Zelphari Caryarus |
diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11 That needs a hero point
diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15 Sigh
Zelphari attempts to at least understand the nature of the feud between the two elementals, but for some reason, starts to stumble over his words. He at least didn't end up offending it. He hopes.
Savan Genieshot |
Hero Point reroll: 1d20 + 6 ⇒ (20) + 6 = 26
At first Savan is confused by why Samirza believes this can be caused by the opposing water elemental. Then he realizes this is exactly the argument he should be using. "My lord, while the water elementals command the liquid possibly even cold, they rarely can summon lightning and definitely not fire. It doesn't seem like this is something they would be able to do."
Norbwald |
RK with Esoteric Lore: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
(-2 if not about a creature/curse/haunt.)
Norbwald pulls out some old crayon drawings from his armor "See, even the kids know that type of elemental couldn't have done this."
Mrs. Crinkle |
No idea if there would be a mechanical benefit to getting the water bat drunk, but Mrs. Crinkle thinks it would be hilarious.
Weighed down by excessive yards of sodden red sweater, she attempts to sweep a grand curtsy. There is quite a bit of squelching, flopping, and flinging of water as she does so. "Oh, Vesimer of Icy Depths, you're so splendidly icy and cold and wet! I love what you've done with the place. Those crystals over there are absolutely stunning! Heehee!"
Deception to flatter with false compliments DC 16: 1d20 + 6 ⇒ (8) + 6 = 14
Griphook Ragnok |
Group 2
"I like your plache, it ish very... on point, you know." Griphook tries to flatter the elemental.
"And with knowledge in handling theshe kinds of dishputesh, I advishe you to be friendsh again with Veshimer. Your quarrel ish moot in the firsht place."
DC 20 Deception: 1d20 + 9 ⇒ (14) + 9 = 23
GM Tiger |
Norbwald and Mrs Crinkle try to convince the elemental with varying results. Vesimer doesn't quite buy into Mrs Crinkle's flattery but they do pay attention to Norbwald's crayon drawings...
Griphook, Savan and Zelphari have better results though Zelphari suddenly has a sneezing fit that doesn't quite go down well with the elemental.
PPs needed: 7
PPs: 4
Go ahead and give you second round rolls. Same skills and same DC
Savan Genieshot |
Society: 1d20 + 6 ⇒ (19) + 6 = 25
"My lord, it would show your capacity for restraint for you to pause your feud with the water elementals while we can uncover the real reason for the situation."
Mrs. Crinkle |
Group 1 with Vesimer of Icy Depths:
Not knowing what else to do, Mrs. Crinkle doubles down. "Oh, come now, dearie. I've seen quite a few things in my time, and you're one of the coldest and wettest. You know, I bet Samirza over there would love a hug! Heehee!" Now that's a sight I'd love to see! Heehee!
Deception DC 16: 1d20 + 6 ⇒ (6) + 6 = 12
Sigh.
Zelphari Caryarus |
diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19
After finally bringing his sneezing fit under control, Zelphari delicately wipes his nose on his handkerchief, then adds on to Savan. "Indeed. A clash of elemental forces creates great disturbance, which is not beneficial to either parties. We just beg that you give us some time to uncover the root of this."
Griphook Ragnok |
DC 20 Deception: 1d20 + 9 ⇒ (2) + 9 = 11
"Are you shick? Maybe be you need resht. But I hope you shettle your quarrel with the other elemental so you can resht well. You can resht well and will not get sick if you have peache of mind." Griphook advises the elemental leader.
Norbwald |
Norbwald notes "I always kept all the drawings the kids made before the orphanage closed down, I'm sure I've got a few more that are relevant here" before taking another sad swig. "Ever since the weight restrictions came through on the flickmaces, humans stopped dropping their kids off, funding dried up, like I said, the change literally killed me."
Norbwald muffles a cry with a sad laugh and another swig before offering it around again.
RK with Esoteric Lore: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Mrs. Crinkle |
Wide-eyed, Mrs. Crinkle's head turns slowly toward Norbwald. "Whaaaaat? Ohhh myyy!" For once, she doesn't giggle. She accepts the flask somberly and declares: "To the good ol' days!" After only a moderate swallow, she passes it on. How sad! I wonder if the Society could pull some strings and get him set up at another orphanage somewhere. Hmm... Wait--did he say the change *literally* killed him? That...could complicate things. But being able to say you grew up in an orphanage run by an undead director would give some absolute street cred! Heehee!
While Mrs. Crinkle is pondering, her facial expressions change dramatically: sad, confused, alarmed, skeptical, amused, and finally triumphant. It's rather funny to watch.
GM Tiger |
Mrs Crinkle attempts to flatter Vesimer. However, he's not amused by her asking for a hug. "What is a 'hug'?" Norbwald, however, finds an extremely obscure tidbit of data about the Pathfinders that catches Vesimer by surprise. "This is interesting, gnome. Perhaps you mortals aren't as boring as I thought."
Mrs Crinkle and Norbwald hear an annoyed voice say "I tire of this. You mortals don't seem to know anything!"
"It appears Samirza is not amused with another group of Pathfinders." Vesimer says dryly. "Matters not. You have convinced me to set my differences aside with that rustbucket. I will go have a chat with him and we can work out how to plug this hole."
Vesimer manages to convince Samirza that it is in their best interests to work together. After some short moment, Samirza roars "AHA! It's quite simple after all!"
Samirza faces you, "We thank you for your aid. This was quite simple. We will return to our respective realms. Before that though, we would like to give you something to remember us by." Both elemental envoys hand you gems of pure refined elemental substances. Before leaving with their masters, both envoys also look longingly at Norbwald's flask... "One for the road?"
Mrs. Crinkle |
Mrs. Crinkle peers curiously at the elemental substances, but she really perks up at the suggestion of another round of drinks from Norbwald's flask. "Ooo yes! What a spanking idea! Drinks all around! Heehee!" She's very free with other people's alcohol.
Norbwald |
Norbwald smiles and pours out drinks for everybody who's interested.
GM Tiger |
Both envoys take extra long pulls on the flask and end up doing extended loop-the-loops. Before heading off, Rajapur stops and appears to remember something.
"You know, not long before this feud broke out, I remember seeing someone sneaking around here. Not sure if it was animal or humanoid, though. It might or might not be important..." With those words, Rajapur heads off with their master.
With nothing left to do here, you proceed to the next clearing.
The map is also pinned at the top of the page
In this labyrinth of crisscrossing corridors, the air smells of damp earth and fresh foliage. Heaps of branches, rocks, and other junk block some of the corridors, and trinkets hanging from the hedge walls are swaying in the breeze.
Crit Success
Griphook Ragnok |
DC 18 Nature: 1d20 + 5 ⇒ (19) + 5 = 24
"Branchesh, rocksh, trinketsh hanging from hedge wallsh? Thish looksh like workingsh of fey." Griphook informs them.
Mrs. Crinkle |
"Fey? Ooo! I could learn a few tricks about tricks from them. Heehee!" Oh, dear. Everyone should be very concerned about a prank war involving Mrs. Crinkle. Maybe I can get one of those fey to freeze someone's underpants in a block of ice. Heehee! She keeps her eyes peeled to spot a fey creature, hoping to start up a conversation about the finer points of pranking people.
Perception +7
Norbwald |
Esoteric Lore RK for creatures: 1d20 + 10 ⇒ (20) + 10 = 30
Norbwald whispers.
"Not just any fey, but the gremlins... Nuglubs, Pugwampis and Mitflits. Ready your clovers and be ready for bad luck"
Griphook Ragnok |
Griphook stays behind or between everyone, playing his flute in low tones of anticipation of the unknown.
Zelphari Caryarus |
Zelphari moves to take the lead, gripping tight his bastard sword with both hands.
Mrs. Crinkle |
"Oof! Keep the pranks light-hearted, for crying out loud. It's not fun if it actually causes harm. One time, I was in a magic skull's house, and I relocated all the chamber pots I could find. Next time someone needs to use one, they'll really have to hunt for it! Of course, a talking skull has little use for chamber pots, so it'll just be her visitors who have to go searching. Heehee!" Mrs. Crinkle keeps babbling on about pranks she's pulled as she walks deeper into the fey-themed hedge maze. She keeps her shield raised just in case of an over-the-top ambush.
Exploration activity: Defend (AC 22)
Token moved again.
Norbwald |
Norbwald's chair takes Norbwald along side Mrs. Crinkle.
Norbwald looks around anxiously for danger, drinking from his bag.
Repeating sip (3temp HP)
Zelphari Caryarus |
Taking the lead from the rest, Zelphari similarly moves in cautious, keeping up his defences, in his cast drawing upon his psychic energies to create a shimmering shield.
Exploration: Cast Spell (Shield), AC22
GM Tiger |
Griphook and Savan, what are you up to?
GM Tiger |
Well, you're both still at the starting point... You're not just standing there twiddling your thumbs are you? :)
Mrs. Crinkle |
"OOOO! Zelphari, stop! See this weird thingy on the ground here? I wonder what it would do to your foot, eh? Heehee!" She peeks over her shield for any watching eyes while Zelphari checks to see what the strange thing on the ground is--or to see if she was tricking him. "Come out, come out, wherever you are! Heehee!"