[Gameday XIII] PFS1 #8-00 The Cosmic Captive

Game Master cmlobue

Slides


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Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Torrin keeps navigating.

Survival: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
Survival: 1d20 + 5 + 6 ⇒ (4) + 5 + 6 = 15
Survival: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
Survival: 1d20 + 5 + 6 ⇒ (9) + 5 + 6 = 20

It takes another 20 minutes and a lot of consultation between the Pathfinders in the lead, but they eventually escape the twisting tunnels.

A heavily worn set of stairs leads from claustrophobic tunnels into an eroded cavern studded with sand-scoured crystals that emit cool, faint light. The jagged foundations are all that’s left of metal walls—the fragments of which now jut from the wall like throwing knives. An immense, intricate, thousand-sided polyhedron made of sky metals floats within a tight series of binding circles. As blasts of air erupt from the polyhedron, the surface’s shattered facets regenerate before being blasted apart on another side.

>Slide 8<

The walls in this area are heavily damaged and only a few inches tall. The lighting here is dim, and the intermittent bursts of wind impose a –2 penalty on ranged attack rolls in this area.

The Pathfinders can explore the room and then attempt to either solve the puzzle orb or deal with the magic circles. You can use Knowledge (Arcana) to determine the properties of the circles or damage them at random. The following skills can be used on the orb: Appraise, Disable Device, Intelligence, Knowledge (religion), Wisdom, or Use Magic Device; or harder Knowledge (any), Linguistics, or Perception check. You can each make one attempt before ...something... happens.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 1 | AC 18, touch 13, flat-footed 15 | Hit Points: 10/10 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +3, Ref +3, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/3
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +4, Diplomacy +4, Profession (barkeep) +5

Moe considers the puzzle orb.
Wisdom: 1d20 + 1 ⇒ (19) + 1 = 20

The Exchange

LN nonbinary aphorite occultist 2 | HP 15/17; mental focus 3/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion moves forward to study the circles.

Knowledge (arcana): 1d20 + 8 ⇒ (8) + 8 = 16

(On my phone at the moment, if someone could move my token next to Moe.)

Silver Crusade

HP 17 (-0) | Mods: Endure Elements, Planetary Adaptation | NG Male Ifrit (Native Outsider) Summoner (Unchained) 2 | AC/Tch/FF 18/13/15 (-1 shooting xbow) | CMD: 14 | F/R/W +2/+3/+2 (5 Fire Resist) | Speed 30ft | Level 1 Spells 1/3, Summon Monster 7/7 | 2 Star Reroll 0/1 (haunt) | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah and Ponya move up and ifrit works on the orb, ”This looks powerful.”

UMD: 1d20 + 9 ⇒ (15) + 9 = 24

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora sees what she can do.

Dora UMD: 1d20 + 6 ⇒ (15) + 6 = 21


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

2d5 ⇒ (2, 2) = 4 sigh...
1d4 ⇒ 2


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Allanarion is able to determine the functions of two of the circles.

The second (cyan) circle empowers the guardian creatures here, granting a +1 profane bonus on attack and damage rolls. Furthermore, these creatures begin each encounter with a number of temporary hit points equal to their Hit Dice (minimum 4). Oh, and by the way, there are guardian creatures... somewhere.

The third (orange) circle instills the fear of being buried alive in those who attempt to solve the puzzle orb; they must succeed at a Will save or gain the shaken condition until the end of the next encounter. If the character fails the save by 5 or more, they must succeed at a Fortitude save or begin to suffocate. With each round, he can attempt another Fortitude save to end the effect. This is an evil compulsion and fear effect, and although protection from evil does not protect against it completely, the spell does allow an additional save against the suffocation effect.

Note that you can reach all of the circles without having to move into the spaces they occupy.

Moe, Micah and Dora approach the orb. Knowing what Allanarion has shared, do you still want to try to unlock the orb? If so, make a Will save.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora is immune to fear. She will try to unlock. Do you still want the save?

Silver Crusade

HP 17 (-0) | Mods: Endure Elements, Planetary Adaptation | NG Male Ifrit (Native Outsider) Summoner (Unchained) 2 | AC/Tch/FF 18/13/15 (-1 shooting xbow) | CMD: 14 | F/R/W +2/+3/+2 (5 Fire Resist) | Speed 30ft | Level 1 Spells 1/3, Summon Monster 7/7 | 2 Star Reroll 0/1 (haunt) | Perc: -1 (Darkvision), SM: -1 | Init: +3

What the heck, ya only live once! Unless you have the prestige for a rez.

Will: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 1 | AC 18, touch 13, flat-footed 15 | Hit Points: 10/10 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +3, Ref +3, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/3
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +4, Diplomacy +4, Profession (barkeep) +5

Moe summons some liquid courage and continues.
Will w/drink: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Shirt reroll w/stars: 1d20 + 3 + 2 + 2 ⇒ (9) + 3 + 2 + 2 = 16


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

No, there is nothing at this tier that will overcome Dora's immunities.

Each of the Pathfinders resist the visions of being buried alive that the magic circle tries to implant in their minds. This is a fiendishly difficult puzzle to crack, and you are glad that there are multiple groups of agents willing to work on this, but all three seem to be making progress.

Torrin and Koli are up.

Liberty's Edge

Male Half-Orc Fighter 1 | HP 12/12 | AC 18

Torrin moves to explore the room, onn a vigil to protect his comrades.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Whut? :)


Cosmic Captive | Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Torrin seems to have lost his own feet.

Koli and Thor move closer to the group, but make no effort to aid the others with the mystical efforts.

Two sparkling metallic sculptures of humanoids emerge from the walls, clearly intending to stop the Pathfinders.

Initiative:
”Allanarion Initiative”: 1d20 + 2 ⇒ (11) + 2 = 13
”Koli Initiative”: 1d20 + 6 ⇒ (8) + 6 = 14
”Thor Initiative”: 1d20 + 4 ⇒ (7) + 4 = 11
”Micah Initiative”: 1d20 + 3 ⇒ (17) + 3 = 20
”Ponya Initiative”: 1d20 + 3 ⇒ (9) + 3 = 12
”Moe Initiative”: 1d20 + 3 ⇒ (18) + 3 = 21
”Dora Initiative”: 1d20 + 9 ⇒ (3) + 9 = 12
”Torrin Initiative”: 1d20 + 4 ⇒ (14) + 4 = 18
”Red Initiative”: 1d20 ⇒ 6
”Blue Initiative”: 1d20 ⇒ 3

Round 1 - bolded may go

Moe
Micah
Torrin
Koli
Allanarion
Dora
Ponya
Thor
Red
Blue

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 1 | AC 18, touch 13, flat-footed 15 | Hit Points: 10/10 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +3, Ref +3, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/3
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +4, Diplomacy +4, Profession (barkeep) +5

Moe offers a toast to The Accidental God, then moves to intercept one of the sculptures.
Cast divine favor; move

Silver Crusade

HP 17 (-0) | Mods: Endure Elements, Planetary Adaptation | NG Male Ifrit (Native Outsider) Summoner (Unchained) 2 | AC/Tch/FF 18/13/15 (-1 shooting xbow) | CMD: 14 | F/R/W +2/+3/+2 (5 Fire Resist) | Speed 30ft | Level 1 Spells 1/3, Summon Monster 7/7 | 2 Star Reroll 0/1 (haunt) | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah uses his usual wand (Prot evil) on Ponya then looks back at the puzzle.

Can we use a Standard Action (if we have one) to keep working on the puzzle?


HP 13 (-0) | Mods: Combat Reflexes w/ Reach, Endure Elements, Planetary Adaptation | N Male Elemental Eidolon Outsider 2 | AC/Tch/FF 16/12/14 (18/14/16 vs. Evil) | CMD: 14 (16 vs. Evil)| F/R/W +4/+5/+0 (+6/+7/+2 vs. Evil) (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init (See Summoner)

His fire horse elemental eidolon prepares to bite if any foe gets close.

Ready to bite enemy in reach.

Readied and AoO:
Readied Bite: 1d20 + 4 ⇒ (18) + 4 = 22 for Magic/BPS: 1d6 + 2 ⇒ (4) + 2 = 6

AoO Bite: 1d20 + 4 ⇒ (4) + 4 = 8 for Magic/BPS: 1d6 + 2 ⇒ (4) + 2 = 6

The Exchange

LN nonbinary aphorite occultist 2 | HP 15/17; mental focus 3/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

What skill is needed to identify the creatures? Allanarion has the following, all at +8:
Knowledge (arcana, planes, religion): 1d20 + 8 ⇒ (18) + 8 = 26

Allanarion turns to study the emerging creatures for a moment, but decides that their allies can handle this. They continue studying the magic circles, hoping to find a way to deactivate the the wards (and potentially weaken the guardians).

Knowledge (arcana): 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"Come on, Thor! Let's let the smarties pants folks do their smart thing."

She pauses for a moment, centering herself, then moves up next to the creature, ready to hit next round.

Martial Flexibility: Gang Up


N (he/him) stegosaurus || HP 9 || AC 20/14/16 || Fort +3, Ref +7, Will +1 || Perc +4 (low-light vision, scent) || Stealth +4 || Speed 30 || Init +4 || Active Conditions: none

Thor galumphs to flank with Moe, swinging his tail around to smack the creature.

tail slap: 1d20 + 5 ⇒ (3) + 5 = 8 for bludgeoning: 2d6 ⇒ (4, 6) = 10

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora continues working on the puzzle.

Dora UMD: 1d20 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Male Half-Orc Fighter 1 | HP 12/12 | AC 18

Torrin charges, sweeping hard with his flail!

atk, red, trip (improved), lt flail, charge: 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 23

Maybe? Let's see what good it does.

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