[Gameday XIII] PFS1 #8-00 The Cosmic Captive (Inactive)

Game Master cmlobue

Slides


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Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Scary horse would be scarier if its teeth got anywhere near the elemental.

Torrin rushes straight into the fray, but some more time to get his bearings probably would have helped.

Moe takes an off-balance-looking swing at the blue creature, and despite appearances, it lands.

Micah patches up his eidolon.

Round 1-2 - bolded may go

Moe
Dora 2
Micah and Ponya
Red (-2 AC)
Koli
Thor
Allanarion
Blue (-4 HP)
Torrin Garr (-2 AC)


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

Did Ponya’s original readied attack miss? Or never triggered or something?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Sorry, only looked at the most recent post. Updating.

Scary horse started off pretty scary, but got less so. Hopefully it will do more scary things soon.

The red elemental has a wealth of targets.

Clockwise from Top: 1d5 ⇒ 2
Slam: 1d20 + 6 ⇒ (10) + 6 = 16
Bludgeoning Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Its fist glances off Torrin's armor. It then descends carefully into the ground.

Nothing I've seen indicates that it can't 5-foot step using burrow, but if there is something to say otherwise, please show me so I can give you all AOOs.

Round 2 - bolded may go

Moe
Dora 2 (delay)
Micah and Ponya
Red
Koli
Thor
Allanarion
Blue (-9 HP)
Torrin Garr (-2 AC)

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

The Take 5-Foot Step rules say, "You may not take a 5-foot step using a form of movement for which you do not have a listed speed," which sees to imply that you can take a 5-foot step with any movement form that you do have.

"Gravel and scree," Allanarion curses mildly in Terran when the earth elemental sinks into the ground. They ready an attack for when the elemental shows itself again.

readied action, if triggered:
(5-foot step first, if needed.)
masterwork longsword: 1d20 + 4 ⇒ (14) + 4 = 18
damage (S): 1d8 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

well, as long as it's burrow speed is greater than 5 ft

unfortunatly, Dora can't do anything unless at least part of the team is OK taking splash damage from bombs.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli spits something in a language most of you don't know, and given the sound, you're not sure you *want* to know. "Fine. Next up!" she shouts as she heads for the other elemental.

scizore: 1d20 + 6 ⇒ (3) + 6 = 9 for piercing: 1d10 + 5 ⇒ (7) + 5 = 12

Come on, dice! At least *one* of my games shouldn't suck. :(


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

The stegosaurus gallumphs, following his human. He swings his tail around to whack the monster.

tail slap: 1d20 + 5 ⇒ (7) + 5 = 12 for bludgeoning: 2d6 ⇒ (2, 1) = 3

That's *slightly* better. Not enough, but the damage is terrible anyway.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3
Dora 2 wrote:

well, as long as it's burrow speed is greater than 5 ft

unfortunatly, Dora can't do anything unless at least part of the team is OK taking splash damage from bombs.

Ponya is immune to fire and Micah has fire resist 5, you are more than welcome to chuck fire bombs in their vicinity.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Dira waits for an opening.

Allanarion waits for a target.

Koli and Thor wait for their luck to change.

The blue elemental look sat the conga line which is somehow not just a bunch of people flanking each other and picks a target.

Left to Right: 1d3 ⇒ 3
Slam: 1d20 + 6 ⇒ (8) + 6 = 14
Bludgeoning Damage: 1d6 + 4 ⇒ (1) + 4 = 5

It then also descends.

Round 2-3 - bolded may go

Moe
Dora 2
Micah and Ponya
Red
Koli
Thor
Allanarion (ready)
Blue (-9 HP)
Torrin Garr (-6 HP)


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

Ponya moves up and prepares another bite attempt, ”Fear my teeeeth!”

Readied:
Readied Bite with Reach if necessary: 1d20 + 4 ⇒ (20) + 4 = 24 for Magic/BPS: 1d6 + 2 ⇒ (5) + 2 = 7

Crit Confirm?: 1d20 + 4 ⇒ (2) + 4 = 6

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah pulls out his crossbow and squints, ready to fire if the elemental returns, ”Where ya at, buddy?”

Readied:
MW Darkwood Light Crossbow: 1d20 + 4 ⇒ (17) + 4 = 21 for Cold Iron/Silver/Piercing: 1d8 ⇒ 1 AC -1 for a round if he shoots

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin takes one step back, ready to attack should the creature reappear.

Readied:
atk, lt flail: 1d20 + 4 ⇒ (18) + 4 = 22
dmg, lt flail: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"Stand there and fight, you little pipsqueaks!"

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

"Huh?" mutters Moe. "I could have sworn there was a walking pile of dirt here a second ago."

Moe shrugs, then brings his mug to his lips. "Here's one for you," he says to the stegosaurus. Clinking his mug against a spikey plate, he takes a prayerful sip on behalf of his ally.
Casting guidance on Thor

He then stumbles over to what appear to be a post and leans in for a momentary rest.
Move

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora will ready to throw a bomb when an enemy appears, if she can do so without hitting an ally who would be hurt by the fire and doesn't give permission.

attack, bomber's eye: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
damage: 1d6 + 3 ⇒ (1) + 3 = 4


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Everyone prepares for the elementals to reemerge.

The red-tinged one does, and Allanarion swings at it, chopping deeply into its rocky flesh. Torrin follow up with a powerful swing of his flail, which crushes it.

Round 3 - bolded may go

Moe (ready)
Dora 2 (ready)
Micah and Ponya (ready)
Allanarion
Torrin Garr (-6 HP)
Red
Koli
Thor
Blue (-9 HP)

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli waits impatiently for the walking rock to reappear.

Readied smack with scizore: 1d20 + 6 ⇒ (14) + 6 = 20 for piercing: 1d10 + 5 ⇒ (1) + 5 = 6


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

Thor follows suit.

readied tail slap with guidance: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 for bludgeoning: 2d6 ⇒ (4, 1) = 5


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The rock does reappear, and Koli and Thor make quick work of it when it does.

Combat over!

Torrin Garr (-6 HP)

The Pathfinders can now travel to one of the three major entrances:

* The Crater is visibly swarming with defenders. If you take this path, you can expect to engage in frequent, dangerous combats.
* The Frozen City is on the asteroid's dark side, and exploration and diplomacy may be expected.
* The Sea of Light has many environmental hazards, but contains the wreck of a metal craft that may be of interest.

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

The wrecked metal craft definitely catches Allanarion's attention, but they are willing to explore either of the other options if their companions prefer.

The aphorite draws Moe's attention to the late arrival, who looks like he could use a charge from the wand the party was issued.

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin Garr... not quite the introduction I'd spoken of. Well done brothers and sisters of two or more legs. He chuckles, then winces, rubbing a shoulder.

Were the creatures initially hostile? When I came through they looked to be so I engaged.

Perhaps my ego as well as shoulder are bruised, but avoiding endless conflict... would be my choice.

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

"Allanarion," the aphorite says with a polite nod. "And yes, the earth elementals attacked as soon as we came through." They keep a wary eye on the horizon while the party discusses where to head next.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"You provided a great distraction! I'm Koli and this is Thor," she points to the stegosaurus who is poking its nose at the toy that broke (the elemental). She looks around at the places the party can go next. "I'm no good at talking, but I like fighting and exploring."

Option 1 or 3 preference, but not wedded to it. I don't have a wand or I would heal Torrin. I'm pretty sure we have someone who can cast it if Torrin does.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

We got a wand of CLW at the start (8 charges iirc), our warpriest has it and will use it for injuries until it runs out. I’d suggest just rolling for healing and assuming the warpriest is activating that wand for us. If the GM is ok with that for out of combat healing (mainly to keep things moving).

Micah harrumphs, ”Easy fight. Prolly the only one. Be wary of whatever evil is sending the cannon fodder. Let’s check out that ship.”

He reloads and puts his crossbow away, then pulls out his wand of Protection from Evil to carry.

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

It has 10 charges. 9 now, after Moe heals Torren.
wand of cure light wounds: 1d8 ⇒ 7

Allanarion has a full CLW wand, if we need more after using up the freebie one.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The Pathfinders heal Torrin and then set out for the Sea of Light.

Gravity here is 20% of Golarion's.

Gravity Effects:
Characters can jump five times as high and lift five times as much as normal, and projectiles have their range categories quintupled. Reduce the die size of damage dealt by falling to 1d4.

The constant light of the sun bathes this side of the asteroid now that its rotation has halted. The light level is bright and the temperature is severe heat.

Those who have planetary adaptation are unaffected by the head, but are affected by light and gravity. Torrin, you can spend 1 PP (or give up 1 PP from this chronicle) to have this spell cast on you, but must choose now.

>Slide 5<

Magma bubbles to the surface throughout the area here and lava flows about in wide-ranging rivers across the burning fields. Some inactive tunnels do show signs of habitation, and the crackling sound of Ignan-speaking voices echoes against the obsidian formations. Two humanoids with skin like ash and a small creature made of flame spot you.

Squares that are at least 50% magma deal 1d4 fire damage to anyone who steps on it.

Initiative:
”Allanarion Initiative”: 1d20 + 2 ⇒ (18) + 2 = 20
”Koli Initiative”: 1d20 + 6 ⇒ (19) + 6 = 25
”Thor Initiative”: 1d20 + 4 ⇒ (15) + 4 = 19
”Micah Initiative”: 1d20 + 3 ⇒ (8) + 3 = 11
”Moe Initiative”: 1d20 + 3 ⇒ (6) + 3 = 9
”Dora Initiative”: 1d20 + 9 ⇒ (20) + 9 = 29
”Torrin Initiative”: 1d20 + 4 ⇒ (11) + 4 = 15
”Blue Initiative”: 1d20 + 3 ⇒ (19) + 3 = 22
”Green Initiative”: 1d20 + 3 ⇒ (3) + 3 = 6
Pink Initiative”: 1d20 + 5 ⇒ (3) + 5 = 8

Round 1 - bolded may go

Dora
Koli
Blue
Allanarion
Thor
Torrin
Micah
Moe
Pink
Green

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah and Ponya speak Ignan, is there anything they understand? And what knowledge checks for the two types of creatures?

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli charges forward, then skids to a halt at the edge of the magma. "Uh...maybe we should wait for them to come to us?" she asks uncertainly as she takes a step back from the heat.

Calling Thor to her, she points at Allanarion and says, "Help." Thor snuffles, sneezes, and then bounces in place as he takes the command. Thor will wait for Koli's next turn and will act with her unless something attacks him.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺
Micah Elum wrote:
Micah and Ponya speak Ignan, is there anything they understand? And what knowledge checks for the two types of creatures?

"Man, I can't believe we're stuck out here."

"Yeah, it's so cold."
...scenario provides nothing.

Humanoids are Local, other thing is Planes.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah squints across the fire, ”Well, they aren’t kin so do what ya gotta do here.”


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

Knowledge: Planes: 1d20 + 2 ⇒ (15) + 2 = 17

The fire horse shakes his mane, ”Duh, they aren’t monkeys in a zoo so they can’t be related.”

Micah glowers at him, though that’s his normal look so it’s hard to tell any difference.

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Try to parley?

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah yells across the gap (in ifrit), ”Hey buddies, whatcha doing? Ya ain’t here to attack, right? There isn’t any reason for that. I’m sure we can work something out.”

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"Par-what? What's that even mean?"


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Dora and Koli wait for the enemy to come to them.

The humanoid in blue approaches. The magma does not seem to hurt it.

Round 1 - bolded may go

Blue
Dora (delay)
Koli (delay)
Allanarion
Thor
Torrin
Micah
Moe
Pink
Green

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah replies in common, ”I think it’s some kind of cooking technique. I’ll go see what this dude wants.”

He taps Ponya with his wand (Prot from Evil) and strides forward.

{ignan} ”So, what’s up? We gonna talk this out?”


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

The fire horse moves up to guard his idiot master, readying a (reach) strike if the blue cloaked foe does anything aggressive.

Readied Strike:
Bite: 1d20 + 4 ⇒ (13) + 4 = 17 for Magic/BPS: 1d6 + 2 ⇒ (6) + 2 = 8

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion moves up beside Micah, their sword and shield out and ready, while studying the approaching foes.

Knowledge (planes): 1d20 + 8 ⇒ (5) + 8 = 13
Untrained, but just in case the DC is 10 or less: Knowledge (local): 1d20 + 4 ⇒ (10) + 4 = 14
Mostly looking for DR, weaknesses, and resistances/immunities other than fire (which appears to be a given).

Double move, so turn done except for relaying anything they might learn.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The thing that looks like a small fire elemental is a small fire elemental, an outsider with the elemental, extraplanar and fire subtypes. it is vulnerable to cold.

My apologies, the humanoids are also Planes. Applying the different modifier tells Allanarion that they are ifrits, outsiders with the native subtype. They have no DR or weakness based on their type.

I imagine this will change how Micah behaved, but nothing he does will affect how the ifrits have acted so far.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

It won’t. He did nothing more than talk a big game while also doing exactly what he normally does on his turn. I was sneaky.

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin angles over casually, ready to protect his teammates.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Not sure what the others are doing, but noting they are not attacking the new arrivals, Moe approaches the others with caution. He tips his mug to ask for some divine insight for an ally.
Move
Cast guidance on Koli


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Micah gets no response.

Moe approaches and buffs Koli. Torrin also moves closer.

Dora, Koli and Thor also move closer warily.

The other humanoid crosses the lava carefully, while the elemental charges at Allanarion.

Slam: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Bludgeoning Damage: 1d4 ⇒ 4

Allanarion must make a DC 11 Reflex save or catch fire.

Round 2 - bolded may go

Blue
Dora
Koli (guidance)
Allanarion (-4 HP, Reflex save)
Thor
Torrin
Micah
Moe
Pink (-2 AC)
Green

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

The good aligned ifrit snorts, ”Perhaps they are deaf. I shall use sign language.”

He puts his wand away and carefully raises both hands up, presenting his middle fingers to the blue tinged ifrit.

Standard Action to Demoralize: 1d20 + 10 ⇒ (14) + 10 = 24

Demoralize:
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

He will use one of two uses of a boon to add +5 on that intimidate check.

Boon:
Hurtful Words: When attempting an Intimidate check to demoralize a target, you can check one of this badge’s boxes to gain a +5 bonus on the Intimidate check.


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

Ponya looks at Micah like he is an idiot, until the ‘sign language’ is actually revealed. Then you hear a raspy chortling from the fire horse.

The eidolon takes the long way down and around the blueish ifrit before he snaps his head out to bite at him.

Move, shouldn’t provoke, reach bite at blue. Flanking set up!

Bite at Blue: 1d20 + 4 ⇒ (5) + 4 = 9 for Magic/BPS: 1d6 + 2 ⇒ (5) + 2 = 7

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
OK, burn sucks at low levels, so I'm going to use my reroll on that. Includes +3 for GM stars.
Reflex: 1d20 + 2 + 3 ⇒ (18) + 2 + 3 = 23

Allanarion doesn't know Ignan, so curses in Infernal as they narrowly avoid catching fire. They swing their sword at the elemental, then a cloud of golden motes surrounds the aphorite, forming runes and glyphs in the air.

masterwork longsword: 1d20 + 4 ⇒ (12) + 4 = 16
damage (S): 1d8 + 3 ⇒ (2) + 3 = 5

Crystalline Dust (move action): 20% miss chance vs. melee and ranged attacks.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

"Don't know about the others, but that living campfire is acting like a threat." Moe says as he approaches the elemental and swings at it.
Move
Melee (unarmed strike): 1d20 + 4 ⇒ (2) + 4 = 6
Damage (B): 1d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin angles in, closer to Koli and between the two groups.

20' move, medium armor... grrr. Can't move token right now, you can put i will in a couple of hours.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

You can move twice, or if you had a line, charge through at twice your move.

"Ok, fighting it is. Get 'em, boy!" shouts Koli, obviously happy at this turn of events. She steps forward and swings.

scizore: 1d20 + 6 ⇒ (3) + 6 = 9 for piercing: 1d10 + 5 ⇒ (2) + 5 = 7


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

The stegosaurus growls and moves forward, biting at the fiery thing.

tail slap: 1d20 + 5 ⇒ (4) + 5 = 9 for bludgeoning: 2d6 ⇒ (6, 5) = 11

There's a +1 for guidance I forgot on Koli, but it doesn't matter.

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