Wizard

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35 posts (63 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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I think you are fine to stick with cloistered cleric if that is your preference.

Android names are hard, at least for me. In a past Starfinder game I came up with a name based on where they came from, but before they became an explorer they had a designation as a medical android. Depending on how new Alpha-47 is, trying to find a name of their own could be an interesting story to explore. Of course, if you come up with something that you like obviously stick with that.

I don't know off the top of my head how it works on Golarion, but I guess an Orc dromaar could have one Orc parent and one dronaar parent?


These words are accepted... it's me, I accept! Just want to say thanks to everyone who participated in the recruitment, I had a blast with you all and would be more than happy to play in games with all of you in the future regardless. Looking forward to this game!

I've got a busy day at work today so I will have to start working on this stuff tonight if I can.

Happy playing all :)


The thrumming as the party descends reminds Anri of the anxiety he'd once felt hearing the footsteps of his former master approaching. For a moment he thought his heart might burst, and the ringing in his ears grew cacophonous. Upon entering this stranger observation room, all that was forgotten. "Hold on, we'll get you out of there soon."

Anri looks at [Android Cleric of Brigh] and nearly yells as he says "Prepared to risk activating it? Are you mad! We cannot risk the lives of the very people we are here to save. If anyone has any technical knowledge, by all means try and figure out what this does but for the love of all that is just do not activate it without being one-hundred percent sure of what it will do."

Looking down on the missing people, Anri is convinced they are not here of their own free will. He recognizes a few of the townsfolk and cannot help but think of the inevitable conversation with their families should they fail to save them. "I think Seoli is right. We must get down there now, and Zaria's plan is a good one. Why dont we just break the glass now and tie some ropes up here so we can descend safely rather than risk going through the other door and ending up somewhere unknown?


Anri nods his head in concession to his companion's wisdom. "You are both right. The longer we stay here deliberating over which door is correct the more likely it is the missing people suffer something horrible. This plan works for me, we've wasted enough time as it is, and the horrible weather on the way here only further delayed us."

Anri takes a deep breath and readies his sword. Of course, his companions are right and they need to move. He may not be a life-long soldier, but his time spent as both a slave and then training among the Iomedaen Knights taught him that inaction and hesitation is the greatest gift one can give their enemies. "PhaseTwo, when you are ready open the door. I'll be ready in the event something tries to come through." Nodding to his companions, the Champion of Iomedae enters a defensive stance, shield raised, by the left door, his feet positioned and tense just right to spring into action should it be needed.

I think you got all the names right Curaigh. I've had to go back and double- and triple-check a few times :)


"Hmm... You make a good point Zaria, although I do have my own concerns about splitting the group up. My faith and code demand I place myself between my allies and any dangers. I'm no tactician though, so I'll leave that decision to the smarter among us. I know we are all capable in our own right, but just know that if we split I'd like to go with the group needing the most protection."


Anri, having fallen into a trance and focusing on the sounds of danger, has been quiet for a while now. As the party investigates this room Anri says a quick prayer to his goddess. "Lady of Valor, please watch over the missing and keep them safe from harm. Guide our hands and feet so we may pull them safely from this maw of darkness."

Anri approaches Seoli and puts a gentle hand on her shoulder, flashing a smile. "Fear not, Seoli. These markings may just be the scribblings of a mad man, and if they are an indication of what is to come we shall keep them away from you."

Hearing [Android Cleric of Brigh] read the words behind the tapestry Anri begins to worry more for the missing townsfolk. "Perhaps we should not make any assumptions, but this feels like a cult to me. Should we be concerned that the missing townsfolk did, in fact, come here willingly? We should be prepared to face anything, even if it means discovering they are all part of a cult. I've no memory of this... Crawling King, but it speaks of something dark and evil. Perhaps something that should stay forgotten. I'm sorry Seoli, but I agree with Zaria. We should follow the trail of bugs."

Is there any noticeable way to open the doors, or are they without handles?


As the group traverses down the cave passage, Anri fidgets with his shield trying to make sure it is sitting correctly on his arm. Really, anything to avoid looking to hard at where the light ends and darkness begins. Too many memories of nights spent huddled in the dark... Despite his unease, he maintains his position toward the front of the group. If something were to attack from that ominous dark, he wanted to get in front of the others to protect them.

"That would be ideal, Zaria. The rumors of our friends disappearance are strange and with any luck they truly did come here willingly, as unlikely as that is to be. I am not sure we can trust this hedge wizard, but I hope we can avoid unnecessary bloodshed. Has anyone heard rumor of this mage before this?"


Going to give others a chance to respond before I follow up so I don't dominate the scene (I've spent my morning waiting on things to download so I can actually do my job... way too much free time rifht now), but just wanted to say that I love all the names everyone has come up with for their characters. Great stuff all around :)


As the group left the mud-soaked woods and enter the cave, Anri worried just the sound of his boots on the stone would be too loud. He had always been told he walked too loudly, especially during his time as a slave when... No time to think about that now. Finding the missing people is more important than my own suffering.

"Ah, I'll do my best to be quiet, Zaria, but stealth has never been a strong suite of mine. If I'm being too loud, please let me know. Perhaps I should stick to the back and let the quieter among us go first? If there is danger I'll rush to the front the moment I'm able. And thank you for the light, Phasetwo. Smart to cast it on something you can quickly cover as well."

Inside the cave, Anri begins to control his breathing using the techniques taught to him by the knights at Castle Urion. "Iomedae protect us. I think Seoli is right, Karina. This cave doesn't seem like much for a powerful mage. If he is kidnapping villagers, he's either really lucky or just cunning. I'd expect any mage of particular renown and power wouldn't spend their days in such accommodations."

Do we know how many townsfolk are missing and for how long they have been gone, and if they were taken all at once or here and there over time? And what evidence do we have that it was this wizard taking them and not some monster? I know the prompt says it is unclear but that signs are pointing to him being the culprit, so what makes us think that?

Sir Longears:
I totally understand your reasoning here, I'm glad to have at least made it this far with you and I hope your other games go/are going well. Maybe we will join a game together in the future, but for now good luck!


Looking around at his companions, Anri was somewhat relieved to see he was not the only one nervous about the situation. The weather had gotten to him and his morale, at least internally, was low. He just hoped they would find the missing townsfolk alive. But, he knew how important it was to remain positive. "It will be nice to have some cover from the weather, even if this cave is the wizard's hideout. I know its been a rough few days, so how is everyone holding up?"


Seth86 wrote:

i just realised i didnt answer one question our GM asked about my character:

Why is he in Torch?

So to expand on my more sketched out idea, what ever is calling him, the thing from the earth itself, has lead him to Torch, still reasons unknown to him why he has this feeling

I've always liked the idea of characters being drawn to a place but not understanding why. It can play out in so many different ways and they are all good. Is something calling him specifically? Are the threads of fate pushing him to go there? Is it a general call and there are others who feel it as well? Only the GM knows, and that's fun!


Twilight Hunter wrote:
And as for how you'd have known her, as opposed to just her joining literally any party that'd save Khonnir? She'd probably be known as a local performer around Torch, owing to the whole Bard disguise.

Oh, that's really good. Especially considering many performers are also going to be sociable and open to talking with others, it is very likely the other party members would have, at the very least, seen her around town and listened to a performance if not outright had a conversation with her. I can imagine some wanting to discuss specific songs or stories or even just asking to hear a specific song.


I'm going to throw put some possible ideas for how different characters or the party as a whole may know each other just to give everyone some ideas to bounce off of.

PC Connection Ideas:
  • Purchased equipment from another character or their relative(s)
  • Helped out of a tight pinch
  • Spent time traveling together, perhaps on the way to Torch
  • Long-time friends
  • Drinking buddies
  • Connected through business
  • Share a common friend
  • Members of the same faith/church or organization (e.g., Pathfinder Society)


I won't lie, I'm glad to see so many others wanting to play casters. I've played plenty in the past, but being pretty new to pbp gaming I'm trying to stick with purely martial characters. I know the Champion I've suggested here has some magic, but it's not much and easier for me to track while I get into the swing of things.

Curaigh, are you thinking Phasetwo would invest in the Crafting skill as they level based on the background? And one possible connection there is my character having bought his equipment from your family. Obviously it isn't starmetal, but I can't imagine that everything made there is made with starmetal.


DM DoctorEvil wrote:
MothDad wrote:
Anri Cahir is a human Liberation Champion of Iomedae with the Insurgent background.

This looks like an approved concept to me. We may have to work out some of the details and simplify the backstory a bit (can't have been to experienced in insurgency and be level 1...) but we can work on that after the party is fully selected.

You may want to think or work with others to develop how the group has formed as well. I realize all ideas in that regard are merely exploratory at this point.

Yeah, the Insurgent background felt like the best fit for what I had in mind, but it is one of those ones that implies a level of experience that seems odd for a level one character. It could even be as simple as him publically being open about his wanting to take down the Technic League, but I'm open to ideas


Another hero fighting to free the slaves? You have Anri's blade!


While I do see where the others are coming from, I agree Lia Wynn. I think being able to know who might be a good fit for the table is certainly good, but seeing how players work together on building characters and interconnected backstories also plays a role in how effectively a party can communicate and act as a team. I've had games almost ruined by players who refused to work with the others on their character backstory (I've got a story about a player and their assassin almost ruining the game in session one and handwavium had to be applied). We may be working on characters and connections here, but it is still another piece of seeing how well the players work with each other, in my opinion.


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Totally get wanting to wait for more information before trying to build connections with the party.

Regarding "traditional" characters, I feel like that tends to be what I gravitate toward anyway; at least, for the most part. Even in the two Starfinder games I've played in the past my characters were an android and then a human. Many of my fantasy characters end up being humans too, albeit not all. I just like playing a "regular guy" who gets to experience the grand story. My current wizard in my IRL game was just an artist who happened to have been taught magic by his grandmother. Largely I designed the Champion's backstory based off what I read in the Iron Gods player's guide. The rogue character who I also have in pocket was just... a thief who decided to try and turn his life around and make his fortune adventuring rather than through petty larceny. I like my character's to feel as real as possible and for anything unique about them to stem from who they are and what they are doing rather than what they are.


Entirely possible that Anri could have helped break the android in your first example free given his entire thing is he is an escaped slave wanting to help take down the League. Could also be connections with other party members of course, just a thought based off of what else I've seen


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I've just learned of a place in the Felldales of Numeria known as Castle Urion which is the first stop of many crusaders on their way to Mendev. The castle has an order of knights dedicated to Iomedae, so it is likely with what I mentioned prior that Anri was taken in and trained by the knights there. There is also an active Pathfinder lodge which, depending on other backstories, could be a way he gets connected with others in the party as well.


I think being a vigilante would definitely be necessary. Just reading through the player's guide the Technic League seem to be antagonistic, so being associated with them isn't encouraged by the guide. And if my Champion were to be chosen it wouldn't work well either given he is against the Technic League.

If the Champion doesn't end up being a good fit overall I do have a rogue that I can pitch, but I feel the Champion would be a better fit for the story between the two.

Codanous wrote:
Android Cleric of Brigh

This sounds like it could be fun to explore given the context of the adventure.


I'm pretty open to the idea of helping to fill in to make a well-rounded party, so I have two character ideas but one is a better fit lore-wise I think.

Anri Cahir is a human Liberation Champion of Iomedae with the Insurgent background. The background comes from the fact he has been fighting back against the Technic League. I think he is an escaped slave who also lost someone close to him which pushed him to try and escape. Somehow he managed to successfully break free but Numeria isn't the most hospitable place. Thankfully, a group travelling knights found him and took him in.

It was here that he learned of Iomedae and took to her worship. He spent a few years under the tutelage of a specific knight and learned how to fight and channel the power of their goddess. Eventually, Anri knew he would one day return to Numeria to try and take down the Technic League. He has not managed to accomplish much since his return, but he has been laying low I'm Torch for a few months now since the League has no full-time presence here after he drew too much attention to himself in an attack on one of their supply trains bringing back their "taxes" from the surrounding areas.

The small group he was working with had to break up to avoid attention, and Anri has been hanging around Torch looking for a new way to fight back against the League. In the meantime, he has been earning coin by doing odd jobs and helping to train others as a sparring partner.

As for how he and the party got together? I'm open to ideas, but could be anything from drinking buddies to having done small jobs together.


Ollie-Twist wrote:
There are people who think my existence as a transgender person is inherently political, and would think that my characters almost all falling under the LGBT+ umbrella is bringing unnecessary politics to the table.

Hey, I am not transgender but I am also under that colorful umbrella as are many of my characters, even if it doesn't come up in game (usually reserved for gaming with close friends when we want to explore those stories). You've got a friend in me regardless.

Also agree that out of character conversations can be very important in helping to make a group more cooperative and friendly with each other, which is why I think this is an effective recruiting method!


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Ollie-Twist wrote:
I'd like to know if you have a favorite character you've seen someone else play in a game, either as a player or a GM? What made them so great, or so fun to play alongside/GM for?

For Length & Personal Loss:
I have a friend who consistently makes amazing characters, but there is one that stands out for all of us in the group and that is his elven wizard he played in the 5e game I ran for them. Game started at level 3 and went to 20 over the course of a year and a half, maybe two years IRL. I'm going to do my best to summarize this without going too in-depth. By the end of the game, only he and the NPC companion they picked up early on were the only original party members left but his story revolved heavily around two important story beats: living up to his grandmother's legacy, and saving his childhood best friend and love of his life.

His grandmother was a legendary hero who stopped helped to seal away a corrupt and maddened Solar angel bent on becoming the new god of death. The plot revolved heavily around these artifacts that all held pieces of the Solar's spirit. Before the start of the game, his wizard's home was attacked by an Orc warlord who had stolen his grandmother's circlet which hid one of these pieces of the Solar and laid a curse on his childhood friend. Part way through that game they discovered a piece of a lost piece of elven high magic that could cure any affliction but required the help of every member of the elven high shaman council to complete, one of which was the childhood friend's little sister.

Unfortunately, the spell was missing a piece and they tried it anyway. The friend was cured of this curse which had placed her in a coma and was slowly turning her into a plant, except it only cured her soul and caused her body to fade away as her soul and body were no longer the same. Now, an important piece of this is that before the game even started my friend and I had discussed what he wanted out of this plot thread, and he wanted it to be a bittersweet ending. So, he was able to save her, but in the end he still lost her. What I did not know until AFTER we played this out in-character was that this friend was inspired by a real-life friend that he lost to cancer. For him it was cathartic and helped him to process what had happened while also helping him feel that he honored his friend to the best of his ability. It was the first time I ever made a player actively cry.


DM DoctorEvil wrote:
One more question, if you please: Since I didn't keep count of who voted for what, are you more interested in Iron Gods or Strength of Thousands and why?

Iron Gods for me. Strength of Thousands sounds interesting, but the idea of magic schools doesn't get me excited like it does many players. That's fine for them, and I'm happy for those who enjoy it, it's just not for me that's all. My wizardly-types are all usually self-taught or an apprentice to a master like you see in some stories. The main draw for me to Iron Gods is also the combination of tech and magic within a fantasy setting. The shared universe My friends and I have has a heavy mix of technology and magic and its something we all enjoy.

Unrelated to the game, glad your pup seems like he will be okay! One of our dogs is epileptic, and while not the same as your situation in any capacity I do understand the stress that can come from sudden medical issues.


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PossibleCabbage wrote:
I still want moth people.

Normally I don't play anything much beyond the core ancestries, but... Well, if my username is any clue I'd LOVE this!


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Archpaladin Zousha wrote:
Decently thick, I'd say. I'll respect any boundaries other players or the GM might have, obviously.

And

Archpaladin Zuosha wrote:
Yes. I try VERY hard to avoid crossing the boundaries or pushing the buttons of other players, and if I unwittingly do so, apologize and move on with no hard feelings. Most of my disappointments are about poor dice rolls anyway, which are no one's fault.

I think This is the most important thing. If, for whatever reason, real-world topics come up its important to be respectful of other players and their beliefs. It's okay to disagree, but if something starts to become contentious then just taking a step back and saying "Let's just move on from this and avoid bringing it up again in the future." Is perfectly valid and probably for the best. We are all here to enjoy the game and to take a step away from reality, so let's not drag reality into our fantasy game.

Lia Wynn wrote:
If your character was so jarred by a fight that they panicked to the extent that you describe, why would they be ok just six seconds later? Also, what narrative tools would you suggest for other characters to help yours overcome that?

To that first question, largely I feel like it would depend on the moment, right? For example, maybe an important NPC is killed and one of the players takes a round to process before flying into a rage (mechanically or otherwise) to get revenge. Or maybe they are simply caught off guard by something and it takes a moment to process. With situations where there may be many-rounds of inaction, I think you are correct with your question focusing on "narrative tools." And maybe this is also character and situation dependent, but perhaps a classic "Snap out of it, we need you now and you can process this trauma later." Would suffice.


DM DoctorEvil wrote:
Had an unexpected trip to the vet urgent care this evening, so I will miss posting responses to today's applicants. I will get them reviewed and responded to tomorrow evening. Sorry for the delay, and thanks for your patience.

Oh, no! Hopefully all is well. I've been in thatvsituation plenty in the last year and a half, so please take your time if you need to.


I'm fully with Twilight Hunter in that 2e really forces the players to work together mechanically for success. I've been slowly drilling this into my main group that just because the decisions made within the system are different than 5e which most of them are used to doesn't mean it is inherently bad or worse than 5e. No system is perfect, but the MA works out really well in pf2e in my opinion.

Hot Topics:
Regarding IRL hot topics, I'm here to play a game and to experience a story from the point of view of my character. I sometimes build characters who I don't even agree with. One of my most recent characters in our 5e game was basically a vampire (this world is very grimdark and I was playtesting MCDM's Illrigger) who was a heartless bastard and we had a scene happen that I made sure everyone was comfortable with and explicitly said that the very idea makes me uncomfortable, but this is the character and I wanted to illustrate how horrible of a person he was.

My friends and I explore dark and heavy themes in our games at times, but that doesn't mean we agree with them. Hell, my current worldbuilding project explores many, many things that I disagree with on a personal level, but it's a good opportunity for me to explore these topics and try and see where someone with these views might be coming from. I might not agree with someone, but that doesn't mean I have to hate them. I work with many people in my job who I disagree with politically, but we still have to work together so we keep things cordial as possible and try not to discuss those topics.

With this being a game, I don't plan on bringing any of these hot topics into the game, although exploring them in game is most likely fine. Just don't want any real world slurs as they can really derail things, especially as some may apply to other players. TLDR; we are all here to play a fantasy game, so idk why we should let real world topics into the game without at least openly discussing them first.

Ira Kroll wrote:

Actually, I'm somewhere inbetween. I enjoy suboptimal PCs. Especially if they are 'flavorful'. Putting unusual parts together is fun and interesting (I can talk offline about a couple of my PFS PCs -- one is a Poppet Summoner being carried around by her eidolon, and another is a sprite barbarian -- both of them loads of fun and unusual combinations.)

That said, there are things I'd like to try that I haven't already, but, in general, I also like to tailor the PC to the story, since that gets more involvement in the game.

I think I sit here myself as well. Sometimes I will make an "optimal" character, but sometimes I want to experiment with the system. Either way, I build my characters for the game and don't try to force the game to fit my character. For example, my current wizard in my friends game started out one way, but as he developed the world more and finalized the lore and where the campaign started he changed. By the end of it toud think I made two separate wizards with the same name.

As a quick example of characters, in our 5e game my newest character is a Strength-based bard whose stats are not optimal in anyway but he is a very fun character to play because of that.

Ira Kroll wrote:
To other players: Will you control your disappointments with other players, and continue playing without rancor?

Absolutely. I won't speak for anyone else, but I am an adult (my inner child is trying to kill me right now) and can keep my disappointment to myself. Most of the time that disappointment is temporary anyway. If serious problems arise then it's important for everyone to try and talk things through like adults. I'm not perfect, and I am going to make mistakes. My character might even make stupid decisions that gets them killed, so I would never hold anything like that against another player.


Spoilered the Q&A to minimize space taken up on the page as it got kind of long. Big fan of this as a kind of session zero when forming a new group. I did something similar with a group I started about two years ago but had to drop once I went back to school (finished now, so that's not a concern).

Interview Q&A:
1) What draws you to role-playing games in general? How long have you been playing RP type games? I grew up reading fantasy stories and my dad introduced me to D&D when I was a kid. I was immediately taken in, and as someone who enjoys writing in my free time I find ttrpgs to be a wonderful way of expressing myself creatively. I've been playing ttrpgs regularly with the same group for a decade now, and had been playing off and on for a few years before that group got together.

2) Why do you want to join a long-term PBP game that may take several years to complete? Don't you have better things to do? I've wanted to join a PBP game for years but never took the plunge. I enjoy writing as well as collaborative storytelling. My previously mentioned group have a shared universe that we've been developing together for about three or four years now, and I view this similarly as a creative endeavor.

3) Who is your favorite fictional character? Why? (Doesn't have to be fantasy gaming related at all) The hardest question... If I had to pick one I'd probably go with Westley from the Princess Bride. I'm as big a fan of anyone of a good magic system, but magic doesn't automatically make a character good. Westley is cunning, quick, and driven. He is a swordsman and a scoundrel, and he does not run from his emotions but instead embraces them.

4) How many PBP games are you playing now? How many do you apply to in a year? At the time of this post, none; however, I have applied to four or five others and am waiting to hear back about whether or not I have been accepted into any of them. I don't plan on joining too many at once so I can make sure my posts are as high quality as possible

5) What is the best game you ever played? Why? (Can be any kind of game, not just TTRPG etc). Paper Mario: The Thousand Year Door. No game is without its flaws, but I've probably played through this game well over half a dozen times and 100% completed it maybe three. I recently started playing it again now that it has been re-released on the Switch and am in nostalgia heaven.

6) What are the characteristics you think make a good PBP partner, whether DM/GM or PC? What do you do to encourage these characteristics in others? As I've not played any PBP games previously, this one is a bit hard for me to answer. But I think for me a good partner would be someone who encourages and inspires other players and is open to helping their teammates. They would also be someone who is passionate about furthering the story and developing the characters. I look at this the same as I do "traditional" games and would want to be actively involved in the other player characters and asking questions both in and out of character to make sure everyone is getting what they want out of the game.

7) How can I make a good decision about PCs without seeing a crunch and full background? Do you think this is an effective method of finding story-telling partners? The most important thing, to me, is that the players and the GM all are a good fit for each other with their play styles. For example, we recently stopped playing with another player who was not meshing with our group anymore despite playing together for about a year. They refused to roleplay in any capacity and barely focused unless combat was happening, and even then their focus was on trying to be funny. Every character was a meme rather than a character. While that is a perfectly valid play style, it was not a good fit for our group. If a group are a good fit for each other, the crunch and character backstory probably doesn't matter ahead of time. When we added our two most recent players we were more worried about their personalities and what they wanted out of the game than what characters they might want to play. Long story short, I'd say that it is an effective method of finding partners.

8) What one question would you ask me, or other players to determine if they were a good fit with you?
GM: How important is it to you for a character to not only have a good backstory but to also develop over the course of the campaign?
Bonus GM: At what point do you want the players to stop posting in-character and wait for you to respond?
Players: Do you approach a game with a character idea in mind no matter what, or do you tailor your character to the campaign premise?

Figured I would respond to some of the other player questions here as well.

Player Questions:

scranton wrote:
Is your involvement with the game to develop a character to star, or to be a part of a team interacting with not only themselves, but the setting and success of the group?

For me, all about being part of a team and to have my character interact with all of what you just mentioned.

Supreveio wrote:
Are you okay with with characters "wasting turns" or otherwise performing unoptimally due to character backstory? As in, a low-level character spending their first turn in combat panicking because they're not used to fighting yet.

Fully okay with it. In fact, I have done it myself previously although I do try to keep it to a minimum so as to not disrupt the flow too much.

Seth86 wrote:
Will you be making characters that help tell the story and not work against it to further own personal agenda on how the story ‘should’ be told?

Fully intend on making a character to help tell the story. Maybe this is a bit harsh, but I'm not sure what the point of joining a game would be if you aren't there to help tell the story.

Oceanshieldwolf wrote:
Will you be playing a halfling, gnome or dwarf? If so, can you be trusted not to play a halfling who is a bucolic annoying git who is super friendly, has a double-barreled rustic surname and likes food and playing jokes; a gnome who doesn't have a ridonkulous twenty syllable surname/name and who is "odd" and "perspicacious" or a dwarf who isn't a ale swilling, clan loving/outcasted Scottish brogue talking boofhead witha double-barreled surname with "ore/rock/clan" in it and wields an axe?

I am considering on playing a halfling, but I'm not fully set on the character yet and would prefer to develop the character alongside the rest of the party, but the halfling character I have in mind is not like that stereotypically halfling type at all.


What a very lovely way to put that, Talindra! I think part of the draw to me for trying this format is the fact that I enjoy writing and developing characters and see this as a good medium to explore that and also try and develop more as a player.

I have a few ideas kicking around to apply with, but I haven't settled on anything quite yet. Although no spellcasters right now for sure. I'm playing a Wizard in a friend's game and I think playing a martial will be easier to get more acclimated to this play style.


DM DoctorEvil wrote:

I am going to have an interesting application process that focuses more on your ability to RP, and to stick around a game long term, than on the absolute crunch of characters or some kind of formulaic party mix.

I don't know if this is common in play-by-post games, but I have to say that I love the idea and I can see how it makes for a much better game.

Archpaladin Zousha wrote:


I'm the exact same way...even for ones I've already played like Iron Gods! Even when I'm PLAYING an AP part of me's like "Oh darn, I could have iterated on this character concept better if I'd done X, Y or Z with them...too late to change it NOW though!" It's a curse! >_<

I try not to let myself plan out characters too much because you never know how long the game will go for or if the character might change as a campaign plays out. In my friend's current homebrew game I have about three different ideas for how my character would play out, and already after our last session that's bound to change with how things have played out.


Seth86 wrote:

I just enjoy making characters =^^=

But their story definitely applies. Story is very important

I'm much the same way. I love writing so I'm one of those people with many characters ready to go a lot of the time.

That said, I'm also one of those people who builds my characters around what I know about a campaign so many of those characters are resigned to my character idea graveyard


It's been a while since I played in a pathfinder 1e game, but a friend was going to run a game a few months ago that never panned out and I had a character ready that I could use for this. I'd need to rebuild him using the rules here but he was a half-orc brawler named Dud. Worked as a bouncer before becoming an adventurer.


Long time ttrpg player, first time on forums and relatively new to playing pf2e (finally got my group to switch over) but been interested for a few years now.

Group 1: Curse of the Crimson Throne
Group 2: Age of Ashes

I'd be interested in playing in a Kingmaker game as well, but between the two I would prefer AoA