiopeia glances out the window and spots a Dire rat clinging to the hull. It seems to be trying to hide in the rudder cabling?

What now?


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

"... I do have an idea..." Esmarelda began. "If we don't need the ship... we could sink it." She suggested as she looked around.


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

"You dirty rat."

Cass activates her pearl of power and flings another brace of magic missiles into the rat. If it's just a typical dire rat, that should probably kill it. If it's a polymorphed pirate captain, though...

Still invisible thanks to greater invisibility.

Magic missile damage: 5d4 + 5 ⇒ (3, 1, 4, 3, 4) + 5 = 20


Are you sure you want to do that?

The Rat squeals as the Magic missile's hit it. It does not die.

Instead it scuttles around the side of the ship to the side.

What now?

The way it clings to the side of the ship suggests Spider climb or something simular?

Red x on map shows it's location.


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

"$%^&..."

Cass stalks out of the cabin.

"Hey! Ladies and captains! I'm invisible, don't worry about it. He's turned himself into a dire rat and he's clinging to the hull. I chased him out the back window of the captain's cabin. If one of you has a way to get eyes on, let's finish this loser."


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Already on the other boat watching the prisoners in a paranoid state, Ashlei moves to the indicated side of the ship and points her rod at anything she can see moving.

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Rod of Wonder Activation roll!: 1d100 ⇒ 66

*66—69 Reduce wielder two size categories (no save) for 1 day.

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

"At this point i dont care what happens to the bloody ship. i j just want the liqour ladies if you want to deter a rat from getting back on board go for it, im going to get the cargo transfered over."


Are you sure you want to do that?

Ashlei can't see anything.

Percy starts getting the rum shifted over.

What is everyone else doing?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

"All right, all right... let's just get the goods and hull the ship." Cass grudgingly helps with swiping the cargo.


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

"So, no punching then? Esmarelda ask Cassi with a grin on her face.


Are you sure you want to do that?

Loot from the goons:
Chain shirt + 2 (12),
Cutlass + 1 (8).

Secret things:

stealth: 1d20 + 19 ⇒ (20) + 19 = 39

You get the rum transferred to your ship with no further problems.

What are you doing now? Keeping the Jester's grin, or sinking it

Also you have the 4 surviving goons. Half-orc fighter/rogues. What do you do with them?


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Unless they can offer some sort of information to help us catch that damn Were-Rat captain or offer us some sweet treasure info, then I say we dump them in the ocean for the sharks.

Tie them to the statue of the one goon I stoned and let them sink to the bottom with the rest of the ship when we sink her.

Technically I'm already wearing a Chain Shirt +2...effectively. So someone else take that if they want it. Give the +1 Cutlass to one of our crew that has done an outstanding job somewhere. I think the rest of us have decent weapons already?

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

"Rhialla,Cass as soon as we pull away from that blasted vessel i want a bow to stern sweep of our ship with your magics make sure that bastard hasnt slipped aboard somehow. As for that ship? Did we get the alcohol? I could care less what becomes of it hole the sails let it drift, burn it down, let it float with the ocean current. It matters little to me. McNally! get these new crew settled in."

He called out making his way for his cabin for a moments respite. He f+%$ing hurt in a lot pf places but he wasnt going to show that in front of anyone. that was a fight.


Are you sure you want to do that?

Anyone else going to give an opinion?.

You've transferred the rum. So sink the Jesters grin and drown the prisoners?.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Ashlei says burn it to the water-line and send the enemies to the deep. But she’s loco.


Are you sure you want to do that?

Ok, Percy has ordered the prisoners as new crew. He doesn't care what happens to the ship. Ashlei has made her opinion clear. What does everybody else say?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

"We can bring the prisoners aboard my ship if you want, captain. I have a lot of space since I run lean on crew."


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

"I think that's a sound idea, add them to Cass' crew under intense supervision. Any slip ups and they meet the bottom." Rhiallah says


Are you sure you want to do that?

There is something sad about watching a perfectly good ship burn down to the waterline. No one is really happy about it, all too aware the same fate could befall them.

Your ships are loaded, the new crew are sent to Cassiopeia. You ready to leave before the smoke draws the curious.

One last Perception check from everyone please.


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Perception + inspiration: 1d20 + 12 + 1d6 ⇒ (12) + 12 + (3) = 27


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

perception: 1d20 + 7 ⇒ (15) + 7 = 22


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Are you sure you want to do that?

You return to your island without incident.

You have now a good stock of alcohol, you've hired Audessa Reyquio and her girls to serve to food and drinks. Also to supply entertainment.

Work on the dock and your fort is proceeding well, you are almost ready to host the Free captains.

Anything else you wish to do to prepare for your feast?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

"So we can expect someone's going to try to crash the party. Preparations, captain?"


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Ashlei spends her spare time 'testing' out the entertainment and booze as much as possible...in order to make sure it is all decent for the guests!

She will also review/supervise the building of the dock and whatever else she wanders near...

Craft (Woodworking): 1d20 + 12 ⇒ (13) + 12 = 25

Craft (Woodworking): 1d20 + 12 ⇒ (2) + 12 = 14

Craft (Woodworking): 1d20 + 12 ⇒ (2) + 12 = 14

Craft (Woodworking): 1d20 + 12 ⇒ (19) + 12 = 31


Are you sure you want to do that?

Cassiopeia raises some justified concerns, your rising in importance will have naturally made enemies.

Ashlei puts in some good work and helps the construction go smooth and fast.

Everybody else?


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

"Patrols are always a good call." Esmarelda pipped up at that. "However if they know what they're doing we're likely looking at something with magic so... mayhaps keep that in mind?"

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

"They say keep your friends close but your enemies closer.."

He said simply.

"We invite everybody, it would be rude to not to. we will certainly keep our eyes on their crews as they disembark. we may need to get additional eyes for that.. any ideas ladies?


Are you sure you want to do that?

The Pirate council is sending three Free captains to assess your rule of the island. Avimar Sorrinash, Lady Cerise Bloodmourn, and Captain Mase Darimar.

Knowledge local rolls for information on these three.

In addition you can invite anyone else you know to the feast.

Who are you inviting?


CN Female Human (Varisian) Female Human Unchained Rogue 11 HP: 42/74 | AC 22/18/17 | Fort +3, Ref +11, Will +2| Init: +5 | Perc: +13+4 when overhearing a conversation or seeking secret things

Knowledge local: 1d20 + 18 ⇒ (18) + 18 = 36


Are you sure you want to do that?

This is what you know of the Free captains, and what you pick up when they arrive. It was a great roll!

Captain Avimar Sorrinash:

The Werewolf ruler of Shark island. Known for letting his pack hunt people on the nights of the full moon. You have met him before.
The Pirate Council sends Avimar Sorrinash to the Island of Empty Eyes to test you before offering you a seat on the council. As a guest at your dinner party, he expects and demands the best, but he also presents a threat to those your care.
He is lascivious, spiteful, and used to getting his way, and his manners and goodwill only extend so far. Under the influence of strong drink, Sorrinash becomes more belligerent and prone to acting on his baser
instincts.

Lady Bloodmourn:

Lady Bloodmourn is one of three pirate lords sent by the Pirate Council to assess your success in claiming and settling the Island of Empty Eyes. Though fervently interested in the dinner party honoring her and the other
emissaries, she also takes her duty very seriously. Her every word, action, and peal of laughter is designed to measure you and determine
your worthiness in joining her on the council.
Like any clever noblewoman, however, she also seeks to curry their favor and build alliances. Indeed, Cerise hopes to someday displace Kerdak Bonefist, and claim the title of Hurricane Queen and dominion of the island nation as her own.

Mase Darimar:

A Half-elf with his elven half being aquatic elf Mase Darimar has dealings with the aquatic races of the Shackles and is concerned at how they are treated by the surface dwellers.
Mase Darimar comes to the Island of Empty Eyes to assess your progress in taming your new stronghold.
Unlike the other pirate lords, however, he does so at more than just the Pirate Council's behest. He also secretly represents the interests of the aquatic elves of the Shackles.
Mase's outward demeanor remains somewhat aloof, though cordial, and over dinner, he gauges the your seagoing prowess and any threat they might pose to his father's people-a concern to the elves, as one of their small communities lies beneath the waves just 30 nautical miles from your island.

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