GM Chadius presents: 5-05 The Island of the Vibrant Dead (Table 1) (Inactive)

Game Master chadius

>Slides<

>RPG Chronicles< (High tier, 23 points)


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Round 1
Ghessa (10 damage)
Klank (Shield Raised, 3 Fort Saves)
Argoni (Shield Spell, 2 Fort Saves vs Purple and Black)
Hounds
Endra
Folmyr (10 damage, 2 Fort Saves vs Purple and Black)
Captain Barnaby (11 damage, Off Guard until Argoni's next turn)
Don Jurri
Aerin (2 Fort Saves vs Purple and White)

>Map<

DC 14 Fort Save for anyone who starts their turn or approaches within 10 feet of a Hound. (Aura, Olfactory):

No matter what, you take a -2 circumstance penalty to saves against disease and recovery from the sickened condition while you are within the aura.

Success You are immune for 1 minute.
Failure You are sickened 1.
Critical Failure You are sickened 1 and slowed 1.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Fort saves DC 14: 1d20 + 10 ⇒ (11) + 10 = 211d20 + 10 ⇒ (2) + 10 = 12 Immune from one, but sickened by the other (I think)

◆ Rage
◆ Move into Ghessa's square
Strike, w/sickened: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19for: 2d12 + 3 + 6 ⇒ (7, 2) + 3 + 6 = 18 slashing damage.

Grand Archive

CG male halfling investigator 7 | HP 78/78 | AC 25 (26 w/Shield) | F +10 R +15 (+1 vs ally) W +13 | Perc +15 (low-light) | Stealth +15 | Recall: Arcana +14, Crafting +15, Nature +11, Occultism +14, Religion +9, Society +15 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: ---
Versatile Vials:
2/8

Fort Save (DC14): 1d20 + 9 ⇒ (6) + 9 = 15
Fort Save (DC14): 1d20 + 9 ⇒ (11) + 9 = 20


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Ghessa's offense is pathetic, but her defenses are superb. She quickly evades Folmyr's swings.

Round 1
Ghessa (10 damage)
Klank (Shield Raised, 3 Fort Saves)
Argoni (Shield Spell, Immune to Purple and Black stench)
Hounds
Endra
Folmyr (Rage, 10 damage, Immune to Purple stench, Sickened 1)
Captain Barnaby (11 damage, Off Guard until Argoni's next turn)
Don Jurri
Aerin (2 Fort Saves vs Purple and White)

>Map<

DC 14 Fort Save for anyone who starts their turn or approaches within 10 feet of a Hound. (Aura, Olfactory):

No matter what, you take a -2 circumstance penalty to saves against disease and recovery from the sickened condition while you are within the aura.

Success You are immune for 1 minute.
Failure You are sickened 1.
Critical Failure You are sickened 1 and slowed 1.

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 28 | Exploration: Avoid Notice | ⚕none

Endra dubiously eyes the hounds that seem to begin to affect her companions. She backs away and takes aim at Ghessa. There is a crowd present, so after pulling back the bowstring and pressing it to her face, she concentrates on the target for several seconds while pausing her breath before letting go.

◆ Stride
◆ Stance: point-blank shot
◆ Strike Ghessa: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 12 ⇒ (16) + 12 = 281d8 ⇒ 61d10 ⇒ 6

She exhales and keeps her gaze trained on Ghessa.


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Endra keeps her distance and shoots Ghessa with a well-placed arrow. "Baru, be a dear and try killing them!" She grunts.

"Barnaby!" He sighs. "No way am I crossing blades with the little one. And that dwarf is faster than you think!" He peers down at Argoni and Strides just a bit closer.

"But one good shock to the system deserves another!" He begins to cough before he spews bile at Argoni. The smell is horrible. Argoni will need to make a Fort Save. "That's for zappin' me!"

Then he Swaps his scimitar with his pistol.
Reload: 1d4 ⇒ 2


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Round 1
Ghessa (16 damage)
Klank (Shield Raised, 3 Fort Saves)
Argoni (Shield Spell, Immune to Purple and Black stench, Fort Save)
Hounds
Endra
Folmyr (Rage, 10 damage, Immune to Purple stench, Sickened 1)
Captain Barnaby (11 damage, Off Guard until Argoni's next turn, Reload in Round 3)
Don Jurri
Aerin (2 Fort Saves vs Purple and White)

>Map<

Argoni, DC 20 Fort Save (incapacitation, necromancy, occult):

Basic Save to reduce Poison Damage: 1d6 ⇒ 5.

Failure Unless you are an elf, you are also paralyzed. You can try again after each turn, and the DC decreases by 1.

DC 14 Fort Save for anyone who starts their turn or approaches within 10 feet of a Hound. (Aura, Olfactory):

No matter what, you take a -2 circumstance penalty to saves against disease and recovery from the sickened condition while you are within the aura.

Success You are immune for 1 minute.
Failure You are sickened 1.
Critical Failure You are sickened 1 and slowed 1.

Grand Archive

CG Taldan Human Final Blade Survivor Swashbuckling Fencer 5 | ◆◇↺ | Explore: Defend | AC 22 or 24 dueling | ♥️ 68 | Saves 11**/13**/11** | Perception 11** | Speed 30 or 35 panache | ☘️ ☑□ | ✋ Rapier | ⚕ looking for @ Kiiruba, Jespya, Selia Torossel, Tanno | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte

"I shall permit you to re-draw your scimitar" politely, and pinching his nose, Don Jurri strides in to engage the good captain "Let us fence like gentlemen, and we shall see who, on either side of death, is the better man!"

Fortitude vs Wet Dog Smell (DC 14): 1d20 + 10 ⇒ (17) + 10 = 27

To the rest he declares "Don't mind me!" and attempts to distract everyone with how chivalricly he makes an overture for hand-to-hand combat on equal terms!

Create a Diversion (Deception, Expert, Ventriloquist's Ring) vs Everyone (Perception DC): 1d20 + 14 ⇒ (17) + 14 = 31

◆) Dueling Parry (to AC 24)
◆) Stride
◆) Create a Diversion
~) Panache?
↺) Riposte (Exploit CF to Strike DJ!)

Riposte (First to Trigger):

Rapier of Potency (P, 1h; deadly d8) w/ Panache (+3) vs Sloppy Footwork: 1d20 + 14 ⇒ (18) + 14 = 322d6 ⇒ (3, 6) = 93 = 31d8 ⇒ 5

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---

Fort save, DC14: 1d20 + 10 ⇒ (16) + 10 = 26

Aerin moves his sword

"My friend is more subtle than me" and begins incantation, soon he grows large, and makes a wide strie at Ghessa

Swoosh@Ghessa flanking: 1d20 + 14 ⇒ (15) + 14 = 29
Damage, s: 2d10 + 4 + 2 ⇒ (8, 5) + 4 + 2 = 19

Casting enlarge, makes Aerin clumsy -1 to AC


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Aerin's Fort Save vs White: 1d20 + 10 ⇒ (6) + 10 = 16

Aerin ignores the stink of the hounds and grows Large enough to slash Ghessa.

Don Jurri takes the opportunity to move around the melee and captures the Captain's attention. "Oy! You want a duel, eh? Well, if I'm going down with the ship, I may as well have fun doing it."

Ghessa coughs a noxious purple spit on the stairs as she shuffles down. "Big man makes a big target." She notices Kernel Klank staring her down. "Right. Getting out of YOUR way."

Acrobatics: 1d20 + 17 ⇒ (4) + 17 = 21

She curls into a ball of jumbled limbs, provoking a reaction from Klank. Then she Tumbles Through and around Aerin's legs, emerging on the other side. "Tsk tsk. It took me weeks to find the perfect shrouds for the wights!"

Flurry 1: 1d20 + 18 ⇒ (16) + 18 = 34
Bludgeoning and Void damage: 1d6 + 10 + 1d4 ⇒ (4) + 10 + (3) = 17 Doubled for a Critical Hit
Flurry 2: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 29
Bludgeoning and Void damage: 1d6 + 10 + 1d4 ⇒ (1) + 10 + (4) = 15

Aerin watches her unravel behind him and hit his leg in a sensitive critical spot that leads up to a follow up. The hit threatens to stun him. Aerin needs to make 3 Fort Saves.

She pulls out a vial of oil from her belt.


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Round 2
Ghessa (35 damage, holding a vial of oil)
Klank (Shield Raised, 3 Fort Saves vs Hound Stench, Reactive Strike vs Ghessa)
Argoni (Shield Spell, Immune to Purple and Black stench, Fort Save from Captain Barnaby)
Hounds
Endra
Folmyr (Rage, 10 damage, Immune to Purple stench, Sickened 1)
Captain Barnaby (11 damage, Off Guard until Argoni's next turn, Reload in Round 3)
Don Jurri (Immune to Purple stench, 2 Fort Saves vs White and Blue stench)
Aerin (49 damage, Immune to Purple and White stench, Enlarged, Clumsy 1, Fort Save vs Sagebane, Fort Save vs Brawling Critical, Fort Save vs Stunning Flurry)

>Map<

DC 14 Fort Save for anyone who starts their turn or approaches within 10 feet of a Hound. (Aura, Olfactory):

No matter what, you take a -2 circumstance penalty to saves against disease and recovery from the sickened condition while you are within the aura.

Success You are immune for 1 minute.
Failure You are sickened 1.
Critical Failure You are sickened 1 and slowed 1.

Argoni, DC 20 Fort Save (incapacitation, necromancy, occult):

Basic Save to reduce 5 Poison Damage.

Failure Unless you are an elf, you are also paralyzed. You can try again after each turn, and the DC decreases by 1.

Aerin vs Sagebane, DC 25 Fort Save (necromancy, occult):

Failure You are stupefied 1 for 1 minute. If you were already under its effect, this Failure resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.

Aerin vs DC 23 Fort Save vs Brawling Critical:

Failure You are slowed 1 until the end of your next turn.

Aerin vs DC 23 Fort Save vs Stunning Flurry:

Failure You are stunned 1.
Critical Failure You are stunned 3.

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10, W: +13 | Perc: +13 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search

I prerolled the reactive/aoo for Ghessa last round: +1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (13) + 16 = 29: 2d8 + 4 ⇒ (7, 2) + 4 = 13

Fort vs Stink DC14: 1d20 + 13 ⇒ (5) + 13 = 18
Fort vs Stink DC14: 1d20 + 13 ⇒ (11) + 13 = 24
Fort vs Stink DC14: 1d20 + 13 ⇒ (3) + 13 = 16

"One of them types eh." Retorts Klank. He raises his shield and rumbles after her before taking another swing with his warhammer.

+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (1) + 16 = 172d8 + 4 ⇒ (5, 8) + 4 = 17

Hero Point: +1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (7) + 16 = 232d8 + 4 ⇒ (7, 7) + 4 = 18

So raise shield for AC26, Stride (would provoke from white), Strike at Ghessa. Saving reaction for reactive strike.

Reactive Strike if Needed:

+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (7) + 16 = 232d8 + 4 ⇒ (3, 6) + 4 = 13

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 28 | Exploration: Avoid Notice | ⚕none

A duel? Don, you mind if I send some arrows through that duel? Think of it as a... fun extra hazard?

She gives a sheepish chuckle that says there will be more arrows.

Grand Archive

CG male halfling investigator 7 | HP 78/78 | AC 25 (26 w/Shield) | F +10 R +15 (+1 vs ally) W +13 | Perc +15 (low-light) | Stealth +15 | Recall: Arcana +14, Crafting +15, Nature +11, Occultism +14, Religion +9, Society +15 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: ---
Versatile Vials:
2/8

Fort Save: 1d20 + 9 ⇒ (6) + 9 = 15
Hero Point: 1d20 + 9 ⇒ (15) + 9 = 24

"Oh gods, what is that!" Argoni tries to wipe away the nasty green substance the Captain spits on him. He's a bit too frantic about the bile to line up a good shot on the Captain, so he just drops a ghost charge at the feet of one of the hounds before reactivating his wayfinder's shield.

Stratagem vs Captain: 1d20 ⇒ 8
Attack vs Purple Hound: 8 + 15 = 23
Vitality Damage: 2d8 + 2d8 + 2 ⇒ (8, 6) + (4, 2) + 2 = 22
2 Splash to Blue and Captain
Purple is Enfeebled 1

◆ Stratagem vs Captain (+Recall Knowledge, Religion +9, Occult +13)
◆ Quick Bomber on Purple
◆ Cast Shield (AC25)

Grand Archive

CG Taldan Human Final Blade Survivor Swashbuckling Fencer 5 | ◆◇↺ | Explore: Defend | AC 22 or 24 dueling | ♥️ 68 | Saves 11**/13**/11** | Perception 11** | Speed 30 or 35 panache | ☘️ ☑□ | ✋ Rapier | ⚕ looking for @ Kiiruba, Jespya, Selia Torossel, Tanno | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte

Fortitude vs Wet White Dog Smell (DC 14): 1d20 + 10 ⇒ (12) + 10 = 22
Fortitude vs Wet Blue Dog Smell (DC 14): 1d20 + 10 ⇒ (1) + 10 = 11

The smell overtakes our chivalric hero "Oh!" he presses his wrist against his brow, and exasperates with shrill vocality "I feel unwell" nearly fainting!

Sick 1 and Slowed 1


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Klank preemptively bashes Ghessa before she moves. He gives chase but he's unable to hit her.

I forgot Folmyr can use No Escape as a Reaction to chase Ghessa. I assume he will.

Argoni manages to hold his lunch and ignores most of the goo. Instead he throws a vial directly at the Purple collared dog, who proceeds directly to heaven as they turn to ash. Some of the shine explodes upon another hound and the Captain. "Your friends have an odd definition of duel, laddie!" He grumbles.

The hounds start harrying nearby targets. The hound in Blue bites Don Jurri.
Bite: 1d20 + 7 ⇒ (6) + 7 = 13
Bite: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
Bite: 1d20 + 7 - 10 ⇒ (5) + 7 - 10 = 2

Don Jurri finds an excellent opportunity to riposte and quickly dispatches the hound with a Blue collar.

Even is Don Jurri: 1d2 ⇒ 2
Bite: 1d20 + 7 ⇒ (7) + 7 = 14
Bite: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
Bite: 1d20 + 7 - 10 ⇒ (12) + 7 - 10 = 9

The other hound isn't able to do much, either.


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Round 2
Ghessa (48 damage, holding a vial of oil)
Klank
Argoni (2 damage, Immune to Purple and Black stench)
White Hound
Endra
Folmyr (Rage, 10 damage, Immune to Purple stench, Sickened 1)
Captain Barnaby (13 damage, Off Guard until Argoni's next turn, Reload in Round 3)
Don Jurri (Immune to Purple and White stench, Sickened 1, Slowed 1)
Aerin (49 damage, Immune to Purple and White stench, Enlarged, Clumsy 1, Fort Save vs Sagebane, Fort Save vs Brawling Critical, Fort Save vs Stunning Flurry)

>Map<

DC 14 Fort Save for anyone who starts their turn or approaches within 10 feet of a Hound. (Aura, Olfactory):

No matter what, you take a -2 circumstance penalty to saves against disease and recovery from the sickened condition while you are within the aura.

Success You are immune for 1 minute.
Failure You are sickened 1.
Critical Failure You are sickened 1 and slowed 1.

Aerin vs Sagebane, DC 25 Fort Save (necromancy, occult):

Failure You are stupefied 1 for 1 minute. If you were already under its effect, this Failure resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.

Aerin vs DC 23 Fort Save vs Brawling Critical:

Failure You are slowed 1 until the end of your next turn.

Aerin vs DC 23 Fort Save vs Stunning Flurry:

Failure You are stunned 1.
Critical Failure You are stunned 3.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Yes, Folmyr with No Escape. Thanks!

Strike, w/sickened 1: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24for: 2d12 + 3 + 6 ⇒ (9, 4) + 3 + 6 = 22
Strike, w/sickened 1: 1d20 + 10 - 1 - 5 ⇒ (11) + 10 - 1 - 5 = 15for: 2d12 + 3 + 6 ⇒ (2, 7) + 3 + 6 = 18
Strike, w/sickened 1: 1d20 + 10 - 1 - 10 ⇒ (14) + 10 - 1 - 10 = 13for: 2d12 + 3 + 6 ⇒ (6, 2) + 3 + 6 = 17

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 28 | Exploration: Avoid Notice | ⚕none

The center of chaos keeps shifting towards Endra, and so she back's up a little further.

◆ Stride 10ft

Against the wall. Not good.

She continues trying to put Ghessa down.

◆ Strike Ghessa: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 12 ⇒ (1) + 12 = 131d8 ⇒ 11d10 ⇒ 3
◆ Strike Ghessa: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 211d8 ⇒ 11d10 ⇒ 4


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Folmyr gives chase and manages to hit Ghessa with his opening salvo. She quickly corrects her defenses and parries his strikes before hissing at Endra.

Captain Barnaby coughs a bit as Don Jurri issues his challenge. "Alright laddie, en garde and such!" He swaps his pistol for a scimitar and starts up.

scimitar: 1d20 + 12 ⇒ (2) + 12 = 14 "Oy, stop moving!"
scimitar, MAP, Forceful: 1d20 + 12 - 5 + 1 ⇒ (19) + 12 - 5 + 1 = 27
slashing, Forceful: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
"Haha, that's more like it!"
The follow up cuts into Don Jurri.


3-03 (Thread|Slides) ◆◇↺ | 4-10 (Thread|>Slides<)

Round 2
Ghessa (70 damage, holding a vial of oil)
Klank
Argoni (2 damage, Immune to Purple and Black stench)
White Hound
Endra
Folmyr (Rage, 10 damage, Immune to Purple stench, Sickened 1)
Captain Barnaby (13 damage, Off Guard until Argoni's next turn, Reload in Round 3)
Don Jurri (15 damage, Immune to White stench, Sickened 1, Slowed 1)
Aerin (49 damage, Immune to White stench, Enlarged, Clumsy 1, Fort Save vs Sagebane, Fort Save vs Brawling Critical, Fort Save vs Stunning Flurry)

>Map<

DC 14 Fort Save for anyone who starts their turn or approaches within 10 feet of a Hound. (Aura, Olfactory):

No matter what, you take a -2 circumstance penalty to saves against disease and recovery from the sickened condition while you are within the aura.

Success You are immune for 1 minute.
Failure You are sickened 1.
Critical Failure You are sickened 1 and slowed 1.

Aerin vs Sagebane, DC 25 Fort Save (necromancy, occult):

Failure You are stupefied 1 for 1 minute. If you were already under its effect, this Failure resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.

Aerin vs DC 23 Fort Save vs Brawling Critical:

Failure You are slowed 1 until the end of your next turn.

Aerin vs DC 23 Fort Save vs Stunning Flurry:

Failure You are stunned 1.
Critical Failure You are stunned 3.

Grand Archive

CG Taldan Human Final Blade Survivor Swashbuckling Fencer 5 | ◆◇↺ | Explore: Defend | AC 22 or 24 dueling | ♥️ 68 | Saves 11**/13**/11** | Perception 11** | Speed 30 or 35 panache | ☘️ ☑□ | ✋ Rapier | ⚕ looking for @ Kiiruba, Jespya, Selia Torossel, Tanno | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte

"Tell me Captain. What is it she promised you? Love?" His reflexes slowed somewhat, Don Jurri tries to compensate with an interrogation.

Rapier of Potency (P, 1h; deadly d8) w/ Sick (-1) w/ Panache (+3) vs The Good Captain: 1d20 + 14 - 1 ⇒ (4) + 14 - 1 = 172d6 ⇒ (2, 2) = 43 = 31d8 ⇒ 4

◆) Slowed 1
◆) Dueling Parry (to AC 24)
◆) Strike
↺) Riposte

Riposte:

Rapier of Potency (P, 1h; deadly d8) w/ Sick (-1) w/ Panache (+3) vs Sloppy Footwork: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 262d6 ⇒ (4, 1) = 53 = 31d8 ⇒ 2

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---

Fort save, Sagebane, DC25: 1d20 + 11 ⇒ (9) + 11 = 20

Fort save, Brawling crit, DC23: 1d20 + 11 ⇒ (14) + 11 = 25

Fort save, Stunned flurry, DC23: 1d20 + 11 ⇒ (11) + 11 = 22

Aerin feels his mind getting cloudy and he is less mobile as he used Stupefied 1 and stunned 1

He swings his sword and sends debris at Ghessa

Spellstrike@Ghessa: 1d20 + 14 ⇒ (19) + 14 = 33
Stupefied, DC5: 1d20 ⇒ 17

Damage, s: 2d10 + 4 + 2 ⇒ (6, 2) + 4 + 2 = 14
Damage, telekinetic projectile, slashing: 4d6 ⇒ (2, 5, 5, 1) = 13


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The Captain leans away from Don Jurri's rapier. "Love, yeh. I guess that isn't going to work out. Dead Doug warned me, ya know? I bet he told the mayor, rattin' me out like that."

"But I was a pirate before the lacedons dragged me under. I'm still a pirate, not a coast guard. I can't stay forever. So Ghessa promised me treasure if I could get her in here. A big treasure." He glances at the artifact. "I'll be all set if I can get that sail out of here with me teeth intact."

"Baru, shut up!" Ghessa shouts. "You're telling him everything!" She grunts. "The people who would follow you are often the dumbest." She evades Klank's reaction before applying the oil.

Oil of Unlife: 2d8 + 5 ⇒ (3, 6) + 5 = 14

She topples Kernal Klank and his poor reflexes.
Athletics: 1d20 + 17 ⇒ (13) + 17 = 30
Bludgeoning: 1d6 ⇒ 2

Then she hits Aerin once more.
Flurry 1, MAP: 1d20 + 18 - 4 ⇒ (10) + 18 - 4 = 24
Flurry 2, MAP: 1d20 + 18 - 4 - 8 ⇒ (1) + 18 - 4 - 8 = 7
Bludgeoning and Void: 1d6 + 10 + 1d4 ⇒ (2) + 10 + (2) = 14
Aerin has to make 2 Fort Saves

Then she scuttles down the stairs. Folmyr declares No Escape and gives chase, only to learn she is much faster on the move.


3-03 (Thread|Slides) ◆◇↺ | 4-10 (Thread|>Slides<)

Round 2
Ghessa (61 damage)
Klank (2 damage, Prone)
Argoni (2 damage)
White Hound
Endra
Folmyr (Rage, 10 damage, Sickened 1)
Captain Barnaby (13 damage, Off Guard until Argoni's next turn, Reload in Round 3)
Don Jurri (Immune to White stench, Sickened 1, Slowed 1)
Aerin (53 damage, Immune to White stench, Enlarged, Clumsy 1, Stupefied 1, Fort Save vs Sagebane, Fort Save vs Stunning Flurry)

>Map<

DC 14 Fort Save for anyone who starts their turn or approaches within 10 feet of a Hound. (Aura, Olfactory):

No matter what, you take a -2 circumstance penalty to saves against disease and recovery from the sickened condition while you are within the aura.

Success You are immune for 1 minute.
Failure You are sickened 1.
Critical Failure You are sickened 1 and slowed 1.

Aerin vs Sagebane, DC 25 Fort Save (necromancy, occult):

Failure You are stupefied 1 for 1 minute. If you were already under its effect, this Failure resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.

Aerin vs DC 23 Fort Save vs Stunning Flurry:

Failure You are stunned 1.
Critical Failure You are stunned 3.

Grand Archive

CG Taldan Human Final Blade Survivor Swashbuckling Fencer 5 | ◆◇↺ | Explore: Defend | AC 22 or 24 dueling | ♥️ 68 | Saves 11**/13**/11** | Perception 11** | Speed 30 or 35 panache | ☘️ ☑□ | ✋ Rapier | ⚕ looking for @ Kiiruba, Jespya, Selia Torossel, Tanno | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte

There is a moment.

One where, perhaps, a gentle, more empathetic soul would relate and sympathize with someone who had, not seconds ago, poured out the contents of their heart.

But that person is not Don Jurri.

No.

Instead: "Have you looked at yourself, Captain? Who could love a face like that? Certainly not her!" he points to Ghessa, and briefly touches his breast pocket where his gun is stashed "And even then, where will you go? Forgot love, you are a pathetic wastrel condemned to an eternity of pain and suffering, unworthy of anything save, at most, a swift merciful end" he lets his words cut in, then pours salt on the wound "And this community you have discovered here, granting you acceptance. You would walk away from that! So, to add to hideously ugly, we have irredeemably stupid!" dusting his collar as if to brush the "ugly" and "stupid" off of his person "I will take your treasure, you daft ghoul, and then I will end your unlife. At least show up to your execution with your head high. Now. Fight me. En Guarde!"

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10, W: +13 | Perc: +13 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search

Klank lands in a heap, his knees digging into the metal plates painfully. Seeing her flee he rolls over and up and hustles after her, warhammer held high "Ye can't escape a Dwarf so easy when his mind is made up!"

He swings.

+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (8) + 16 = 242d8 + 4 ⇒ (2, 3) + 4 = 9

Stand. Stride. Strike Ghessa. Will save reaction for reactive strike, rolled below if needed. AC24. Not great rolls for a big final fight.

Reactive Strike:

+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (3) + 16 = 192d8 + 4 ⇒ (5, 3) + 4 = 12

Grand Archive

CG male halfling investigator 7 | HP 78/78 | AC 25 (26 w/Shield) | F +10 R +15 (+1 vs ally) W +13 | Perc +15 (low-light) | Stealth +15 | Recall: Arcana +14, Crafting +15, Nature +11, Occultism +14, Religion +9, Society +15 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: ---
Versatile Vials:
2/8

Stratagem: 1d20 ⇒ 12

Argoni rushes after Ghessa, taking advantage of the height of the stairs to lob a bottled lightning down on her. He turns back to Aerin, and his pendant glows as he gives him an added boon.

Attack vs Ghessa: 12 + 15 = 27
Damage: 2d6 + 2d8 + 2 ⇒ (2, 3) + (5, 7) + 2 = 19
2 Splash to Klank and Folmyr; Ghessa is off-guard if hit.

◇ Stratagem vs Ghessa
◆ Move
◆ Quick Bomber vs Ghessa
◆ Guidance on Aerin


3-03 (Thread|Slides) ◆◇↺ | 4-10 (Thread|>Slides<)

Klank gives chase and clobbers Ghessa once. Argoni hurls a vial that shocks her. She is barely keeping it together. "Baru- er, Barnaby, help me! They'll kill you once they're done with me!"

"CAPTAIN Barnaby, of the Ghoulship Rapscallion!" He keeps his gaze on Don Jurri. "Heh, you Pathfinders love stumbling into ruins and taking stuff for yourself? Just like me. The difference is I'm proud to be a pirate! You ever wonder how long undead like us will be tolerated? I bet Pharasma's going to 'accidentally' hit this town with divine lightning someday."

"But let's hurry this up, eh? To the winner goes the spoils, that's the Pirate code!"

The remaining hound howls and tries to bite someone.
Even is Don Jurri: 1d2 ⇒ 2
Bite: 1d20 + 7 ⇒ (2) + 7 = 9
Bite: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
All it earns is a quick Riposte.


3-03 (Thread|Slides) ◆◇↺ | 4-10 (Thread|>Slides<)

Round 3
Ghessa (89 damage, Off guard until the start of Argoni's turn)
Klank (4 damage)
Argoni (4 damage)
White Hound (15 damage)
Endra
Folmyr (Rage, 10 damage, Sickened 1)
Captain Barnaby (13 damage, Off Guard until Argoni's next turn, Reload in Round 3)
Don Jurri (Immune to White stench, Sickened 1, Slowed 1)
Aerin (53 damage, Immune to White stench, Enlarged, Clumsy 1, Stupefied 1, Fort Save vs Sagebane, Fort Save vs Stunning Flurry)

>Map<

DC 14 Fort Save for anyone who starts their turn or approaches within 10 feet of a Hound. (Aura, Olfactory):

No matter what, you take a -2 circumstance penalty to saves against disease and recovery from the sickened condition while you are within the aura.

Success You are immune for 1 minute.
Failure You are sickened 1.
Critical Failure You are sickened 1 and slowed 1.

Aerin vs Sagebane, DC 25 Fort Save (necromancy, occult):

Failure You are stupefied 1 for 1 minute. If you were already under its effect, this Failure resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.

Aerin vs DC 23 Fort Save vs Brawling Critical:

Failure You are slowed 1 until the end of your next turn.

Aerin vs DC 23 Fort Save vs Stunning Flurry:

Failure You are stunned 1.
Critical Failure You are stunned 3.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Folmyr moves into Ghessa's spot.

Strike 1: 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14

Strike 2: 1d20 + 10 - 1 - 5 ⇒ (5) + 10 - 1 - 5 = 9

Horizon Hunters

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female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 28 | Exploration: Avoid Notice | ⚕none

Yeesh! The action keeps moving down the stairs. I guess that's the law of stairs and entropy... or something.

She jogs out of the corner she'd previously been backed into, and into the open where we regains a clear'ish shot of Ghessa between Argoni and Klank.

Incoming! The speeches are getting longer.

◆ Stride 25ft
◆ Strike Ghessa: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 12 ⇒ (11) + 12 = 231d8 ⇒ 41d10 ⇒ 4
◆ Strike Ghessa: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 12 - 5 ⇒ (17) + 12 - 5 = 241d8 ⇒ 11d10 ⇒ 8


3-03 (Thread|Slides) ◆◇↺ | 4-10 (Thread|>Slides<)

Folmyr swings wide and Ghessa laughs. "Ha! You Pathfinders are pathetic! The Whispering Tyrant will devour your souls, and we will rise above you all. You will die eventually, why delay the inevitable?"

Endra has had enough of the long diatribes. Her first arrow grazes Ghessa's shoulder blade, and the woman quickly loses her balance. "Wh-what?" is all she can mutter before collapsing into a mass of twisted limbs.

Aerin's large form provides some cover to the remaining two threats, so she's not sure what to do. Endra you have 1 action remaining.

Captain Barnaby, on the other hand, knows exactly what to do. "Times like this I'd throw some sand from me pockets at your eye. No sand here, though." He begins coughing and ejects a stream of bile on Don Jurri. "I have a back up plan, though!" Don Jurri will need a Fort Save.

Reload: 1d4 ⇒ 1

Then he follows up with his scimitar. "Ghessa's gone. Time to turn up the heat." He is filled with bravado and gets a bit stronger.
Scimitar: 1d20 + 14 ⇒ (10) + 14 = 24
Slashing: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Scimitar, Forceful: 1d20 + 14 - 5 + 1 ⇒ (9) + 14 - 5 + 1 = 19


3-03 (Thread|Slides) ◆◇↺ | 4-10 (Thread|>Slides<)

Round 3
White Hound (15 damage)
Endra (1 Action remaining)
Folmyr (Rage, 10 damage, Sickened 1)
Captain Barnaby (13 damage, Off Guard until Argoni's next turn, Reload in Round 4)
Don Jurri (26 damage, Immune to White stench, Sickened 1, Fort Save vs Paralyzing Spew)
Aerin (53 damage, Immune to White stench, Enlarged, Clumsy 1, Stupefied 1, Fort Save vs Sagebane, Fort Save vs Stunning Flurry)

Round 4
Klank (4 damage)
Argoni (4 damage)

>Map<

DC 14 Fort Save for anyone who starts their turn or approaches within 10 feet of a Hound. (Aura, Olfactory):

No matter what, you take a -2 circumstance penalty to saves against disease and recovery from the sickened condition while you are within the aura.

Success You are immune for 1 minute.
Failure You are sickened 1.
Critical Failure You are sickened 1 and slowed 1.

Don Jurri vs Paralyzing Spew, DC 20 Fort Save (incapacitation, necromancy, occult):

Basic Save to reduce 1d6 ⇒ 1 Poison Damage.

Failure Unless you are an elf, you are also paralyzed. You can try again after each turn, and the DC decreases by 1.

Aerin vs Sagebane, DC 25 Fort Save (necromancy, occult):

Failure You are stupefied 1 for 1 minute. If you were already under its effect, this Failure resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.

Aerin vs DC 23 Fort Save vs Stunning Flurry:

Failure You are stunned 1.
Critical Failure You are stunned 3.

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10, W: +13 | Perc: +13 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search

"Make SURE she's destroyed Folmyr!" Klank hollers to the sprite while pointing to the downed Ghessa before he takes off back up the stairs with armor rattling and helmet bobbing until he just reaches the Captain.

"FOUR!" He hollers, swinging his warhammer from low to high at the dead man's snout.

+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (12) + 16 = 282d8 + 4 ⇒ (6, 3) + 4 = 13

Stride x2, Strike Barny. AC24. Will use whatever reaction triggers first: Reactive Strike or Reactive Shield.

Reactive Strike if Needed:

+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (4) + 16 = 202d8 + 4 ⇒ (5, 7) + 4 = 16

Reactive Shield: ↺*Trigger: An enemy hits you with a melee Strike*
You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---

Fort save, Sagebane, DC25: 1d20 + 11 ⇒ (11) + 11 = 22

Fort save, Brawling crit, DC23: 1d20 + 11 ⇒ (5) + 11 = 16

Aerin gets into the stance, and strikes at the hound with his sword

Spellstrike@Ghessa: 1d20 + 14 ⇒ (15) + 14 = 29
Damage, s: 2d10 + 4 + 2 + 2 ⇒ (1, 7) + 4 + 2 + 2 = 16

+2 temp HP


3-03 (Thread|Slides) ◆◇↺ | 4-10 (Thread|>Slides<)

Stupefied 2, DC 7: 1d20 ⇒ 17
Ghessa's blows left their mark on Aerin, but he perists and crushes the undead hound in a single blow.

Klank climbs up the stairs and gives Barnaby a solid blow to the snout. "Cheaters, the lot o' ya!"

Round 3
Captain Barnaby (29 damage, Off Guard until Argoni's next turn, Reload in Round 4)
Don Jurri (26 damage, Sickened 1, Fort Save vs Paralyzing Spew)
Aerin (53 damage, Enlarged, Clumsy 1, Stupefied 2)

Round 4
Klank (4 damage)
Argoni (4 damage)
Endra (1 Action remaining in Round 3)
Folmyr (Rage, 10 damage, Sickened 1)

>Map<

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Folmyr will spend all three actions getting into Captain Barnaby's space.

Grand Archive

CG Taldan Human Final Blade Survivor Swashbuckling Fencer 5 | ◆◇↺ | Explore: Defend | AC 22 or 24 dueling | ♥️ 68 | Saves 11**/13**/11** | Perception 11** | Speed 30 or 35 panache | ☘️ ☑□ | ✋ Rapier | ⚕ looking for @ Kiiruba, Jespya, Selia Torossel, Tanno | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte

Fortitude vs Captain (DC 20) w/ Incapicitation Level ?: 1d20 + 10 ⇒ (6) + 10 = 16

Don Jurri is Level 5

Grand Archive

CG male halfling investigator 7 | HP 78/78 | AC 25 (26 w/Shield) | F +10 R +15 (+1 vs ally) W +13 | Perc +15 (low-light) | Stealth +15 | Recall: Arcana +14, Crafting +15, Nature +11, Occultism +14, Religion +9, Society +15 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: ---
Versatile Vials:
2/8

Stratagem: 1d20 ⇒ 8

Argoni rushes back up the stairs and hurls a ghost charge at the Captain. It's a bit of a straight throw, rather than an arcing lob.

Attack: 8 + 15 = 23
Vitality Damage: 2d8 + 2d8 ⇒ (7, 2) + (5, 8) = 22
+2 splash to the Captain; if hit, he's Enfeebled 1.

◆ Stratagem
◆ Move
◆ Quick Bomber


3-03 (Thread|Slides) ◆◇↺ | 4-10 (Thread|>Slides<)

"Huh, what a fitting end..." Argoni's ghost charge burns Captain Barnaby's joints. "A pirate's life for me. Besmara's waited too long..."

An eerie silence fills the cavern as the energy finishes sizzling.

Combat Over
Aerin (53 damage)
Don Jurri (26 damage)
Folmyr (10 damage)
Klank (4 damage)
Argoni (4 damage)

DC 24 Religion or Azlanti Lore:
A ritual similar to the one listed on the walls in the >antechamber< would be necessary to make the artifact remotely accessible to mundane tools.

Succeeded at the above check or DC 18 Arcana/Religion:
This relic is the source of the Faithful’s nature and the stability the Maze of the Open Road enjoys in this area.

Ghessa carried an extra set of dresses and discarded them in the corner when she attacked. They lay still in this chamber. You notice a small pouch hidden in the folds of her clothes emblazoned with the sign of the Whispering Way. Inside is a short missive on a folded parchment bearing the seal of Casnoriva in the top right corner.

Parchment:
“I understand the Pathfinder Society’s magicians have imbued the artifact with an anchoring connection to their Maze, as you have explained. And that you cannot remove the artifact without bringing that tenuous connection with it. That will suit our needs to a greater degree than the artifact alone. Make haste, Ghessa. We should add it to Casnoriva soon, so we can use the Society’s Maze to spread the Master’s influence. If you must, employ the pirate you said is enamored with you to transport you and the artifact back to Ustalav. You said his crew seems to follow his second’s wishes more than his own, so if he or his crew defy you in any way, destroy them all and I will send the dracolich, Thesperaux to bring you back."

The pouch radiates with magical energy.

DC 22 Arcana:
The pouch extends the range of magical abilities for anything placed inside. It’s small, so its usage is limited.

Ghessa’s discarded locket has an image of her as a ghoul instead of her normal state inside. The charm was broken when she threw it off.

Horizon Hunters

NG Male Elf (Ancient) Magus 5 | HP 61/61 | AC 23(24 w shield) | F +11 R +10 W +11 | Perc +9 (+2 init) (low-light) | Stealth +1 | 30 ft. | Spell slots 2nd 2/2 3rd 2/2 | Hero Point 1 | Active Conditions: ---

Religion, DC24: 1d20 + 9 ⇒ (15) + 9 = 24

Arcana,DC22: 1d20 + 11 ⇒ (1) + 11 = 12

Aerin points out what he believes, about the artifact.

But he keeps throwing glances at the captain "Take what you can, give nothing back"

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10, W: +13 | Perc: +13 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search

Klank wastes no time giving the fallen an extra blow from his warhammer. Maybe he's merciful, maybe he's just thorough. Or maybe he likes swinging hammers a bit too much. "Best heal you up somehow Aerin, you look like you took a few too many hammers to the chest."

Not being a healer himself, Klank fixes up any light damage to his shield before checking out what they've found.

Religion DC24: 1d20 + 10 ⇒ (18) + 10 = 28

"Ya, we found our anchor, and the source of all the weird undead food on the island. This thing needs to be better protected."

Grand Archive

CG male halfling investigator 7 | HP 78/78 | AC 25 (26 w/Shield) | F +10 R +15 (+1 vs ally) W +13 | Perc +15 (low-light) | Stealth +15 | Recall: Arcana +14, Crafting +15, Nature +11, Occultism +14, Religion +9, Society +15 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: ---
Versatile Vials:
2/8

Arcana (DC22): 1d20 + 13 ⇒ (3) + 13 = 16

Argoni takes the pouch and tries to examine it. He opens, knowing it must be magical.

Afterwards, he sits Aerin and Don Jurri down, and tries to stitch up their wounds.

Treat Wounds on Aerin (DC15): 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Slashing damage: 1d8 ⇒ 1
Healing: 4d8 ⇒ (8, 8, 7, 4) = 27

Treat Wounds on Don Jurri (DC15): 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
Healing: 4d8 - 1d8 ⇒ (8, 8, 7, 5) - (6) = 22

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 28 | Exploration: Avoid Notice | ⚕none

Yeah, I wonder where we could hide this artifact to keep it safe. Just putting it in some vault would make it an obvious target.

She looks around at the remains of the carnage.

You know, this isn't much of a plan. They could have brought more ghouls to ambush and overwhelm us followed by the shrug.

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10, W: +13 | Perc: +13 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search

"Hard to start with an invasion before you know what's going on. Sometimes small groups from within are a better tool for the job." He does point out the bit about the dragon lich in the note "A dracolich doesn't sound very good, we should get this stuff back to the mayor, and the Society."

Klank is certainly not going to be any help with arcana skills.


3-03 (Thread|Slides) ◆◇↺ | 4-10 (Thread|>Slides<)

With Ghessa's plan stopped, you encounter no resistance through the hallowed halls.

You make your way back to the mayor's office. Dead Doug is seated, but stands as you approach. The mayor looks to you. "Greetings, everyone. Did you find anything- where's Barnaby? You certainly found something, the scent of blood is fresh."

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10, W: +13 | Perc: +13 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search

"Dead. Again. Sorry." Klank apologizes for the bad word play, not the destruction of the Captain. He starts laying out the evidence found at the scene as he found and understood it.

"It was indeed as we thought. Ghessa was a double agent." He reveals the extra set of clothing and parchment. "Captain made poor choices."

Grand Archive

CG male halfling investigator 7 | HP 78/78 | AC 25 (26 w/Shield) | F +10 R +15 (+1 vs ally) W +13 | Perc +15 (low-light) | Stealth +15 | Recall: Arcana +14, Crafting +15, Nature +11, Occultism +14, Religion +9, Society +15 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: ---
Versatile Vials:
2/8

"It's true. He was was reluctant, but he still turned against us. We had to put both of them down." Argoni seems sad about the outcome. "But we found the artifact that seems to give the Crypt of the Vibrant Dead it's nature. Plus it binds the Maze of the Open Road too."

"Oh and we found this too. Dunno what it does, but it's magic." He plops down the small pouch.

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