Half-Orc

Tri'gar's page

33 posts. Organized Play character for - Jason Kelly -.


Full Name

Tri'gar

Race

Half-Orc

Classes/Levels

Fighter 5

Gender

Male

Alignment

CG

Deity

Gorum

Languages

Common, Cyclops, Draconic, Orc

Occupation

Accountant

Strength 20
Dexterity 13
Constitution 14
Intelligence 13
Wisdom 10
Charisma 7

About Tri'gar

Male half-orc fighter 5
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 54 (5d10+20)
Fort +6, Ref +2, Will +2 (+1 vs. fear)
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee or slitherbane +11 (1d10+15/19-20) or
cold iron heavy flail +10 (1d10+14/19-20) or
cold iron trident +8 (1d8+9)
Special Attacks weapon training (flails +1)
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Statistics
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Str 20, Dex 13, Con 14, Int 13, Wis 10, Cha 7
Base Atk +5; CMB +8 (+10 disarm, +10 trip); CMD 21 (23 vs. disarm, 23 vs. trip)
Feats Combat Expertise, Improved Disarm, Improved Trip, Power Attack, Toughness, Weapon Focus (heavy flail)
Traits indomitable Faith, Reactionary
Skills Acrobatics +0 (-4 to jump), Climb +7, Intimidate +7, Linguistics +2, Profession (Accountant) +4, Ride +1, Survival +4, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Cyclops, Draconic, Orc
SQ armor training 1, orc blood
Combat Gear wand of cure light wounds (50 charges); Other Gear +1 full plate, slitherbane, cold iron heavy flail, cold iron trident, cold iron trident, backpack, trail rations (2), 1,983 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Weapon Training (Flails) +1 (Ex) +1 Attack, Damage, CMB, CMD with Flails