Meyanda

Dora 2's page

68 posts. Organized Play character for Redelia.


Classes/Levels

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

About Dora 2

consumables used this scenario:
CLW wand: 1 charge

Female android alchemist (tinkerer) 2 (Pathfinder Campaign Setting: Inner Sea Intrigue 46, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 5 19)
LG Medium humanoid (android)
Init 9; Senses darkvision 60 ft., low-light vision; Perception +8
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 17 (2d8+4)
Fort 4, Ref 6, Will 1; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk dagger +2 (1d4 P or S/19+)
Ranged bomb +5 (1d6+3 fire)
Special Attacks bomb 7/day (1d6+3 fire, DC 14)
Alchemist (Tinkerer) Extracts Prepared (CL 2nd; concentration +5)
. . 1st—bomber's eye[APG], comprehend languages, cure light wounds
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Statistics
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Str 10, Dex 17, Con 12, Int 17, Wis 12, Cha 10
Base Atk +1; CMB 1; CMD 14
Feats Extra Bombs[APG], Improved Initiative, Throw Anything
Traits dangerously curious, reactionary
Skills Acrobatics +0 (-4 to jump), Disable Device +3, Heal +6, Knowledge (arcana) +8, Knowledge (nature) +7, Perception +8, Sense Motive -3, Spellcraft +8, Survival +5, Use Magic Device +6; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Common, Osiriani, Tien, Varisian
SQ alchemy (alchemy crafting +2), clockwork bond (1d4), discovery (spontaneous healing[UM]), emotionless, exceptional senses, nanite surge, tinkering (1 enhancement)
Combat Gear wand of cure light wounds, alchemist's fire (2); Other Gear mwk studded leather, mwk dagger, alchemist starting formula book, alchemy crafting kit[APG], Arod, 1,042 gp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (7/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Clockwork Bond (1d4) (Ex) 1 minute and DC 15 Heal check to restore clockwork companion HP.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +5 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Spontaneous Healing (5 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Tinkering (1 enhancement) (Ex) You can apply an enhancement to your familiar. One hour to change enhancements.