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Ready for some drug-addicted solarian action!

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Just waiting for the last two players to check in... you can go ahead and introduce your characters already in the gameplay thread.

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Neither an addict nor a solarian, but hopefully I can contribute some interesting issues to this shindig.

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Based on our stats, Quantum K is clearly the pilot and Benoit the Engineer/Science Officer. Kōlēfō and 0-Rion can both do Captain (Kōlēfō is shouty, 0-Rion friendly), Chief Mate and Gunner. Troivayan is probably primary Gunner as he doesn't have any skills at +2- or higher.

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Slotting boons:
Promotional
T-Shirt (allows reroll of one d20 per session)
Personal
Scoured Stars Survivor (1/day, free action, reduce RP to stabilize by 1 and gain 5d6 hit points).
Starship
Hero of the Stars (if ship reduced to 0 HP, regains tierx5 hp (max 30). Then cross off.
Ally
Vossi’s Roar (when on Ukulam, call on Vossi for help)
Faction
Second Seekers Champion (Acquisitives): Gain reputation w/ faction.
Social
United Society (1/adventure, swift action to be inspiration to every ally w/ 60’ who can choose one of the following: 1) +2 morale bonus on attack & damage until beginning of my next turn; 2) regain SP equal to their level; 3) Remove a single condition as per remove condition.
Slotless
Marked Field Agent (# 2): Get Society Subdermal Graft implanted for free.
Star Sugar Heartlove!!! (# 2): Limited use. Have kept the valuable album, which might prove useful in the future.
Starfinder Insignia (# 3): Get insignia that looks like an ordinary medal but is actually a tier-1 datapad (non-Starfinders must make DC 20 Perception or Sense Motive checks to notice)
Datch’s Dispassion ( # 30): If play # 3-00 with any of my characters, can use this boon for an added effect.
Pact Worlds Tour (# 29): (one-use only): Can play a pre-generated Level 4 character from Band on the Run instead of a regular Iconic.

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I suppose that slotting boons would be worth noting for a mission this perilous.
Ally: Gun Runner
Faction: Improved Exo-Guardian Champion
Personal: Devolved (Avian)
Promotional: T-Shirt
Social: Known Quality
Starship: Gate of the 12 Suns Veteran
Unslotted: Marked Field Agent, Starfinder Insignia, Starsugar Heartlove, Ralveen's Visor, Purveyor of Fortune, Theoretical Historian

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If we're being all formal about this...
Ally: Master Hireling Access
Faction: Second Seekers (Jadnura) Champion
Personal: boon from 1-98 (will specify if it comes up)
Promotional: Promotional Reroll
Social: Known Quality
Starship: Skitter Pal
Slotless: boon from 1-98 (will specify if it comes up), Year of the Scoured Stars, Surviving Companion

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Ally: Master Hireling (ysoki named 'Nyx', Computers/Engineering/Phys Sci +21)
Faction: Second Seekers (Luwazi) Champion
Promotional: Promotional Reroll
Social: Tip of the Spear
Starship: Aeon Torpedo Launcher Upgrade
Slotless: Slayer of the Godspwan, Starfinder Forum Member, Year of the Scoured Stars

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Also reminder to self: when we have a moment in this marketplace Orion would look around to see if anyone is selling Diplomat Serums of enhancement. This language barrier is already proving frustrating...

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I will be traveling from June 26 to July 3. I expect to have computer access, but feel free to bot Kōlēfō as needed. Mechanically he is a very normal operative who will trick and shoot with whatever gun he thinks will be most effective.

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I'm here for the next couple of days and then away camping for the second half of the week.

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Pig-Azlanti is nothing short of brilliant

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Can Kōlēfō find a copy of Catullus' Carmen 16 to leave with their Azlanti friends?
Do not recommend reading at school or work, or if anyone under 18 is nearby.

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Am I following the rules for Greater Command properly?

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Am I following the rules for Greater Command properly?
I think that'll be our GM's call.
Greater Command expands on the basic Command spell.
The Drop command says:
Drop: The target drops whatever it is holding. It can’t pick up any dropped item until its next turn.
Greater Command extends the duration to rounds/level & grants a new save every round at the start of the PC's turn.
This spell functions like command, except you can affect up to one creature per level and the targets continue the specified activity beyond 1 round. At the start of each commanded creature’s action after the first, it can attempt another Will saving throw to break free from the spell. Each creature must receive the same command.
I was planning to play it that Q-K couldn't recover & keep her grip on her dropped rifle until she shrugged off the spell, but she managed that (against impressive odds) the next round. Plans were to have her swap to a new, un-dropped rifle.

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It's semantics at this point. I'd say the 'drop' command causes the recipient to perform a one-time action of dropping whatever they're holding (the glaive). One fulfilled, the spell end (and it's reasonable to say it prohibits the victim from picking up the weapon until they make the will save). Any subsequently held weapon doesn't need to be dropped. So for Benoit: drop the glaive, leave the glaive on the ground until the spell wears off, but keep the starknife in hand

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Day Job (Profession Maintenance Worker): 1d20 + 12 ⇒ (2) + 12 = 14