Bather

Moe "The Fighting Caydenite"'s page

84 posts. Organized Play character for Lysle.


Race

Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4

Classes/Levels

Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Gender

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common |

About Moe "The Fighting Caydenite"

After a series of poor business decisions forced Moe to sell the family tavern, the former barkeep sought solace within the remainder of the tavern's stores. Instead, he found religion. Moe began a "pilgrimage" through the bars scattered across his homeland of Andoran. Following a bout of heavy drinking, Moe awoke to find himself aboard a ship bound for Absalom. He woke after a more recent bout to find that he had joined the Pathfinder Society. Seeing these instances as some the manifestation of some divine calling, Moe has set out exploring the world, sharing his skills and his "gifts" as he goes.

Moe "The Fighting Caydenite"
Male human (Chelaxian) warpriest of Cayden Cailean 2
CG Medium humanoid (human)
Init 3; Senses Perception +1
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 17 (2d8+4)
Fort 4, Ref 3, Will 4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Resist fortified drinker
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee rapier +4 (1d6+3 P/18+) or
. . unarmed strike +5 (1d6+3 B)
Warpriest Spells Prepared (CL 2nd; concentration +3)
. . 1st—bless, blessed fist[ACG], divine favor
. . 0 (at will)—create alcohol (ale or wine, at will), guidance (at will), purify food and drink (at will) (DC 11), virtue (at will)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 10, Wis 13, Cha 10
Base Atk +1; CMB 4; CMD 17
Feats Improved Unarmed Strike, Two-weapon Fighting, Weapon Focus (unarmed strike)
Traits fate's favored, fortified drinker
Skills Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6
Languages Common
Combat Gear wand of cure light wounds; Other Gear hide armor, buckler, rapier, alchemy crafting kit[APG], backpack, bandolier[UE], bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], mug/tankard (7), sunrod (2), torch (10), trail rations (5), waterskin, wooden holy symbol of Cayden Cailean, 1,452 gp, 4 sp
--------------------
Special Abilities
--------------------
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Fervor (1d6, 2/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.