GM Tiger |
Othello puts on his goggles to see in the dark. He moves up the the White Wight and stabs it, but misses. Atae drops some divine energy to help her friends. Crystal attempts to parkour off the wite wite but doesn't succeed. The stab to the eye, however, is more that enough to make it dead-dead again.
Right before the White Wight goes down, however, it makes a final grab for Crystal...
Dazzled: 1d20 ⇒ 18
Claw vs Crystal AC 31: 1d20 + 20 ⇒ (5) + 20 = 25 for Slashing Damage: 1d8 + 7 ⇒ (2) + 7 = 9
...but doesn't succeed...
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
**Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 135/151
Atae - AC 25 97/97
Yellow
Quinoline Silicate - AC 30 (32 w/shield) 140/140
Liam Prentiss - AC 29 (31 w/Shield) 122/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Pink
Othello Verese - AC 30 148/148
GM Tiger |
Fangor moves up and hits Pink between the eyes with some divine goodness.
Yellow retaliates by sending arrows at Who: 1d6 ⇒ 3
Composite Longbow vs Liam AC 31: 1d20 + 21 ⇒ (18) + 21 = 39 for Piercing Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Composite Longbow vs Liam AC 31, MAP: 1d20 + 16 ⇒ (10) + 16 = 26 for Piercing Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Composite Longbow vs Liam AC 31, MAP 2+: 1d20 + 11 ⇒ (14) + 11 = 25 for Piercing Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Its first arrow hits Liam's shield. It punches through but with only enough force to nick his arm. Net 1 damage
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 135/151
Atae - AC 25 97/97
Yellow
**Quinoline Silicate - AC 30 (32 w/shield) 140/140
**Liam Prentiss - AC 29 (31 w/Shield) 121/129 (AC 31; Lesser Sturdy Shield - HP 69/80, H10, BT 40)
Pink (-16)
Othello Verese - AC 30 148/148
Quinoline Silicate |
Quinoline will move up and raise her shield, throwing one bomb at Pink.
Greater Ghost Charge, 2nd range increment: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30
Vitality: 3d8 ⇒ (2, 4, 8) = 14 plus 13 splash vitality plus enfeebled 2 plus DC 30 Fortitude vs dazzled
Liam Prentiss |
Already used my Reaction.
Before approaching by himself, Liam takes a moment to get his armor and other gizmos fully ready. "Maybe they'll come to us." Although it didn't seem likely, the way they were attacking with bows. He aims the front of his armor towards the undead and unleashes a bolt of lightning.
Some of the steam issuing from his suit looks more like smoke. "Oh. Ouch! Overheated a little there. Whoops."
◆ Overdrive Crafting: 1d20 + 21 ⇒ (18) + 21 = 39 Critical success.
◆◆ Unstable Megavolt, 90-foot line of electricity hits Pink and Yellow, DC 28 basic Reflex against electricity damage: 4d12 + 1 ⇒ (12, 1, 4, 4) + 1 = 22.
Unstable check: 1d20 ⇒ 4. Critical failure. Liam deals himself 9 fire damage (-6 resistance for 3 damage).
Atae |
Quinoline will move up and raise her shield, throwing one bomb at Pink.
[dice=Greater Ghost Charge, 2nd range increment]1d20+21-2
[dice=Vitality]3d8 plus 13 splash vitality plus enfeebled 2 plus DC 30 Fortitude vs dazzled
+1 for bless?
Quinoline Silicate |
Quinoline is further than 15' from Atae.
GM Tiger |
Fort: 1d20 + 16 ⇒ (7) + 16 = 23
Pink Ref: 1d20 + 20 ⇒ (16) + 20 = 36
Yellow Ref: 1d20 + 20 ⇒ (17) + 20 = 37
Quinoline hurls more positive energy at the wights. The vial hits Pink and covers it with positive energy. Liam adds to the damage by throwing a lightning bolt with his invention. Both Pink and White easily dodge the worst of the damage.
Pink sends three arrows at Quinoline before speaking something in a ghastly language.
Composite Longbow vs Quinoline AC 30: 1d20 + 21 ⇒ (18) + 21 = 39 for Piercing Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Composite Longbow vs Quinoline AC 30, MAP: 1d20 + 16 ⇒ (15) + 16 = 31 for Piercing Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Composite Longbow vs Quinoline AC 30, MAP 2+: 1d20 + 11 ⇒ (4) + 11 = 15 for Piercing Damage: 1d8 + 10 ⇒ (5) + 10 = 15
You all suddenly notice that two of the corpses on the bridge have glowing red eyes. You then realize that you've fallen into a trap as two more wights suddenly stand up and slash at you.
Claw vs Quinoline AC 30: 1d20 + 20 ⇒ (20) + 20 = 40 for Slashing Damage: 1d8 + 7 ⇒ (5) + 7 = 12 Doubled to 24
Claw vs Quinoline AC 30, MAP, Agile: 1d20 + 13 ⇒ (16) + 13 = 29 for Slashing Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Claw vs Liam AC 29: 1d20 + 20 ⇒ (18) + 20 = 38 for Slashing Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Claw vs Liam AC 29, MAP, Agile: 1d20 + 13 ⇒ (19) + 13 = 32 for Slashing Damage: 1d8 + 7 ⇒ (1) + 7 = 8
GM Tiger |
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life: Quinoline, Liam
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
-3-
**Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 135/151
Atae - AC 25 97/97
Yellow (-11)
Quinoline Silicate - AC 30 (32 w/shield) 112/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
-2-
Pink (-54; Enfeebled 2; Dazzled)
Red (temp hp: 9/9)
Blue (temp hp: 9/9)
**Othello Verese - AC 30 148/148
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
F: Drained 1 (value increases by 1 on each subsequent save up to 4)
Quinoline Silicate |
Quinoline will Shield Block the first hit, so she's 120/140 and her shield is 74/80.
Fortitude: 1d20 + 21 ⇒ (19) + 21 = 40
She channels her inner Admiral Ackbar and yells, "It's a trap!"
Othello Verese |
Othello will move to flank red and become more centered for his redemptive reaction.
Strike Red: 1d20 + 19 ⇒ (11) + 19 = 30for: 2d10 + 5 ⇒ (1, 1) + 5 = 7 ghost touch, piercing damage and: 1d6 ⇒ 5 vitality damage (from Disrupting), with 1d6 wounding.
Strike Red: 1d20 + 19 - 5 ⇒ (17) + 19 - 5 = 31for: 2d10 + 5 ⇒ (8, 2) + 5 = 15 ghost touch, piercing damage and: 1d6 ⇒ 1 vitality damage (from Disrupting), with 1d6 wounding.
Crystal Schattenauge |
Not sure if there was a reason Atae/myself are not yet able to go, in the event it was a mistake I'll post actions here or retcon later if there's something happening in between
Crystal sees red in front of her, so will do a usual parkouring (tumble through) and then aim for unbalancing to aim for enfeebled.
Acrobatics: 1d20 + 23 ⇒ (15) + 23 = 38
2 GS Flaming Corrosive Rapier: 1d20 + 23 ⇒ (5) + 23 = 28
piercing: 3d6 + 3 ⇒ (1, 6, 5) + 3 = 15
corrosive: 1d6 ⇒ 2
fire: 1d6 ⇒ 5
precision if applied: 4d6 ⇒ (2, 6, 6, 4) = 18
Targetting finisher on the arm - creature is enfeebled 2.
Parkour again in the event she may want to move to another:
Acrobatics: 1d20 + 23 ⇒ (6) + 23 = 29
GM Tiger |
Not sure if there was a reason Atae/myself are not yet able to go, in the event it was a mistake I'll post actions here or retcon later if there's something happening in between
That's what I get for updating a complex combat after a hard workout! I overlooked it. Atae can go as well...:)
GM Tiger |
Crystal parkours off Red and stabs it in the arm. Before the Red Wight can react, she parkours off it again. Othello flanks Red and stabs it, connecting both times.
GofR if someone gets hit, Othello?
I'll bot Fangor when Atae goes
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life: Liam
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
**Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 135/151 (Panache)
**Atae - AC 25 97/97
Yellow (-11)
Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 74/80, H10, BT 40) 120/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Pink (-54; Enfeebled 2; Dazzled)
Red (-59; Enfeebled 2; 1d6 Persistent Bleed)
Blue (temp hp: 9/9)
Othello Verese - AC 30 148/148
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
F: Drained 1 (value increases by 1 on each subsequent save up to 4)
Atae |
The cleric moves up a bit behind the inventor and admires the behind from the behind. She then pulls out her wand of sound burst and then extends her bless spell.
GM Tiger |
Atae moves up, expands her holy aura and pulls out a wand. Fangor hits Red in the face with more holy light but misses with the arrow.
Yellow moves up and shoots Who: 1d6 ⇒ 6
Composite Longbow vs Quinoline AC 30: 1d20 + 21 ⇒ (8) + 21 = 29 for Piercing Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Composite Longbow vs Quinoline AC 30, MAP: 1d20 + 16 ⇒ (8) + 16 = 24 for Piercing Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Fortunately, nothing connects.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life: Liam
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 135/151 (Panache)
Atae - AC 25 97/97
Yellow (-11)
**Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 74/80, H10, BT 40) 120/140
**Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Pink (-54; Enfeebled 2; Dazzled)
Red (-85; Enfeebled 2; 1d6 Persistent Bleed)
Blue (temp hp: 9/9)
Othello Verese - AC 30 148/148
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
F: Drained 1 (value increases by 1 on each subsequent save up to 4)
Quinoline Silicate |
GM: Pink was dazzled last round, but I didn't notice any flat checks. Pink is no longer dazzled or enfeebled at the beginning of Quinoline's turn.
Quinoline raises her shield. Despite Blue being in her face, she'll lob bombs at the two clustered undead, hoping to catch both in the splash zone.
Targeting Pink. Splash zone is 10', in case there are any other undead lurking in the area. If Pink goes down, she'll target Red (or the most damaged) next.
Greater Ghost Charge, 2nd range increment: 1d20 + 21 - 2 ⇒ (14) + 21 - 2 = 33
Vitality: 3d8 ⇒ (4, 3, 2) = 9 plus 13 splash vitality plus enfeebled 2 (1 round) plus DC 30 Fortitude vs dazzled (1 round)
Greater Ghost Charge, 2nd range increment, MAP: 1d20 + 21 - 2 - 5 ⇒ (12) + 21 - 2 - 5 = 26
Vitality: 3d8 ⇒ (2, 3, 8) = 13 plus 13 splash vitality plus enfeebled 2 (1 round) plus DC 30 Fortitude vs dazzled (1 round)
Liam Prentiss |
Liam is running low on fancy moves. But who needs 'em when the enemy is so close?
He's got everything working perfectly anyway, so might as well use it!
Keeping his shield up this time, he tries to put the corpse back on the ground.
◆ Raise Shield
◆ Strike Red (flanking) +1 Striking Astral Cold Iron Flickmace: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31 for bludgeoning: 2d6 + 13 ⇒ (3, 1) + 13 = 17, fire: 1d6 ⇒ 2, and spirit damage: 1d6 ⇒ 5
◆ Strike Red (flanking) +1 Striking Astral Cold Iron Flickmace: 1d20 + 19 + 1 - 5 ⇒ (7) + 19 + 1 - 5 = 22 for bludgeoning: 2d6 + 13 ⇒ (1, 2) + 13 = 16, fire: 1d6 ⇒ 3, and spirit damage: 1d6 ⇒ 5
GM Tiger |
Pink Flat: 2d20 ⇒ (16, 19) = 35
Fort: 1d20 + 16 ⇒ (10) + 16 = 26
Liam Fort: 1d20 + 18 ⇒ (7) + 18 = 25
Liam manages to tough out the cold draining feeling of the grave. He attacks Red with his flickmace and strikes with the first. Quinoline hurls more ghost charges at the distant undead and hits with the first. Pink again sees stars...
Pink Flat: 2d20 ⇒ (6, 18) = 24
Pink backs up to stay out of the burning liquid and lets another pair of arrows fly at the one tormenting them the most.
Composite Longbow vs Quinoline AC 32: 1d20 + 21 ⇒ (7) + 21 = 28 for Piercing Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Composite Longbow vs Quinoline AC 32, MAP: 1d20 + 16 ⇒ (18) + 16 = 34 for Piercing Damage: 1d8 + 10 ⇒ (5) + 10 = 15
You gonna Shield Block that one?
Blue pulls out a dagger and attempts to slice Quinoline twice.
Dagger vs Quinoline AC 32: 1d20 + 21 ⇒ (6) + 21 = 27 for Slashing Damage: 2d4 + 7 ⇒ (4, 2) + 7 = 13
Dagger vs Quinoline AC 32, MAP, Agile: 1d20 + 17 ⇒ (11) + 17 = 28 for Slashing Damage: 2d4 + 7 ⇒ (3, 4) + 7 = 14
Fortunately for Quinoline, Blue's dagger just bounces off her shield.
Red tries to slash C,L,O: 1d3 ⇒ 3
Claw vs Othello AC 30: 1d20 + 20 ⇒ (5) + 20 = 25 for Slashing Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Claw vs Othello AC 30, MAP, Agile: 1d20 + 13 ⇒ (1) + 13 = 14 for Slashing Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Claw vs Othello AC 30, MAP 2+, Agile: 1d20 + 9 ⇒ (11) + 9 = 20 for Slashing Damage: 1d8 + 7 ⇒ (2) + 7 = 9
GM Tiger |
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
-4-
**Fangor - AC 27 (28 w/shield) 69/69
**Crystal Schattenauge - AC 29 (31 w/buckler) 135/151 (Panache)
**Atae - AC 25 97/97
Yellow (-24)
Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 74/80, H10, BT 40) 120/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
-3-
Pink (-89; Enfeebled 2; Dazzled)
Red (-109; Enfeebled 2; 1d6 Persistent Bleed)
Blue (temp hp: 9/9)
**Othello Verese - AC 30 148/148
Atae |
Seeing that the wights that are approaching and hoping to hurt them before and possibly stop them before they arrive, the cleric casts one of her more powerful spells, a spell she has only read about or heard through tales of more ranking clerics. Grabbing her symbol she prays,
Whisperer in the Room, I beseech thee, send forth the power of your might and may your vengeance bring low these abomination to life. May they burn for the travesty and anathema they are to life.
as she finishes her prayer a column of fire erupts between the approaching wights and begins to burn them with celestial flame.
Divine flames scour creatures within the area. Creatures take 6d6 fire damage and 2d6 persistent fire damage. The divine power within the flames scorches the spirit as well; a creature takes spirit damage instead of fire damage from divine immolation if that would be more detrimental to the creature (as determined by the GM).
Critical Success The creature is unaffected.
Success The creature takes half damage and no persistent damage.
Failure The creature takes full damage and persistent damage.
Critical Failure The creature takes double damage and double persistent damage.
6d6 + 1 ⇒ (1, 6, 3, 6, 2, 1) + 1 = 20 fire/spirit
2d6 + 1 ⇒ (2, 1) + 1 = 4 persistent fire/spirit
DC 28 Reflex
She then extends her bless spell.
Othello Verese |
Strike Red, with bless: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28for: 2d10 + 5 ⇒ (3, 7) + 5 = 15 ghost touch, piercing damage and: 1d6 ⇒ 6 vitality damage (from Disrupting), with 1d6 wounding.
If Red is still up, then continue to strike Red. Otherwise Strike Blue.
Strike, with bless: 1d20 + 19 + 1 - 5 ⇒ (15) + 19 + 1 - 5 = 30for: 2d10 + 5 ⇒ (4, 3) + 5 = 12 ghost touch, piercing damage and: 1d6 ⇒ 3 vitality damage (from Disrupting), with 1d6 wounding.
Strike, with bless: 1d20 + 19 + 1 - 10 ⇒ (2) + 19 + 1 - 10 = 12for: 2d10 + 5 ⇒ (1, 1) + 5 = 7 ghost touch, piercing damage and: 1d6 ⇒ 5 vitality damage (from Disrupting), with 1d6 wounding.
Quinoline Silicate |
Yes, Quinoline will Shield Block. So she should be at 130/140 and the shield at 69/80.
GM Tiger |
Seeing that the wights that are approaching and hoping to hurt them before and possibly stop them before they arrive, the cleric casts one of her more powerful spells, a spell she has only read about or heard through tales of more ranking clerics. Grabbing her symbol she prays,
Whisperer in the Room, I beseech thee, send forth the power of your might and may your vengeance bring low these abomination to life. May they burn for the travesty and anathema they are to life.
as she finishes her prayer a column of fire erupts between the approaching wights and begins to burn them with celestial flame.
Divine flames scour creatures within the area. Creatures take 6d6 fire damage and 2d6 persistent fire damage. The divine power within the flames scorches the spirit as well; a creature takes spirit damage instead of fire damage from divine immolation if that would be more detrimental to the creature (as determined by the GM).
Critical Success The creature is unaffected.
Success The creature takes half damage and no persistent damage.
Failure The creature takes full damage and persistent damage.
Critical Failure The creature takes double damage and double persistent damage.6d6+1 fire/spirit
2d6+1 persistent fire/spiritDC 28 Reflex
She then extends her bless spell.
Which 2 wights are you targeting? Also what's the +1 to damage from?
GM Tiger |
Atae drops a column of fire on top of Yellow and ???. Meanwhile, Othello pokes Red thrice and hits with his first two. Red looks like it's about to fall over but keeps fighting.
Yellow Ref: 1d20 + 20 ⇒ (14) + 20 = 34
Blue or Pink Ref: 1d20 + 20 ⇒ (4) + 20 = 24
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
**Fangor - AC 27 (28 w/shield) 69/69
**Crystal Schattenauge - AC 29 (31 w/buckler) 135/151 (Panache)
Atae - AC 25 97/97
Yellow (-34)
Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 115/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Pink (-89; Enfeebled 2; Dazzled)
Red (-145; Enfeebled 2; 1d6 Persistent Bleed)
Blue (temp hp: 9/9)
Othello Verese - AC 30 148/148
GM Tiger |
arent yellow and purple.in the area if it is placed correctly?
the +1 is from level boost
Actually, you can also get Blue.
GM Tiger |
Fangor shoots Yellow and Blue but neither his Divine Lance nor his arrow connect.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
Fangor - AC 27 (28 w/shield) 69/69
**Crystal Schattenauge - AC 29 (31 w/buckler) 135/151 (Panache)
Atae - AC 25 97/97
Yellow (-34)
Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 115/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Pink (-89; Enfeebled 2; Dazzled)
Red (-145; Enfeebled 2; 1d6 Persistent Bleed)
Blue (temp hp: 9/9)
Othello Verese - AC 30 148/148
Crystal Schattenauge |
Crystal will try to hopefully finish off red, move to flank blue and the parkour off blue.
2 GS Flaming Corrosive Rapier: 1d20 + 23 ⇒ (16) + 23 = 39
piercing: 3d6 + 3 ⇒ (6, 1, 2) + 3 = 12
corrosive: 1d6 ⇒ 2
fire: 1d6 ⇒ 5
precision if applied: 4d6 ⇒ (5, 3, 6, 1) = 15
Targetting finisher on the arm - creature is enfeebled 2.
Parkour again on blue.
Acrobatics: 1d20 + 23 ⇒ (18) + 23 = 41
GM Tiger |
Blue or Pink: 1d2 ⇒ 2
Atae's column of flame drops on top of Pink and Yellow. Yellow manages to get out of the way but Pink isn't so lucky and catches on fire. Crystal pokes Red in the eye before moving to flank Blue by tumbling between its legs.
As Red falls, a claw whips out at L,O: 1d2 ⇒ 1
Claw vs Liam AC 31: 1d20 + 20 ⇒ (4) + 20 = 24 for Slashing Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Fortunately, the claw misses wide.
Yellow sees an opportunity and moves into a flank with Crystal. It then takes two swipes at her with a claw.
Claw vs Crystal AC 29, OG: 1d20 + 19 ⇒ (7) + 19 = 26 for Slashing Damage: 1d8 + 12 ⇒ (8) + 12 = 20
Claw vs Crystal AC 29, OG, MAP, Agile: 1d20 + 15 ⇒ (19) + 15 = 34 for Slashing Damage: 1d8 + 12 ⇒ (7) + 12 = 19
As the claws dig into her skin, Crystal also feels an extreme cold threaten to drain her life force.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life: Crystal
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 116/151 (Panache)
Atae - AC 25 97/97
Yellow (-34)
**Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 115/140
**Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Pink (-109; Enfeebled 2; Dazzled; 2d6 Persistent Fire)
Blue (temp hp: 9/9)
Othello Verese - AC 30 148/148
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
F: Drained 1 (value increases by 1 on each subsequent save up to 4)
Crystal Schattenauge |
fort: 1d20 + 20 ⇒ (3) + 20 = 23
Well.....this might be unpleasant.
fort: 1d20 + 20 ⇒ (2) + 20 = 22
(reroll using hero point)
GM Tiger |
Crystal appears to visibly age as the Wight drains some of her life force.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
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Those with ** may go
Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 104/139 (Panache; Drained 1)
Atae - AC 25 97/97
Yellow (-34; temp hp: 9/9)
**Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 115/140
**Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Pink (-109; Enfeebled 2; Dazzled; 2d6 Persistent Fire)
Blue (temp hp: 9/9)
Othello Verese - AC 30 148/148
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CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Liam Prentiss |
Liam moves forward so he can reach two of the creatures. His mace snaps first towards the more damaged one, then he uses the momentum to propel it towards the other.
◆ Stride
◆ Strike Yellow +1 Striking Astral Cold Iron Flickmace: 1d20 + 19 ⇒ (12) + 19 = 31 for bludgeoning: 2d6 + 12 ⇒ (1, 6) + 12 = 19, fire: 1d6 ⇒ 6, and spirit damage: 1d6 ⇒ 6
◆ Strike Blue +1 Striking Astral Cold Iron Flickmace (Sweep): 1d20 + 19 + 1 - 5 ⇒ (1) + 19 + 1 - 5 = 16 for bludgeoning: 2d6 + 12 ⇒ (5, 1) + 12 = 18, fire: 1d6 ⇒ 6, and spirit damage: 1d6 ⇒ 2
GM Tiger |
Liam moves up and smacks Yellow with his flickmace. He tries to turn and smack Blue but his swing is slightly out of control and he nearly brains Crystal instead.
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COMBAT TRACKER
Round: 4
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 104/139 (Panache; Drained 1)
Atae - AC 25 97/97
Yellow (-56)
**Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 115/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Pink (-109; Enfeebled 2; Dazzled; 2d6 Persistent Fire)
Blue (temp hp: 9/9)
Othello Verese - AC 30 148/148
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Othello Verese |
Othello would have Glimpsed the first hit against Crystal. It should have prevented 12 damage from that hit, and some from the second hit (because of Enfeebled 2), or no damage from the first hit. Additionally, if it allowed some damage from the first hit, the hitter will have 4 persistent Spirit damage.
GM Tiger |
Othello would have Glimpsed the first hit against Crystal. It should have prevented 12 damage from that hit, and some from the second hit (because of Enfeebled 2), or no damage from the first hit. Additionally, if it allowed some damage from the first hit, the hitter will have 4 persistent Spirit damage.
But Yellow's not within 15 feet of you... Unless the rules are different for the remaster (AoN isn't updated yet)
Othello Verese |
Othello Verese wrote:But Yellow's not within 15 feet of you... Unless the rules are different for the remaster (AoN isn't updated yet)Othello would have Glimpsed the first hit against Crystal. It should have prevented 12 damage from that hit, and some from the second hit (because of Enfeebled 2), or no damage from the first hit. Additionally, if it allowed some damage from the first hit, the hitter will have 4 persistent Spirit damage.
D'oh! You're right, of course. I read the map wrong...
Quinoline Silicate |
Quinoline scoffs at the wight in her face, and circles around to pick off the wounded.
◆ Stride
◆ Strike (Pink)
◆ Strike (Pink or White)
Greater Ghost Charge: 1d20 + 21 ⇒ (9) + 21 = 30
Vitality: 3d8 ⇒ (7, 7, 7) = 21 plus 13 splash vitality plus enfeebled 2 (1 round) plus DC 30 Fortitude vs dazzled (1 round)
Greater Ghost Charge, MAP: 1d20 + 21 - 5 ⇒ (17) + 21 - 5 = 33
Vitality: 3d8 ⇒ (5, 7, 2) = 14 plus 13 splash vitality plus enfeebled 2 (1 round) plus DC 30 Fortitude vs dazzled (1 round)
GM Tiger |
Quinoline ignores Blue and moves closer to Pink, hurling another pair of Ghost Charge bombs. Both bombs hit and reduce Pink to ash.
Blue turns and slashes at Crystal.
Claw vs Crystal AC 29: 1d20 + 20 ⇒ (16) + 20 = 36 for Slashing Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Claw vs Crystal AC 29, MAP, Agile: 1d20 + 13 ⇒ (2) + 13 = 15 for Slashing Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Claw vs Crystal AC 29, MAP 2+, Agile: 1d20 + 9 ⇒ (14) + 9 = 23 for Slashing Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Right before contact, Blue's claws move a fraction of an inch short from Crystal's arm, as if Blue is suddenly remorseful of what it's about to do.
Glimpse of Redemption - 0 damage (Repent)
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COMBAT TRACKER
Round: 4-5
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
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Those with ** may go
-5-
**Fangor - AC 27 (28 w/shield) 69/69
**Crystal Schattenauge - AC 29 (31 w/buckler) 104/139 (Panache; Drained 1)
**Atae - AC 25 97/97
Yellow (-56)
Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 115/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
-4-
Blue (temp hp: 9/9)
**Othello Verese - AC 30 148/148 (Rd 4 Reaction used)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Othello Verese |
Othello moves to center himself amidst the battle.
Strike Yellow: 1d20 + 19 ⇒ (14) + 19 = 33for: 2d10 + 5 ⇒ (4, 8) + 5 = 17 ghost touch, piercing damage and: 1d6 ⇒ 2 vitality damage (from Disrupting), with 1d6 wounding.
Strike Yellow: 1d20 + 19 - 5 ⇒ (10) + 19 - 5 = 24for: 2d10 + 5 ⇒ (1, 7) + 5 = 13 ghost touch, piercing damage and: 1d6 ⇒ 4 vitality damage (from Disrupting), with 1d6 wounding.
GM Tiger |
Othello moves closer to the battle and pokes Yellow twice, hitting with the first.
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COMBAT TRACKER
Round: 5
Tactical Map
Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise
Active Conditions:
Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go
**Fangor - AC 27 (28 w/shield) 69/69
**Crystal Schattenauge - AC 29 (31 w/buckler) 104/139 (Panache; Drained 1)
**Atae - AC 25 97/97
Yellow (-76; 1d6 Persistent Bleed)
Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 115/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Blue (temp hp: 9/9)
Othello Verese - AC 30 148/148
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------