[Gameday XIII] PFS1 #8-00 The Cosmic Captive (Inactive)

Game Master cmlobue

Slides


301 to 350 of 387 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin puts away his shield and takes a mighty swing at the yellow circle.

Round 1
atk rd1, lt flail , 2-handed: 1d20 + 4 ⇒ (12) + 4 = 16
dmg rd2, lt flail , 2-handed: 1d8 + 4 ⇒ (1) + 4 = 5
Round 2
atk rd2, lt flail , 2-handed: 1d20 + 4 ⇒ (15) + 4 = 19
dmg rd2, lt flail , 2-handed: 1d8 + 4 ⇒ (2) + 4 = 6

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion decides to try disabling the orange circle next, to make it safer for themself and others to help solve the orb's puzzle. But first, they draw on the power to they've invested in their wayfinder for some insight.

Sudden Insight (swift action): expend 1 mental focus to gain +1 insight to next check (included below).
Disable Device: 1d20 + 5 - 1 + 1 ⇒ (13) + 5 - 1 + 1 = 18

second round:
If the purple circle isn't down yet, keep trying: Disable Device: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
If it's down, try to solve puzzle: Knowledge (religion): 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Oh sure. *Now* Torrin gets double digits. :D

Koli ponders the orb, hoping for inspiration.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Will: 1d20 + 0 ⇒ (11) + 0 = 11 This will go well...

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe continues to ask for a divine blessing on Allanarion.
Continues to cast guidance.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

UMD the Orb: 1d20 + 9 ⇒ (8) + 9 = 17

Did we disable the will save circle yet?

If not:
Will: 1d20 + 2 ⇒ (20) + 2 = 22


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

Ponya tries to help disable a circle.

Bite v Yellow Circle: 1d20 + 4 ⇒ (6) + 4 = 10 for Magic/B: 1d6 + 2 ⇒ (4) + 2 = 6

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]
Micah Elum wrote:
Did we disable the will save circle yet?

That's the one Allanarion's working on right now.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The Society’s discoveries have weakened the prison of the powerful being sealed within Aucturn’s Tear, and it can now offer a fraction of its power to the Pathfinders.

Table GMs, the Thunderous Aid condition is now in effect.


Defy the Dragon | Nova Rush | ◆◇↺

During combat, a PC adjacent to the puzzle orb can attempt an Average Diplomacy check, Average Spellcraft check, or Easy Use Magic Device check to direct the Duke of Thunder’s wrath. If successful, a PC can cast one of the following spells as a spell-like ability, using her character level as her caster level and either her own Charisma or 20 to determine the spell’s save DC. She can use any of the spells listed in her own subtier or in a lower subtier. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat.

Subtier 1–2: cure light wounds, shocking grasp, summon nature’s ally II (air elemental only)

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora continues to work on the puzzle.

UMD: 1d20 + 6 ⇒ (1) + 6 = 7


Defy the Dragon | Nova Rush | ◆◇↺

Torrin tries to smash one of the circles, but barely chips it.

Allanarion keeps altering the orange circle until it fails to function. (I assme your spoilered action meant orange, not purple, for your second action)

Koli and Micah work on the puzzle. Luckily for them, the fear-inducing circle has been disabled.

Dora is puzzled. Unsurprising, as it is a puzzle.

Ponya tries to bite a circle. It's... not easy.

Moe continues to provide guidance while dreaming of a place with more alcohol and less wards.

Moe
Micah (1 round left)
Torrin
Koli (1 round left)
Allanarion
Dora (1 round left)
Thor (2 rounds left)
Ponya (1 round left)

purple circle (disabled)
cyan circle (disabled)
red circle (reinforce circles)
orange circle (disabled)
yellow circle (-1 HP, reinforce circles)

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

UMD the Orb: 1d20 + 9 ⇒ (20) + 9 = 29

”Haha! This is easier now, good work everyone.”


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

*Chomp*

Bite v Yellow Circle: 1d20 + 4 ⇒ (5) + 4 = 9 for Magic/B: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"Heck with this thinking," Koli growls as she hauls off and smacks the circle.

scizore: 1d20 + 6 ⇒ (9) + 6 = 15 for slashing: 1d10 + 4 ⇒ (9) + 4 = 13


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

Thor aims at the circles, too. I forgot to do that last round, so I'm including both.

tail slap: 1d20 + 4 ⇒ (8) + 4 = 12 for bludgeoning: 2d6 ⇒ (5, 3) = 8
tail slap: 1d20 + 4 ⇒ (7) + 4 = 11 for bludgeoning: 2d6 ⇒ (3, 6) = 9

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]
cmlobue wrote:
Allanarion keeps altering the orange circle until it fails to function. (I assme your spoilered action meant orange, not purple, for your second action)

Yes, that's what I meant.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora continues to work on the puzzle with UMD.

UMD: 1d20 + 6 ⇒ (17) + 6 = 23


Defy the Dragon | Nova Rush | ◆◇↺

The Pathfinders bash the final two circles until they are no more, and make some progress with the puzzle box as well. You think you are well past halfway through unlocking it, but more of the statues interrupt their work, however.

Initiative:
”Allanarion Initiative”: 1d20 + 2 ⇒ (13) + 2 = 15
”Koli Initiative”: 1d20 + 6 ⇒ (16) + 6 = 22
”Thor Initiative”: 1d20 + 4 ⇒ (20) + 4 = 24
”Micah Initiative”: 1d20 + 3 ⇒ (15) + 3 = 18
”Ponya Initiative”: 1d20 + 3 ⇒ (18) + 3 = 21
”Moe Initiative”: 1d20 + 3 ⇒ (20) + 3 = 23
”Dora Initiative”: 1d20 + 9 ⇒ (4) + 9 = 13
”Torrin Initiative”: 1d20 + 4 ⇒ (20) + 4 = 24
”Green Initiative”: 1d20 ⇒ 13
”Yellow Initiative”: 1d20 ⇒ 17

Round 1 - bolded may go

Torrin
Thor
Moe
Koli
Ponya
Micah
Yellow
Allanarion
Dora
Green

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Spying the newcomer, Moe moves in to strike at the statue.
Move
Melee (unarmed strike) w/divine favor v yellow: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage (lethal;B) w/divine favor: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Confirm Crit?: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Add Crit Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

I got the impression that it has only been a few rounds, but if more than 1 minute has passed since beginning of last combat, then remove divine favor.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"I'd rather hit things anyway," Koli shrugs as she moves around the orb towards the green one.

gladius: 1d20 + 6 ⇒ (4) + 6 = 10 for slashing: 1d6 + 4 ⇒ (4) + 4 = 8

"Go flank, boy!" she directs the stegosaurus.


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

Thor gallumphs to the far side of green and tries to smack it with his tail.

tail slap, flank: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for bludgeoning: 2d6 ⇒ (4, 5) = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Even as the many-faceted prison spins and reconfigures itself, it cannot keep pace with the combined efforts of the Pathfinder Society. A refreshing breeze pours from the immense orb, restoring the agents’ will to fight.

Table GMs, the Winds of Restoration condition is now in effect.


Defy the Dragon | Nova Rush | ◆◇↺

Ranginori unleashes a refreshing breeze that restores the Pathfinders’ fighting spirits. Each PC heals 1d8+1 hit points, heals 1d2 points of ability damage to each ability score, and regains one daily use of a class feature. In addition, each PC recovers one or more spells that has total levels equal to his character level (minimum 3).

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin guages distance and moves to topple the statue within reach.

trip, lt flail, improved trip, 2-handed: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Does it ever get old?

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah keeps focus on the task, trying to activate the orb.

UMD: 1d20 + 9 ⇒ (10) + 9 = 19


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

The fire horse elemental rushes over to help fight a statue thingy, ”Hahah! Just what I don’t like, chewing rocks.”

Bite Green: 1d20 + 4 ⇒ (10) + 4 = 14 for Magic/B: 1d6 + 2 ⇒ (2) + 2 = 4

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

The Winds condition heals Allanarion to full with even a minimum roll. They haven't expended any spell slots, and their class features are all based on mental focus points rather than times per day, so I think that's it for them.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora stubbornly ignores the menace and keeps working.

UMD: 1d20 + 6 ⇒ (3) + 6 = 9


Defy the Dragon | Nova Rush | ◆◇↺

Moe punches the statue much harder than should be possible. Torrin, unfortunately, cannot follow up with a trip.

Ponya and Thor use their natural attacks on the other statue. Koli tries to stab it, but apparently 'barehanded' (or 'bare-hand-analogue-d') is the word of the day.

Dora and Micah do not stop working on the puzzle.

The yellowish statue strikes out at Moe.

Short Sword: 1d20 + 2 ⇒ (19) + 2 = 21
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Team construct manages a hit!

Round 1 - bolded may go

Torrin
Thor
Moe (-7 HP)
Koli
Ponya
Micah
Yellow (-14 HP)
Allanarion
Dora
Green (-13 HP)

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Now that the warding rings are finally gone, Allanarion can finally concentrate on the orb itself.

Knowledge (religion): 1d20 + 8 ⇒ (17) + 8 = 25


Defy the Dragon | Nova Rush | ◆◇↺

Allanarion moves on to the puzzle box.

The green statue moves on to (1=Ponya 2=Thor: 1d2 ⇒ 2) the dinosaur that smacked it.

Short Sword: 1d20 + 2 ⇒ (15) + 2 = 17
Piercing Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Thor nimbly gets out of the way.

Round 2 - bolded may go

Torrin
Thor
Moe (-7 HP)
Koli
Ponya
Micah
Yellow (-14 HP)
Allanarion
Dora
Green (-13 HP)

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe smiles, wipes the blood from his lip, then swings again.
Melee (unarmed strike) w/divine favor v yellow: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage (lethal;B) w/divine favor: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sorrina Westyr’s image manifests to the Pathfinders, standing before a floating metallic cube scribed with countless shifting glyphs. “We have done it! Now how to open this—”

A great crack interrupts the Master of Spell’s musings, as an immense three-eyed giant with skin like hewn stone steps through a tear in space, with an army pouring out past her. The giant bellows so that all can hear. “I acknowledge your strength, little ones, for you have angered my benefactor enough to send me. I and my warriors, the Daemon Prayers, honor it with unyielding death. Seize the Vault! Slay them all!”

Sorrina Westyr urgently pipes in. “We just need a few more minutes to secure our prize and escape. Hold them off as long as you can!”

Table GMs, begin the final encounters.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"AAAAH DEMONS! I did NOT sign up for this!"


Defy the Dragon | Nova Rush | ◆◇↺

The Pathfinders finish off the statues, and their combined efforts with the other teams help complete the puzzle. Numerous gates open around the vault and enemy forces pour through. The team must choose where they can best face the incursion.

The encounter can take place here (i.e. Slide 8), in a network of tunnels or inside a broken stone tower. The enemies are the same, but the terrain will be different. First location with two votes will be the setting for the battle.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Tower! No real reason, just sounds coolest.

Micah shouts, ”Haha! Demons trying to stop us, we must be doing the right thing. SMITE THEM ALL!”

It looks like the winds ability also restored all three of Micah’s level 1 spells.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

As good a place as any and to keep things moving...

"Smites all around!" Moe agrees. "To the tower!"

"Or, at least, what is left of it."

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Do we have time to use the party CLW wand on Moe? If so, it looks like he badly needs a boop (and I think he was the one carrying it). I think that would leave us with 6 charges.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

"I should be able to enhance one or two of our weapons to better damage these demons, once I see what we're dealing with," Allanarion offers, speaking calmly and coolly as they accompany their teammates to the tower. But they have their sword and shield at the ready, just the same.

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Tower... in case you needed the word.


Defy the Dragon | Nova Rush | ◆◇↺

You have a few minutes for buffs and healing, as long as they can mostly be done while you travel.

The heroes rush to fight demons in an eeeeevil ruins.

>Slide 9<

A broken stone tower at the center of the city resonates with an unnerving note as wind forcefully billows out as if it were some manner of alien pipe organ. Ice creeps around the entrance, and the howls of hunting predators ring through the surrounding structures.

Starlight provides only dim illumination in this area. Although it appears that this area was once a frozen wasteland, the rotation of the asteroid is moving this area into the sunlight, starting the process of melting the ice. No environmental hazards here.

Two wispy, ghostly figured with humanoid shape stand at the altar.

Initiative:
”Allanarion Initiative”: 1d20 + 2 ⇒ (9) + 2 = 11
”Koli Initiative”: 1d20 + 6 ⇒ (12) + 6 = 18
”Thor Initiative”: 1d20 + 4 ⇒ (14) + 4 = 18
”Micah Initiative”: 1d20 + 3 ⇒ (12) + 3 = 15
”Moe Initiative”: 1d20 + 3 ⇒ (12) + 3 = 15
”Dora Initiative”: 1d20 + 9 ⇒ (19) + 9 = 28
”Ponya Initiative”: 1d20 + 3 ⇒ (9) + 3 = 12
”Torrin Initiative”: 1d20 + 4 ⇒ (17) + 4 = 21
”Red Initiative”: 1d20 ⇒ 16
”Blue Initiative”: 1d20 ⇒ 16

Round 1 - bolded may go

Dora
Torrin
Koli
Thor
Red
Blue
Micah
Moe
Ponya
Allanarion

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanaruion casts lead blades on their longsword as the Pathfinders hurry to the tower. (Duration 2 minutes.)

I also have a 1/day protection from chaos SLA. Which of our 1st-level heroes wants it?

I will wait to use legacy weapon (+1 enhancement) and/or philosopher's touch (cold iron or silver) until I know what we're up against.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli takes a moment to remember how to gang up on opponents, then moves closer. Thor stays on her heels.

Martial Flexibility: Gang Up (move) and move. Thor will move and ready.

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Cursing himself for being so far away, Torrin hustles closer.

Double Move.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora moves and drinks an extract of bomber's eye (recovered from condition earlier)


Defy the Dragon | Nova Rush | ◆◇↺

The Pathfinders approach the enemy.

The creature in red moves in on Koli.

Slam: 1d20 + 2 ⇒ (17) + 2 = 19
Bludgeoning Damage: 1d4 ⇒ 2

The blue-clad creature goes after Torrin.

Slam: 1d20 + 2 ⇒ (7) + 2 = 9
Bludgeoning Damage: 1d4 ⇒ 2

Round 1-2 - bolded may go

Dora
Torrin
Koli (-2 HP)
Thor
Red
Blue
Micah
Moe
Ponya
Allanarion

Planes to identify.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe rushes toward one of the ghostly figures.
Double move


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

Thor takes a (readied) bite out of crime ghost, as it moves up to Koli.

tail slap: 1d20 + 5 ⇒ (1) + 5 = 6 for bludgeoning: 2d6 ⇒ (2, 4) = 6

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli draws her gladius and stabs the ghosty thing.

Gladius: 1d20 + 6 ⇒ (4) + 6 = 10 for slashing: 1d6 + 4 ⇒ (6) + 4 = 10


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

Thor takes a (regular) bite out of crime ghost, as it moves up to Koli.

tail slap: 1d20 + 5 ⇒ (11) + 5 = 16 for bludgeoning: 2d6 ⇒ (2, 3) = 5

1 to 50 of 387 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Gameday XIII] PFS1 #8-00 The Cosmic Captive All Messageboards

Want to post a reply? Sign in.