Fangor The Masked |
Will DC31: 1d20 + 15 ⇒ (18) + 15 = 33
Protected by his faith, Fangor ignore the cackling skulls.
He concentrates and calls the power of the Living God to destroy the undead and heal his comrades.
By the Power of the Living God, begone!
Heal (3rd level) Basic Fortitude DC25: 3d8 ⇒ (5, 7, 3) = 15
Atae |
Rolling her eyes at the false cleric's words she focuses her attention on yellow, as a bean of life energy erupts from her hand to strike it down
Disrupt undead 5d6 + 1 ⇒ (5, 5, 4, 4, 2) + 1 = 21 vitality damage
DC 28 Fort.
She will then unfurl her scorpion whip, remaining where she is to maintain the flank.
GM Tiger |
RWBYP Fort: 5d20 + 19 ⇒ (1, 3, 13, 15, 14) + 19 = 65
Y Fort DC 28: 1d20 + 19 ⇒ (7) + 19 = 26
Atae shoots some holy goodness at Yellow, who doesn't manage to tough it out. Fengor adds to the goodness by blasting healing energy in a 30' emanation that hurts their foes and heals Othello. Red and White are caught unprepared while the remaining creatures weather the storm.
Retcon
Quinoline's first bomb also splashes Pink, dealing damage to it. She hurls a second bomb at White, which misses and White only takes the splash, which still burns it.
End Retcon
A,C: 1d2 ⇒ 2
White raises a fiery fist and punches Crystal.
Fist vs Crystal AC 29: 1d20 + 20 ⇒ (13) + 20 = 33 for Bludgeoning Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19 Net 7 after GoR
Fist vs Crystal AC 29, MAP: 1d20 + 15 ⇒ (19) + 15 = 34 for Bludgeoning Damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13
Othello, I assume you'll use your GoR on Crystal. If not, please let me know.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
* Immune to Chattering Teeth: Liam, Atae, Quinoline, Fengor
Before your Turn:
DC 31 Will Save vs Chattering Teeth: Othello, Crystal
DC 25 Fort Save vs Blinding Sulfur: Othello, Crystal
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello, Crystal
------------------
Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
Red (-58)
Atae - AC 25 97/97
Fengor - AC 27 (28 w/shield) 69/69
White (-70; Enfeebled 2; OG)
**Othello Verese - AC 30 133/148 (1d6 Persistent Fire)
Blue (-7)
Crystal Schattenauge - AC 29 (31 w/buckler) 131/151 (Panache; 1d6 Persistent Fire)
Yellow (-73; Dazzled; Enfeebled 2)
Pink (-40)
Liam Prentiss - AC 29 (31 w/shield) 129/129 (AC 31)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Immune 24h
F: Confused, 1 rd
CS/S: Unaffected
F: Blinded, 1 rd
CF: Blinded, 1 minute
Othello Verese |
Because of 'Relentless Reaction', "A guilty conscience assails foes who spurn your Glimpse of Redemption. A foe that responds to your Glimpse of Redemption by dealing damage takes persistent good damage equal to your Charisma modifier." In this case 4 Spirit damage.
Will Save: 1d20 + 17 ⇒ (8) + 17 = 25
Fort Save: 1d20 + 20 ⇒ (7) + 20 = 27
Othello is confused for one round, but not blinded.
GM Tiger |
Because of 'Relentless Reaction', "A guilty conscience assails foes who spurn your Glimpse of Redemption. A foe that responds to your Glimpse of Redemption by dealing damage takes persistent good damage equal to your Charisma modifier." In this case 4 Spirit damage.
[dice=Will Save]1d20+17
[dice=Fort Save]1d20+20
Othello is confused for one round, but not blinded.
So what are you doing with your 3 actions?
Othello Verese |
"Your targets are determined randomly by the GM." I will determine it *randomly*
Liam, Quinoline, Crystal, White, Red: 1d5 ⇒ 5
Strike vs Red: 1d20 + 19 ⇒ (13) + 19 = 32for: 2d10 + 5 ⇒ (3, 9) + 5 = 17 ghost touch, piercing damage and: 1d6 ⇒ 3 vitality damage (from Disrupting), with 1d6 wounding.
Liam, Quinoline, Crystal, White, Red: 1d5 ⇒ 5
Strike vs Red: 1d20 + 19 - 5 ⇒ (15) + 19 - 5 = 29for: 2d10 + 5 ⇒ (4, 2) + 5 = 11 ghost touch, piercing damage and: 1d6 ⇒ 5 vitality damage (from Disrupting), with 1d6 wounding.
Liam, Quinoline, Crystal, White, Red: 1d5 ⇒ 4
Strike vs White: 1d20 + 19 - 10 ⇒ (1) + 19 - 10 = 10for: 2d10 + 5 ⇒ (9, 4) + 5 = 18 ghost touch, piercing damage and: 1d6 ⇒ 3 vitality damage (from Disrupting), with 1d6 wounding.
GM Tiger |
"Your targets are determined randomly by the GM." I will determine it *randomly*
[dice=Liam, Quinoline, Crystal, White, Red]1d5
[dice=Strike vs Red]1d20+19[dice=for]2d10+5 ghost touch, piercing damage [dice=and]1d6 vitality damage (from Disrupting), with 1d6 wounding.
[dice=Liam, Quinoline, Crystal, White, Red]1d5
[dice=Strike vs Red]1d20+19-5[dice=for]2d10+5 ghost touch, piercing damage [dice=and]1d6 vitality damage (from Disrupting), with 1d6 wounding.
[dice=Liam, Quinoline, Crystal, White, Red]1d5
[dice=Strike vs White]1d20+19-10[dice=for]2d10+5 ghost touch, piercing damage [dice=and]1d6 vitality damage (from Disrupting), with 1d6 wounding.
Oh... I've always just used the dice god myself so it never mattered who got attacked... Sorry about that :)
GM Tiger |
Othello Persistent Fire; Flat: 1d6 ⇒ 21d20 ⇒ 11
The clacking in his head leads Othello to wonder who his allies are and he lashes out randomly. Fortunately, he lashes out at the zombies around him and stabs Red twice in the chest.
Blue shambles up to the group and punches L,O: 1d2 ⇒ 2
Fist vs Othello AC 30, OG: 1d20 + 20 ⇒ (13) + 20 = 33 for Bludgeoning Damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
* Immune to Chattering Teeth: Liam, Atae, Quinoline, Fengor
Before your Turn:
DC 31 Will Save vs Chattering Teeth: Othello, Crystal
DC 25 Fort Save vs Blinding Sulfur: Othello, Crystal
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello, Crystal
------------------
Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
Red (-108; 1d6 Persistent Bleed)
Atae - AC 25 97/97
Fengor - AC 27 (28 w/shield) 69/69
White (-74; Enfeebled 2; OG)
Othello Verese - AC 30 119/148 (1d6 Persistent Fire; OG)
Blue (-7)
**Crystal Schattenauge - AC 29 (31 w/buckler) 131/151 (Panache; 1d6 Persistent Fire)
Yellow (-73; Dazzled; Enfeebled 2)
Pink (-40)
Liam Prentiss - AC 29 (31 w/shield) 129/129 (AC 31)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Immune 24h
F: Confused, 1 rd
CS/S: Unaffected
F: Blinded, 1 rd
CF: Blinded, 1 minute
Crystal Schattenauge |
Crystal parkours off white again
acro: 1d20 + 23 ⇒ (7) + 23 = 30
2 GS Flaming Corrosive Rapier: 1d20 + 23 ⇒ (10) + 23 = 33
piercing: 3d6 + 3 ⇒ (4, 1, 4) + 3 = 12
corrosive: 1d6 ⇒ 5
fire: 1d6 ⇒ 4
precision if applied: 4d6 ⇒ (1, 4, 4, 3) = 12
In the event finisher applied, targetting finisher would make this enfeebled 2.
Redo for panache (final action):
acro: 1d20 + 23 ⇒ (1) + 23 = 24
GM Tiger |
Crystal Will: 1d20 + 20 ⇒ (19) + 20 = 39
Crystal Fort: 1d20 + 20 ⇒ (6) + 20 = 26
Crystal stabs White with her rapier before tumbling through its space again. White can do nothing about the agile catfolk...
Crystal Fire; Flat Check: 1d6 ⇒ 11d20 ⇒ 17
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
* Immune to Chattering Teeth: Liam, Atae, Quinoline, Fengor, Crystal
Before your Turn:
DC 31 Will Save vs Chattering Teeth: Othello
DC 25 Fort Save vs Blinding Sulfur: Othello
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello
------------------
Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
Red (-108; 1d6 Persistent Bleed)
Atae - AC 25 97/97
Fengor - AC 27 (28 w/shield) 69/69
White (-103; Enfeebled 2; OG)
Othello Verese - AC 30 119/148 (1d6 Persistent Fire; OG)
Blue (-7)
**Crystal Schattenauge - AC 29 (31 w/buckler) 130/151 (Panache; 1d6 Persistent Fire; 1 action)
Yellow (-73; Dazzled; Enfeebled 2)
Pink (-40)
Liam Prentiss - AC 29 (31 w/shield) 129/129 (AC 31)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Immune 24h
F: Confused, 1 rd
CS/S: Unaffected
F: Blinded, 1 rd
CF: Blinded, 1 minute
GM Tiger |
Didn't kitty just go?
One action left. She started the round with panache. Doesn't make much sense to tumble through twice
GM Tiger |
Pink continues clacking its teeth. It moves and swarms over Atae and Fangor.
Swarming Gnaw; Piercing; DC 31 Reflex Save: 4d8 + 2 ⇒ (6, 1, 7, 6) + 2 = 22
Swarming Gnaw; Piercing; DC 31 Reflex Save: 4d8 + 2 ⇒ (2, 4, 8, 2) + 2 = 18
A,F: 1d2 ⇒ 2
Yellow shambles up to Fangor and punches him.
Fist vs Fangor AC 27: 1d20 + 20 ⇒ (7) + 20 = 27 for Bludgeoning Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16
Fangor's clothing catches fire as the punch hits him.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
* Immune to Chattering Teeth: Liam, Atae, Quinoline, Fangor, Crystal
Before your Turn:
DC 31 Will Save vs Chattering Teeth: Othello
DC 25 Fort Save vs Blinding Sulfur: Othello, Fangor
DC 31 Basic Reflex Save vs 22 Piercing: Atae, Fangor
DC 31 Basic Reflex Save vs 18 Piercing: Atae, Fangor
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello, Fangor
------------------
Those with ** may go
-3-
**Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
Red (-108; 1d6 Persistent Bleed)
Atae - AC 25 97/97
Fangor - AC 27 (28 w/shield) 53/69 (1d6 Persistent Fire)
White (-103; Enfeebled 2; OG)
Othello Verese - AC 30 119/148 (1d6 Persistent Fire; OG)
Blue (-7)
Crystal Schattenauge - AC 29 (31 w/buckler) 130/151 (Panache)
Yellow (-73; Dazzled; Enfeebled 2)
Pink (-40)
-2-
**Liam Prentiss - AC 29 (31 w/shield) 129/129 (AC 31)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Immune 24h
F: Confused, 1 rd
CS/S: Unaffected
F: Blinded, 1 rd
CF: Blinded, 1 minute
Liam Prentiss |
Huh. They all line up perfectly. It wouldn't do to waste this opportunity.
Liam twists and opens a valve. With a crackle of electricity, a bolt like lightning issues out from his armor and blasts through most of the undead. He angles it a little, just enough that the bolt arcs past Atae and Fangor without hitting them.
The blast is a little disappointing. The fact that the valve also blasted off somewhere is also non-ideal. "Ah, heh. That feature is still pretty new. Haven't perfected it... I can fix that."
He follows up with something simpler--trying to smash the damaged creature. (Which is actually a little complicated, with the jets of fire and the various magical runes on the weapon and such.)
◆◆ Unstable Megavolt. 60-foot line hits Blue, Red, Pink, and Yellow. They can make DC 28 basic Reflex saves against electricity damage: 3d12 + 1 ⇒ (2, 1, 9) + 1 = 13. Stability: 1d20 ⇒ 10. Failure. Liam is unable to use Unstable actions again until he takes 10 minutes to restabilize.
◆ Strike Red, or Blue if Red is down. +1 Striking Astral Cold Iron Flickmace: 1d20 + 19 ⇒ (13) + 19 = 32 for bludgeoning: 2d6 + 7 ⇒ (3, 2) + 7 = 12, spirit: 1d6 ⇒ 3, and fire damage: 1d6 ⇒ 4
GM Tiger |
R Ref: 1d20 + 15 ⇒ (12) + 15 = 27
B Ref: 1d20 + 15 ⇒ (15) + 15 = 30
Ref: 1d20 + 21 ⇒ (19) + 21 = 40
Y Ref: 1d20 + 15 ⇒ (3) + 15 = 18
Yellow Dazzled: 1d20 ⇒ 12
CORRECTION: Yellow does not hit Fangor. I forgot to include the Enfeebled penalty which causes the attack to miss.
Liam triggers a lightning bolt at the conveniently lined up enemies. Yellow catches it full in the face. Pink's skulls part and let the lightning pass harmlessly through them. Blue gets out of the way in time while Red isn't so lucky. Liam follows up the attack by clubbing Red with his flickmace.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
* Immune to Chattering Teeth: Liam, Atae, Quinoline, Fangor, Crystal
Before your Turn:
DC 31 Will Save vs Chattering Teeth: Othello
DC 25 Fort Save vs Blinding Sulfur: Othello
DC 31 Basic Reflex Save vs 22 Piercing: Atae, Fangor
DC 31 Basic Reflex Save vs 18 Piercing: Atae, Fangor
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello
------------------
Those with ** may go
**Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
Red (-136; 1d6 Persistent Bleed)
Atae - AC 25 97/97
Fangor - AC 27 (28 w/shield) 69/69
White (-103; Enfeebled 2; OG)
Othello Verese - AC 30 119/148 (1d6 Persistent Fire; OG)
Blue (-13)
Crystal Schattenauge - AC 29 (31 w/buckler) 130/151 (Panache)
Yellow (-99; Dazzled; Enfeebled 2)
Pink (-40)
Liam Prentiss - AC 29 (31 w/shield) 129/129 (AC 31)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Immune 24h
F: Confused, 1 rd
Quinoline Silicate |
Quinoline throws two bombs. She will target White at first, splashing Pink, Red, and Blue; if White goes down, she'll target Red, splashing Pink and Blue.
Greater Ghost Charge: 1d20 + 21 ⇒ (12) + 21 = 33
Vitality: 3d8 ⇒ (1, 4, 6) = 11 plus 13 splash vitality plus enfeebled 2 (1 round) plus DC 30 Fortitude vs dazzled (1 round)
Greater Ghost Charge, MAP: 1d20 + 21 - 5 ⇒ (3) + 21 - 5 = 19
Vitality: 3d8 ⇒ (6, 8, 1) = 15 plus 13 splash vitality plus enfeebled 2 (1 round) plus DC 30 Fortitude vs dazzled (1 round)
The bomb still splashes on a miss, but not a Critical Miss.
Quinoline then runs through their lines, planting herself behind them to provide flanking.
GM Tiger |
Fort: 1d20 + 19 ⇒ (1) + 19 = 20
Quinoline chucks a pair of Ghost charge bombs at White, hitting with the first. The first bomb catches White in the face as well as Pink, Red and Blue. The second misses but still catches White with the splash damage.
O,Q: 1d2 ⇒ 1
Red raises its fist and punches Othello.
Fist vs Othello AC 30, OG: 1d20 + 20 ⇒ (20) + 20 = 40 for Bludgeoning Damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15
Fist vs Othello AC 30, OG, MAP: 1d20 + 15 ⇒ (18) + 15 = 33 for Bludgeoning Damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16
Bleed; Flat: 1d6 ⇒ 61d20 ⇒ 6
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
* Immune to Chattering Teeth: Liam, Atae, Quinoline, Fangor, Crystal
Before your Turn:
DC 31 Will Save vs Chattering Teeth: Othello
DC 25 Fort Save vs Blinding Sulfur: Othello x3
DC 31 Basic Reflex Save vs 22 Piercing: Atae, Fangor
DC 31 Basic Reflex Save vs 18 Piercing: Atae, Fangor
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello
------------------
Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
Red (-162; 1d6 Persistent Bleed)
**Atae - AC 25 97/97
**Fangor - AC 27 (28 w/shield) 69/69
White (-154; Enfeebled 2; OG; Dazzled)
Othello Verese - AC 30 73/148 (1d6 Persistent Fire; OG)
Blue (-33)
Crystal Schattenauge - AC 29 (31 w/buckler) 130/151 (Panache)
Yellow (-99; Dazzled; Enfeebled 2)
Pink (-53)
Liam Prentiss - AC 29 (31 w/shield) 129/129 (AC 31)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Immune 24h
F: Confused, 1 rd
CS/S: Unaffected
F: Blinded, 1 rd
CF: Blinded, 1 minute
Atae |
Reflex 1d20 + 15 ⇒ (15) + 15 = 30
1d20 + 15 ⇒ (17) + 15 = 32
Let me take a look at the map before I do my actions
Atae |
Seeing that the undead are attempting to overwhelm the party and that they are in need of healing, the cleric focuses on her connection to the Savored Sting and raises her voice in supplication to the Whisperer in the Room
Calistria, goddess of vengeance, strike down those who have dared to harm Your Favored and who seek to end pleasure and enjoyment in all its forms from the living and heal those who actions, True Goddess and patroness of the Elven people, bring glory to your name.
The sound of a thousand hornets fills the area, as they heal the party and sting the undead.
5th level 3 action heal 30' emanation from her
5d8 + 1 + 2 ⇒ (7, 4, 5, 4, 4) + 1 + 2 = 27 +1 level boost and +2 from staff bonus
heal group
hurt undead
Cremate Undead Feat:Your overwhelming vitality sets undead alight. When you use a heal spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell’s rank.
5 Persistent Fire
DC 28 Fort Save for the Undead
GM Tiger |
R Fort: 1d20 + 19 ⇒ (10) + 19 = 29
W Fort: 1d20 + 19 ⇒ (12) + 19 = 31
B Fort: 1d20 + 19 ⇒ (10) + 19 = 29
Y Fort: 1d20 + 19 ⇒ (19) + 19 = 38
Pink Fort: 1d20 + 22 ⇒ (11) + 22 = 33
Atae blasts out healing energy in all directions for 30'. Yellow manages to withstand the blast and is unharmed but all other hostiles take damage. Red and White, suddenly collapse in on themselves and EXPLODE, covering everyone within 30' with bits of fire and bone fragments.
Red Bludgeoning and Fire Damage; DC 24 Basic Reflex: 3d10 + 3d10 ⇒ (5, 1, 10) + (9, 9, 4) = 38
White Bludgeoning and Fire Damage; DC 24 Basic Reflex: 3d10 + 3d10 ⇒ (7, 3, 10) + (2, 1, 7) = 30
B Ref 1: 1d20 + 15 ⇒ (2) + 15 = 17
Y Ref 1: 1d20 + 15 ⇒ (10) + 15 = 25
P Ref 1: 1d20 + 21 ⇒ (12) + 21 = 33
B Ref 2: 1d20 + 15 ⇒ (15) + 15 = 30
Y Ref 2: 1d20 + 15 ⇒ (4) + 15 = 19
P Ref 2: 1d20 + 21 ⇒ (15) + 21 = 36
GM Tiger |
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
* Immune to Chattering Teeth: Liam, Atae, Quinoline, Fangor, Crystal
Before your Turn:
DC 31 Will Save vs Chattering Teeth: Othello
DC 25 Fort Save vs Blinding Sulfur: Othello x3
DC 31 Basic Reflex Save vs 22 Piercing: Fangor
DC 31 Basic Reflex Save vs 18 Piercing: Fangor
DC 24 Basic Reflex vs 22 Bludgeoning and 16 Fire: Everyone
DC 24 Basic Reflex vs 10 Bludgeoning and 20 Fire: Everyone
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello
------------------
Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
Atae - AC 25 93/97
**Fangor - AC 27 (28 w/shield) 69/69
**Othello Verese - AC 30 100/148 (1d6 Persistent Fire; OG)
Blue (-73)
Crystal Schattenauge - AC 29 (31 w/buckler) 151/151 (Panache)
Yellow (-127; Dazzled; Enfeebled 2)
Pink (-89)
Liam Prentiss - AC 29 (31 w/shield) 129/129 (AC 31)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Immune 24h
F: Confused, 1 rd
CS/S: Unaffected
F: Blinded, 1 rd
CF: Blinded, 1 minute
Liam Prentiss |
DC 24 Basic Reflex vs 22 Bludgeoning and 16 Fire: 1d20 + 17 ⇒ (11) + 17 = 28 Success. 11 B and 8 fire - resistance 6 = 12.
DC 24 Basic Reflex vs 10 Bludgeoning and 20 Fire: 1d20 + 17 ⇒ (7) + 17 = 24. Success. 5 B and 10 fire - resistance 6 = 9. Total of 21.
Othello Verese |
Will save vs chattering: 1d20 + 17 ⇒ (19) + 17 = 36
Fort save vs sulfur: 1d20 + 20 ⇒ (16) + 20 = 36
Fort save vs sulfur: 1d20 + 20 ⇒ (10) + 20 = 30
Fort save vs sulfur: 1d20 + 20 ⇒ (6) + 20 = 26
Reflex save: 1d20 + 19 ⇒ (6) + 19 = 25
Reflex save: 1d20 + 19 ⇒ (6) + 19 = 25
Strike vs Red: 1d20 + 19 ⇒ (17) + 19 = 36for: 2d10 + 5 ⇒ (4, 5) + 5 = 14 ghost touch, piercing damage and: 1d6 ⇒ 2 vitality damage (from Disrupting), with 1d6 wounding.
If Red is not down, then continue hitting Red, otherwise stride 30 feet (five north and three east)
Strike vs Red (or Pink after stride): 1d20 + 19 - 5 ⇒ (16) + 19 - 5 = 30for: 2d10 + 5 ⇒ (8, 7) + 5 = 20 ghost touch, piercing damage and: 1d6 ⇒ 1 vitality damage (from Disrupting), with 1d6 wounding.
Strike vs Red if it is still up: 1d20 + 19 - 10 ⇒ (15) + 19 - 10 = 24for: 2d10 + 5 ⇒ (5, 8) + 5 = 18 ghost touch, piercing damage and: 1d6 ⇒ 6 vitality damage (from Disrupting), with 1d6 wounding.
Persistent fire and check: 1d6 ⇒ 21d20 ⇒ 1
GM Tiger |
Othello moves north and clobbers Pink twice. Although he hits, it appears Pink has some resistance to his damage.
Red was destroyed by Atae's healing magic earlier
I'll bot Fangor in 8 hours if he hasn't posted yet.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
Before your Turn:
DC 31 Basic Reflex Save vs 22 Piercing: Fangor
DC 31 Basic Reflex Save vs 18 Piercing: Fangor
DC 24 Basic Reflex vs 22 Bludgeoning and 16 Fire: Atae, Quinoline, Fangor, Crystal
DC 24 Basic Reflex vs 10 Bludgeoning and 20 Fire: Atae, Quinoline, Fangor, Crystal
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello
------------------
Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
Atae - AC 25 93/97
**Fangor - AC 27 (28 w/shield) 69/69
Othello Verese - AC 30 64/148 (1d6 Persistent Fire)
Blue (-73)
Crystal Schattenauge - AC 29 (31 w/buckler) 151/151 (Panache)
Yellow (-127; Dazzled; Enfeebled 2)
Pink (-106; 1d6 Persistent Bleed)
Liam Prentiss - AC 29 (31 w/shield) 108/129 (AC 31)
Crystal Schattenauge |
reflex 1st: 1d20 + 24 ⇒ (17) + 24 = 41
reflex 2nd: 1d20 + 24 ⇒ (15) + 24 = 39
Crystal parkours off the explosion like a gymnast and then spins multiple times as she completely evades both sets of shards.
Can't touch this, silly undead.
GM Tiger |
Fangor Reflex vs DC 31: 1d20 + 20 ⇒ (8) + 20 = 28
Fangor Reflex vs DC 31: 1d20 + 20 ⇒ (16) + 20 = 36 Success --> Crit Success
22 dmg from the skulls
Fangor Reflex vs DC 24: 1d20 + 20 ⇒ (17) + 20 = 37
Fangor Reflex vs DC 24: 1d20 + 20 ⇒ (14) + 20 = 34
0 damage from the KABOOM
Fangor grimaces from the biting skulls but avoids the debris entirely. He steps out of swarm to flank Yellow. Pulling out his rapier, he stabs it.
Rapier vs Yellow, OG: 1d20 + 18 ⇒ (15) + 18 = 33
Piercing, Sneak: 4d6 + 3 ⇒ (4, 2, 4, 2) + 3 = 15
Crystal also easily avoids the debris and fire.
Retcon
Atae's healing also sets the undead on fire
End Retcon
L,Q: 1d2 ⇒ 1
Blue tries to punch Liam.
Fist vs Liam AC 31: 1d20 + 20 ⇒ (17) + 20 = 37 for Bludgeoning Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19
Fist vs Liam AC 31, MAP: 1d20 + 15 ⇒ (18) + 15 = 33 for Bludgeoning Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16
GM Tiger |
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
Before your Turn:
DC 24 Basic Reflex vs 22 Bludgeoning and 16 Fire: Atae, Quinoline
DC 24 Basic Reflex vs 10 Bludgeoning and 20 Fire: Atae, Quinoline
DC 25 Fort vs Blinding Sulfur: Liam x2
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello, Liam
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Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
Atae - AC 25 93/97
Fangor - AC 27 (28 w/shield) 47/69
Othello Verese - AC 30 64/148 (1d6 Persistent Fire)
Blue (-73)
**Crystal Schattenauge - AC 29 (31 w/buckler) 151/151 (Panache)
Yellow (-142; Dazzled; Enfeebled 2)
Pink (-106; 1d6 Persistent Bleed)
Liam Prentiss - AC 29 (31 w/shield) 108/129 (AC 31; 1d6 Persistent Fire)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Unaffected
F: Blinded, 1 rd
CF: Blinded, 1 minute
Crystal Schattenauge |
Move to yellow, attack, and try to end with panache.
2 GS Flaming Corrosive Rapier: 1d20 + 23 ⇒ (1) + 23 = 24
piercing: 3d6 + 3 ⇒ (1, 4, 3) + 3 = 11
corrosive: 1d6 ⇒ 3
fire: 1d6 ⇒ 2
precision if applied: 4d6 ⇒ (4, 1, 6, 2) = 13
In the event finisher applied, targetting finisher would make this enfeebled 2.
Redo for panache (final action):
acro: 1d20 + 23 ⇒ (9) + 23 = 32
GM Tiger |
Crystal fumbles with her rapier and almost drops it in front of Yellow. She manages to recover and regain Panache.
Yellow tries to punch the annoying catfolk that keeps jumping around...
Fist vs Crystal AC 29: 1d20 + 20 ⇒ (15) + 20 = 35 for Bludgeoning Damage: 2d6 + 8 - 2 ⇒ (2, 1) + 8 - 2 = 9 0 after GoR (no damage instead of DR)
Fist vs Crystal AC 29, MAP: 1d20 + 15 ⇒ (1) + 15 = 16 for Bludgeoning Damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
Flat: 2d20 ⇒ (12, 13) = 25
However the rebuke of Othello's god causes Yellow to pull its punch at the last second, doing no damage.
Pink unleashes a terrifying, painful scream in a 30' cone in a northern direction, catching Crystal and Fangor.
Shrieking Scream, Sonic Damage; DC 31 Basic Will; F: Frightened 1, CF: Frightened 2: 10d6 + 4 ⇒ (6, 5, 6, 5, 1, 5, 3, 6, 2, 3) + 4 = 46
It resumes biting Atae.
Swarming Gnaw; Piercing; DC 31 Basic Reflex Save: 4d8 + 2 ⇒ (7, 4, 8, 3) + 2 = 24
Bleed; Flat: 1d6 ⇒ 31d20 ⇒ 15
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COMBAT TRACKER
Round: 3-4
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
Before your Turn:
DC 24 Basic Reflex vs 22 Bludgeoning and 16 Fire: Atae, Quinoline
DC 24 Basic Reflex vs 10 Bludgeoning and 20 Fire: Atae, Quinoline
DC 25 Fort vs Blinding Sulfur: Liam x2
DC 31 Basic Will vs 46 Sonic Damage: Fangor, Crystal
DC 31 Basic Reflex Save vs 24 Piercing: Atae
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello, Liam
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Those with ** may go
-4-
**Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
**Atae - AC 25 93/97
**Fangor - AC 27 (28 w/shield) 47/69
**Othello Verese - AC 30 64/148 (1d6 Persistent Fire)
Blue (-73)
Crystal Schattenauge - AC 29 (31 w/buckler) 151/151 (Panache; 1d6 Persistent Fire)
Yellow (-142; Dazzled)
Pink (-109)
-3-
**Liam Prentiss - AC 29 (31 w/shield) 108/129 (AC 31; 1d6 Persistent Fire)
Othello Verese |
Strike vs Pink: 1d20 + 19 ⇒ (9) + 19 = 28for: 2d10 + 5 ⇒ (6, 4) + 5 = 15 ghost touch, piercing damage and: 1d6 ⇒ 5 vitality damage (from Disrupting), with 1d6 wounding.
Strike vs Pink: 1d20 + 19 - 5 ⇒ (14) + 19 - 5 = 28for: 2d10 + 5 ⇒ (4, 3) + 5 = 12 ghost touch, piercing damage and: 1d6 ⇒ 3 vitality damage (from Disrupting), with 1d6 wounding.
Strike vs Pink: 1d20 + 19 - 10 ⇒ (7) + 19 - 10 = 16for: 2d10 + 5 ⇒ (3, 6) + 5 = 14 ghost touch, piercing damage and: 1d6 ⇒ 1 vitality damage (from Disrupting), with 1d6 wounding.
Persistent fire: 1d6 ⇒ 41d20 ⇒ 6
Quinoline Silicate |
Reflex 1: 1d20 + 20 ⇒ (16) + 20 = 36 vs DC 24
Reflex 2: 1d20 + 20 ⇒ (18) + 20 = 38 vs DC 24
Quinoline is no stranger to explosions, and she smelled this one - literally - from a mile away. She calmly dodges all the bits of fire and bone, and even has time to wipe the soot from her OSHA-approved safety glasses before returning fire.
She will raise her shield and stay next to Blue, but she'll throw at the swarm.
Greater Ghost Charge: 1d20 + 21 ⇒ (8) + 21 = 29
Vitality: 3d8 ⇒ (2, 2, 1) = 5 plus 13 splash vitality plus enfeebled 2 plus 13 persistent vitality (Sticky Bomb)
Greater Ghost Charge, MAP: 1d20 + 21 - 5 ⇒ (19) + 21 - 5 = 35
Vitality: 3d8 ⇒ (1, 1, 7) = 9 plus 13 splash vitality plus enfeebled 2 plus 13 persistent vitality (Sticky Bomb)
Yellow should be splashed on a hit.
Liam Prentiss |
Fort: 1d20 + 18 ⇒ (12) + 18 = 30
Fort: 1d20 + 18 ⇒ (12) + 18 = 30
"Ung," Liam's shield is still out of place, and he pays the price of sacrificing defense for offense.
He doesn't make that mistake again! In part because the more unusual ways of using his armor to attack are off-line at the moment anyway. And that was a big explosion, so stepping back wouldn't help... Back to basics. Shield up and smash it.
◆ Raise Shield
◆ Strike Blue (flanking) +1 Striking Astral Cold Iron Flickmace: 1d20 + 19 ⇒ (12) + 19 = 31 for bludgeoning damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10, fire damage: 1d6 ⇒ 4, and spirit damage: 1d6 ⇒ 4.
◆ Strike Blue (Stride to reach both other monsters if Blue is down) +1 Striking Astral Cold Iron Flickmace: 1d20 + 19 - 5 ⇒ (4) + 19 - 5 = 18 fo rbludgeoning: 2d6 + 7 ⇒ (6, 6) + 7 = 19, fire: 1d6 ⇒ 2, and spirit damage: 1d6 ⇒ 5.
Fangor The Masked |
Will DC31: 1d20 + 15 ⇒ (16) + 15 = 31
Again, blessed by the Living God, Fangor resist pink shrieking!
He decides to finish yellow, he draws his rapier and strikes.
For the Living God!
+1 Striking Rapier vs OG Yellow: 1d20 + 18 ⇒ (10) + 18 = 28
Damages, P: 2d6 + 3 + 2d6 ⇒ (4, 3) + 3 + (6, 2) = 18
Then, he heals himself calling his god's power.
Heal: 2d6 + 7 ⇒ (1, 5) + 7 = 13
◆ Interact: Draw Rapier
◆ Strike
◆ Heal 1 action
Atae |
The DC 24 Reflex saves
1d20 + 15 ⇒ (5) + 15 = 20
1d20 + 15 ⇒ (10) + 15 = 25
33 dc reflex
1d20 + 15 ⇒ (12) + 15 = 27
GM Tiger |
Did the undead take their 5 persistent fire damage at the end of their turn?
Nope - that should tell you something
GM Tiger |
[dice=Will DC31]1d20+15
Again, blessed by the Living God, Fangor resist pink shrieking!
He decides to finish yellow, he draws his rapier and strikes.
For the Living God!
[dice=+1 Striking Rapier vs OG Yellow]1d20+18
[dice=Damages, P]2d6+3+2d6Then, he heals himself calling his god's power.
** spoiler omitted **
[dice=Heal]2d6+7◆ Interact: Draw Rapier
◆ Strike
◆ Heal 1 action
Fangor - You have your rapier out (I did exactly that when I botted you. You essentially have 1 action left
GM Tiger |
Othello stabs Pink thrice to no avail. Quinoline easily avoids the debris and hurls a pair of ghost charge bombs at Pink, hitting with the second. The second bomb causes the skull swarm to suddenly explode into bone fragments and void energy, catching everyone within 30 feet.
Piercing and Void Damage, DC 31 Basic Reflex Save: 4d12 + 2 + 2 ⇒ (2, 12, 10, 2) + 2 + 2 = 30
Quinoline's second bomb also catches Yellow in its splash of positive energy. Fangor's rapier finishes it off and it detonates as well, showering most of the party with fiery debris.
Bludgeoning and Fire Damage; DC 24 Basic Reflex: 3d10 + 3d10 ⇒ (1, 10, 3) + (7, 7, 5) = 33
Liam raises his shield and swings twice at Blue, hitting with the first.
Fire; Flat: 1d6 ⇒ 31d20 ⇒ 16
Liam also manages to pat out the flames in his hair.
It's a bozak draconian party for those familiar with Dragonlance! :)
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COMBAT TRACKER
Round: 4
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
Before your Turn:
DC 24 Basic Reflex vs 14 Bludgeoning and 19 Fire: Atae, Othello, Crystal, Fangor, Quinoline
DC 31 Basic Will vs 46 Sonic Damage: Crystal
DC 31 Basic Reflex Save vs 30 Piercing and Void Damage: Atae, Othello, Crystal, Fangor, Quinoline, Liam
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello
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Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
**Atae - AC 25 16/97
**Fangor - AC 27 (28 w/shield) 37/69 (1 action)
Othello Verese - AC 30 60/148 (1d6 Persistent Fire)
Blue (-87)
Crystal Schattenauge - AC 29 (31 w/buckler) 151/151 (Panache; 1d6 Persistent Fire)
Liam Prentiss - AC 29 (31 w/shield) 105/129 (AC 31)
Liam Prentiss |
"Why does everything explode?"
Still, he did account for this in his armor design.
Reflex: 1d20 + 19 ⇒ (19) + 19 = 38 Success. 15 damage - void resist 1 = 14
Reflex: 1d20 + 19 ⇒ (10) + 19 = 29 16 damage - fire resist 6 = 10
It's starting to be a little much, though.
GM Tiger |
Liam - You're out of range of Yellow's explosion. I was wondering what the 2nd reflex save was for... :)
Surely you didn't think that things would be a cakewalk at this level, did you? ;)
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COMBAT TRACKER
Round: 4
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
Before your Turn:
DC 24 Basic Reflex vs 14 Bludgeoning and 19 Fire: Atae, Othello, Crystal, Fangor, Quinoline
DC 31 Basic Will vs 46 Sonic Damage: Crystal
DC 31 Basic Reflex Save vs 30 Piercing and Void Damage: Atae, Othello, Crystal, Fangor, Quinoline
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello
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Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
**Atae - AC 25 16/97
**Fangor - AC 27 (28 w/shield) 37/69 (1 action)
Othello Verese - AC 30 60/148 (1d6 Persistent Fire)
Blue (-94)
Crystal Schattenauge - AC 29 (31 w/buckler) 151/151 (Panache; 1d6 Persistent Fire)
Liam Prentiss - AC 29 (31 w/shield) 91/129 (AC 31)
Fangor The Masked |
Reflex DC30: 1d20 + 21 ⇒ (16) + 21 = 37
Fangor blessed by his god, avoids the destructive blast of the skulls
He stows away his rapier, ready to shoot back with his bow.
GM Tiger |
Fangor Reflex vs DC 24: 1d20 + 21 ⇒ (10) + 21 = 31
Fangor avoids all damage entirely.
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COMBAT TRACKER
Round: 4
Tactical Map
Terrain:
* Rock walls are short enough that moving to the upper level doesn't require a climb check but moving through them is difficult terrain
Active Conditions:
Before your Turn:
DC 24 Basic Reflex vs 14 Bludgeoning and 19 Fire: Atae, Othello, Crystal, Quinoline
DC 31 Basic Will vs 46 Sonic Damage: Crystal
DC 31 Basic Reflex Save vs 30 Piercing and Void Damage: Atae, Othello, Crystal, Quinoline
After your Turn:
DC 15 Flat check vs Persistent Fire (after rolling 1d6 damage): Othello
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Those with ** may go
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (AC 32)
**Atae - AC 25 16/97
Fangor - AC 27 (28 w/shield) 37/69
Othello Verese - AC 30 60/148 (1d6 Persistent Fire)
Blue (-87)
Crystal Schattenauge - AC 29 (31 w/buckler) 151/151 (Panache; 1d6 Persistent Fire)
Liam Prentiss - AC 29 (31 w/shield) 91/129 (AC 31)
GM Tiger |
Did I already roll for those saves or are they new? Did they take place after I was supposed to go?
Those 2 are new. Both Yellow and Pink exploded after Quinoline and Fangor made them dead-dead (as opposed to UN-dead)...