Snarlfist
|
With Assurance, Continual Recovery and Ward Medic Snarlfist has no trouble keeping the party healthy as well.
Snarlfist reluctantly works on crafting with Princess's help.
Crafting: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
hero point crafting + Shirt: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20
Thanks purple shirt, I had to go dig it out of the closet too.
Snarlfist nods and Princess and growls in thanks.
| GM Frost |
Princess Clover also aids in the process, while Meadow easily helps Tonfer by imbuing the weapon with primal magic. Snarlfist also helps, almost making a mistake, but Tonfer corrects his actions.
With three successful checks, the process finishes earlier than anticipated. It impresses Tonfer and awards them a ring of the ram. Who will use it?
Second task successful!
"Thank you so much for helping me finish this weapon..." Tonfer tells them. Moments later, a surge of power conjures five fiery rats from the forge and gives life to Tonfer’s more mundane wares, which lash out in a show of force!
Shayla Quickfingers's Initiative using Avoid Notice: 1d20 + 15 ⇒ (4) + 15 = 19 (Stealth)
Snarlfist's Initiative using Search: 1d20 + 10 ⇒ (15) + 10 = 25
Clover's Initiative using Search: 1d20 + 10 ⇒ (12) + 10 = 22
Meadow's Initiative using Avoid Notice: 1d20 + 15 ⇒ (5) + 15 = 20
Zizarc's Initiative using Avoid Notice: 1d20 + 14 ⇒ (16) + 14 = 30
???, Stealth: 1d20 + 14 ⇒ (4) + 14 = 18
Ashen, Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Cinder, Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Sooty, Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Fiery, Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Ember, Perception: 1d20 + 9 ⇒ (2) + 9 = 11
As the fight breaks out, Tonfer Bronzhelm is putting some finishing touches on the item. He grips it with all his strength throughout the battle, holding it in place to prevent it from breaking amidst the chaos!
⬤ OCCUPATIONAL HAZARD! Round 1 ⬤
Party Condition(s): Everything within the Fetid Fumes aura, including the cinder rat, is concealed by smoke.
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Clover: DC 22 Fortitude save vs Fetid Fumes or become Sickened 1 ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zizarc (AC 25) (HP 73/73) | 2☘️ |
➤ Snarlfist (AC 24) (HP 86/86) | 2☘️ |
➤ Clover (AC 23) (HP 61/61) | 10-ft emanation Marshall Aura (+1 status to saves vs fear); Concealed while inside Fetid Fumes | 1☘️ |
➤ Meadow (AC 24) (HP 74/74) | 2☘️ |
➤⠀⠀⠀Silence the Owl (AC 23) (HP 52/52) |
➤ Shayla Quickfingers (AC 23) (HP 74/74) | 2☘️ |
➤ Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 36/36) | 2☘️ |
??? (HP -) |
Cinder (HP -) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Fiery (HP -) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Sooty (HP -) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Ashen (HP -) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Ember (HP -) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
EFFECTS & CONDITIONS REFERENCE
Shayla Quickfingers
|
Shayla points at Fiery and mutters a word. A chunk of metal flies at the creature.
Concealed, Flat: 1d20 ⇒ 1 sheesh
Shayla swears and hurls an axe at it instead.
Concealed, Flat: 1d20 ⇒ 7
+1 Striking Hatchet, 20' range, MAP, Agile: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29 for Slashing Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7 Critical Hit: Double Damage + Crit Specialization
Sneak Damage: 2d6 ⇒ (5, 2) = 7
If 29 is a crit then Ember takes 2 pts of damage from the crit specialization
◈◈ TKP (failed Flat check)
◈ Strike
Princess Clover
|
Clover coughs and sputters on the fetid smoke.
She doesn't even have lungs, but the sympathetic magic that she owes her life to isn't always helpful--she chokes just like a human.
"Can never just forge a magic weapon. Cf. Always have to deal with hoards of giant flaming rats."
Clover draws her weapon and analyzes the closest one for signs of a weakness she can exploit. She shifts her fingers to show that she's drawn something from her pouch along with the hammer (droplets of water, perhaps?) whose power she can invoke.
And then she swings.
◈ Interact to draw warhammer
◈ Exploit Cinder Flat check: 1d20 ⇒ 13 Esoteric Lore: 1d20 + 13 - 1 ⇒ (4) + 13 - 1 = 16; if it's level 2 or lower, Clover learns its highest weakness, if it has any, and either her attacks trigger that weakness for all of them, or if it doesn't have one Cinder gains a weakness 4 to Clover's attacks; if it's level 3-9, it gains weakness 4 to Clover's attacks; if it's level 10 or higher we should probably run (but Clover is Off-Guard for a round as she fumbles her esoterica).
◈ Strike Cinder Flat Check: 1d20 ⇒ 18 Warhammer: 1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 21 for bludgeoning damage: 2d8 + 8 ⇒ (8, 4) + 8 = 20, plus any weakness (probably 4).
On a crit, the triggering action is disrupted and it must make a DC 21 Fort save or fall prone.
Whoops, should have done this at the start.
Will put it at the end now so it doesn't change all my rolls: Fort: 1d20 + 11 ⇒ (6) + 11 = 17
Sickened 1. Adding the penalty to rolls for this turn.
| GM Frost |
Missing to hit whatever she hurls magically, she instead throws her hatchet, hitting her target. Crit, 14 S and 7 sneak to Fiery Even Ember is slightly slashed while the weapon returns to Shayla's hand. 2 S damage to Ember
Princess Clover coughs up at whatever nastiness the rats bring. Sickened 1 Clover fails to recall the rat's weakness, so she must exploit them with something personal, which she does include in her Warhammer attack against Cinder! 24 total to Cinder
⬤ OCCUPATIONAL HAZARD! Round 1 ⬤
Party Condition(s): Everything within the Fetid Fumes aura, including the cinder rat, is concealed by smoke.
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zizarc (AC 25) (HP 73/73) | 2☘️ |
➤ Snarlfist (AC 24) (HP 86/86) | 2☘️ |
Clover (AC 23) (HP 61/61) | 10-ft emanation Marshall Aura (+1 status to saves vs fear); Sickened 1; Concealed while inside Fetid Fumes | 1☘️ |
➤ Meadow (AC 24) (HP 74/74) | 2☘️ |
➤⠀⠀⠀Silence the Owl (AC 23) (HP 52/52) |
Shayla Quickfingers (AC 23) (HP 74/74) | 2☘️ |
➤ Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 36/36) | 2☘️ |
??? (HP -) |
Cinder (HP -24) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Fiery (HP -21) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Sooty (HP -) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Ashen (HP -) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Ember (HP -2) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
EFFECTS & CONDITIONS REFERENCE
Snarlfist
|
Snarlfist puts on the ring before the flaming rats get loose.
Snarlfist growls at Cinder.
flat check DC5 to target with Demoralize: 1d20 ⇒ 17
Demoralize(No Language) vs Cinder Will DC: 1d20 + 16 ⇒ (2) + 16 = 18
Snarlfist readies their longspear and stabs Cinder, stepping to the north. (Haven't moved on Map, Skirimish Strike is step/strike or strike/step as 1 action)
Frightened Targets are Off Guard to Snarlfist from Dread Striker
Flat DC 5 to Target: 1d20 ⇒ 9
Stabbing vs Cinder Off Guard: 1d20 + 15 ⇒ (14) + 15 = 29
piercing +SA: 2d8 + 4 + 2d6 ⇒ (4, 8) + 4 + (5, 4) = 25
If a Crit: Spear Crit applies Clumsy 1 for 1 round.
Brutal Beating applies Frightened 1 (Not relevant here)
Remorseless Lash does not let frightened creatures I hit reduce frightened to below 1 for a round.
Agonizing Rebuke says creatures I have demoralized take 1d4 damage at the beginning of their turns as long as they are frightened and "continue to engage in combat with me"
Snarlfist immediately unleashes 2 charges of the Ring of the Ram at Cinder.
flat to target: 1d20 ⇒ 10
Force Damage: 4d6 ⇒ (5, 6, 5, 1) = 17
Fort DC 22
Critical Success The target is unaffected.
Success The target takes half damage and is pushed 5ft
Failure The target takes full damage and is pushed 10ft
Critical Failure The target takes double damage and is pushed 20ft
Snarlfist will Nimble Dodge the first attack against him (26 AC)
Zizarc Misraria
|
◆ Tiger Stance ◆ Stride ◆ Flurry of Blows
Fort: 1d20 + 12 ⇒ (11) + 12 = 23
The half-drow deftly runs around the fire rat from behind and prepares to attack it like a tiger!
Flurry x Tiger Stance: 1d20 + 14 ⇒ (16) + 14 = 302d8 + 3 + 1d4 ⇒ (4, 2) + 3 + (2) = 11
Flat check: 1d20 ⇒ 7
Flurry x Tiger Stance: 1d20 + 10 ⇒ (14) + 10 = 242d8 + 3 + 1d4 ⇒ (4, 7) + 3 + (1) = 15
Flat check: 1d20 ⇒ 17
Target is off-guard for me (Surprise Attack)
Shayla Quickfingers
|
The weapon doesn't return. Shayla needs to spend 2 actions to call them back to the Thrower's Bandolier but it's not a returning weapon.
"Meadow"
|
"This is crazy! Where did these guys come from?" Meadow looks around and carefully picks a target. "That one, Silence. Go for his eyes. I'll back you up."
◆ hunt prey, ◆ command animal
| Silence the Owl |
"Screech!" Silence launches himself at his foe.
fortitude: 1d20 + 12 ⇒ (20) + 12 = 32
◆ Step, ◆ support
Support Benefit The bird pecks at your foes' eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage.
"Meadow"
|
With practiced ease Meadow draws her bow and fires.
flat check DC5: 1d20 ⇒ 19
quick draw-shortbow vs Ember: 1d20 + 15 ⇒ (1) + 15 = 16
piercing: 2d6 ⇒ (4, 1) = 5
deadly?: 1d10 ⇒ 6
precision: 1d8 ⇒ 6 extra damage on the first hit.
Quick Draw
Shayla Quickfingers
|
Shayla lets out a yelp and ducks as the arrow skips off the floor, the far wall, before heading straight at her head.
| GM Frost |
Snarlfist frightens Cinder. [/ooc]Frightened 1[/ooc] He then stabs Cinder out of combat, fizzling out the flames within it. Crit, Cinder eliminated.
Zizarc enters their fumes and brings flurry of attack against Sooty. Crit and Success, 22 + 15 total damage
The weapon doesn't return. Shayla needs to spend 2 actions to call them back to the Thrower's Bandolier but it's not a returning weapon.
I don't know where I am reading the 'returning', my bad.
"They are what I am telling you!" Tonfer huddles the weapon on the ground to keep it safe. "Spirit inhabiting items, forge fire with life on its own!"
Meadow commands her snowy owl to help her with the attacks. The owl manages to be not affected by the fetid fumes for now of their target but Meadow's attack goes wide.
⬤ OCCUPATIONAL HAZARD! Round 1 ⬤
Party Condition(s): Everything within the Fetid Fumes aura, including the cinder rat, is concealed by smoke.
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Zizarc (AC 25) (HP 73/73) | Concealed while inside Fetid Fumes | 2☘️ |
Snarlfist (AC 24) (HP 86/86) | 2☘️ |
Clover (AC 23) (HP 61/61) | 10-ft emanation Marshall Aura (+1 status to saves vs fear); Sickened 1; Concealed while inside Fetid Fumes | 1☘️ |
Meadow (AC 24) (HP 74/74) | 2☘️ |
⠀⠀⠀Silence the Owl (AC 23) (HP 52/52) | Concealed while inside Fetid Fumes |
Shayla Quickfingers (AC 23) (HP 74/74) | 2☘️ |
➤ Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 36/36) | 2☘️ |
??? (HP -) |
Cinder (HP -74) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 | Smoke Vision
Fiery (HP -21) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Sooty (HP -37) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Ashen (HP -) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Ember (HP -2) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
EFFECTS & CONDITIONS REFERENCE
Snowdrop is up!
| GM Frost |
Snowdrop counteracts fire with something cold at Sooty.
Sooty: DC 21 Fortitude save: 1d20 + 9 ⇒ (16) + 9 = 25 vs Frostbite Success, 4 cold + 5 cold weakness
Even Sooty evades some frost, Snowdrop effectively hurts her target, eliminating Sooty out!
Numerous small objects, such as dozens of pieces of silverware and books fly around the room from a yet unseen force!
DC 5 Flat Check vs Concealment: 1d20 ⇒ 9 of Zizarc Success
Telekinetic Storm Attack: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29 vs Zizarc AC 25 Success
Damage: 2d12 ⇒ (9, 1) = 10 B damage
Telekinetic Storm Attack: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15 vs Snarlfist AC 24
DC 5 Flat Check vs Concealment: 1d20 ⇒ 19 of Clover Success
Telekinetic Storm Attack: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24 vs Clover AC 23 Success
Damage: 2d12 ⇒ (5, 3) = 8 B damage
Telekinetic Storm Attack: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24 vs Meadow AC 24
Damage: 2d12 ⇒ (10, 1) = 11 B damage
DC 5 Flat Check vs Concealment: 1d20 ⇒ 19 of Silence Success
Telekinetic Storm Attack: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24 vs Silence AC 23 Success
Damage: 2d12 ⇒ (2, 12) = 14 B damage
Telekinetic Storm Attack: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14 vs Shayla AC 23+2 w Nimble Dodge
Telekinetic Storm Attack: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25 vs Snowdrop AC 23
Damage: 2d12 ⇒ (4, 8) = 12 B damage
Then, a skeletal ghostlike humanoid Restless appears in front of Princess Clover and screams to frighten everyone! DC 21 Will save vs Frighten from everyone
Fiery: DC 21 Will save: 1d20 + 6 ⇒ (9) + 6 = 15 vs Frighten (Fail, Frightened 2)
Ashen: DC 21 Will save: 1d20 + 6 ⇒ (7) + 6 = 13 vs Frighten (Fail, Frightened 2)
Ember: DC 21 Will save: 1d20 + 6 ⇒ (2) + 6 = 8 vs Frighten (Crit Fail, Frightened 2 and Fleeing)
Fiery gets close to Silence and bites the owl.
Jaws Attack, Frightened 2: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14 vs Silence AC 23
Jaws Attack, Frightened 2, MAP: 1d20 + 10 - 2 - 5 ⇒ (2) + 10 - 2 - 5 = 5 vs Silence AC 23
Ashen bites Clover!
Jaws Attack, Frightened 2: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 vs Clover AC 23
Jaws Attack, Frightened 2, MAP: 1d20 + 10 - 2 - 5 ⇒ (2) + 10 - 2 - 5 = 5 vs Clover AC 23
Jaws Attack, Frightened 2, MAP: 1d20 + 10 - 2 - 10 ⇒ (6) + 10 - 2 - 10 = 4 vs Clover AC 23
Meanwhile, Ember flees to the corner of the room!
| GM Frost |
⬤ OCCUPATIONAL HAZARD! Round 2 ⬤
Party Condition(s): Anyone entering or beginning their turn inside the Fetid Fumes aura must roll DC 22 Fortitude save first or be Sickened 1. Everything within the Fetid Fumes aura, including the cinder rat, is concealed by smoke.
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Zizarc: DC 21 Will save vs Frighten (see below) ❗
❗ Snarlfist: DC 21 Will save vs Frighten (see below) ❗
❗ Clover: DC 21 Will save vs Frighten (see below) and DC 22 Fortitude save vs Fetid Fumes (see below) ❗
❗ Meadow: DC 21 Will save vs Frighten (see below) ❗
❗ Silence the Owl: DC 21 Will save vs Frighten (see below) and DC 22 Fortitude save vs Fetid Fumes (see below) ❗
❗ Shayla Quickfingers: DC 21 Will save vs Frighten (see below) ❗
❗ Galanthus Nival 'Snowdrop' Frostweaver: DC 21 Will save vs Frighten (see below) ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zizarc (AC 25) (HP 63/73) | 2☘️ |
➤ Snarlfist (AC 24) (HP 86/86) | 2☘️ |
➤ Clover (AC 23) (HP 53/61) | 10-ft emanation Marshall Aura (+1 status to saves vs fear); Sickened 1; Concealed while inside Fetid Fumes | 1☘️ |
➤ Meadow (AC 24) (HP 63/74) | 2☘️ |
➤⠀⠀⠀Silence the Owl (AC 23) (HP 38/52) | Concealed while inside Fetid Fumes |
➤ Shayla Quickfingers (AC 23) (HP 74/74) | 2☘️ |
➤ Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 24/36) | 2☘️ |
Restless (HP -) | Visible
Cinder (HP -74) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 | Smoke Vision
Fiery (HP -21) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 | Smoke Vision
Sooty (HP -46) | Concealed by Fetid Fumes (5-ft aura) | Smoke Vision
Ashen (HP -) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 | Smoke Vision
Ember (HP -2) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 and Fleeing | Smoke Vision
EFFECTS & CONDITIONS REFERENCE
Shayla Quickfingers
|
Will: 1d20 + 11 ⇒ (5) + 11 = 16
Frightened 2
Shayla picks up a small chunk of iron from the forge and concentrates. Five needles shoot out from the chunk and fly at Ember.
Flat DC 5: 1d20 ⇒ 5
Needle Darts, 60' range, Frightened: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 for Piercing Damage: 5d4 ⇒ (3, 4, 1, 4, 3) = 15 Critical Hit: Double Damage + 5 persistent bleed
◈ Interact to pick up some iron
◈◈ Needle Darts vs Ember
I just realized that I don't have TKP. Sorry about that... not that it matters since I failed my concealment check anyway!
Snarlfist
|
save vs frighten: 1d20 + 9 ⇒ (1) + 9 = 10
Heropoint vs frighten: 1d20 + 9 ⇒ (20) + 9 = 29
Snarlfist starts to lose it, but digs deep and holds it together.
Princess Clover
|
Ashen's first jaws attack hits Clover due to the Sickened penalty to AC.
Will: 1d20 + 9 + 1 - 1 ⇒ (18) + 9 + 1 - 1 = 27 Critical Success (due to Wishborn Poppet). Remember allies within 10 feet of Clover have +1 vs fear.
Fort: 1d20 + 11 - 1 ⇒ (8) + 11 - 1 = 18 Failure, but she was already Sickened 1 anyway so I don't think it really mattered.
"You're being rude, I have other guests to deal with first."
Clover fixes her gaze on the rat that just bit her, trying to do a better job of figuring out how to use her esoterica against it. She already knows it's weak against cold--Snowdrop proved that, if it wasn't already obvious--but how to exploit that?
Ah, of course. Clover holds up her hand to show that she's been holding a small rock. Which she found under deep snow. The rock remembers, and she invokes that memory as she strikes.
"Come on now, they're just rats. Not even rats, just ash! We're the Pathfinder Society, and this is NOTHING!" she cries, as she brings her hammer down.
◈ Exploit Ashen Esoteric Lore: 1d20 + 13 - 1 ⇒ (15) + 13 - 1 = 27 That should be a success! Almost forgot the flat check: 1d20 ⇒ 6. Clover learns its greatest weakness, and her attacks will trigger that weakness for all cinder rats.
◈ Inspiring Marshal Stance Diplomacy: 1d20 + 13 - 1 ⇒ (18) + 13 - 1 = 30; the DC is usually a standard DC of Clover's level, so unless the GM decides this should be especially difficult right now (and no objection there--makes sense to me with the smoke) that is a critical success. Clover's Marshal Aura expands to 20 feet and now grants its +1 status bonus to attack rolls and all saves against mental effects. If the GM uses a higher DC, that should still be a success, so the same but without the size increase.
◈ Strike Ashen flat check: 1d20 ⇒ 16 Warhammer: 1d20 + 14 + 1 - 1 ⇒ (7) + 14 + 1 - 1 = 21 for bludgeoning damage: 2d8 + 8 ⇒ (5, 2) + 8 = 15 plus weakness.
| GM Frost |
Shayla trembles as she flings iron needles at fleeing Ember and still hits. 15 P damage
Snarlfist steels himself.
Ashen's first jaws attack hits Clover due to the Sickened penalty to AC.
You're right, I should have considered that.
Retcon...
Ashen's first bite actually bites for 1d8 + 4 ⇒ (1) + 4 = 5 fire plus 1d4 persistent fire to Clover.
End Retcon...
Princess Clover remains feeling sick because of the fumes. She now recalls the rats are weak to something cold! She also expands her aura to cover other allies as well. She then hits Ashen imbued with some ice! 15 B + 5 cold weakness
DC 15 Flat check: 1d20 ⇒ 18 vs 1d4 ⇒ 1 persistent fire (Success)
Some ice sequesters the fire that is burning Clover.
| GM Frost |
⬤ OCCUPATIONAL HAZARD! Round 2 ⬤
Party Condition(s): Clover's 20-ft emanation Marshall Aura (+1 status bonus to attack rolls and saves against mental effects); Anyone entering or beginning their turn inside the Fetid Fumes aura must roll DC 22 Fortitude save first or be Sickened 1. Everything within the Fetid Fumes aura, including the cinder rat, is concealed by smoke.
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
🚩 BEFORE YOUR TURN 🚩
❗ Zizarc: DC 21 Will save vs Frighten (see below) ❗
❗ Meadow: DC 21 Will save vs Frighten (see below) ❗
❗ Silence the Owl: DC 21 Will save vs Frighten (see below) and DC 22 Fortitude save vs Fetid Fumes (see below) ❗
❗ Galanthus Nival 'Snowdrop' Frostweaver: DC 21 Will save vs Frighten (see below) ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zizarc (AC 25) (HP 63/73) | 2☘️ |
➤ Snarlfist (AC 24) (HP 86/86) | Immune to Frighten | 1☘️ |
Clover (AC 23) (HP 48/61) | Sickened 1; Concealed while inside Fetid Fumes; Immune to Frighten | 1☘️ |
➤ Meadow (AC 24) (HP 63/74) | 2☘️ |
➤⠀⠀⠀Silence the Owl (AC 23) (HP 38/52) | Concealed while inside Fetid Fumes |
Shayla Quickfingers (AC 23) (HP 74/74) | Frightened 1 | 2☘️ |
➤ Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 24/36) | 2☘️ |
Restless (HP -) | Visible
Cinder (HP -74) |
Fiery (HP -21) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 | Smoke Vision
Sooty (HP -46) |
Ashen (HP -20) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 | Smoke Vision
Ember (HP -17) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 and Fleeing | Smoke Vision
EFFECTS & CONDITIONS REFERENCE
Snowdrop Frostweaver
|
will: 1d20 + 11 ⇒ (14) + 11 = 25
Snowdrop takes damage from the telekinetc storm but continues to target cinder rats. Next one to get Frostbitten is Fiery
cold: 4d4 ⇒ (1, 3, 2, 3) = 9 dc 21 fort.
"Meadow"
|
will save DC21: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
"Heh. This is what's known as a target rich environment." The ranger fires two shots at the fleeing rat before reorienting on the one threatening Silence.
flat check DC5: 1d20 ⇒ 14
Hunted Shot-shortbow vs Ember: 1d20 + 15 ⇒ (16) + 15 = 31
piercing: 2d6 ⇒ (2, 3) = 5
deadly?: 1d10 ⇒ 4
flat check DC5: 1d20 ⇒ 4
Hunted Shot-shortbow vs Ember: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29
piercing: 2d6 ⇒ (4, 5) = 9
deadly?: 1d10 ⇒ 3
precision: 1d8 ⇒ 7 extra damage on the first hit.
flat check DC5: 1d20 ⇒ 13
strike-shortbow vs Fiery: 1d20 + 15 - 10 ⇒ (17) + 15 - 10 = 22
piercing: 2d6 ⇒ (1, 2) = 3
deadly?: 1d10 ⇒ 4
precision: 1d8 ⇒ 1 extra damage on the first hit.
◆ Hunted shot, ◆ hunt prey, ◆ strike
| Silence the Owl |
will save DC21: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
"Screech!" Silence turns his attention to a new foe.
flat check DC5: 1d20 ⇒ 3
Jaws vs Fiery: 1d20 + 12 ⇒ (6) + 12 = 18
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5
precision: 1d8 ⇒ 1 extra damage on the first hit.
◆ Strike
Snarlfist
|
Snarlfist snarls at Restless
flat to Target Restless: 1d20 ⇒ 2
Demoralize (no language) vs Ghost: 1d20 + 16 ⇒ (8) + 16 = 24
Snarlfist tries again to focus his disdain into the fog.
I think because I failed the concealment they are totally unaffected, including the 10 minute immunity.
flat to Target Restless: 1d20 ⇒ 11
Demoralize (no language) vs Restless: 1d20 + 16 ⇒ (18) + 16 = 34
Then Snarlfist skirimishes to the northwest and gives a stab with their longspear.
flat to stab Restless: 1d20 ⇒ 8
reach Stab vs Restless FF: 1d20 + 15 ⇒ (8) + 15 = 23
piercing+SA: 2d8 + 4 + 2d6 ⇒ (1, 3) + 4 + (1, 3) = 12
Frightened Creatures are Flat Footed to Snarlfist.
Frightened Creatures hit by Snarlfist can't reduce frightened below 1 for a round.
Creatues Snarlfist demoralizes takes 1d4 mental damage at the beginning of their turn as long as they remain in combat with Snarlfist and remain frightened.
| GM Frost |
Unbothered, Snowdrop cools down Fiery with some frost.
DC 21 basic Fortitude save, Frightened 1: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28 Crit Success, no damage
Fiery melts them with no harm to it. Meadow flies arrows to fleeing Ember, missing it at the second attempt. Crit Success on first, 10+4+7 P damage, don't you have crit specialization as a ranger? Please let me know.
Choosing another prey, Fiery is hit as well. 3+4+1 P damage
Silence: DC 22 Fortitude save: 1d20 + 12 ⇒ (15) + 12 = 27 vs Fetid Fumes
Silence pecks Fiery but the fumes are too distracting.
Before he can snarl at Restless, the enemy launches a flying pot at Snarl in defense!
↺ Telekinetic Defense w Telekinetic object attack: 1d20 + 13 ⇒ (8) + 13 = 21 vs Snarlfist AC 24
But it misses to hit the hobgoblin.
Snarlfist snarls at Restless
[dice=flat to Target Restless]1d20
[dice=Demoralize (no language) vs Ghost]1d20+16Snarlfist tries again to focus his disdain into the fog.
I think because I failed the concealment they are totally unaffected, including the 10 minute immunity.
Yes, Restless should also be concealed and unaffected because of the failed flat check.
Snarlfist snarls at Restless Crit Success, Frightened 2 He then pokes the humanoid with longspear. 8 P - 5 resistance, immune to precision
His attack though is not as effective as normal.
⬤ OCCUPATIONAL HAZARD! Round 2 ⬤
Party Condition(s): Clover's 20-ft emanation Marshall Aura (+1 status bonus to attack rolls and saves against mental effects); Anyone entering or beginning their turn inside the Fetid Fumes aura must roll DC 22 Fortitude save first or be Sickened 1. Everything within the Fetid Fumes aura, including the cinder rat, is concealed by smoke.
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Zizarc: DC 21 Will save vs Frighten (see below) ❗
❗ Restless: 1d4 mental damage while Frightened ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zizarc (AC 25) (HP 63/73) | 2☘️ |
Snarlfist (AC 24) (HP 86/86) | Immune to Frighten | 1☘️ |
Clover (AC 23) (HP 48/61) | Sickened 1; Concealed while inside Fetid Fumes; Immune to Frighten | 1☘️ |
Meadow (AC 24) (HP 63/74) | Immune to Frighten | 2☘️ |
⠀⠀⠀Silence the Owl (AC 23) (HP 38/52) | Concealed while inside Fetid Fumes; Immune to Frighten |
Shayla Quickfingers (AC 23) (HP 74/74) | Frightened 1 | 2☘️ |
Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 24/36) | Immune to Frighten | 2☘️ |
Restless (HP -3) | Frightened 2 (see Notes) | Visible
Cinder (HP -74) |
Fiery (HP -29) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 | Smoke Vision
Sooty (HP -46) |
Ashen (HP -20) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 | Smoke Vision
Ember (HP -38) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 and Fleeing | Smoke Vision
EFFECTS & CONDITIONS REFERENCE
"Meadow"
|
Fiery melts them with no harm to it. Meadow flies arrows to fleeing Ember, missing it at the second attempt. Crit Success on first, 10+4+7 P damage, don't you have crit specialization as a ranger? Please let me know.
Meadow has crit spec with any weapon that crits her hunted prey. Ember is immobilized.
Bow critical specialization--If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.
Also Meadow's precision damage from the crit should be doubled as well so 5+5+7+7+4 or 28 total damage.
| GM Frost |
Thanks.
Ember is pinned to the ground by Meadow's arrow, and is no more. Ember eliminated.
Zizarc is still up! Restless, Fiery, and Ashen are still on their feet.
Zizarc Misraria
|
Will: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 Clover, thanks!
◆ Step ◆ Flurry of Blows ◆ Strike
Vs Fiery (should be OF due flank):
Flurry x Tiger Stance: 1d20 + 14 ⇒ (13) + 14 = 272d8 + 3 + 1d4 ⇒ (6, 3) + 3 + (3) = 15
Flat: 1d20 ⇒ 20
Flurry x Tiger Stance: 1d20 + 10 ⇒ (18) + 10 = 282d8 + 3 + 1d4 ⇒ (8, 8) + 3 + (2) = 21
Flat: 1d20 ⇒ 6
Tiger Stance: 1d20 + 6 ⇒ (7) + 6 = 132d8 + 3 + 1d4 ⇒ (4, 2) + 3 + (2) = 11
Flat: 1d20 ⇒ 1
I apologize for the absence, I was doing real-life quests...
| GM Frost |
Zizarc is not frightened, but upon entering the fetid fumes,
DC 22 Fortitude save: 1d20 + 12 ⇒ (3) + 12 = 15 Fail, Sickened 1
he gets sick of what he smells. He then brings a flurry of attacks against his target that both hit except the last one. 15+21 damage
Zizarc, you have one action left, I will assume you Step close to Ashen but tell me otherwise.
Restless takes 1d4 ⇒ 1 mental damage, but unfortunately, it resists it all. It becomes invisible again. Another swirling mass of items inside the room tries to hit the Pathfinders!
DC 5 Flat Check vs Concealment: 1d20 ⇒ 20 of Zizarc Success, if he enters Fetid Fumes aura of Ashen with his last action
Telekinetic Storm Attack, Frightened 2: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12 vs Zizarc AC 25
Telekinetic Storm Attack, Frightened 2: 1d20 + 13 - 2 - 2 ⇒ (4) + 13 - 2 - 2 = 13 vs Snarlfist AC 24
DC 5 Flat Check vs Concealment: 1d20 ⇒ 9 of Clover Success
Telekinetic Storm Attack, Frightened 2: 1d20 + 13 - 2 - 2 ⇒ (11) + 13 - 2 - 2 = 20 vs Clover AC 23
Telekinetic Storm Attack, Frightened 2: 1d20 + 13 - 2 - 2 ⇒ (4) + 13 - 2 - 2 = 13 vs Meadow AC 24
Telekinetic Storm Attack, Frightened 2: 1d20 + 13 - 2 - 2 ⇒ (15) + 13 - 2 - 2 = 24 vs Silence AC 23 Success
Damage: 2d12 ⇒ (7, 12) = 19 B damage
Telekinetic Storm Attack, Frightened 2: 1d20 + 13 - 2 - 2 ⇒ (19) + 13 - 2 - 2 = 28 vs Shayla AC 23+2 w Nimble Dodge
Damage: 2d12 ⇒ (12, 1) = 13 B damage
Telekinetic Storm Attack, Frightened 2: 1d20 + 13 - 2 - 2 ⇒ (19) + 13 - 2 - 2 = 28 vs Snowdrop AC 23
Damage: 2d12 ⇒ (4, 2) = 6 B damage
| GM Frost |
⬤ OCCUPATIONAL HAZARD! Round 3 ⬤
Party Condition(s): Clover's 20-ft emanation Marshall Aura (+1 status bonus to attack rolls and saves against mental effects); Anyone entering or beginning their turn inside the Fetid Fumes aura must roll DC 22 Fortitude save first or be Sickened 1. Everything within the Fetid Fumes aura, including the cinder rat, is concealed by smoke.
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Zizarc: DC 22 Fortitude save vs Fetid Fumes (if you last action is to Step close to Ashen) ❗
❗ Clover: DC 22 Fortitude save vs Fetid Fumes ❗
❗ Restless: 1d4 mental damage while Frightened ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zizarc (AC 25) (HP 63/73) | Immune to Frighten | 2☘️ |
➤ Snarlfist (AC 24) (HP 86/86) | Immune to Frighten | 1☘️ |
➤ Clover (AC 23) (HP 48/61) | Sickened 1; Concealed while inside Fetid Fumes; Immune to Frighten | 1☘️ |
➤ Meadow (AC 24) (HP 63/74) | Immune to Frighten | 2☘️ |
➤⠀⠀⠀Silence the Owl (AC 23) (HP 19/52) | Immune to Frighten |
➤ Shayla Quickfingers (AC 23) (HP 61/74) | Frightened 1 | 2☘️ |
➤ Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 18/36) | Immune to Frighten | 2☘️ |
Restless (HP -3) | Frightened 1 (see Notes) | Invisible
Cinder (HP -74) |
Fiery (HP -65) |
Sooty (HP -46) |
Ashen (HP -20) | Concealed by Fetid Fumes (5-ft aura); Frightened 1 | Smoke Vision
Ember (HP -45) |
EFFECTS & CONDITIONS REFERENCE
Shayla Quickfingers
|
"Yeowch!" Shayla yelps as she's pelted by items inside the forge. She tries to locate Ashen inside fumes before hurling more needles at it.
DC 5 Flat: 1d20 ⇒ 3
Growling about not being able to find anything, she tries again and hurls an axe at the remaining critter.
DC 5 Flat: 1d20 ⇒ 1
Her axe clangs against the opposite wall.
◈◈ Needle Darts (Whiff)
◈ Axe (Whiff)
Snarlfist
|
Snarlfist snarls at Ashen.
Flat to Target Ashen: 1d20 ⇒ 9
Demoralize Ashen (No Language: 1d20 + 16 ⇒ (20) + 16 = 36
Snarlfist then skirmishes forward to deal with Ashen.
flat to stab Ashen: 1d20 ⇒ 3
The Stabbening vs Ashen FF: 1d20 + 15 ⇒ (12) + 15 = 27
piercing+SA: 2d8 + 4 + 2d6 ⇒ (4, 5) + 4 + (2, 3) = 18
Snarling at the fog, Snarlfist tries again.
flat to stab Ashen: 1d20 ⇒ 19
The Stabbening vs Ashen FF: 1d20 + 15 - 5 ⇒ (17) + 15 - 5 = 27
piercing+SA: 2d8 + 4 + 2d6 ⇒ (7, 6) + 4 + (1, 2) = 20
Frightened Creatures are Flat Footed to Snarlfist.
Frightened Creatures hit by Snarlfist can't reduce frightened below 1 for a round.
| GM Frost |
Shayla is having a hard time targeting Ashen.
Ashen: DC 21 basic Fortitude save,Frightened 1: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27 vs Frostbite Success, 3 cold damage + 5 cold weakness
Fear dawns at Ashen. Frightened 2 The second stabbie connects Ashen, impaling it. Ashen eliminated
The group is left with an enemy that they can't see, for now.
⬤ OCCUPATIONAL HAZARD! Round 3 ⬤
Party Condition(s): Clover's 20-ft emanation Marshall Aura (+1 status bonus to attack rolls and saves against mental effects); Anyone entering or beginning their turn inside the Fetid Fumes aura must roll DC 22 Fortitude save first or be Sickened 1. Everything within the Fetid Fumes aura, including the cinder rat, is concealed by smoke.
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
🚩 BEFORE YOUR TURN 🚩
❗ Zizarc: DC 22 Fortitude save vs Fetid Fumes (if you last action is to Step close to Ashen) ❗
❗ Clover: DC 22 Fortitude save vs Fetid Fumes ❗
❗ Restless: 1d4 mental damage while Frightened ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zizarc (AC 25) (HP 63/73) | Immune to Frighten | 2☘️ |
Snarlfist (AC 24) (HP 86/86) | Immune to Frighten | 1☘️ |
➤ Clover (AC 23) (HP 48/61) | Sickened 1; Concealed while inside Fetid Fumes; Immune to Frighten | 1☘️ |
➤ Meadow (AC 24) (HP 63/74) | Immune to Frighten | 2☘️ |
➤⠀⠀⠀Silence the Owl (AC 23) (HP 19/52) | Immune to Frighten |
Shayla Quickfingers (AC 23) (HP 61/74) | 2☘️ |
Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 18/36) | Immune to Frighten | 2☘️ |
Restless (HP -3) | Frightened 1 (see Notes); Invisible |
Cinder (HP -74) |
Fiery (HP -65) |
Sooty (HP -46) |
Ashen (HP -68) |
Ember (HP -45) |
EFFECTS & CONDITIONS REFERENCE
| GM Frost |
Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Meadow spends some time (for two actions) to look around and spots something shimmering two squares below Silence.
Restless becomes Hidden to Meadow and remains Invisible (Undetected) to everybody else. Meadow has 1 action left. Others are still up!
Snowdrop Frostweaver
|
What would Mother do? Unfortunately I don't have either of those spells.
She spends her turn looking for the target.
perception: 1d20 + 9 ⇒ (8) + 9 = 17
"Meadow"
|
Save your actions Snowdrop.
"Look! Over there!" Meadow points to the invisible enemy. "This is gonna be tricky and you're pretty beat up Silence. Why don't you head outside and I'll call if I need you."
◆ Seek, ◆ seek, ◆ point out
| GM Frost |
Meadow points out where the enemy is while Silence flies off the ground and out to the open ground.
Restless becomes Hidden to everyone!
⬤ OCCUPATIONAL HAZARD! Round 3 ⬤
Party Condition(s): Clover's 20-ft emanation Marshall Aura (+1 status bonus to attack rolls and saves against mental effects); Anyone entering or beginning their turn inside the Fetid Fumes aura must roll DC 22 Fortitude save first or be Sickened 1. Everything within the Fetid Fumes aura, including the cinder rat, is concealed by smoke.
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Zizarc: DC 22 Fortitude save vs Fetid Fumes (if you last action is to Step close to Ashen) ❗
❗ Clover: DC 22 Fortitude save vs Fetid Fumes ❗
❗ Restless: 1d4 mental damage while Frightened ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zizarc (AC 25) (HP 63/73) | Immune to Frighten | 2☘️ |
Snarlfist (AC 24) (HP 86/86) | Immune to Frighten | 1☘️ |
➤ Clover (AC 23) (HP 48/61) | Sickened 1; Concealed while inside Fetid Fumes; Immune to Frighten | 1☘️ |
Meadow (AC 24) (HP 63/74) | Immune to Frighten | 2☘️ |
⠀⠀⠀Silence the Owl (AC 23) (HP 19/52) | Immune to Frighten |
Shayla Quickfingers (AC 23) (HP 61/74) | 2☘️ |
Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 18/36) | Immune to Frighten | 2☘️ |
Restless (HP -3) | Frightened 1 (see Notes); Hidden |
Cinder (HP -74) |
Fiery (HP -65) |
Sooty (HP -46) |
Ashen (HP -68) |
Ember (HP -45) |
EFFECTS & CONDITIONS REFERENCE
Zizarc Misraria
|
> Zizarc: DC 22 Fortitude save vs Fetid Fumes (if you last action is to Step close to Ashen)
Fort: 1d20 + 12 ⇒ (3) + 12 = 15
There you are! Zizarc stands in front of the ghost with a tiger leap and begins to beat the air.
◆ Stride ◆ Flurry of Blows ◆ Strike
Flurry x Tiger Stance: 1d20 + 14 ⇒ (14) + 14 = 282d8 + 3 ⇒ (5, 6) + 3 = 14
Flat: 1d20 ⇒ 10
Flurry x Tiger Stance: 1d20 + 10 ⇒ (8) + 10 = 182d8 + 3 ⇒ (2, 1) + 3 = 6
Flat: 1d20 ⇒ 12
Tiger Stance: 1d20 + 6 ⇒ (8) + 6 = 142d8 + 3 ⇒ (7, 4) + 3 = 14
Flat: 1d20 ⇒ 15
Princess Clover
|
"Hmph. Some kind of ghost? I have just the thing for that..."
Clover's "just the thing for that," is often some unpredictable odd or end, but this time she draws a scroll.
And tries to cough of the rest of the fumes.
Before fixing her gaze where Meadow pointed and revealing something else in her hand. A sliver of silver. Kind of a catch-all for supernatural creatures. Even those who aren't really weak to it, well, it's close enough if you use it right! Probably.
◆ Draw scroll of heal
◆ Retch Fortitude: 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19 Failure, still Sickened.
◆ Exploit flat check: 1d20 ⇒ 17 and Esoteric Lore: 1d20 + 13 - 1 ⇒ (3) + 13 - 1 = 15. That's probably a regular failure, if it's level 2-8, meaning Clover learns nothing but can create a Personal Antithesis. If it's level 9 or higher that's a critical failure and she's Off-Guard for a round.
| GM Frost |
Zizarc gets sick with the fetid fumes. Sickened 1 With the enemy pointed out to them, he races toward it and sends a flurry of tiger claws at it, but only the first attack connects. 14 - 5 resistance
Clover remains sick despite her retching. She also fails to recall any of its weakness. Fail to Esoteric Lore
The mental damage is not enough to hurt Restless. It then screams once again to frighten, causing it to become visible to everyone but only affects Shayla! DC 21 Will save vs Frighten of Shayla It then throws numerous small objects at them once more!
Telekinetic Storm Attack, Frightened 1: 1d20 + 13 - 2 - 1 ⇒ (16) + 13 - 2 - 1 = 26 vs Zizarc AC 25
Damage: 2d12 ⇒ (4, 9) = 13 S damage
Telekinetic Storm Attack, Frightened 1: 1d20 + 13 - 2 - 1 ⇒ (5) + 13 - 2 - 1 = 15 vs Snarlfist AC 24
Telekinetic Storm Attack, Frightened 1: 1d20 + 13 - 2 - 1 ⇒ (17) + 13 - 2 - 1 = 27 vs Clover AC 23
Damage: 2d12 ⇒ (12, 12) = 24 S damage
Telekinetic Storm Attack, Frightened 1: 1d20 + 13 - 2 - 1 ⇒ (15) + 13 - 2 - 1 = 25 vs Meadow AC 24
Damage: 2d12 ⇒ (9, 4) = 13 S damage
Telekinetic Storm Attack, Frightened 1: 1d20 + 13 - 2 - 1 ⇒ (2) + 13 - 2 - 1 = 12 vs Silence AC 23
Telekinetic Storm Attack, Frightened 1: 1d20 + 13 - 2 - 1 ⇒ (1) + 13 - 2 - 1 = 11 vs Shayla AC 23
Telekinetic Storm Attack, Frightened 1: 1d20 + 13 - 2 - 1 ⇒ (5) + 13 - 2 - 1 = 15 vs Snowdrop AC 23
⬤ OCCUPATIONAL HAZARD! Round 4 ⬤
Party Condition(s): Clover's 20-ft emanation Marshall Aura (+1 status bonus to attack rolls and saves against mental effects)
Terrain Feature(s): Everyone is inside the 25 ft by 30 ft room, with the door located on the north side.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Shayla Quickfingers: DC 21 Will save vs Frighten ❗
❗ Restless: 1d4 mental damage while Frightened ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Zizarc (AC 25) (HP 50/73) | Immune to Frighten; Sickened 1 | 2☘️ |
➤ Snarlfist (AC 24) (HP 86/86) | Immune to Frighten | 1☘️ |
➤ Clover (AC 23) (HP 24/61) | Immune to Frighten; Sickened 1 | 1☘️ |
➤ Meadow (AC 24) (HP 50/74) | Immune to Frighten | 2☘️ |
➤⠀⠀⠀Silence the Owl (AC 23) (HP 19/52) | Immune to Frighten |
➤ Shayla Quickfingers (AC 23) (HP 61/74) | 2☘️ |
➤ Galanthus Nival 'Snowdrop' Frostweaver (AC 23) (HP 18/36) | Immune to Frighten | 2☘️ |
Restless (HP -12) | Frightened 1 (see Notes); Visible |
Cinder (HP -74) |
Fiery (HP -65) |
Sooty (HP -46) |
Ashen (HP -68) |
Ember (HP -45) |
EFFECTS & CONDITIONS REFERENCE
Shayla Quickfingers
|
Will: 1d20 + 11 ⇒ (2) + 11 = 13
Will, HP, Vestments: 1d20 + 11 ⇒ (7) + 11 = 18 Frightened 2
Shayla hurls more metal darts at Restless.
Needle Darts, 60' range, F2: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 for Piercing Damage: 5d4 ⇒ (4, 2, 3, 1, 1) = 11 Critical Hit: Double Damage + 5 persistent bleed
She grins and hurls an axe at it.
+1 Striking Hatchet, MAP, Agile, 20' range, F2: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 for Slashing Damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13 Critical Hit: Double Damage
◈◈ Needle Darts
◈ Whiff
Zizarc Misraria
|
Flurry x Tiger Stance: 1d20 + 14 ⇒ (19) + 14 = 332d8 + 3 ⇒ (2, 4) + 3 = 9
flat: 1d20 ⇒ 6
Flurry x Tiger Stance: 1d20 + 10 ⇒ (13) + 10 = 232d8 + 3 ⇒ (8, 7) + 3 = 18
flat: 1d20 ⇒ 2
Tiger Stance: 1d20 + 6 ⇒ (9) + 6 = 152d8 + 3 ⇒ (8, 1) + 3 = 12
flat: 1d20 ⇒ 7
Tiger Stance: 1d20 + 6 ⇒ (17) + 6 = 232d8 + 3 ⇒ (7, 5) + 3 = 15
flat: 1d20 ⇒ 13
Princess Clover
|
Oh, that tears right into her. Leaking a little sawdust, Clover tries to take a breath to steady herself; still doesn't work.
Maybe she needs to--no. While it's visible, she needs to attack and keep it cornered. Then she'll be ready when it tries that trick again.
◈ Retch Fortitude (Constructed, Sickened): 1d20 + 11 + 1 - 1 ⇒ (7) + 11 + 1 - 1 = 18
◈ Stride
◈ Strike Warhammer (Sickened, Inspiring Marshall): 1d20 + 14 + 1 - 1 ⇒ (5) + 14 + 1 - 1 = 19 for bludgeoning damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14 plus weakness 4 from Personal Antithesis
Warhammer (Sickened, Inspiring Marshall): 1d20 + 14 + 1 - 1 ⇒ (14) + 14 + 1 - 1 = 28 for bludgeoning damage: 2d8 + 4 ⇒ (6, 7) + 4 = 17.
On a crit, disrupt the triggering action regardless of type.
Snarlfist
|
Snarlfist moves to the back and tries to connect with Restless a couple times.
Stab vs Restless FF: 1d20 + 15 ⇒ (2) + 15 = 17
piercing: 2d7 + 4 ⇒ (3, 1) + 4 = 8
more stab vs Restless FF: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29
piercing: 2d7 + 4 ⇒ (7, 2) + 4 = 13
Frightened Creatures Snarlfist hits can’t reduce frightened condition below 1 for a round.
Frightened Creatures are Flat Footed to Snarlfist
Nimble Dodge for +2 AC against first attack.
| GM Frost |
Shayla pokes Restless with needles. 11 P - 5 resistance but misses with her hatchet, thanks to her shaking hands.
Zizarc launches another flurry, misses the third, but not the last. 9*2 + 18 - 5 resistance = 31 total, and 15 - 5 resistance
His attacks are enough to destroy the last enemy!
COMBAT OVER! WELL DONE!
Snarlfist (86/86 HP) [1☘️] | Immune to Frighten
Clover (24/61 HP) [1☘️] | Immune to Frighten; Sickened 1
Meadow (50/74 HP) [2☘️] | Immune to Frighten
Silence the Owl (19/52 HP) | Immune to Frighten
Shayla Quickfingers (61/74 HP) [2☘️] | Frightened 2
Galanthus Nival 'Snowdrop' Frostweaver (18/36 HP) [2☘️] | Immune to Frighten
"Is it gone?! Is it over?" Tonfer reveals himself from under the table, still hugging the weapon they made. Viltydus reveals themself as well, unbothered by what just happened and smiles to them.