[SFS2 Playtest] Cosmic Birthday (Inactive)

Game Master Redelia


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Venture Lieutenant, Play by Post (online)

Common knows this was an apparition, and will now be any danger to you.

Perception checks, please, everyone.


Warblooded Vesk Prismeni Envoy 1 | HP 20/20 | AC 17 (18) | Fortitude +5, Reflex+6, Will +4 | Perception +2 (low-light) | Speed 20

Perception Check: 1d20 + 2 ⇒ (19) + 2 = 21


? Merged Barathu Vidgamer Mystic (Akashic) 1 (AC 14, Fort +5, Ref +2, Will +9, Perception +7)

They come!

Perception: 1d20 + 7 ⇒ (15) + 7 = 22.


[A Cosmic Birthday Adventure] Male Shipborn Ysoki Precog Witchwarper 1 | HP 15/15, AC 17, Fort* +4, Ref* +6, Will** +5, Perc* +3 (low-light vision),

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


Android Operative 1 | HP 18, AC 18(20/shield) Fort +5, Ref +9, Will +3, Perc* +3 (low-light vision) ◆◇↺

Perception: 1d20 + 3 ⇒ (9) + 3 = 12.


Male Korasha Lashunta Solarian 1 | HP 20/20 | AC 18 | Fortitude +5, Reflex+7, Will +5 | Perception +5 | Speed 25 | Default Exploration: Attunement Control +5 | Active Conditions: None | ◆◇↺

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Venture Lieutenant, Play by Post (online)

This is a hazard. Trying to do anything with the control panel will trigger the trap, as will doing anything to the door. There is an access panel at the top of the elevator which is not trapped, however.


[A Cosmic Birthday Adventure] Male Shipborn Ysoki Precog Witchwarper 1 | HP 15/15, AC 17, Fort* +4, Ref* +6, Will** +5, Perc* +3 (low-light vision),

Dagang carefully accesses the panel at the top of the elevator to see if he can make the elevator move.
Computers: 1d20 + 7 ⇒ (17) + 7 = 24


Venture Lieutenant, Play by Post (online)

Dagang finds that the panel allows you to safely escape the elevator.

As soon as all of you climb out, the elevator crashes hard at the bottom, but you are able to climb safely to your desired level on a ladder at the side.

(pause for reactions)


[A Cosmic Birthday Adventure] Male Shipborn Ysoki Precog Witchwarper 1 | HP 15/15, AC 17, Fort* +4, Ref* +6, Will** +5, Perc* +3 (low-light vision),

"Whew! That was close!" Dagang is kinda shocked but relieved as he is the last one to step out of the elevator to the side before it suddenly crashes down.


? Merged Barathu Vidgamer Mystic (Akashic) 1 (AC 14, Fort +5, Ref +2, Will +9, Perception +7)

Creation and destruction are but two sides of the same coin. What truly terrifies is cessation - the entropy of the universe.

The-One-Who-Is-Many floats along with the rest of the party.


Warblooded Vesk Prismeni Envoy 1 | HP 20/20 | AC 17 (18) | Fortitude +5, Reflex+6, Will +4 | Perception +2 (low-light) | Speed 20

”Yes, and that apparition will soon be coming for us as well!” Com-Tal confidently announces as he climbs along with the rest. ”Well done at getting us out of that death box, Dagang!”


Male Korasha Lashunta Solarian 1 | HP 20/20 | AC 18 | Fortitude +5, Reflex+7, Will +5 | Perception +5 | Speed 25 | Default Exploration: Attunement Control +5 | Active Conditions: None | ◆◇↺

"Although i seek your wisdom, Legion, I suspect I will gain more of it if we are not destroyed."


Android Operative 1 | HP 18, AC 18(20/shield) Fort +5, Ref +9, Will +3, Perc* +3 (low-light vision) ◆◇↺

Fiver watches the elevator crash at the bottom, " I will send a sternly worded complaint to the elevator maintenance contractor. That they should take into account apparitions in their safety protocol planning."


Venture Lieutenant, Play by Post (online)

As you exit the elevator, you get the eerie sense you are not on the part of the station you expected. In fact, it's very unlikely any of you have been in this part of the station ever before.

You also notice that you cannot reach the infosphere, or use any communications devices.


? Merged Barathu Vidgamer Mystic (Akashic) 1 (AC 14, Fort +5, Ref +2, Will +9, Perception +7)

To clarify, are comms completely down, or is it simply that local transmissions are isolated - can we still communicate with one another?

The-One-Who-Is-Many quivers.

We need to find our way back to more hospitable climes, and learn what has happened.


[A Cosmic Birthday Adventure] Male Shipborn Ysoki Precog Witchwarper 1 | HP 15/15, AC 17, Fort* +4, Ref* +6, Will** +5, Perc* +3 (low-light vision),

Dagang quickly draws his weapon, realizing they are not in the place they expected to arrive at.

"Maybe the elevator was a portal to somewhere else." he muses but keeps his eyes peeled and quickly scans the area to familiarize himself with the layout of the place they are currently at.


Warblooded Vesk Prismeni Envoy 1 | HP 20/20 | AC 17 (18) | Fortitude +5, Reflex+6, Will +4 | Perception +2 (low-light) | Speed 20

Com-Tal powers up their pulse gauntlet and shivers, a radiant hue rippling through their improbable fur.

"One tick, loves," they say, accessing their memory, trying to concentrate on what they might know about the entity that they saw.

Common is trying to "size up" the entity so that it could fit the criteria of one of their "assets". See below.

Size Up:
SIZE UP (concentrate, envoy, exploration)
Frequency once per hour
You spend 1 minute observing a specific individual, 10 minutes researching a specific individual on the infosphere, or 1 hour networking and gathering information about a specific individual in a settlement or appropriate location that they frequent, learning how best to endear yourself to, scare, or otherwise manipulate that individual. This subject is your asset. If you assess your asset via observation, you don’t need to know their identity, but if you assess your asset via research or networking, you must know their identity, which requires at least two relevant pieces of information about them. Examples of relevant information could include their name, their place of origin, their current residence, the name of their parent or significant other, their employer, or their organizational affiliation. The GM determines what constitutes relevant information for this purpose, based on the asset you’ve selected.
You gain a +1 circumstance bonus to Deception, Diplomacy, Intimidation, and Perception checks made against your asset or in relation to your asset if the target knows your asset, and a +1 circumstance bonus to attempts to Recall Knowledge about your asset. You can maintain a number of assets equal to your Charisma modifier. If you Size Up other assets after that, your new asset replaces a previous one.


Venture Lieutenant, Play by Post (online)

The coms work to talk to each other, at least as close as they are. They do not seem to be able to contact the rest of the station.

When you move forward, you find a flashlight dropped on the ground illuminating the first intersection. Faded graffiti covers the walls, and fast food wrappers mingle with other trash along the metal grated floor. The flashlight has the words 'Ghost Tours' printed on it.


? Merged Barathu Vidgamer Mystic (Akashic) 1 (AC 14, Fort +5, Ref +2, Will +9, Perception +7)

It would appear that other lost souls have come this way before us...


[A Cosmic Birthday Adventure] Male Shipborn Ysoki Precog Witchwarper 1 | HP 15/15, AC 17, Fort* +4, Ref* +6, Will** +5, Perc* +3 (low-light vision),

Dagang tries to recall if he has heard about "Ghost Tours" before after he picks up the flashlight. Society +7 to RK

"We might find this useful."


Male Korasha Lashunta Solarian 1 | HP 20/20 | AC 18 | Fortitude +5, Reflex+7, Will +5 | Perception +5 | Speed 25 | Default Exploration: Attunement Control +5 | Active Conditions: None | ◆◇↺

Monisol will look at the graffiti to see if there is anything useful written there.


Android Operative 1 | HP 18, AC 18(20/shield) Fort +5, Ref +9, Will +3, Perc* +3 (low-light vision) ◆◇↺

Fiver tilts his head perplexed, " Someone is exploiting the anomaly for monetary gain?"


Warblooded Vesk Prismeni Envoy 1 | HP 20/20 | AC 17 (18) | Fortitude +5, Reflex+6, Will +4 | Perception +2 (low-light) | Speed 20

"They would have had to have moved fast," the vesk scoffs. "It was only a few moments ago. No need to be scared of a ghost story!"

Perception Check: 1d20 + 2 ⇒ (12) + 2 = 14

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