Harsk

Kōlēfō's page

319 posts. Organized Play character for cmlobue.


Race

| SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7

Classes/Levels

| Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Gender

Male CN Skittermander Operative (Espionage Specialist) 10

About Kōlēfō

Operative (Espionage Specialist) 10
CN Small humanoid (skittermander)
Init +10; Senses Perc +16, SM +7 (Low-Light Vision)

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Defense
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EAC 27, KAC 28
SP 90 HP 62 RP 12
Fort +10, Ref +15, Will +8 (+2 to all saves vs. spells and spell-like abilities)
DR 5/-

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Offense
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Speed 50 ft., fly 60 ft. (average), swim 25 ft.
Melee Standard Syringe Stick +6 vs. KAC (1d3+4 P; conceal, injection, operative)
Ranged Elite Semi-Auto Pistol +15 vs. KAC (3d6+5 P; analog)
Ranged Underwater Decimator Disintegration SMG +15 vs. EAC (3d4+5 A; automatic, underwater; critical wound)
Ranged Hailstorm-Class Zero Pistol +15 vs. EAC (2d6+5 C; critical staggered)
Ranged Wave Modulator II +15 vs. EAC (1d6+5 F or So; modal)
Ranged Static Arc Pistol +15 vs. EAC (1d6+5 E; stun; critical arc 2)
Ranged Specialist Coil Rifle +14 vs. KAC (2d6+10 P; sniper (250 ft.); critical bleed 1d6)
Space 5 ft.; Reach 5 ft.
Special Attacks Trick Attack +4d8

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Statistics
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Str 10, Dex 23, Con 14, Int 11, Wis 10, Cha 20
Skills
Acrobatics +23, Athletics +13, Bluff +21* (+25 for trick attack), Computers +9, Culture +14 (-5 DC to learn about famous writers), Diplomacy +18, Disguise +21* (+23 if vocal modulator assists), Engineering +9, Intimidate +21, Life Science +6, Medicine +9, Mysticism +4, Perception +16, Physical Science +6, Piloting +23 Profession (Writer) +26, Sense Motive +7, Sleight of Hand +23, Stealth +23, Survival +7

Hireling can roll Culture, Medicine and Survival at +18

* may always take 10 on Bluff and Disguise

Starship-Combat Version of Skills Gunnery +16

Feats
Armor Proficiency (Light)
Mobility
Shot on the Run
Skill Focus (Bluff, Disguise)
Spellbane
Weapon Focus (Small Arms)
Weapon Proficiency (Basic Melee, Small Arms, Sniper Weapons)
Weapon Specialization (Basic Melee, Small Arms, Sniper Weapons)

Languages Common, Dwarven, Eoxian, Izalguun, Jinsul, Kasatha, Sarcesian, Vesk, Vlakan (signed)

Combat Gear Lashunta Mind Mail I (Deflective Reinforcement, Forcepack, Hydrojet (equipped only for underwater missions))
Other Gear Professional Toolkit (Writing), Disguise Kit, Engineering Kit, Hacking Kit, Synaptic Accelerators Mk 2 (Dex), Vocal Modulator, Titanium Cable Line (20 ft.), Field Rations (1 week), Hygeine Kit, Everyday Clothes (5), Mk I Serum of Healing (2), Industrial Backpack, Starstone Compass, Beacon Portable Light, Professional Clothing (Writer), Ability Crystal Mk 1 (Cha), Clear Spindle Aeon Stone, Iridescent Spindle Aeon Stone, Ring of Resistance Mk 3; 16603 credits

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Special Abilities
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Covert Expert
Debilitating Trick
Drift Trekker
Evasion
Exploit: Disarming Attack
Exploit: Holographic Clone
Exploit: Soft Movement
Exploit: Improved Evasion
Grappler
Hyper
Low-Light Vision
Master of Disguise
Operative's Edge +3
Six-Armed
Specialization: Spy
Specialization Skill Mastery
Trick Attack +4d8
Triple Attack
Uncanny Agility

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Boons Slotted this Adventure
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Ally: Master Hireling Access
Faction: Second Seekers (Jadnura) Champion
Personal: boon from 1-98 (will specify if it comes up)
Promotional: Promotional Reroll
Social: Known Quality
Starship: Skitter Pal
Slotless: boon from 1-98 (will specify if it comes up), Year of the Scoured Stars, Surviving Companion

Bot Me!:

[dice="Trick Attack ≤ CR"]10+21+4-20[/dice] plus debilitating trick
[dice="Ranged Attack"]1d20 + 15[/dice]
> [dice="Piercing Damage"]3d6+5[/dice] or
> [dice="Acid Damage"]3d4+5[/dice] or
> [dice="Cold Damage"]2d6+5[/dice] or
> [dice="Fire or Sonic or Electricity Damage"]1d6+5[/dice]
[dice="Trick Damage"]4d8[/dice]

Updated 18 July 2023