GameDay XIII: Game Master S's "Aucturn Asunder" (Inactive)

Game Master Chris Marsh

HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Ash]d20+7[/dice]
[dice=Gunnz]d20+10[/dice]
[dice=Ishkitik]d20+5[/dice]
[dice=Kneepuncher]d20+3[/dice]
[dice=Santos]d20+14[/dice]
[dice=Yuqab]d20+10[/dice]

GM Tracker


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Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Ash reforms his Colossus Coil and pipes in Let's get moving!

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Santos follows orders, flying back into the Pegasus.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Kneepuncher does not need to be told twice, He flies back, grabbing anyone who would have trouble keeping up.

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab takes off along with everyone else.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

You take the Pegasus] to reach the Gravid Mound, a quick look at the nav computer read out and conclude that the "city" of Amniek is the only safe landing spot within miles of the Mound, and the only point of access to the ritual roads that ascend to the peak.

As you rush through the city, you find the streets packed with locals kneeling before the mountain-sized cyst, forcefully fulminating a ritualistic plea for mercy. Another contraction coupled with a psychic screech, wracks the area Will saves all around. The wave of mental noise is not confined to your minds either: all of the locals collapse in ecstatic convulsions in tandem with the event and cry out, “The Newborn is waking! We beseech your infant grace! Bear witness!” No amount of convincing prompts them to leave their rapturous state of prayer.

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Will Save, shaken, dread vitality, psychicResilience: 1d20 + 5 - 2 + 2 ⇒ (7) + 5 - 2 + 2 = 12

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

will: 1d20 + 9 ⇒ (4) + 9 = 13

Gunnz covers her head with her hands and screams, it helps lessen the pain...

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Will Save: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Will, shaken: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 +2 vs. confusion, +3 vs. fear


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ash:

When the wave passes, you still hear some ...strangeness. The ground seems to throb and pulse beneath your feet.

Gunnz:

When the wave passes, you still hear some ...strangeness. The ground seems to throb and pulse beneath your feet. The sensation grants your power: you gain blindsense (vibration) 60 ft, but you take a –2 penalty to
initiative and Perception checks.

Kneepuncher:

It passes...

Ishkitik still to roll

Santos still to roll

Yuqab:

When the wave passes, you still hear some ...strangeness. The ground seems to throb and pulse beneath your feet. The sensation grants your power: you gain blindsense (vibration) 60 ft, but you take a –2 penalty to
initiative and Perception checks.

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Will: 1d20 + 7 ⇒ (6) + 7 = 13

Ishkitik grabs her antennae in pain.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ishkitik:

When the wave passes, you still hear some ...strangeness. The ground seems to throb and pulse beneath your feet. The sensation grants your power: you gain blindsense (vibration) 60 ft, but you take a –2 penalty to initiative and Perception checks.

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Will, shaken: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Santos:

When the wave passes, you still hear some ...strangeness. The ground seems to throb and pulse beneath your feet. The sensation grants your power: you gain blindsense (vibration) 60 ft, but you take a –2 penalty to
initiative and Perception checks.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Their calls repeat, “The Newborn is waking! We beseech your infant
grace! Bear witness!”

Without an obvious landing spot at the Gravid Mound’s peak, you must traverse the ritual road, the only path that scales the side of the gigantic cyst. A combination of scar tissue and artificial stone walkways comprise the route, which is scattered with robed corpses but otherwise unguarded. The path is awash in bile-like fluid, which has dripped all along the Mound after spilling over the rim at its peak. Alien creatures resembling armored serpents with wasp wings eagerly sup the spilled fluids, which is abundant enough to prevent them from posing a threat.

As you ascend, the Mound is wracked by another contraction, this one both physical and psychic. Make either a Fortitude or Will save, using your LOWER modifier.

A crater filled with foul-smelling green bile tops the Gravid Mound. Giant shards resembling bits of fleshy eggshell float atop the pool, with planks haphazardly strewn across them to act as makeshift bridges. Mangled bodies of cloaked humans lie scattered about the terrain, their blood apparently used to draw crude sigils onto the ridges of calcified black ichor protruding from the bile. A small obelisk made of a strangely angular fungus stands near the center of the green lake, its faces weeping black smoke from pores resembling inverted ankhs.

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Will, shaken: 1d20 + 8 - 6 ⇒ (5) + 8 - 6 = 7

That should have been -2, for a grand total of 11

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz, increasingly distracted, continues her ascentino of the hill. At least she doesn't need to tire her legs, as she finds flying much easier. That doesn't help as another shudder runs through the very air she flies through.

fort: 1d20 + 8 ⇒ (1) + 8 = 9

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Will Save, Shaken: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ash:

Gunnz:
You get splashed with some strange fluid that clouds your mond a bit. Your skin develops a strange texture, moist and slippery. You gain acid resistance 5, but also take a –2 penalty on saves against diseases, and take extra damage equal to your character level when critically hit.

Kneepuncher:

You are suddenly overtaken by an overwhelming sense of claustrophobia, like you’re pushing out against a warm, itchy wall encasing you until you snap out of the fit with a childlike scream. Your skin develops a strange texture, moist and slippery. The disquiet strikes you again (You gain blindsense (vibration) 60 ft. Stain—You take a –2 penalty to
initiative and Perception checks.)

Ishkitik

Santos:

You are suddenly overtaken by an overwhelming sense of claustrophobia, like you’re pushing out against a warm, itchy wall encasing you until you snap out of the fit with a childlike scream. Your skin develops a strange texture, moist and slippery. [ooc]You gain acid resistance 5, but also take a –2 penalty on saves against diseases, and take extra damage equal to your character level when critically hit.

Yuqab:

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Will: 1d20 + 7 ⇒ (4) + 7 = 11

Ishkitik looks too horrified to speak.

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Will save shaken with mods: 1d20 + 5 - 2 + 2 ⇒ (7) + 5 - 2 + 2 = 12

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Will save, shaken: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 +2 vs. confusion, +3 vs. fear

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Kneepuncher shouts something obscene and looks as if he's trying to claw his way out of his powered armor.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Not a good round of saves!

Ash:

You are suddenly overtaken by an overwhelming sense of claustrophobia, like you’re pushing out against a warm, itchy wall encasing you until you snap out of the fit with a childlike scream. Your skin develops a strange texture, moist and slippery. The disquiet strikes you again (You gain blindsense (vibration) 60 ft. Stain—You take a –2 penalty to initiative and Perception checks.)

Ishkitik:

You are suddenly overtaken by an overwhelming sense of claustrophobia, like you’re pushing out against a warm, itchy wall encasing you until you snap out of the fit with a childlike scream. Your skin develops a strange texture, moist and slippery. The disquiet strikes you again (You gain blindsense (vibration) 60 ft. Stain—You take a –2 penalty to initiative and Perception checks.)

Yuqab:

You are suddenly overtaken by an overwhelming sense of claustrophobia, like you’re pushing out against a warm, itchy wall encasing you until you snap out of the fit with a childlike scream. Your skin develops a strange texture, moist and slippery. The disquiet strikes you again (You gain blindsense (vibration) 60 ft. Stain—You take a –2 penalty to initiative and Perception checks.)


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

A crater filled with foul-smelling green bile tops the Gravid Mound. Giant shards resembling bits of fleshy eggshell float atop the pool, with planks haphazardly strewn across them to act as makeshift bridges. Mangled bodies of cloaked humans lie scattered about the terrain, their blood apparently used to draw crude sigils onto the ridges of calcified black ichor protruding from the bile. A small obelisk made of a strangely angular fungus stands near the center of the green lake, its faces weeping black smoke from pores resembling inverted ankhs. A quartet of human fanatics are led by one of those those winged creatures seem to be doing... something ritualistic.

You are suddenly met with an empathic plea from what must be Whisperer of Souls - Stop them.

Any hopes of surprising them are lost when they turn to attack you as interlopers!

The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Round 1:
Santos: Go
Gunnz: Go
Yuqab: Go
Ishkitik: Go

Hostiles: TBD
Ash: TBD
Kneepuncher: TBD

INITIATIVE:

Hostiles (Human): 1d20 + 4 ⇒ (12) + 4 = 16
Hostiles (???): 1d20 + 5 ⇒ (8) + 5 = 13
Ash: 1d20 + 7 ⇒ (1) + 7 = 8
Gunnz: 1d20 + 10 ⇒ (14) + 10 = 24
Ishkitik: 1d20 + 5 ⇒ (11) + 5 = 16
Kneepuncher: 1d20 + 3 ⇒ (5) + 3 = 8
Santos: 1d20 + 14 ⇒ (14) + 14 = 28
Yuqab: 1d20 + 10 ⇒ (12) + 10 = 22

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.

DM:

Mi-Go:
Black:
Red:
Green:
Blue:

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab leaps into the air, letting the strange power granted by the glaive carry him forward. Double move (fly), drawing pistol and knife as he goes. Activating gravity belt as a swift action, since I'm not trick attacking this round.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz leaps into the air, ducking and diving through the plumes of smoke and steam to try and stay hidden. As she closes on the cultists, she fires off a quick shot at them.'

stealth: 10 + 24 = 34
attack vs blue FF EAC,range: 1d20 + 11 + 2 - 2 ⇒ (9) + 11 + 2 - 2 = 20
S damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14
tricky damage: 5d6 ⇒ (6, 4, 4, 2, 4) = 20 And bleed 10

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitok uses jump jets to hop the nearest gap and continues forward, struggling in the gravity. Ishkitik moves the other way.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Yuqab, Ishkitik, and Ishkitok all close in.

Gunnz fires off a quick shot, but the cover of the terrain foils her aim.

Round 1:
Santos: Go
Gunnz: Miss
Yuqab: Move!
Ishkitik: Move
Hostiles: TBD
Ash: TBD
Kneepuncher: TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.

DM:

Mi-Go:
Black:
Red:
Green:
Blue:

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Santos takes to the air, flying just high enough to avoid the green goo as he advances on the enemies. He takes cover behind one of the ridges as his feet once again touch the ground.

double move, fly 30, draw staccato pulse rifle


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Santos closes in, using the terrain for protection.

The leader levels a laser rifle at Santos, trying to get lucky with the cover:
ATK: 1d20 + 20 ⇒ (16) + 20 = 36 and winging the agent for Fire: 3d6 + 10 ⇒ (6, 4, 3) + 10 = 23.

The other cultists do their bes tto get into a good position.
Red Acro: 1d20 ⇒ 10
Black Acro: 1d20 ⇒ 11

The last one casts a spell...

Round 1:
Santos (SP: 67/90): Close
Gunnz: Miss
Yuqab: Move!
Ishkitik: Move
Hostiles: Stuff
Ash: Go
Kneepuncher: Go

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.

DM:

Mi-Go: (Shield other from Green)
Black:
Red:
Green:
Blue:

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Kneepuncher double moves through the air.

Entropy 2


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

With every meter closed, Kneepuncher gets a little more dangerous...

Round 1:
Santos (SP: 67/90): Close
Gunnz: Miss
Yuqab: Move!
Ishkitik: Move
Hostiles: Stuff
Ash: Go
Kneepuncher: Move

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.

DM:

Mi-Go: (Shield other from Green)
Black:
Red:
Green:
Blue:

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Ash will fly straight up in the heavy gravity and take a shot at the leader.
EAC, shaken vs Leader: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33E if hits: 3d8 + 10 ⇒ (2, 3, 8) + 10 = 23
Heavy Gunners Harness means I don't take a range penalty until 200ft
Crit Arc: 2d6 ⇒ (3, 3) = 6


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Ash quickly shows that he's not messing around. His shot strikes the leader, causing a fair bit of damage. It arcs to the follower at the edge Blue.

Weirdly, the shot doesn't seem to damage theleader as much as expected. Even weirder, the follower behind, who wasn't hit at all, screams in pain and even shows signs of weapon burns.

Round 2:
Santos (SP: 67/90): Go
Gunnz: Go
Yuqab: Go!
Ishkitik: Go

Hostiles: TBD
Ash: TBD
Kneepuncher: TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.

DM:

Mi-Go: 23 (Shield other from Green)
Black:
Red:
Green: 23
Blue: 6

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitik and Ishkitok both move closer.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to fly over the rugged terrain, enjoying the freedom granted by the Whisperer or souls as she hides amongst the smoky plumes.

She takes aim at the leading cultust

tricky: 10 + 24 = 34
attack vs red FF EAC,2 range: 1d20 + 15 + 2 - 4 ⇒ (18) + 15 + 2 - 4 = 31
S damage: 2d6 + 5 ⇒ (5, 5) + 5 = 15
tricky damage: 5d6 ⇒ (3, 5, 4, 5, 6) = 23 Plus bleed 10

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab flies forward again, landing nimbly on a ridge as he fires off a surprising shot at the leader.

Acrobatics to trick (take-10), shaken: 10 + 26 - 2 = 34
Attack vs. leader off-guard EAC, shaken: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24
Holy fire damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12
Trick damage: 5d8 ⇒ (7, 7, 6, 2, 1) = 23
Plus off-guard to everyone on a hit.

Holy fusion, in case it's relevant.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The shirren and her drone close in while Yuqab and Gunnz both pepper the enemy with hits. Yuqab's fusion doesn't seem to add to the wound, but the shot is still a good one.

Again one of the cultists winces in pain as he absorbs some of the damage to his leader.

Round 1:
Santos (SP: 67/90): Go
Gunnz: Hit
Yuqab: Hit
Ishkitik: Close
Hostiles: TBD
Ash: TBD
Kneepuncher: TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.

DM:

Mi-Go: 41 (Shield other from Green)
Black:
Red: 15 (Bleed 10)
Green: 40
Blue: 6

Exo-Guardians

He/Him Human Soldier 9 | E26/K28 | SP 90/90 HP 67/67 R 10/10 |F +9 R +9 W +8 | Init. +14 | Perc. +12

Santos takes off again, flying over the ridge behind Yuqab. He fires on Yugab's target.

staccato rifle: 1d20 + 16 ⇒ (15) + 16 = 31
sonic damage: 1d10 + 9 ⇒ (5) + 9 = 14


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Santos takes aim and shoots the creature in the exact same spot. With the damage clearly being spread to the other cultist, it seems they're both in good shape still.

The two closest fanatics shout some nonsense about THE BIRTH! as they move to the edge of their island and use magic to invade the minds of Santos and Yuqab. The pure conviction of their words is terrifying in their own right but the spell:
Mental DMG v. Yuqab: 7d10 ⇒ (5, 3, 5, 8, 9, 7, 2) = 39 Will DC 20 for half
Mental DMG v. Santos: 7d10 ⇒ (9, 4, 4, 10, 4, 9, 3) = 43 Will DC 20 for half

The two near the leader focus on undoing the damage. One fanatic heals his own wounds, while the other heals the leader.
Leader: 3d8 + 6 ⇒ (2, 2, 2) + 6 = 12
Fanatic: 3d8 + 6 ⇒ (3, 4, 7) + 6 = 20

The leader takes aim at Santos with an aphelion laser rifle:
ATK: 1d20 + 20 ⇒ (11) + 20 = 31 for Fire: 3d6 + 10 ⇒ (5, 1, 5) + 10 = 21

Round 1:
Santos (SP: 46/90): Hit Will
Gunnz: Hit
Yuqab: Hit Will
Ishkitik: Close
Hostiles: ATK
Ash: Go
Kneepuncher: Go

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.

DM:

Mi-Go: 36 (Shield other from Green)
Black:
Red: 15 (Bleed 10)
Green: 28
Blue: 6

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Kneepuncher expends 1 entropy point to gain 10 feet of speed for the round, which is just enough to charge the cultist in blue.

Entropic Strike: 1d20 + 14 - 2 ⇒ (6) + 14 - 2 = 18 vs. EAC
Acid and Bludgeoning Damage: 3d6 + 15 ⇒ (3, 2, 1) + 15 = 21 (force, magic, operative; critical knockdown)
Intimidate: 1d20 + 16 ⇒ (20) + 16 = 36 vs. {10 + Intimidate} or {15 + 1½ × CR}

Success on the Intimidate check makes the target off-target against anyone other than me until my next turn.

-2 AC for 1 round. Entropy back up to 2.

Exo-Guardians

CN WIngedScion Tiefling Death-touched Absorption/Obliteration Nanocyte 10 | SP:100/100 HP:64/64 | RP:9/9 | E28 K29 | Fort +11; Ref +12; Will +5 | Init: +7 | Perc: +14-17, SM: +0 | Speed 50ft Fly30ft(Avg) | Surges: 9/9 | Active Cond: Shaken24hr; SecSheath(Perc/Acro)

Ash will fly slightly closer and take a shot at the leader
Shaken EAC vs Leader: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27E if hits: 3d8 + 10 ⇒ (4, 6, 3) + 10 = 23

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Will save, shaken: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 +2 vs. confusion, +3 vs. fear

Looks like a success if it's a fear effect, a failure if not.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Not fear, Mind Thrust. Yuqab gets an incredibly painful headache for a moment, and it leaces him drained.

Ash scores a hit, but unfortunately, Kneepuncher misses by a hair.

Round 2:
Santos (SP: 46/90): Will + Go
Gunnz: Go
Yuqab (SP: 41/80): Go
Ishkitik: Go

Hostiles: TBD
Ash: TBD
Kneepuncher: TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.

DM:

Mi-Go: 12 (Shield other from Green)
Black:
Red: 15 (Bleed 10)
Green: 39
Blue: 6

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

With the cultist in red already bleeding (although not as badly damaged as she expected), Gunnz shifts aim to the draconic figure and fires again.

Flying through plumes of ash she does her best to keep her attack a surprise.

trickiness: 10 + 24 = 34
attack vs FF EAC,range: 1d20 + 15 + 2 - 2 ⇒ (15) + 15 + 2 - 2 = 30
S damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
tricky damage: 5d8 ⇒ (4, 7, 4, 4, 1) = 20 Plus bleed 10


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gunnz connects again, wounding the fantaic and continuing to drain the enemy of their blood.

Round 2:
Santos (SP: 46/90): Will + Go

Gunnz: Hit!
Yuqab (SP: 41/80): Go
Ishkitik: Go

Hostiles: TBD
Ash: TBD
Kneepuncher: TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:High
Atmosphere: Toxic
Lighting: Normal
Battlefield terrain: The bridges between islands are sloped and severely unsteady, requiring a successful Acrobatics check to balance while crossing them. The black ridges are high enough to provide cover to creatures opposite them at ground level. The green fluid is difficult terrain... and likely not safe.

DM:

Mi-Go: 28 (Bleed 10, Shield other from Green)
Black:
Red: 15 (Bleed 10)
Green: 54
Blue: 6

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab loops around to the far side of the near cultist (moving around to the north to get in position without provoking), brandishing his knife in one hand as he fires with the other.

Acrobatics to trick (take-10), shaken: 10 + 26 - 2 = 34
Attack vs. black off-guard EAC, shaken: 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19
Holy fire damage: 2d4 + 5 ⇒ (2, 3) + 5 = 10
Trick damage: 5d8 ⇒ (3, 6, 8, 5, 8) = 30
Plus off-guard to everyone on a hit.

Melee weapon in off hand so Yuqab provides a flank if Santos (or anyone else) wants it.

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitik and her drone move in again.

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