Race |
HP 18, AC 18(20/shield) Fort +5, Ref +9, Will +3, Perc* +3 (low-light vision) |
Classes/Levels |
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Gender |
Android Operative 1 | |
About Fiver-05
CHARACTER INFORMATION
Name: Fiver - 05
Ethnicity, Heritage & Ancestry: Android - Networked
Background: Hacker Home Region: ---Nation: --- [/b]Languages:[/b] Common, Shirren, Vesk, Ysoki, Pahtra
Sub-Class & Class: Operative (infiltrator) Level: 1
Gender: Male Size & Reach: Medium (5 ft) Speed: 25 ft
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STATS & SKILLS (* indicates Proficiency Level)
STR +1, DEX +4, CON +2, INT +3, WIS +0, CHA -1
HP 18/18, AC 18 w Carbon Skin, Fortitude* +5, Reflex** +9, Will* +3, Perception* +3 (low-light vision)
Acrobatics* +7
Arcana +3
Athletics +1
Computers* +6
Crafting* +6
Deception -1
Diplomacy -1
Intimidation -1
Lore: Infosphere* +6
Medicine +0
Nature +0
Occultism* +6
Performance +0
Piloting* +7
Religion +0
Society* +6
Stealth* +7
Survival +0
Thievery* +7
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OFFENSE & DEFENSE
Melee ◆ Baton (1-h, club Analog, fitness, parry) +7 Damage 1d6 B damage
Ranged ◆ Semi-Auto Pistol (Projectile Analog) +9 Damage 1d6 P damage Mag/Exp 5/1 Ranged 60 ft Reload 1
Armor Carbon Skin AC Bonus +1 Dex Cap +4 Upgrades ---
Shield Phase shield, commercial AC bonus +2 Hardness: 5 HP: 10 (5bt), Retractable, tech
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GEARS & ITEMS
Invested Items: ---
Held Items ---
Consumables ---
Worn Items: comm unit, commercial carbon skin, commercial Phase shield
Weapons commercial Semi-Auto Pistol, commercial Baton
Ready Items Infiltrator toolkit, 20 rounds ammo (4 mags)
Stowed Items: Flashlight commercial, Repair toolkit
Current Bulk: 2.0 (Encumbered 6.0, Maximum 11.0)
Valuables: ---
Wealth: 0 credits
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FEATS
Level 1 Heritage: NETWORKED – Your body was modified to network seamlessly with anacites, robots, and other technological beings from Aballon. You gain shortwave, allowing you to communicate wirelessly with any creatures within 30 feet, as long as they have shortwave or are a construct with the technological trait. This doesn’t give any special access to their thoughts or programming, and communicates no more information than normal speech would. You can attempt Computers checks to Hack System and Thievery checks to Disable a Device or Pick a Lock on technological devices at a range of 30 feet.
Level 1 Background skill feat: Phreaker
Prerequisites trained in Computers
You’ve learned how to hack using traditional methods that are more convenient but often less secure, such as calling a data center’s automatic help line and entering a unique tone to access a connected server. You can use Computers to Disable a Device or Hack a system using any computer, comm unit, or terminal instead of a hacking toolkit 212). If you’re an expert in Computers and the equipment you use is at least 3rd level, you gain a +1 item bonus to Disable a Device or Hack.
Level 1 Class: Sharpshooter - You can spot a target’s weak points. You gain the Aim action.
Class Feature AIM ◆ CONCENTRATE OPERATIVE
Requirements You’re wielding a ranged weapon that doesn’t have the area trait.
You take careful aim at a single creature that you are aware of, designating them as your mark. Until the end of your turn, your ranged Strikes against your mark using the required ranged weapon, deal an additional 1d4 precision damage, and reduce the circumstance bonus to AC your mark gets from cover by 1. These benefits only apply if your mark is within your weapon’s first range increment. You can only have one mark at a time.
As your operative level increases, so does your ability to Aim. Increase the number of dice for the precision damage by one at 5th, 11th, and 17th levels. At 11th level, you reduce the circumstance bonus to AC your mark gains from cover by 2 rather than 1. At 17th level, you reduce the circumstance bonus to AC your mark gains from cover by 4 rather than 2.
Class Feature SABOTAGE ◆ CONCENTRATE MANIPULATE OPERATIVE
You disrupt enemy tech to cover your tracks or gain a tactical advantage. Select a single tech creature or tech item within 15 feet that you can see. If your target is a tech creature, attempt a Computers or Crafting check against the creature’s Fortitude DC. If your target is an item, attempt a Thievery check against the item’s DC or the Reflex DC of the creature possessing the item, if the item is being carried, held, or worn and the DC would be higher.
If you’re an expert in Computers, Crafting, or Thievery, you can use Sabotage on a tech creature or tech item within 30 feet. If you’re a master, you can use it within 45 feet. If you’re legendary, you can use it within 60 feet.
Critical Success The creature or item becomes glitching 1 for 1 minute.
Success The creature or item becomes glitching 1 for 2 rounds.
Failure Your attempt fails and requires more persistent
analysis. The target is immune to your Sabotage until the end of your next turn.
Critical Failure Your attempt backfires. The target is immune to your Sabotage for 10 minutes.
Class Feature ◆ MOBILE RELOAD
Your gun is a part of you, and you’ve learned to reload while performing other actions. Whenever you Interact to reload a ranged weapon, you can also Step or Stride.
Class FeatureINSTINCTIVE AIM ◆ FEAT 1 OPERATIVE
You draw your gun and take careful aim with the same motion.
You Interact to draw a gun, then Aim with that gun.