[Gameday XIII] PFS1 #8-00 The Cosmic Captive

Game Master cmlobue

Slides


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Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever.

Silver Crusade

HP 17 (-0) | Mods: Endure Elements, Planetary Adaptation | NG Male Ifrit (Native Outsider) Summoner (Unchained) 2 | AC/Tch/FF 18/13/15 (-1 shooting xbow) | CMD: 14 | F/R/W +2/+3/+2 (5 Fire Resist) | Speed 30ft | Level 1 Spells 2/3, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

An obvious Ifrit from his burning read eyes, Micah is tall with toned muscles. he wears simple but shiny light armor and has a polished walnut crossbow slung across his back along with a well crafted pack. The image carefully stitched on his cloak shows a triple-headed ibis, with wings that burn and eyes of flame. Those with some rare knowledge of religion or planar beings may recognize him to be a follower of Atreia, an Elemental Lord.

He speaks with a crackling and spitting voice, almost like that of a campfire hissing as it burns, "This the place? Hmmm."


HP 13 (-0) | Mods: Combat Reflexes w/ Reach, Endure Elements, Planetary Adaptation | N Male Elemental Eidolon Outsider 2 | AC/Tch/FF 16/12/14 (18/14/16 vs. Evil) | CMD: 14 (16 vs. Evil)| F/R/W +4/+5/+0 (+6/+7/+2 vs. Evil) (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init (See Summoner)

Next to him is a horse-like creature wreathed in constant flame. Body doesn’t quite seem like it is actually a horse, but more like if you described a horse to a person who had never seen one and they were pretty good at drawing.

It speaks as well!

"Of course it is. Don't you see all the other agents? Plus, I never get us lost. You're the one that can't navigate between two shops next door to each other."

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 4/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

An androgynous, elf-like humanoid stands a little apart from the rest of the group, studying a book stamped with the Glyph of the Open Road while they wait for the briefing to begin. They have golden skin and hair and copper-colored eyes, and wear a breastplate over a heavy, worn leather duster. This person has a longsword and quiver hanging from their belt, a wayfinder on a chain around their neck, and a short bow, shield, and pack on their back. They nod silent greetings to the other Pathfinders as they arrive, but their attention seems to be mostly on their book, with occasional thoughtful glances at the nearby Spire of Nex.

The arrival of the ifrit and his fiery, talking companion, however, piques the aphorite’s curiosity, and they finally speak aloud. ”Greetings. My name is Allaranion.”

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 4/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

AllaNARion. Sigh. Can you tell I haven't played them much?

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

A short, dark-skinned human emerges from the surroundings, her hand resting on a small stegosaurus that follows her like a puppy. "Am I in the right place? Pathfinders, yes?" she asks uncertainly. Looking at their surroundings"This is...nice, I guess. Nothing like the jungles at home. I'm Koli and this is Thor," pointing at the dinosaur.

Her left hand is covered in a strange metal tube with a half moon shaped blade emerging from the end, while a heavily spiked wooden shield covers her right. She looks ready for battle, though the "puppy" at her side does detract a little from the fearsome persona she's projecting. (Think Spike from Land Before Time)

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 4/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Fixing your link, because the url had extra txt after ".jpg" that wouldn't let it open properly. Amnd that pic is adorkable!

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Another Pathfinder enters, this one somehow reminding you of a machine, even though she is clearly alive. She quietly looks around, taking in the sights of the rest of the party.

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 4/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion views the other new arrivals with interest as well, and they remove their pack to carefully stow the tome they were reading. "Excellent. This mission is already proving more interesting than my first assignment, and I haven't even been briefed yet," they murmur to themselves in very satisfied tones.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 1 | AC 18, touch 13, flat-footed 15 | Hit Points: 10/10 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +3, Ref +3, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/3
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +4, Diplomacy +4, Profession (barkeep) +5

A sizable human man, dressed in a peasant's frock and apron, stumbles onto the scene A bandolier, holding a few tin mugs and several flasks, is slung over his shoulder. A rapier dangles loosely from his belt. A leather band around his neck waves through the handle of a small, wooden tankard, instantly identifying his chosen deity.

Upon spying the assembly of hoofs, armored plates, humanoids, and circuits, the man stops, squints, and rubs his eyes. Opening his eyes again, he blinks a few times, then inquires, "Pathfinders, I trust?"

The man still doesn't seem quite certain, but extends a hand in greetings anyway. "I'm a Pathfinder, too, I guess. A few daysssat a time, anyways." Noting the slur in his speech, he pauses for a moment. After stifling a belch, he continues, "The name's Moe. I've got a last name too, but 'fraid it ain't worth too much, no more."

He corrects his balance, then adds. "Though, if I'm bein' honest. Not sure my first name is worth all that much either. But, my fists..." He holds up a pair of calloused, meaty hands. "I've been placin' a good bit of value in them of late."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sorina Westyr, the Society Master of Spells, addresses the assembly. “Pathfinders—welcome and well timed. Please, make your ways to the designated safe areas quickly and carefully, and please mind the wards. Try to keep the paths clear, as we have some very delicate equipment coming through. I have some amazing discoveries to share in just a few more moments.”

Table GMs, you may begin!


Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Starlight brightens the grassy plain surrounding the immense Spire of Nex. Overhead, a comet lazily streaks across the night sky. Heavily armed patrols guard the perimeter, and the shadow of great wings occasionally blots out the stars. Sharp flashes of amethyst light, quick shouts, and chanting briefly periodically rise above the waiting crowd’s chatter as spellcasters hurriedly construct and maintain crackling wards. These efforts revolve around a thirty-foot-tall upright gleaming metal ring constructed at the Spire’s base.

You may make the following checks to learn more about the setting: Diplomacy (Gather Information); Knowledge (Arcana or History); and Knowledge (Geography) or Profession (Astronomer).

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 4/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Knowledge (arcana): 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (history): 1d20 + 8 ⇒ (20) + 8 = 28

Allanarion has Pathfinder Chronicles for both skills, giving +2 to each check after perusing the relevant book for 1d4 full rounds.

Silver Crusade

HP 17 (-0) | Mods: Endure Elements, Planetary Adaptation | NG Male Ifrit (Native Outsider) Summoner (Unchained) 2 | AC/Tch/FF 18/13/15 (-1 shooting xbow) | CMD: 14 | F/R/W +2/+3/+2 (5 Fire Resist) | Speed 30ft | Level 1 Spells 2/3, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

The gruff but earnest ifrit asks around to see if someone knows a bit about what is happening.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

kn. arcana: 1d20 + 8 ⇒ (1) + 8 = 9

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 1 | AC 18, touch 13, flat-footed 15 | Hit Points: 10/10 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +3, Ref +3, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/3
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +4, Diplomacy +4, Profession (barkeep) +5

Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14

Moe does some asking around.


Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Allanarion recalls that The Spire of Nex is a mile-high column of smooth grey stone a few hours north of Absalom. The Archmage Nex constructed the Spire during his unsuccessful siege of Absalom in 166 ar. The Spire has no obvious entrances on any surface, but is said to have contained Nex’s armies. The building seems to bend both space and magic around itself.

Nothing left for Arcana/History.

Micah hears that Absalom is all abuzz with numerous and colorful tales about the sudden appearance of a new light in the night sky. Fortunetellers and doomsayers crowd the streets, shouting stories and warnings of what this portends. Messengers have been arriving in the Grand Lodge from around the Inner Sea with tales of strange gateways appearing around the world. Scholars have attended closed-door meetings with Master of Spells Sorrina Westyr to discuss this phenomenon as well as a sudden upheaval in the Elemental Planes. An ambassador from the elves of Kyonin met with members of the Decemvirate. Shortly afterward, the Society’s leaders commissioned scribes to copy a number of elven scrolls concerning the solar system and interplanetary travel.

There is more information to be gained from Diplomacy.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli will "help" on diplomacy. The steggy probably won't help.

Diplomacy: 1d20 - 2 ⇒ (6) - 2 = 4

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 4/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Diplomacy (aid): 1d20 - 1 ⇒ (5) - 1 = 4

Twinsies!

Allanarion also attempts to help their companions gather further information. but the aphorite seems far more adept at decanting useful knowledge from books than from people.


Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Koli and Allanarion can't seem to get anyone's attention.

A page approaches your group, handing you a small cache of supplies. The bag contains a single wand of cure light wounds with 10 charges, as well as 2 pouhes of air crystals, a potion of ensure elements and a snapleaf for each agent. There is also a note indicating that this mission will likely extend beyond Golarion's atmosphere and into a low-gravity environment.

You can purchase any supplies you are normally able to. You can also spend 1 PP to have planetary adaptation cast on you at CL 11, with duration to begin at the start of part 2.

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 4/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion seems genuinely excited at the prospect of visiting places few natives of Golarion have ever seen. This mainly manifesting as a heightened state of alertness and an anticipatory glimmer in their coppery eyes.

Presumably our warpriest, at least, can activate the wand. Allanarion has UMD +5 and a full wand of their own. They will pay the 1 PP for planar adaptation.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 1 | AC 18, touch 13, flat-footed 15 | Hit Points: 10/10 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +3, Ref +3, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/3
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +4, Diplomacy +4, Profession (barkeep) +5

Moe accepts the potion and snapleaf. "What do these do?" he inquires. He holds up the potion. "Can I drink it now?"

Alas, Moe is so new a PC that he has no Prestige.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Ditto. I would spend the PP if I had any.

"Will I be able to bring Thor? He would be so lonely without me."

Silver Crusade

HP 17 (-0) | Mods: Endure Elements, Planetary Adaptation | NG Male Ifrit (Native Outsider) Summoner (Unchained) 2 | AC/Tch/FF 18/13/15 (-1 shooting xbow) | CMD: 14 | F/R/W +2/+3/+2 (5 Fire Resist) | Speed 30ft | Level 1 Spells 2/3, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Definitely let the warpriest have that wand of CLW, and use that one up first. Micah has a mostly full wand of that too. We can spread out charges of his and Allanarion's (if that's ok) for the rest of the group after the 10 charges are used up. The alchemist, in theory, could also use a CLW wand. Unless they traded away extracts for some other class feature.

"Hrrrmmm, interesting. Seems a portal somewhere might be in our future. And maybe somewhere environmentally dangerous."

We have at least one eidolon and one animal companion, do they also get potions of endure elements, or do they need bought separately? And do their possible planetary adaptations cost 1PP or are they included in the owner's cost?


HP 13 (-0) | Mods: Combat Reflexes w/ Reach, Endure Elements, Planetary Adaptation | N Male Elemental Eidolon Outsider 2 | AC/Tch/FF 16/12/14 (18/14/16 vs. Evil) | CMD: 14 (16 vs. Evil)| F/R/W +4/+5/+0 (+6/+7/+2 vs. Evil) (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init (See Summoner)

Ponya rolls his eyes, "Yeah. Great deduction there. Excellent work. Now you gonna give me that potion or what? You know I'm the one that needs to stay comfortable. I'm already grumpy."


Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Yes, gear for each of the minions as well, and their masters' planetary adaptation affects them as well.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Thanks for the clarification.

Koli smiles at the eidolan as she feeds the potion to Thor. Thor is *very* enthusiastic about the new fun game he is playing and romps around, waiting for something to happen. "My sister is *never* going to believe this when I get back home."

Silver Crusade

HP 17 (-0) | Mods: Endure Elements, Planetary Adaptation | NG Male Ifrit (Native Outsider) Summoner (Unchained) 2 | AC/Tch/FF 18/13/15 (-1 shooting xbow) | CMD: 14 | F/R/W +2/+3/+2 (5 Fire Resist) | Speed 30ft | Level 1 Spells 2/3, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah holds the potion of endure elements up for Ponya, who gulps it down. He then slams a second one he is given and pockets the rest of the items.

He will burn 1 PP for planar adaptation when that is offered. Could we burn extra to give the spell to our allies?


Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Word from above is that you cannot buy the spell for others, but you may spend one of the two PP you will earn from finishing the scenario to buy it if you want.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 1 | AC 18, touch 13, flat-footed 15 | Hit Points: 10/10 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +3, Ref +3, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/3
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +4, Diplomacy +4, Profession (barkeep) +5

Moe would gladly give 1 PP in the future, to have a spell today.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora accepts the items, and pays for a spell to protect her from dangerous conditions.


A tiny mechanical creature peeks out from behind Dora's shoulder.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Ditto. Will pay 1PP from this chronicle for the spell.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sorrina Westyr, the Pathfinder Society’s returning Master of Spells, hurriedly concludes conversations before stepping onto the platform in front of a giant metal ring the Society has constructed. The starlight glimmers in her crystalline white hair, though her obsidian oread features are visible only in flashes from the nearby glowing wards.

“I thank you all for traveling here on such short notice, Pathfinders. A unique opportunity has come to us from the stars. The asteroid Aucturn’s Tear quietly travels our solar system once every fifty-six years. For the first time it now flares with brilliance. We have learned this phenomenon is the work of an entity trapped on Aucturn’s Tear and, whatever this being is, it is calling out for help. We do not know its intentions, yet it is in our interest to learn more. If it is benevolent, it may prove a powerful ally and friend to the Society if we can free it. If it is malevolent, then we will do what we can to ensure it stays sealed away where it can do no harm.

“As it approaches planets, the entity has opened gateways in magic-dense regions, as if calling out to powerful champions that might come to its aid. Based on our calculations, the first of these gateways on Golarion should appear in a matter of minutes, and we have gathered in this magically infused site to draw the portal here and stabilize it, allowing us to travel to the asteroid ourselves. Our observations show billowing clouds pouring out from three locations on Aucturn’s Tear. These both create a livable environment we can navigate as well as provide three entrances to the asteroid’s interior so that we can find the source of these events. The first entrance is at the base of an enormous crater, where there are monumental fortifications—likely making that the most difficult approach. The second plume is coming from the remnants of a frozen fortress, which could contain incredible secrets in its own right. The third plume is coming from the sunward side of the comet and is issuing from a number of lava tubes. Our observers also spotted the wreck of a metal craft near there.

“This will be an unusual environment, so prepare for unusual conditions: extreme temperatures, low-gravity, and airless pockets are likely. Everyone should have received a package of supplies to assist in managing these hazards. While the gateway should remain stable, a contingent of conjurers is staying here to monitor it, and additional teams are on standby to provide escape routes to extradimensional shelters in case of complications. Perhaps most importantly, we’ve ringed this area with defenses to prevent any outside interference with this expedition, and the bronze dragon Ahelvetinn has agreed to keep watch in case any evil attempts to escape through the gateway into Golarion.”

The Spire of Nex begins to hum, the vibrations creating a stomach-churning resonance as a pinpoint of light appears in the center of the portal ring and begins to grow. Sorrina Westyr shouts to be heard over the deafening noise, “It’s beginning! Be ready to move through and split into teams to investigate each of the three possible approaches. Once we’re inside we can regroup and compare notes.”

The metal of the portal ring incandesces, and a blast of freezing air pours out as the gateway opens. The place beyond is a field of jagged grey stone, and once several dozen Pathfinders step through, the earth itself springs to life in the form of countless elemental creatures that swarm toward the gate. From further in, a terrible draconic roar accompanies the appearance of a flight of crystalline dragons sweeping out from the lip of a crater.

“Secure the gate! Do not let any of them through!” Westyr shouts as she sends a lance of swirling black and white energy into one of the wyrms, sending it careening end over end as the forces meet.

Table GMs, begin Part 2!


Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Time for preparations ends 24 hours from the time of this post. Anything you haven't posted by then didn't happen before going into the ring.

>Slide 3<

As you pass through the ring, you find yourself on a ridge not far from a giant impact crater. The temperature is comfortable and the lighting normal. A pair of creatures who seem to be made of the same substance as the surface arise and move toward you in a hostile manner.

Initiative:
”Allanarion Initiative”: 1d20 + 2 ⇒ (4) + 2 = 6
”Koli Initiative”: 1d20 + 6 ⇒ (10) + 6 = 16
”Thor Initiative”: 1d20 + 4 ⇒ (5) + 4 = 9
”Micah Initiative”: 1d20 + 3 ⇒ (9) + 3 = 12
”Moe Initiative”: 1d20 + 3 ⇒ (16) + 3 = 19
”Dora 2 Initiative”: 1d20 + 9 ⇒ (6) + 9 = 15
”Torrin Garr Initiative (plus mod, if they arrive)”: 1d20 ⇒ 10
”Red Initiative”: 1d20 - 1 ⇒ (13) - 1 = 12
”Blue Initiative”: 1d20 - 1 ⇒ (2) - 1 = 1

Round 1 - bolded may go

Moe
Koli
Dora 2
Micah
Red
Thor
Allanarion
Blue

Silver Crusade

HP 17 (-0) | Mods: Endure Elements, Planetary Adaptation | NG Male Ifrit (Native Outsider) Summoner (Unchained) 2 | AC/Tch/FF 18/13/15 (-1 shooting xbow) | CMD: 14 | F/R/W +2/+3/+2 (5 Fire Resist) | Speed 30ft | Level 1 Spells 2/3, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah pulls a wand and taps Ponya with it, ”If they are evil, this will help. Otherwise just defend yourself.”

The ifrit then steps up.

Draw wand Prot Evil, cast on Ponya, 5-ft step.


HP 13 (-0) | Mods: Combat Reflexes w/ Reach, Endure Elements, Planetary Adaptation | N Male Elemental Eidolon Outsider 2 | AC/Tch/FF 16/12/14 (18/14/16 vs. Evil) | CMD: 14 (16 vs. Evil)| F/R/W +4/+5/+0 (+6/+7/+2 vs. Evil) (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init (See Summoner)

The fiery horse moves up and readies a bite for any enemy that comes at him, ”You won’t get past me!”

Move and ready a bite. He also has reach so an enemy may provoke an AoO getting to him.

Readied Reach Bite: 1d20 + 4 ⇒ (17) + 4 = 21 for Magic/BPS: 1d6 + 2 ⇒ (3) + 2 = 5

Reach AoO Bite: 1d20 + 4 ⇒ (2) + 4 = 6 for Magic/BPS: 1d6 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 1 | AC 18, touch 13, flat-footed 15 | Hit Points: 10/10 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +3, Ref +3, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/3
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +4, Diplomacy +4, Profession (barkeep) +5

Moe raises a mug to his lips and offers a toast of a prayer. Casting guidance on self

He then charges ahead into the comet's surface. Move 20 ft

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora moves forward and drinks an extract (bomber's eye)


Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Koli considers the situation.

The red-tinged creature charges at Dora.

Slam: 1d20 + 6 ⇒ (6) + 6 = 12
Bludgeoning Damage: 1d6 + 4 ⇒ (6) + 4 = 10

She deftly gets out of the way.

Round 1 - bolded may go

Moe
Koli (delay)
Dora 2
Micah
Red (-2 AC)
Thor
Allanarion
Blue

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 4/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion moves up, sword and shield at the ready, and studies the thing attacking Dora.

Double move.
Knowledge (arcana, planes, or religion?): 1d20 + 8 ⇒ (7) + 8 = 15
If that succeeds, I'm mostly interested in whether it has DR or any weaknesses.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli is taken aback by the immediate onslaught, but quickly rallies, calling out to Thor, "Get 'em, boy!" as she charges at the nearest one.

Thor provokes as he moves past red. AC 20

Koli scizore: 1d20 + 6 ⇒ (10) + 6 = 16 for piercing: 1d10 + 5 ⇒ (5) + 5 = 10
Thor tail slap with flanking: 1d20 + 5 ⇒ (10) + 5 = 15 for bludgeoning: 2d6 ⇒ (5, 1) = 6


Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Allanarion identifies these creatures as small earth elementals, outsiders with the earth, elemental and extraplanar subtypes. They have no weakness or resistance other than those common to elementals.

Koli sends Thor into position, though the reddish elemental takes a swipe at the dinosaur.

Slam: 1d20 + 6 ⇒ (5) + 6 = 11
Bludgeoning Damage: 1d6 + 4 ⇒ (1) + 4 = 5

It misses its swing. Unfortunately, so do the Pathfinder and her companion.

A final Pathfinder rushes through the gate.

Round 1 - bolded may go

Moe
Dora 2
Micah
Red (-2 AC)
Koli
Thor
Allanarion
Blue
Torrin Garr

The Exchange

LN nonbinary aphorite occultist 2 | HP 17/17; mental focus 4/6; crystalline dust 1/2 | AC 21, T 12, F 19 | F +5, R +2, W +4 | Init +2 | DV 60', Perc +5; [reroll used]

Allanarion informs his companions that these are earth elementals. They have no discernable anatomy to target, and flanking won't give any advantage.

I took my turn (double move). I knew I wasn't going to be able to do much except get closer and maybe learn a thing or two during this first round.


Cosmic Captive | Defy the Dragon | Clone Batch | Renewal's Blight | Within the Prairies | ◆◇↺

Allanarion moves into position and shares his information.

The bluish elemental moves towards the scary demon horse and takes a swing at it.

Slam: 1d20 + 6 ⇒ (12) + 6 = 18
Bludgeoning Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Bonk!

Round 1-2 - bolded may go

Moe
Dora 2
Micah and Ponya (-7 HP)
Red (-2 AC)
Koli
Thor
Allanarion
Blue
Torrin Garr

Liberty's Edge

Male Half-Orc Fighter 1 | HP 6/12 | AC 18

The newcomer's legs pump and carry him with increasing velocity towards the somewhat surrounded threat. Perfect!

Please allow me to... introduce myself!

Trip, light flail, charge: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11


HP 13 (-0) | Mods: Combat Reflexes w/ Reach, Endure Elements, Planetary Adaptation | N Male Elemental Eidolon Outsider 2 | AC/Tch/FF 16/12/14 (18/14/16 vs. Evil) | CMD: 14 (16 vs. Evil)| F/R/W +4/+5/+0 (+6/+7/+2 vs. Evil) (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init (See Summoner)

Ponya had a readied attack.

The awesome elemental fire horse of doom laughs at the pain, steps back and chomps again!

Bite: 1d20 + 4 ⇒ (4) + 4 = 8 for BPS/Magic: 1d6 + 2 ⇒ (3) + 2 = 5

Silver Crusade

HP 17 (-0) | Mods: Endure Elements, Planetary Adaptation | NG Male Ifrit (Native Outsider) Summoner (Unchained) 2 | AC/Tch/FF 18/13/15 (-1 shooting xbow) | CMD: 14 | F/R/W +2/+3/+2 (5 Fire Resist) | Speed 30ft | Level 1 Spells 2/3, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah moves up behind his ally with a growl, "Five seconds and already hurt."

His hand glows and Ponya's wounds heal up.

Move, Cast Rejuvenate Eidolon for 1d10 + 2 ⇒ (8) + 2 = 10

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli jumps as someone new rushes in, but she's relieved that it's just another Pathfinder. Sadly one who is having the same luck the rest of the group is.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 1 | AC 18, touch 13, flat-footed 15 | Hit Points: 10/10 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +3, Ref +3, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/3
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +4, Diplomacy +4, Profession (barkeep) +5

Moe takes a swig from his mug in one hand and then moves in with his fist from his other.
Move 20 ft.
Improved unarmed strike with guidance v blue: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage (B), lethal: 1d6 + 3 ⇒ (1) + 3 = 4

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