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![German Diver](http://cdn.paizo.com/image/avatar/02_german_col_final.jpg)
Religion DC20: 1d20 + 10 ⇒ (16) + 10 = 26
Crafting Assurance DC17: 19 = 19 Klank will always use assurance on his crafting unless the DC is obviously very challenging.
The Dwarf takes a look at the situation, summarizing his thoughts on the ritual: "I can make some sense of the ritual, but it’s incomplete due to the damage on the north wall. It requires three willing hosts, near death, to lay in the sarcophagi as Arodenite priests cast a ritual that must be extolled from dawn to dusk. It says the ritual can only be done on this island, due to the crypt's specific preparations."
He then checks out the other damage "Yes, definitely coming this way, not from the other direction like you'd think." He focuses his time on checking the rocks for useful ores, even a trace gets his heart pumping. A smith can never have too much raw material.
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Argoni goes to peek his head through the damaged wall. The sounds of the sea grow in intensity. From the outer wall, he sees the telltale signs of pick axes, shovels and hammers- manual labor made this hole, but he doesn't see any tools.
"Oh look, idiots digging for treasure!" The team notices a floating skull, pulsating with violet flame. Peek in from the eastern cooridor. With a high pitched squeal it laughs as a purple glowing tongue lashes forth. "The only treasure you'll find is an early grave! Don't worry, we'll help you out and eat you pretty soon. And you, sharky! You'd help these living creatures over helping us? We'll bury you across the seven seas! HAHAHA!" It quickly floats down the eastern corridor.
The Captain seems worried as he draws his scimitar. "What was that all about? Something tells me that skull isn't friendly. Keep your wits about you. I'll guard our rear!"
Where to, next? Does anyone want to change their exploration activity.
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![Consigliere](http://cdn.paizo.com/image/avatar/PZO1134-Consigliere_500.jpeg)
Drawing his own rapier - much more elegant than a mere scimitar - Don Jurri also guards the rear, keeping his eye on the suspicious captain.
Defend w/ Dueling Parry: AC 24
"Halt, infidel!" he yells after the skull.
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![Lem](http://cdn.paizo.com/image/avatar/PZO1117-Lem_90.jpeg)
Argoni holds his everburning torch, following after the skull. "Don't let it get away!" Despite his words, the halfling tries to keep to the side and not immediately in view.
Argoni will change to Avoid Notice (Stealth +14)
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![German Diver](http://cdn.paizo.com/image/avatar/02_german_col_final.jpg)
Klank tightens his grip on his sturdy shield and looks around "Don't go running off on a fools errand, it could be an ambush." He warns, trying to get a bead on the skull's tactics.
I assume its still perception? Just holding the shield, not raising it.
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![Snowcaster Sentry](http://cdn.paizo.com/image/avatar/A15_Snow_Elf_HIGHRES.jpg)
Endra hangs tight by Kernal, likewise pleading with others to not follow it.
Yes, let's leave that skull to its own business. It doesn't seem friendly and we have no idea how powerful a floating skull can be.
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GM chadius |
1 person marked this as a favorite. |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Sounds like 3 people want to wait and see.
The skull continues to laugh as it races around the corner.
"The coast looks clear on my side." Captain Barubary peeks around. "But this may be an ambush, me harties."
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"Enough. Now there's something to do!" exclaims Folmyr in its little voice.
Folmyr follows the skull to the other room's entrance, and glares at the skull: 1d20 + 6 ⇒ (9) + 6 = 15 (Intimidating Glare)
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Folmyr wonders why the team would give the enemy a chance to escape and quickly runs around the corner.
"Did you see 'em yet? Should I tell the boss?" Another skull with a glowing white tongue bellows.
"Bah! They're cowering in the room, we should just surround 'em- Ooh! Look, a little one!" The skull in purple turns to see Folmyr glowering at it. "Yellow! Bluey! Lunch time!"
From around the corner, Folmyr can see two waterlogged undead bodies. Rotten seaweed and small fish line the skin of these two humanoids. They heft their greataxes and shamble forth...
Argoni: 1d20 + 14 ⇒ (12) + 14 = 26
Klank: 1d20 + 12 ⇒ (2) + 12 = 14
Don Jurri: 1d20 + 10 ⇒ (3) + 10 = 13
Endra: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Folmyr: 1d20 + 9 ⇒ (2) + 9 = 11
Aerin: 1d20 + 9 ⇒ (8) + 9 = 17
Purple Skull, Yellow Zamber: 1d20 + 11 ⇒ (8) + 11 = 19
White Skull, Blue Zamber: 1d20 + 11 ⇒ (15) + 11 = 26
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Folmyr's quickly scouts and is able to give Argoni just what he needs to take initiative.
Round 1
Endra
Argoni
White Skull
Blue Zamber
Aerin
Klank
Don Jurri
Purple Skull
Yellow Zamber
Captain Barubary
Folmyr
Religion and Undead Lore can be used to identify these creatures. Occultism can be done at a higher DC.
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![Lem](http://cdn.paizo.com/image/avatar/PZO1117-Lem_90.jpeg)
Stratagem: 1d20 ⇒ 20
Argoni rushes forward past Folmyr. Seeing the two undead, he shouts to the others. "Hey, more undead here!" The halfling takes a quick measure of the distance and initially reaches for a ghost charge, but he sees a moment of opportunity and grabs a glue bomb instead. He lobs it at one of the undead, sticking them fast to the wall. "Get in here! I got one pinned down for a moment!"
Glue Bomb vs Blue: 20 + 15 = 35
On a crit, Blue is immobilized for 1 round. Afterwards, it will have a -10 foot speed.
◆ Move
◆ Stratagem vs Blue (+free Recall Knowledge, Occultism +13)
◆ Quick Bomber vs Blue
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Argoni realizes these undead creatures are Dragur. Sailors and crews can rise again as undead who can swim but cannot speak. As expected from undead they are weak to positive vital energy. But they resist fire.
The Draugr are capable of Swiping, striking two adjacent targets without suffering a Multiple Attack Penalty. When they strike, the rancid seaweed can sicken their foes.
Argoni decides it's best to keep them away and quickly splat one against the wall.
Round 1
Endra
Argoni
White Skull
Blue Draugr Immobilized, -10 speed
Aerin
Klank
Don Jurri
Purple Skull
Yellow Draugr
Captain Barubary
Folmyr
Religion and Undead Lore can be used to identify these creatures. Occultism can be done at a higher DC.
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![Lem](http://cdn.paizo.com/image/avatar/PZO1117-Lem_90.jpeg)
You hear from Argoni again, though he seems actually interested in the undead rather than warning about them. "Oh, I think those are Dragur! They're undead sailors that can swim but can't speak. Like most undead, they don't like positive energy, but since they're waterlogged, fire doesn't hurt them much. They're also able to Swipe at two adjacent foes and the rotten seaweed can sicken their foes. Not like the dried stuff that you can snack on."
"Hey, Captain...what makes a Dragur rather than a Lacedon like you?"
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![Snowcaster Sentry](http://cdn.paizo.com/image/avatar/A15_Snow_Elf_HIGHRES.jpg)
Endra rushes through the passageways after Argoni, shouting at him when she spots him.
What, are you trying to get killed?!
She draws her bow and sets her feet, waiting for the dead sailors to approach.
◆ Stride
◆ Stride
◆ Interact: Draw bow
If you would have allowed that she'd drawn it earlier then the last action is instead Stance: Point-blank shot
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
I say your weapons are drawn. The Captain drew his and warned you danger was afoot when the skull threatened to eat you.
Endra moves alongside Argoni and readies her bow for point blank shots.
One of the skulls flies towards the duo, remaining 10 feet above ground. Noting their thrown weapons, the skull looks at Folmyr. "Hey Tinkerbell, up here! Do those wings work or are they just for show?"
Folmyr feels increasingly annoyed, especially when the skull closes in for a bite! Folmyr needs to make a Will Save.
Jaws: 1d20 + 14 ⇒ (7) + 14 = 21
piercing: 2d10 + 3 ⇒ (9, 4) + 3 = 16
The Draugr covered in glue spends its time scraping the glue off of its limbs.
Round 1
Endra (Point Blank Stance)
Argoni
White Skull
Blue Draugr -10 speed
Aerin
Klank
Don Jurri
Purple Skull (10 feet above ground)
Yellow Draugr
Captain Barubary
Folmyr (16 damage, Will Save)
Religion and Undead Lore can be used to identify these creatures. Occultism can be done at a higher DC.
Critical Success: You're immune for 1 minute to the skull's goading.
Failure: You're flat-footed for 1 round. If the skull is ever within your reach, you must spend all actions wildly attacking it.
Critical Failure: Same as Failure, AND you perform a Strike against yourself as a Free Action.
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![Consigliere](http://cdn.paizo.com/image/avatar/PZO1134-Consigliere_500.jpeg)
"Stand aside, little one - I, Master Donatellus Jurrious Orwellious, shall engage the enemy with wit and aplomb!" Announcing his own greatness with swollen ego, our chivalric hero tippie-twirls past the sprite and skull with flair and panache!
Tumble Through (Acrobatics, Expert) vs Skull (Reflex DC): 1d20 + 13 ⇒ (3) + 13 = 16
◆) Leap
◆) Tumble Through
~) Panache?
◆) Dueling Parry (to AC 24)
↺) Opportune Riposte (First opportunity)
Luring his foes in with effeminate, gentle footwork, his stance betrays-not a secret weapon: A quick counterstrike through any sloppy swordsmanship shown by his foe!
"ha HA!" if he catches someone with it!
Rapier of Potency (P, 1h; deadly d8, disarm, finesse) w/ Panache (+3) vs Foe: 1d20 + 14 ⇒ (6) + 14 = 202d6 + 3 ⇒ (1, 2) + 3 = 61d8 ⇒ 2
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
"Wit and aplomb? Big words from a little man!" The skull quickly halts Don Jurri's attempts to pass through.
Tumble Through attempt failed, so Don Jurri's movement is halted. No panache. The skulls are Tiny, so you can spend an action to Tumble Through again or simply Stride.
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![German Diver](http://cdn.paizo.com/image/avatar/02_german_col_final.jpg)
Klank hustles around the backside. Klick Klank. Klick Klank. Klick Klank. Triple stride.
+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (6) + 16 = 222d8 + 4 ⇒ (5, 3) + 4 = 12
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![Consigliere](http://cdn.paizo.com/image/avatar/PZO1134-Consigliere_500.jpeg)
Thwarted!
◆↺) One for All @ Aid to Argoni
"You may have halted me, you floating bone, but not the ensuing onslaught of my comrades-at-arms!"
Diplomacy (Expert) to Aid (DC 15?): 1d20 + 13 ⇒ (5) + 13 = 18
With utter confidence, he laughs to the off-color alchemist "ha HA!" and almost non-chalant "Bomb him!"
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![Seltyiel](http://cdn.paizo.com/image/avatar/PZO9248-Seltyiel_90.jpeg)
Aerin moves closer and swigs his sword at the skull, using his focus on magic to cause destruction
Spell Strike@white skull: 1d20 + 13 ⇒ (18) + 13 = 31
Danage, slashing: 2d10 + 4 ⇒ (7, 4) + 4 = 15
Telekinetic projectile: 4d6 ⇒ (1, 6, 3, 1) = 11
Pieces of debris flies behind the strike at the skull
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Kernal Klank goes for the pincer maneuver and notices how much weeds and plants have overgrown the room to the north. No time to ponder on it, he's gotta help.
Aerin's blade picks up small rocks as it swings and slams into the skull. "YOWCH!" The White tongue lashes too and fro. "Not in the face!"
The Skull in Purple sighs. "Coward. I'm totally rolling my eyes here. Hey Yellow! Go back Whitey up. I'm gonna nibble on an archer!" The skull turns to Endra.
"Hey! I see your partner raced over here to back you up. If you're into short stacks I'm the shortest there is!" The skull floats in the air for a moment. "Oh right. I'm wiggling my eyebrows suggestively." Endra needs to make a Will Save.
Jaws: 1d20 + 14 ⇒ (5) + 14 = 19
piercing: 2d10 + 3 ⇒ (2, 4) + 3 = 9
The skull flies up to her and bites. If she failed the Will Save, the skull did bite her.)
The other Draugr picks up its Yellow axe and moves forward. With Argoni and Endra lined up it takes a perfect swipe to hit both.
Greataxe Sweep: 1d20 + 14 ⇒ (16) + 14 = 30
Slashing: 1d12 + 6 ⇒ (5) + 6 = 11
Rotten seaweed and rotting flesh splatter both as the axe finds its mark.
Endra and Argoni both need to make a Fort Save.
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
"Now that's a jam if I've ever seen one!" Captain Barubary runs around the corner to chase Kernal Klank. "I'm coming!"
Folmyr is goaded into attacking the White Skull as many times as possible while it's in his range.
Round 1
Folmyr (16 damage, Flat Footed, must attack White using all actions)
Round 2
Endra (Point Blank Stance, 11 damage, Will Save, Fort Save)
Argoni (>One for All< from Don Jurri, Fort Save)
White Skull (26 Damage)
Blue Draugr
Aerin
Klank
Don Jurri (>One for All< on Argoni)
Purple Skull (10 feet above ground)
Yellow Draugr
Captain Barubary
Religion and Undead Lore can be used to identify these creatures. Occultism can be done at a higher DC.
Critical Success: You're immune for 1 minute to the skull's goading.
Failure: You're off-guard for 1 round. If the skull is ever within your reach, you must spend all actions wildly attacking it.
Critical Failure: Same as Failure, AND you perform a Strike against yourself as a Free Action.
If you Failed or Critically Failed, you also take 9 damage because you are off-guard to the skull's bite.
Failure: Sickened 1
Critical Failure: Sickened 2
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Folmyr cannot rage.
So, assuming that since Grapple has the attack trait it constitutes an 'attack':
Free action to release one hand from the sword.
◆ Grapple (Athletics vs Fort DC): 1d20 + 11 ⇒ (16) + 11 = 27
◆ Strike with sword: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24for: 2d8 + 3 ⇒ (5, 4) + 3 = 12 magical slashing damage.
◆ Strike with sword: 1d20 + 10 - 10 ⇒ (6) + 10 - 10 = 6for: 2d8 + 3 ⇒ (3, 3) + 3 = 9 magical slashing damage.
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![Lem](http://cdn.paizo.com/image/avatar/PZO1117-Lem_90.jpeg)
Fort Save: 1d20 + 9 ⇒ (4) + 9 = 13
Stratagem vs White: 1d20 ⇒ 3
Argoni opens his mouth to respond to Don Jurri when the Draugr slashes at him and the rotted seaweed flies into the mouth. "Oh gods!" He gags.
Whether it's the seaweed or just the angle, the halfling can't get a good angle on the floating skull like Don Jurri wants. So instead he just tries to smash a ghost charge on the Draugr. Not wanting Endra to get surrounded, he holds his ground and touches his wayfinder. A pale green protective field snaps up. "Hurry up, Klank!"
Attack vs Yellow, sickened1: 1d20 + 15 + 1 - 1 ⇒ (5) + 15 + 1 - 1 = 20 The Aid still works on Yellow?
Positive Energy/Vitality Damage: 2d8 ⇒ (8, 3) = 11
+2 splash to Yellow, White and Purple (unless anyone else is hurt by positive energy/vitality)
◆ Stratagem vs White (+free Recall Knowledge on White, occult +13)
◆ Quick Bomber on Yellow
◆ Cast Shield (AC is 25)
Argoni will Shield block if he is hit. 10 Hardness
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![German Diver](http://cdn.paizo.com/image/avatar/02_german_col_final.jpg)
"Hey! Next time don't run off down a narrow hall and I wouldn't have so far to go." Chastises Kernal, slightly annoyed at the current chaos of the situation. Luckily he's got a heavy hammer and a thick shield to help get it back in order.
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![Snowcaster Sentry](http://cdn.paizo.com/image/avatar/A15_Snow_Elf_HIGHRES.jpg)
Endra freezes as one of the skulls approaches her. She didn't expect it to get so close.
Short stacks...? at first she's confused by the phrase. But you don't have eyebrows to...
DC22 Will: 1d20 + 10 ⇒ (20) + 10 = 30 ⇒ Critical Success: You're immune for 1 minute to the skull's goading.
Well, whatever it is you're trying to do, I'm not interested-owww! I don't want teeth marks on me!
DC17 Fortitude: 1d20 + 9 ⇒ (12) + 9 = 21
In the sheer surprise of being bitten, her adrenaline rushes and seems to fight off the effective of the rotting seaweed.
Eww. Don't do that again.
She backs away from the skull and nocks an arrow.
◆ Step S
Okay, target practice? How about right in the eye socket?
◆ Strike PURPLE: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 1 ⇒ (7) + 1 = 81d10 ⇒ 10
(magical, volley 30, range increment 100 feet, reload 0)
◆ Strike PURPLE: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 91d8 + 1 ⇒ (1) + 1 = 21d10 ⇒ 6
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Folmyr holds the White Skull before bashing it once. Endra doesn't get it, takes a step back, but her aim is off.
Argoni gets a mouth full of rotten seaweed and it's disgusting. So he smashes a vial into the Yellow creature's face. Don Jurri's aid kicks in and Argoni manages to correct his aim just in time to catch the undead creature. A bright light bursts forth, burning the undead and the skulls nearby.
"Wow, that's hot!" The skull in White screams before trying to escape Folmyr's grip.
Acrobatics: 1d20 + 12 ⇒ (10) + 12 = 22
"Take this, Fluttershy!" The skull in White tries to bite Folmyr before retreating.
Bite vs Folmyr, MAP: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Piercing: 2d10 + 3 ⇒ (2, 4) + 3 = 9
"Yikes! Bluey, go block the tin can while we handle this group." The Blue Draugr hefts its greataxe and moves to block Kernal Klank.
greataxe: 1d20 + 12 ⇒ (6) + 12 = 18
fist, MAP: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10
Round 2
Endra (Point Blank Stance, 11 damage)
Argoni (Sickened 1)
White Skull (45 Damage, Grabbed by Folmyr, Off Guard)
Blue Draugr
Aerin
Klank
Don Jurri
Purple Skull (7 damage, 10 feet above ground)
Yellow Draugr (16 damage)
Captain Barubary
Folmyr (16 damage, Grabbing White)
Religion and Undead Lore can be used to identify these creatures. Occultism can be done at a higher DC.
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![Consigliere](http://cdn.paizo.com/image/avatar/PZO1134-Consigliere_500.jpeg)
"Stand aside, daft brute!" Don Jurri twinkle-toes through Yellow Draugr's space with dashing and daring footworks.
Tumble Through (Acrobatics, Expert) vs Yellow Draugr (Reflex DC): 1d20 + 13 ⇒ (18) + 13 = 31 @ Panache!
◆) Tumble Through
~) Panache?
◆) Dueling Parry (to AC 24)
◆) Strike
↺) Opportune Riposte
"Ah! Looks like the sea has taken all your sensibility - it is a shame to have to die again!"
Rapier of Potency (P, 1h; deadly d8, disarm, finesse) w/ Panache (+3) vs Yellow Draugr (Flanked w/ Argoni): 1d20 + 14 ⇒ (19) + 14 = 332d6 + 3 ⇒ (2, 4) + 3 = 91d8 ⇒ 4
Rapier of Potency (P, 1h; deadly d8, disarm, finesse) w/ Panache (+3) vs Foe: 1d20 + 14 ⇒ (12) + 14 = 262d6 + 3 ⇒ (5, 2) + 3 = 101d8 ⇒ 2
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![Lem](http://cdn.paizo.com/image/avatar/PZO1117-Lem_90.jpeg)
Didn't expect to actually hit Yellow, sorry. Ghost Charge makes Yellow Enfeebled 1.
Also, does Argoni learn anything about White from his Recall Knowledge (Occultism +13)?
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![German Diver](http://cdn.paizo.com/image/avatar/02_german_col_final.jpg)
"Coming to me, a solid choice." Klank raises his shield to protect his fine Dwarven beard before bringing his crushing hammer down in two mighty hammer strokes on blue.
+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (17) + 16 = 332d8 + 4 ⇒ (2, 2) + 4 = 8
+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 252d8 + 4 ⇒ (4, 3) + 4 = 11
Raise Shield: AC26. Will use first reaction to trigger: Shield block or AOO. Crushing: Item 3+: Uncommon/Magical/Necromancy: Source Grand Bazaar pg. 42. Usage etched onto a bludgeoning weapon. Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn. Crit specialization Hammer: The target is knocked prone.
+1 Striking, Crushing, Cold Iron Warhammer: 1d20 + 16 ⇒ (20) + 16 = 362d8 + 4 ⇒ (8, 1) + 4 = 13
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Argoni realizes these are Taunting Skulls. As undead creatures, they have a weakness to vitality and positive energy. They are best with reflexes and their fortitude is lacking. Their strongest ability is to fluster their foes with taunts and render them off guard. The taunting will goad their foe into attacking the skull and no one else.
Don Jurri, full of Panache, slips into the fray to strike the Yellow Draugr. His rapier finds a critical weakpoint and he takes full advantage.
Kernal Klank raises his shield and wails upon the foe in front of him- a critical strike! The runes on his hammer glow, rendering the undead clumsy and enfeebled. It almost buckles prone but manages to stay standing.
Fort: 1d20 + 13 ⇒ (8) + 13 = 21
Klank follow up with another strike to its ribcage.
Round 2
Endra (Point Blank Stance, 11 damage)
Argoni (Sickened 1)
White Skull (45 Damage, Grabbed by Folmyr, Off Guard)
Blue Draugr (27 damage, Clumsy 1, Enfeebled 1)
Aerin
Klank
Don Jurri
Purple Skull (7 damage, 10 feet above ground)
Yellow Draugr (38 damage, Enfeebled 1)
Captain Barubary
Folmyr (16 damage, Grabbing White)
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![Seltyiel](http://cdn.paizo.com/image/avatar/PZO9248-Seltyiel_90.jpeg)
Aerin moves his sword to a guard and magic fills his body, 1st aciton: enter cascade stance +1 force damage and +2 temp HP that replenish each round
He moves below Folmyr Since FOlmyr is tiny I think we can occupy the same space
Than he strikes the skull with an explosion of thunder.
1 action: Thunderous strike
Thunderous strike@yellow: 1d20 + 14 ⇒ (18) + 14 = 32
Damage, slashing: 2d10 + 4 + 1 ⇒ (8, 3) + 4 + 1 = 16
4 sonic damage to Yellow and purple skull basic Fort save DC21 of crit fail prone, recharges my spell strike
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Aerin carefully aims his thunder and critically fries the draugr's Yellow frame, shattering it into ash. The echo hits the Purple skull.
Purple Fort: 1d20 + 10 ⇒ (19) + 10 = 29
"Wow, what a crybaby!" The Purple skull begins taunting Aerin. "I bet you cry like that every time a real Wizard shows up. Or are you compensating for being a bad Fighter? Make up your mind, Magus!" Aerin needs to make a Will Save.
Even is Endra: 1d2 ⇒ 1
Bite vs Argoni: 1d20 + 14 ⇒ (14) + 14 = 28
Piercing: 2d10 + 3 ⇒ (8, 9) + 3 = 20
Captain Barubary finally catches up to Kernal Klank. "You don't have sea legs me hearty. But your land legs are somethin' else! I'll ready myself to slash the first enemy to get past ya."
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Round 2
Endra (Point Blank Stance, 11 damage)
Argoni (20 damage, Sickened 1)
White Skull (45 Damage, Grabbed by Folmyr, Off Guard)
Blue Draugr (27 damage, Clumsy 1, Enfeebled 1)
Aerin (+1 Force Damage, +2 Temp HP) Will Save
Klank
Don Jurri
Purple Skull (11 damage, 10 feet above ground)
Captain Barubary
Folmyr (16 damage, Grabbing White)
Round 3
Endra (Point Blank Stance, 11 damage)
Argoni (20 damage, Sickened 1)
Critical Success: You're immune for 1 minute to the skull's goading.
Failure: You're off-guard for 1 round. If the skull is ever within your reach, you must spend all actions wildly attacking it.
Critical Failure: Same as Failure, AND you perform a Strike against yourself as a Free Action.
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White's Acrobatics check was successful (Folmyr's Athletics DC is only 21)
◆ Rage
◆ Change grip to two-handed.
◆ Strike 1d20 + 10 ⇒ (4) + 10 = 14for: 2d12 + 3 + 6 ⇒ (7, 10) + 3 + 6 = 26
You wrote that White was 'retreating'. If it did, then Folmyr will follow with its No Escape feat.
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![German Diver](http://cdn.paizo.com/image/avatar/02_german_col_final.jpg)
You don't have sea legs me hearty. But your land legs are somethin' else! I'll ready myself to slash the first enemy to get past ya.
"Don't hold your breath Captain. No one is getting past me. Once this one falls move on in to help flank the remaining." Klank's ready to continue the beat down in a few moments.
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![Lem](http://cdn.paizo.com/image/avatar/PZO1117-Lem_90.jpeg)
Shield Block will reduce Argoni's damage to 10
Stratagem on White: 1d20 ⇒ 15
Argoni yelps as the skull bites through his magical shield, though it manages to slow some of it down. He ducks under the skull and darts away before turning back to take advantage of the other skull looking away. He hurls another ghost charge at it.
Attack vs White, sickened1: 15 + 15 - 1 = 29
Vitality Damage: 2d8 + 2d8 + 2 ⇒ (2, 8) + (4, 4) + 2 = 20 +2 splash damage to Purple
◆ Move
◆ Stratagem on White
◆ Quick Bomber on White
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![Snowcaster Sentry](http://cdn.paizo.com/image/avatar/A15_Snow_Elf_HIGHRES.jpg)
Endra sighs at her aim, muttering under her breath.
Their taunts aren't even very funny...
With their attention turned elsewhere she attempts to take advantage, though having the eye-socket target had been nice.
She unloads quickly onto the skull hovering above...
◆ Strike PURPLE: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 1 ⇒ (5) + 1 = 61d10 ⇒ 4
◆ Strike PURPLE: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 13 - 5 ⇒ (6) + 13 - 5 = 141d8 + 1 ⇒ (1) + 1 = 21d10 ⇒ 7
◆ Strike PURPLE: +1 longbow attack, piercing damage, deadly damage IFF crit: 1d20 + 13 - 10 ⇒ (13) + 13 - 10 = 161d8 + 1 ⇒ (1) + 1 = 21d10 ⇒ 7
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GM chadius |
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![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Folmyr is unable to damage the White skull, but Folmyr declares No Escape! and quickly gives chase.
Endra takes aim and shoots the Purple Skull's tongue once. "Ow, that tharts!"
Argoni's explosive concoction burns both skulls. "Yeouch!" The White Skull has cracks forming all over, it clearly can't take much more.
"Okay, kid. How many of those are you packing? Are you some kind of dispensary? Are you the breaking bad type? You know he's not a hero, right? You're not supposed to root for him. Media literacy, much?" Argoni must make a Will Save.
"Anyway, I'm getting outta here! Gotta tell the boss!" It starts to move away, but Folmyr declares NO ESCAPE and follows until the Draugr blocks the way. It keeps flying, even over Kernal Klank.
"I got it! It got it!" Captain Barubary readies his action and swings. "...I don't got it." The skull blows its tongue and continues flying, unaware of Kernal Klank's reactions.
The Draugr in Blue continues to swing at Kernal Klank, unconcerned with its safety or aim.
Greataxe: 1d20 + 12 - 1 ⇒ (2) + 12 - 1 = 13
Fist: 1d20 + 12 - 4 - 1 ⇒ (3) + 12 - 4 - 1 = 10
Fist: 1d20 + 12 - 8 - 1 ⇒ (6) + 12 - 8 - 1 = 9
Aerin finds the skull's taunts so annoying he is thrown off-guard. He'll bop that thing if it gets close enough!
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GM chadius |
![Agate Ioun Stone](http://cdn.paizo.com/image/avatar/PZO9435-Agate_500.jpeg)
Round 2
White Skull (70 Damage)
Blue Draugr (27 damage, Clumsy 1 & Enfeebled 1 until Klank's turn)
Aerin (+1 Force Damage, +2 Temp HP, Off-guard, must attack Purple if it is in range)
Klank (Reactive Strike vs White is available)
Don Jurri
Purple Skull (24 damage, 10 feet above ground)
Captain Barubary
Folmyr (16 damage)
Round 3
Endra (Point Blank Stance, 11 damage)
Argoni (20 damage, Sickened 1) Will Save
Critical Success: You're immune for 1 minute to the skull's goading.
Failure: You're off-guard for 1 round. If the skull is ever within your reach, you must spend all actions wildly attacking it.
Critical Failure: Same as Failure, AND you perform a Strike against yourself as a Free Action.
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![Consigliere](http://cdn.paizo.com/image/avatar/PZO1134-Consigliere_500.jpeg)
Don Jurri heroically gives chase!
”Not so fast you floating bone!”
Acrobatics (Expert) w/ Panacha (+1) vs Draugr (Reflex DC): 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
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![Seltyiel](http://cdn.paizo.com/image/avatar/PZO9248-Seltyiel_90.jpeg)
Aerin swings his sword at the skull once again but first he moves his blade to channel his arcane energy I hope I can cast spells and do spell strike ;)
He strikes the skull letting it be chanrge with cold
Spell strike@purple: 1d20 + 14 ⇒ (1) + 14 = 15
Damage, slashing: 2d10 ⇒ (1, 8) = 9
Damage, cold: 4d4 ⇒ (2, 3, 2, 2) = 9
Than he recharges
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![Consigliere](http://cdn.paizo.com/image/avatar/PZO1134-Consigliere_500.jpeg)
Rapier of Potency (P, 1h; deadly d8) w/ Confident Finisher (3d6) vs White Bone: 1d20 + 14 ⇒ (11) + 14 = 252d6 ⇒ (5, 1) = 63d6 ⇒ (6, 6, 6) = 181d8 ⇒ 6
A perfect thrust right through eye socket!
”At you, you silly glass jaw, I, Master Donatellus Jurrious Orwellious, Pathfinder, Gentleman of Taldor, and Modern Knight, laugh 'Ha Haa' as I, with perilous blade, strike you down; you are smote!”