[Gameday XIII] PFS1 #8-00 The Cosmic Captive (Inactive)

Game Master cmlobue

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Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Torrin keeps navigating.

Survival: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
Survival: 1d20 + 5 + 6 ⇒ (4) + 5 + 6 = 15
Survival: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
Survival: 1d20 + 5 + 6 ⇒ (9) + 5 + 6 = 20

It takes another 20 minutes and a lot of consultation between the Pathfinders in the lead, but they eventually escape the twisting tunnels.

A heavily worn set of stairs leads from claustrophobic tunnels into an eroded cavern studded with sand-scoured crystals that emit cool, faint light. The jagged foundations are all that’s left of metal walls—the fragments of which now jut from the wall like throwing knives. An immense, intricate, thousand-sided polyhedron made of sky metals floats within a tight series of binding circles. As blasts of air erupt from the polyhedron, the surface’s shattered facets regenerate before being blasted apart on another side.

>Slide 8<

The walls in this area are heavily damaged and only a few inches tall. The lighting here is dim, and the intermittent bursts of wind impose a –2 penalty on ranged attack rolls in this area.

The Pathfinders can explore the room and then attempt to either solve the puzzle orb or deal with the magic circles. You can use Knowledge (Arcana) to determine the properties of the circles or damage them at random. The following skills can be used on the orb: Appraise, Disable Device, Intelligence, Knowledge (religion), Wisdom, or Use Magic Device; or harder Knowledge (any), Linguistics, or Perception check. You can each make one attempt before ...something... happens.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe considers the puzzle orb.
Wisdom: 1d20 + 1 ⇒ (19) + 1 = 20

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion moves forward to study the circles.

Knowledge (arcana): 1d20 + 8 ⇒ (8) + 8 = 16

(On my phone at the moment, if someone could move my token next to Moe.)

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah and Ponya move up and ifrit works on the orb, ”This looks powerful.”

UMD: 1d20 + 9 ⇒ (15) + 9 = 24

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora sees what she can do.

Dora UMD: 1d20 + 6 ⇒ (15) + 6 = 21


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

2d5 ⇒ (2, 2) = 4 sigh...
1d4 ⇒ 2


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Allanarion is able to determine the functions of two of the circles.

The second (cyan) circle empowers the guardian creatures here, granting a +1 profane bonus on attack and damage rolls. Furthermore, these creatures begin each encounter with a number of temporary hit points equal to their Hit Dice (minimum 4). Oh, and by the way, there are guardian creatures... somewhere.

The third (orange) circle instills the fear of being buried alive in those who attempt to solve the puzzle orb; they must succeed at a Will save or gain the shaken condition until the end of the next encounter. If the character fails the save by 5 or more, they must succeed at a Fortitude save or begin to suffocate. With each round, he can attempt another Fortitude save to end the effect. This is an evil compulsion and fear effect, and although protection from evil does not protect against it completely, the spell does allow an additional save against the suffocation effect.

Note that you can reach all of the circles without having to move into the spaces they occupy.

Moe, Micah and Dora approach the orb. Knowing what Allanarion has shared, do you still want to try to unlock the orb? If so, make a Will save.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora is immune to fear. She will try to unlock. Do you still want the save?

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

What the heck, ya only live once! Unless you have the prestige for a rez.

Will: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe summons some liquid courage and continues.
Will w/drink: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Shirt reroll w/stars: 1d20 + 3 + 2 + 2 ⇒ (9) + 3 + 2 + 2 = 16


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

No, there is nothing at this tier that will overcome Dora's immunities.

Each of the Pathfinders resist the visions of being buried alive that the magic circle tries to implant in their minds. This is a fiendishly difficult puzzle to crack, and you are glad that there are multiple groups of agents willing to work on this, but all three seem to be making progress.

Torrin and Koli are up.

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin moves to explore the room, onn a vigil to protect his comrades.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Whut? :)


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Torrin seems to have lost his own feet.

Koli and Thor move closer to the group, but make no effort to aid the others with the mystical efforts.

Two sparkling metallic sculptures of humanoids emerge from the walls, clearly intending to stop the Pathfinders.

Initiative:
”Allanarion Initiative”: 1d20 + 2 ⇒ (11) + 2 = 13
”Koli Initiative”: 1d20 + 6 ⇒ (8) + 6 = 14
”Thor Initiative”: 1d20 + 4 ⇒ (7) + 4 = 11
”Micah Initiative”: 1d20 + 3 ⇒ (17) + 3 = 20
”Ponya Initiative”: 1d20 + 3 ⇒ (9) + 3 = 12
”Moe Initiative”: 1d20 + 3 ⇒ (18) + 3 = 21
”Dora Initiative”: 1d20 + 9 ⇒ (3) + 9 = 12
”Torrin Initiative”: 1d20 + 4 ⇒ (14) + 4 = 18
”Red Initiative”: 1d20 ⇒ 6
”Blue Initiative”: 1d20 ⇒ 3

Round 1 - bolded may go

Moe
Micah
Torrin
Koli
Allanarion
Dora
Ponya
Thor
Red
Blue

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe offers a toast to The Accidental God, then moves to intercept one of the sculptures.
Cast divine favor; move

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah uses his usual wand (Prot evil) on Ponya then looks back at the puzzle.

Can we use a Standard Action (if we have one) to keep working on the puzzle?


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

His fire horse elemental eidolon prepares to bite if any foe gets close.

Ready to bite enemy in reach.

Readied and AoO:
Readied Bite: 1d20 + 4 ⇒ (18) + 4 = 22 for Magic/BPS: 1d6 + 2 ⇒ (4) + 2 = 6

AoO Bite: 1d20 + 4 ⇒ (4) + 4 = 8 for Magic/BPS: 1d6 + 2 ⇒ (4) + 2 = 6

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

What skill is needed to identify the creatures? Allanarion has the following, all at +8:
Knowledge (arcana, planes, religion): 1d20 + 8 ⇒ (18) + 8 = 26

Allanarion turns to study the emerging creatures for a moment, but decides that their allies can handle this. They continue studying the magic circles, hoping to find a way to deactivate the the wards (and potentially weaken the guardians).

Knowledge (arcana): 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"Come on, Thor! Let's let the smarties pants folks do their smart thing."

She pauses for a moment, centering herself, then moves up next to the creature, ready to hit next round.

Martial Flexibility: Gang Up


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

Thor galumphs to flank with Moe, swinging his tail around to smack the creature.

tail slap: 1d20 + 5 ⇒ (3) + 5 = 8 for bludgeoning: 2d6 ⇒ (4, 6) = 10

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora continues working on the puzzle.

Dora UMD: 1d20 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin charges, sweeping hard with his flail!

atk, red, trip (improved), lt flail, charge: 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 23

Maybe? Let's see what good it does.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺
Micah Elum wrote:

Micah uses his usual wand (Prot evil) on Ponya then looks back at the puzzle.

Can we use a Standard Action (if we have one) to keep working on the puzzle?

Conferring with the overseer on this. Feel free to post actions for either answer and I'll resolve once I have an answer.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3
cmlobue wrote:
Micah Elum wrote:

Micah uses his usual wand (Prot evil) on Ponya then looks back at the puzzle.

Can we use a Standard Action (if we have one) to keep working on the puzzle?

Conferring with the overseer on this. Feel free to post actions for either answer and I'll resolve once I have an answer.

Ok, his action this round was the wand. Ponya’s was his readied attack.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Ruling is that you can use an action to work on the puzzle during combat, but the DC is higher due to distractions.

Moe calls on the power of his god before approaching the enemy.

Micah protects his eidolon and then asks it to prepare for an attack.

Torrin knocks the red statue to the ground.

Koli takes advantage of everyone swarming the statue.

Allanarion focuses on the circles more, determining many more of their properties.

Circles:
The first (yellow) and fifth (red) circles increase the other three circles’ hardness by 50% and heals them a number of hit points equal to the APL at the end of each combat; the warding circles do not protect or heal each other. These effects are cumulative increasing hardness by 100% and healing twice as many hit points if both warding circles are intact. This healing cannot repair a destroyed circle, however.

The fourth (purple) circle increases the difficulty of all the PCs’ checks to solve the puzzle orb by one step; a Hard skill check DC instead increases by 20% (round down).

The circles can be broken with Disable Device checks as well as damage.
Circles have hardness and take half damage from energy effects other than sonic.

He also recognizes the creatures as celedons, constructs with no subtypes. Three questions.

Dora ignores the fighting and keeps working on the puzzle, but doesn't make any progress.

Dora, Will Save: 1d20 + 1 ⇒ (14) + 1 = 15

She brushes aside the feeling of dread the puzzle causes.

Thor slams its tail into the fallen statue. It works!

The creature on the ground begins to sing. It sounds like it would be very inspiring, if you were a living statue.

The standing statue moves in, getting bitten once for its troubles. it takes a swing at the eidolon.

Short Sword: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Piercing Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Round 2 - bolded may go

Moe
Micah
Torrin
Koli
Allanarion
Dora
Thor
Ponya
Red (-6 HP, prone, inspire courage)
Blue (-2 HP)

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Questions: Weaknesses? DR/hardness? Energy resistances/immunities?

Allanarian shares what they know about celedons as they attempt to break one of the circles. They start with the cyan circle, which is empowering the guardian creatures.

Disable Device: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20

Unless they have to be done in a particular order, in which case, I do that instead.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The celedon has no weakness, DR, hardness, or energy resistances beyond what is common to constructs.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah waits on the orb a moment, "Ponya and I will distract this one. You all finish off the others or work on those magic circles. I can help with the orb in a few."

He casts a magical spell, creating a sticky surface under the nearby foe.

Glue Seal on Blue's Square, DC 16 reflex or is entangled for 2 minutes.

Entangled:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

PONYA CHOMPS!

Bite Blue: 1d20 + 4 ⇒ (9) + 4 = 13 for Magic/BPS: 1d6 + 2 ⇒ (3) + 2 = 5

Might hit if enemy is entangled. Maybe.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora continues to work on the puzzle. (just a reminder for GM: immune to fear)

UMD: 1d20 + 6 ⇒ (12) + 6 = 18

Dora also sends Arod to assist Allanarion with disable device.


disable device aid: 1d20 + 1 ⇒ (12) + 1 = 13

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

With a foe at his feet and the ruined wall between them only a few inches tall (assuming I read the descriptive text above correctly) Moe decides to take advantage of the opportunity and strike!

Melee (unarmed strike) w/divine favor v red: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage (lethal;B) w/divine favor: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Moe reaches over the wall and punches the prone construct.

Micah tries to stick the blue celedon to the floor.

Reflex Save: 1d20 ⇒ 19

It keeps its feet free.

Allanarion, with the help of Arod, deactivates the cyan circle.

Dora continues to make progress on the puzzle, and continues to be immune to fear.

Ponya is able to chew on the blue celedon, even if it's not stuck.

Round 2 - bolded may go

Moe
Micah
Torrin
Koli
Allanarion
Dora
Thor
Ponya
Red (-14 HP, prone, inspire courage round 2)
Blue (-7 HP)

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"Move over, boy," says the brawler as she smacks the statue on the ground, trying to shut it up.

gladius, flanking with gang up, prone: 1d20 + 6 ⇒ (16) + 6 = 22 for slashing: 1d6 + 5 ⇒ (5) + 5 = 10

She takes a step into Thor's place, as the dinosaur moves over to flank with Torrin.


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

Thor shuffles sideways and continues to beat up the grounded statue.

tail slap, flank, prone: 1d20 + 5 ⇒ (13) + 5 = 18 for bludgeoning: 2d6 ⇒ (4, 4) = 8


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Koli and Thor combine to put down the reddish construct.

Torrin moves toward the other celedon.

The blue enemy reaches out and touches Ponya.

Melee Touch: 1d20 + 1 ⇒ (7) + 1 = 8

Well, touches near Ponya. It then steps closer to the Pathfinders.

Round 3 - bolded may go

Moe
Micah
Torrin
Koli
Allanarion
Dora
Thor
Ponya
Red
Blue (-7 HP)

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion attempts to disable the purple circle, to make solving the puzzle easier for Dora.

Disable Device: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin steps up and gives the thing a swing...

atk, blue, lt flail: 1d20 + 4 ⇒ (6) + 4 = 10
dmg, blue, lt flail: 1d8 + 3 ⇒ (2) + 3 = 5

Thanks for moving me.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah tries to punch a spiked hand at the foe to help his companion.

Spiked Gauntlet AC 10 for +2 Ponya to hit: 1d20 + 1 ⇒ (4) + 1 = 5

He is not much of a distraction.


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

Ponya steps to set up a flank and bites.

Bite: 1d20 + 4 ⇒ (16) + 4 = 20 for Magic/BPS: 1d6 + 2 ⇒ (5) + 2 = 7

I think we can also try to bash the circles, if you can’t get to the enemy.

edit: nvm on the step just realized that’s where the glue seal is.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe returns to the orb.
Move

He takes a sip for Allanarion.
Cast guidance on Allanarion

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli urges Thor forward to flank with Torrin again. (double move, provokes) She moves up past Allanarion near the orb (if the pink square is an available space without hurting herself, she'll go there to hit the construct. If not, one space back and "help" with the orb.).

dice rolls and stuff:
roll: 1d20 ⇒ 14
+5 for Perception
+6 to hit the construct (flanking) for slashing: 1d6 + 5 ⇒ (4) + 5 = 9


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Moe gives Allanarion some extra inspiration.

Micah waves his gauntlet around, attracting exactly no notice.

Torrin swings and misses.

Koli directs her companion, who gets hacked at for its troubles.

Short Sword: 1d20 + 2 ⇒ (4) + 2 = 6
Piercing Damage: 1d6 + 1 ⇒ (2) + 1 = 3

The dino ducks under the blade.

Koli stands near the orb and also attacks.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11

And has as much luck as everyone else.

Allanarion makes progress on the purple circle, thanks to Cayden.

Dora tries to solve the puzzle.

UMD: 1d20 + 6 ⇒ (14) + 6 = 20

Ponya lands the first hit of the round.

The construct tries to get back at the eidolon.

Short Sword: 1d20 + 2 ⇒ (10) + 2 = 12
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Round 4 - bolded may go

Moe
Micah
Torrin
Koli
Allanarion
Dora
Thor
Ponya
Red
Blue (-14 HP)

Purple Circle (-5 HP)

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Torrin considers his inability to land a blow... perhaps he can make it easier for others to do so.

trip, blue, lt flail, improved trip, flank: 1d20 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9

I guess tripping it prone is a debuff. If... he would ever roll decently. LOL.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah steps back and dispels the glue square, ”Sorry about that, dinosaur.”


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

Ponya chomps again!

”Stupid thing, I almost chipped a tooth!”

Bite: 1d20 + 4 ⇒ (8) + 4 = 12 for Magic/B: 1d6 + 2 ⇒ (5) + 2 = 7

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 2/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion mutters to themself in sing-song Celestial as they continue to work on the purple circle.

Disable Device: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Seeing an opening, Moe moves in to strike at the statue.
Move
Melee (unarmed strike) w/divine favor v blue: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage (lethal;B) w/divine favor: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

I had an attack on my post, but it's fine.

Koli swats at it again.

gladius, flanking: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 for slashing: 1d6 + 5 ⇒ (1) + 5 = 6


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

Thor raaaars and takes a chomp on a free leg.

tail slap, flanking: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for bludgeoning: 2d6 ⇒ (3, 5) = 8

Or not.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Koli, that is not formatting I was expecting.

The Pathfinders team up to finish off the other statue. Allanarion disables the purple circle.

You each now have two rounds to work on the circles or puzzle, heal, buff or whatever else you want to do.

I am counting puzzle successes but nothing obvious will happen until the house hits a threshold.

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