Game Master S |
Yuqab connects, drawing a surprised look an a strange... cough? Throat clearing? Something from the fanatic as Ishkitik closes in.
Round 2:
Santos (SP: 46/90): Will + Go
Gunnz: Hit!
Yuqab (SP: 41/80): Hit
Ishkitik: Move
Hostiles: TBD
Ash: TBD
Kneepuncher: TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 28 (Bleed 10, Shield other from Green)
Black: 40
Red: 15 (Bleed 10)
Green: 54
Blue: 6
Santos Peregrino |
Will, shaken: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
Santos lands behind the one Yuqab struck, and tries to plant his fist in their back.
Hammer Fist, shaken: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
bludgeoning damage: 1d4 + 15 ⇒ (1) + 15 = 16
Game Master S |
The spell attack rattle Santos's mind, and likely causes his poor aim on the punch.
The two fanatics sharing the platform change tactics now that the Starfinders are close. It must be something big because one of them takes a risky move to get into position. Santos and Yuqab, AoO v. Black. I don't THINK you'll kill him, so I'm posting as if you don't. If I'm wrong, I'll undo.
The two line up and pull their masks away as a grafted gland in their necks pulsate. Suddenly lines of acid erupt from their mouths like a dragon's breath!
Acid v. Yuqab & Santos: 9d6 ⇒ (6, 3, 3, 5, 3, 4, 3, 3, 5) = 35 REF DC 17 for half
Acid v. Yuqab & Gunnz: 9d6 ⇒ (4, 4, 4, 1, 4, 3, 6, 5, 5) = 36 REF DC 17 for half
Meanwhile on the platform with the Leader, Kneepuncher finds himself swarmed:
Blue Claw ATK: 1d20 + 13 ⇒ (5) + 13 = 18 MISS
Disintegrator SMG: 1d20 + 15 ⇒ (16) + 15 = 31 for Acid DMG: 3d4 + 6 ⇒ (4, 3, 2) + 6 = 15
The leader flies back a bit before shooting:
Laser Rifle: 1d20 + 20 ⇒ (5) + 20 = 25 MISS
Round 2:
Santos (SP: 3/90): Miss REF
Gunnz: Hit! REF
Yuqab (SP: 41/80): Hit REFx2
Ishkitik: Move
Hostiles: ATK
Ash: Go
Kneepuncher (SP: 102/117): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 28 (Bleed 10, Shield other from Green)
Black: 40
Red: 15 (Bleed 10)
Green: 54
Blue: 6
Ash Sivaris |
Ash will fly closer and try to finish off green
EAC, shaken vs Green: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14E if hits: 3d8 + 10 ⇒ (5, 3, 1) + 10 = 19
Santos Peregrino |
Santos tries to smack black on the back of the head as they move.
Hammer Fist, shaken: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
bludgeoning damage: 1d4 + 15 ⇒ (2) + 15 = 17
crit damage: 1d4 + 15 ⇒ (2) + 15 = 17
Game Master S |
Ash tries to finish off one of the cultists, one protecting the leader, but misses.
Santos Still need a REF save rocks one of them HARD. There's no way he could survive another hit like that.
Round 2:
Santos (SP: 3/90): Miss REF
Gunnz: Hit! REF
Yuqab (SP: 41/80): Hit REFx2
Ishkitik: Move
Hostiles: ATK
Ash: Miss
Kneepuncher (SP: 102/117): Go
Round 3:
Santos (SP: 3/90): CRIT
Gunnz: Go
Yuqab (SP: 41/80): Go
Ishkitik: Go
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 102/117): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 28 (Bleed 10, Shield other from Green)
Black: 74
Red: 15 (Bleed 10)
Green: 54
Blue: 6
Kneepuncher |
You don't get a name like Kneepuncher without doing a little punching.
Entropic Strike: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (1, 1, 1) + 15 = 18 (force, magic, operative; critical knockdown)
Intimidate: 1d20 + 16 ⇒ (13) + 16 = 29 vs. {10 + Intimidate} or {15 + 1½ × CR}
Entropic Strike: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (4, 5, 2) + 15 = 26 (force, magic, operative; critical knockdown)
Intimidate: 1d20 + 16 ⇒ (5) + 16 = 21 vs. {10 + Intimidate} or {15 + 1½ × CR}
Critical Damage: 3d6 + 15 ⇒ (3, 2, 2) + 15 = 22
Success on the Intimidate check makes the target off-target against anyone other than me until my next turn.
If the first hit is a KO, he would like to move toward Green.
Game Master S |
Oh yeah, my bad. Sorry. Fixed. Kneepuncher misses with the first swing, but the second more than makes up for it, knocking the man down!
Round 2:
Santos (SP: 3/90): Miss REF
Gunnz: Hit! REF
Yuqab (SP: 41/80): Hit REFx2
Ishkitik: Move
Hostiles: ATK
Ash: Miss
Kneepuncher (SP: 102/117): CRIT
Round 3:
Santos (HP: 54/67): Go
Gunnz: Go
Yuqab (SP: 41/80): Go
Ishkitik: Go
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 102/117): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 28 (Bleed 10, Shield other from Green)
Black: 74
Red: 15 (Bleed 10)
Green: 54
Blue: 54 (Prone)
Gunnz |
Gunnz tries flying left to avoid the stream of acid..
ref DC 17: 1d20 + 13 ⇒ (19) + 13 = 32Evasion, so do damage
Easily dodging it, she continues to duck in and out of smoke plumes, this time directing her pistol onto the green cultist.
stealth trickiness: 10 + 14 = 24
attack vs green EAC,FF: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
S damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8
tricky damage: 5d8 ⇒ (6, 8, 5, 6, 2) = 27Plus 10 bleed
Yuqab al'Huluw |
AoO vs. black: 1d20 + 14 ⇒ (1) + 14 = 15
Slashing: 1d4 + 4 ⇒ (3) + 4 = 7
Reflex 1: 1d20 + 15 ⇒ (8) + 15 = 23
Reflex 2: 1d20 + 15 ⇒ (5) + 15 = 20
Evasion means no damage for Yuqab
Yuqab al'Huluw |
Yuqab tries to finish off black, tumbling to the far side of them and popping up firing at point-blank range!
Acrobatics to trick (take-10), shaken: 10 + 26 - 2 = 34
Attack vs. black off-guard EAC, shaken: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34
Holy fire damage: 2d4 + 5 ⇒ (3, 2) + 5 = 10
Trick damage: 5d8 ⇒ (6, 4, 1, 2, 6) = 19
Plus off-guard to everyone on a hit.
Uncanny Mobility and Uncanny Shooter, so no AoO.
Game Master S |
Gunnz and Yuqab both show why they're so famous among agents. both completely dodge the line of acid!
Gunnz responds with a shot that leaves a wound which will surely kill the cultist in a handful or seconds or so. Yuqab just straight up shoot sthrough the cultist's face, leaving a smoking corpse.
Round 3:
Santos (HP: 54/67): Go
Gunnz: Hit!
Yuqab (SP: 41/80): Crit kill
Ishkitik: Go
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 102/117): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 38 (Bleed 10, Shield other from Green)
Red: 25 (Bleed 10)
Green: 89 (Bleed 10)
Blue: 54 (Prone)
Game Master S |
Santos makes good on his run in, smacking the cultist hard!
Round 3:
Santos (HP: 54/67): Hit
Gunnz: Hit!
Yuqab (SP: 41/80): Crit kill
Ishkitik: Go
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 102/117): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 38 (Bleed 10, Shield other from Green)
Red: 42 (Bleed 10)
Green: 89 (Bleed 10)
Blue: 54 (Prone)
Ishkitik |
Ishktok uses her built-in jump jets to get closer while Ishkitik fires off her corona laser pistol at Green!
corona laser pistol: 1d20 + 12 ⇒ (20) + 12 = 32
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (2, 1) + 4 + (6, 6) = 19
Game Master S |
The party's aim continues to be a masterclass. Ishkitik brings down the cultist protecting the leader!
The other fanatic on the platform takes a huge risk and stands up in front of Kneepuncher to cast a spell that makes the leader glow for a moment. AoO
The one in front of Santos makes a small step back and summons forth magic to close his wounds a bit. Heal: 2d8 + 6 ⇒ (4, 1) + 6 = 11
The leader, beginning to feel the pressure, opens fire on Kneepunccher:
ATK 1: 1d20 + 20 - 4 ⇒ (11) + 20 - 4 = 27 for Fire: 3d6 + 10 ⇒ (1, 1, 5) + 10 = 17
ATK 2: 1d20 + 20 - 4 ⇒ (13) + 20 - 4 = 29 for Fire: 3d6 + 10 ⇒ (1, 6, 5) + 10 = 22
Round 4:
Santos (HP: 54/67): Hit
Gunnz: Hit!
Yuqab (SP: 41/80): Crit kill
Ishkitik: Crit Kill
Hostiles: ATK
Ash: Go
Kneepuncher (SP: 63/117): AoO v. Blue + Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 38 (Bleed 10, Shield other from Blue)
Red: 51
Blue: 54 (Prone)
Kneepuncher |
Kneepuncher kicks Blue when he's down.
Entropic Strike: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (1, 3, 4) + 15 = 23 (force, magic, operative; critical knockdown)
Well, it worked in his head. Maybe kicking him while he's up will work better.
Entropic Strike: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (4, 3, 4) + 15 = 26 (force, magic, operative; critical knockdown)
Entropic Strike: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (4, 5, 5) + 15 = 29 (force, magic, operative; critical knockdown)
Again, I'd like to move if the first hit is a KO, this time toward out little demonic friend.
Ash Sivaris |
Ash continues to close and takes a shot at the leader
EAC, shaken vs Leader: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17E if hits: 3d8 + 10 ⇒ (1, 3, 8) + 10 = 22
Game Master S |
Kneepuncher gets a bit too excited, but follows it up with a powerful hit. It's not enough to kill the fanatic though, who simply spits and continues to talk of ...inevitability.
Ash has a line, but misses the shot.
Round 5:
Santos (HP: 54/67): Go
Gunnz: Go
Yuqab (SP: 41/80): Go
Ishkitik: Go
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 63/117): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 38 (Bleed 10, Shield other from Blue)
Red: 51
Blue: 80 (Prone)
Game Master S |
The sound of fist on face echoes, but they're either physically tougher than expected or their fanaticism gives them strength. Either way, Santos knos it'll take more to bring them all down.
Round 5:
Santos (HP: 54/67): Hit
Gunnz: Go
Yuqab (SP: 41/80): Go
Ishkitik: Go
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 63/117): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 38 (Bleed 10, Shield other from Blue)
Red: 67
Blue: 80 (Prone)
Gunnz |
Gunnz continues to duck in and out of steam vents, loving the freedom of flight. Seeing the cultist in red still more than active, she flicks in his direction, opening fire on him.
trickyness T10: 10 + 14 = 24
attack vs FF EAC: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
S damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
trickyness: 5d8 ⇒ (3, 7, 3, 2, 8) = 23 Plus bleed 10
Game Master S |
Gunnz continues to pepper the enemy with bloody wounds. While the fantatic doesn't drop immediately, it's obvious that the wound is fatal, and his time on this planet is measured in single digit seconds.
Round 5:
Santos (HP: 54/67): Hit
Gunnz: Hit
Yuqab (SP: 41/80): Go
Ishkitik: Go
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 63/117): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 38 (Bleed 10, Shield other from Blue)
Red: 101 (Bleed 10)
Blue: 80 (Prone)
Ishkitik |
Ishkitik moves in closer and fires at Blue. Ishkitok trundles along.
corona laser pistol: 1d20 + 12 ⇒ (13) + 12 = 25
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (1, 3) + 4 + (6, 2) = 16
Yuqab al'Huluw |
Yuqab leaves Santos and Kneepuncher to their tasks, launching himself forward and coming up firing at the leader!
Acrobatics to trick (take-10), shaken: 10 + 26 - 2 = 34
Attack vs. leader off-guard EAC, shaken: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Holy fire damage: 2d4 + 5 ⇒ (2, 3) + 5 = 10
Trick damage: 5d8 ⇒ (4, 7, 3, 5, 7) = 26
Plus off-guard to everyone on a hit.
Game Master S |
Ishkitik shoots the fanatic, leaving him on death's door. The man seals his own death though. Having used mystical power to absorb some of the leader's damage, Yuqab hits the leader hard enough that it overwhelms the man. He dies a split second after Ishkitik's hit.
A split second after that, the other bleeding fanatic falls.
Alone, but empowered by religious furvor, the leader simply continues to shoot at the closest foe, Kneepuncher:
ATK 1: 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36 for DMG: 6d6 + 20 ⇒ (1, 3, 3, 5, 6, 4) + 20 = 42
ATK 2: 1d20 + 20 - 4 ⇒ (8) + 20 - 4 = 24 MISS
Kneepuncher also catches fire form the shot! Burn d6
Round 5:
Santos (HP: 54/67): Hit
Gunnz: Hit
Yuqab (SP: 41/80): Kill
Ishkitik: Kill
Hostiles: ATK
Ash: Go
Kneepuncher (SP: 21/117, Burn d6): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 46 (Bleed 10)
Kneepuncher |
Kneepuncher will spend 1 Entropy to reduce the damage from the first attack by 9. He then gets up close and personal with the leader.
Entropic Strike: 1d20 + 14 ⇒ (15) + 14 = 29 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (3, 4, 4) + 15 = 26 (force, magic, operative; critical knockdown)
Intimidate: 1d20 + 16 ⇒ (8) + 16 = 24 vs. {10 + Intimidate} or {15 + 1½ × CR}
Success on the Intimidate check makes the target off-target against anyone other than me until my next turn.
Fire bad.
Reflex Save: 1d20 + 10 ⇒ (18) + 10 = 28
Game Master S |
Kneepuncher Burn: 1d6 ⇒ 6 quickly and solidly, strikes the leader. This close, you finally realize that this won't be easy, and he can take a lot more. Still, luck is on his side as the flames go out.
Unfortunately, his death stare is nothing to utter conviction.
Round 5:
Santos (HP: 54/67): Hit
Gunnz: Hit
Yuqab (SP: 41/80): Kill
Ishkitik: Kill
Hostiles: ATK
Ash: Go
Kneepuncher (SP: 24/117: Hit
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 72 (Bleed 10)
Ash Sivaris |
Ash continues to close and fires at the leader
EAC, shaken vs Leader: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21E if hits: 3d8 + 10 ⇒ (3, 1, 6) + 10 = 20
Wrong Hit bonus - Should be 2 higher, but I think still misses
Game Master S |
Even with the +2 it's a miss, but barely.
Ash keeps the pressure on the cultist. With the battle down to one enemy, everyone's senses begin to take in the scene a bit more. There's an audience for this fight.
All around the area are fanatics staring at the scene, wailing, praying, and staring....
Round 6:
Santos (HP: 54/67): Go
Gunnz: Go
Yuqab (SP: 41/80): Go
Ishkitik: Go
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 24/117: TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 72 (Bleed 10)
Gunnz |
Gunnz continues to flitter in and out of the vents of smoke, glad of her armors environmental protections and the anti-gravity belt.
Lining up the lead cultist she takes another careful shot at him. As the cultist is already bleeding from her earlier attack, she aims for a leg to reduce his mobility and help the others hit him.
trickyness: 10 + 14 = 24
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
S damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
trick damage: 5d8 ⇒ (7, 8, 2, 5, 3) = 25 Plus FF vs everyone
Ohh, level 10, I've been forgetting that my weapon focus bonus improved! Hurrah!
Game Master S |
Gunnz takes a breath and remembers her training scoring a solid hit!
Round 6:
Santos (HP: 54/67): Go
Gunnz: Hit
Yuqab (SP: 41/80): Go
Ishkitik: Go
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 24/117): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 109 (Bleed 10)
Yuqab al'Huluw |
Yuqab follows Gunnz' lead!
Acrobatics to trick (take-10), shaken: 10 + 26 - 2 = 34
Attack vs. leader off-guard EAC, shaken: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
Holy fire damage: 2d4 + 5 ⇒ (2, 3) + 5 = 10
Trick damage: 5d8 ⇒ (4, 8, 8, 7, 2) = 29
Plus off-guard to everyone on a hit.
Ishkitik |
Ishkitok keeps trudging while Ishkitik flies over and fires.
corona laser pistol: 1d20 + 12 ⇒ (15) + 12 = 27
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (1, 4) + 4 + (1, 3) = 13
Game Master S |
Yuqab squeezes the trigger a little too fast, but Ishkitik connects again. The party can feel their wave about to crash on the leader,
Round 6:
Santos (HP: 54/67): Go
Gunnz: Hit
Yuqab (SP: 41/80): Miss
Ishkitik: Hit
Hostiles: TBD
Ash: TBD
Kneepuncher (SP: 24/117): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.
Mi-Go: 122 (Bleed 10)
Santos Peregrino |
Santos takes to the air once again, readying his rifle and firing on the remaining foe.
staccato rifle, shaken: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34
sonic damage: 1d10 + 9 ⇒ (9) + 9 = 18
crit damage: 1d10 + 9 ⇒ (5) + 9 = 14
Game Master S |
The rapid rattle of Santos's weapon silences the field as he drops the fanatical leader. It sputters in Common as it dies, “You’re too late. We did not cause the contractions. The Newborn quickens still. You cannot stop it. Rejoice, for its birth will be the last thing you see as you die.”
Following this threat, a woman slumped over the sacrificial altar lets out a gurgling cry for help...
Gunnz |
Gunnz quickly flies down to examine the woman slumped on the altar.
"Are you alright?" she asks.
Even as she is talking, she is looking for a way to get her off the altar.
Game Master S |
"Thank you." she sputters. "I am Caulthwan. Again, thank you for disrupting the ritual, I would have been made a vessel for Nyarlathotep’s
return to reality. Yggodwyv, leader you slew.. It ...victimized the
disciples of the 13 Midwives, dedicated to quickening the godling’s birth and soothing its pain and confusion. The Midwives themselves vanished in a flash following an immense display of lights on the horizon; I believe they were rewarded for their service, ascended to cosmic vassals of the Newborn in a rapture."
The woman confirms that nothing you do now will stop the Newborn’s birth. If you wish to live, flee now. I am staying, to complete my vigil with the birth of a new god.
Yuqab al'Huluw |
"you heard the lady, time to go!"
Gunnz |
"Wait one moment... is it Nyarlathotep being reborn... or someone/something else?" asks Gunnz.
"I mean we are hearing a lot about Shelyn and whisperer is here... is she being reborn?"
Yuqab al'Huluw |
"That sounds like an excellent question to ponder while we watch from a few AU away from here."
Kneepuncher |
"Staying seems like a really bad idea. I think we should all get out of here. Including you, Caulthwan."
Ash Sivaris |
Getting some distance sounds like a really good plan. If folks want to die, that is their choice
Game Master S |
"This is the birth of something.... NEW." She speaks with a conviction that conveys something only those who know can truly understand.
Regardless, the party takes the hint and makes haste.
As you flee, the ground begins quaking, the once psychic cries of the Newborn now fully physicalized in a subterranean crescendo.
It doesn't take long to get back to the base and enter the settlement on your way to the ship. The citizens of Amniek mirror the wails and writhe in rapture as you pass them. You can tell that these quakes are getting worse, but the locals don't seem to be getting the full picture. As you push towards your ship, you do see some are still lucid, and they're looking around, desparate for leadership and direction. You could slow down to help, but it may make your escape harder.
Want to help guide some out? ONE PC (with as many Aid Anothers as you like) can try a Diplomacy or Intimidate check to rally them to flee.
You can also pass on this to GTFO faster.
Gunnz |
"They are weirdos... but we shouldn't just leave them to die." says Gunnz
dipomacy (aid, could also be intimidate aid with same bonus) - or lead if nobody has a better bonus: 1d20 + 9 ⇒ (10) + 9 = 19
"Come with us... we have SMC playing for the whole trip home!"
Kneepuncher |
Doesn't look like anyone is better at this than Kneepuncher. He'll use Diplomacy if easier but Intimidate if the DC is the same.
After failing to rescue Caulthwan, the halfling is really interested in getting as many other people off this rock as possible.
Intimidate: 1d20 + 16 ⇒ (3) + 16 = 19 (-2 if Diplomacy)