Santos Peregrino's page

36 posts. Organized Play character for PensiveOcelot.

Full Name





Soldier 3 | E21/K22 | SP 24/24 HP 25/25 R 4/4 |F +4 R +4 W +3 | Init. +7 | Perc. +3



About Santos Peregrino


SP 24/24
HP 25/25
K17/E19 CM27
Fort +4, Ref +4, Will +3

He/Him Soldier (Armor Storm) 3
NG Medium Human
Perception +3

EAC 21 = 10 + Armor 9 + Dex 2
KAC 22 = 10 + Armor 10 + Dex 2
Combat Manuevers 30
SP 24/24
HP 25/25
Resolve 4/4


Enforcer Armor I (E+9/K+10 Max Dex 2, ACP -4, Speed -10)

Hunting Rife (Ranged) 1d8+3 P

[dice=Hunting Rifle]1d20+7[/dice]
[dice=piercing damage]1d8+3[/dice]
[dice=Hunting Rifle Full Attack]1d20+7-4[/dice]
[dice=piercing damage]1d8+3[/dice]

Unarmed (Melee) 1d4+8 (counts as battleglove, cestus)

[dice=bludgeoning damage]1d4+8[/dice]
[dice=Unarmed Full Attack]1d20+5-4[/dice]
[dice=bludgeoning damage]1d4+8[/dice]

Chill Frosthaft Doskho 1d8+6 C
[dice=cold damage]1d8+6[/dice]
[dice=doshko Full Attack]1d20+5-4[/dice]
[dice=cold damage]1d8+6[/dice]


Str 14 Dex 16 Con 12 Int 13 Wis 10 Cha 8
Speed 20 ft. (30ft w/o armor)

Class Features & Abilities:

Hammer Fist
You treat any unarmed strike you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed strikes when using this ability. These unarmed strikes don’t benefit from other abilities that apply specifically to unarmed strikes (such as the Improved Unarmed Strike feat).
Gear Boost – Melee Striker
Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons.
Weapon Specialization
You gain Weapon Specialization as a bonus feat for each weapon
type this class grants you proficiency with.


You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square.
Weapon Focus – Longarm
Chose one weapon type. You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic's class level, if you are a drone), you gain a +2 bonus instead.
Improved Initiative
+4 bonus to initiative checks
Skill Synergy – Computers, Engineering
Choose two skills. These skills become class skills for you. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead.


Acrobatics (U, Dex)

Athletics (T, Str)
Bluff (U, Cha)
Computers (T, Int)

Culture (U, Int)

Diplomacy (U, Cha)
Engineering (T, Int)
Intimidate (U, Cha)
Life Science (U, Int)
[dice=Life Science]1d20+1[/dice]
Medicine (U, Int)
Mysticism (U, Wis)
Perception (T, Wis)
Physical Science (U, Int)
[dice=Physical Science]1d20+1[/dice]
Piloting (T, Dex)
Profession: Vidgamer (T, Int)
Sense Motive (U, Wis)
[dice=Sense Motive]1d20[/dice]
Sleight of Hand (U, Dex)
[dice=Sleight of Hand]1d20-1[/dice]

Stealth (U, Dex)

Survival (T, Wis)


Bulk (typically 6 of 9; 18 Encumbered)

Combat gear
Golemforged plating II (3 Bulk)
Hunting Rifle (1 Bulk)
Ammo- 30 extra rounds (- bulk)

Other gear
Environmental Clothing, Hot+Cold combo (L Bulk)
Everyday Clothes (L Bulk)
Comlink (L Bulk)
Flashlight (L Bulk)
1 Week Field Rations (1 Bulk)
Hygiene Kit (1 Bulk)
2 Serums of healing, mk 1 (L Bulk)
Starfinder Backpack (1 Bulk)
Xhinti Holding Climbing Kit (1Bulk)