Race |
♥61 | ⛨23; resist cold 2 | F +9 R +13 W +11 | Perc +11; low-light vision | Stealth +11 | |
Classes/Levels |
speed 30 ft. | Exploration: Avoid Notice | ⚕none |
Gender |
female arctic elf scout fighter 5 | |
Occupation |
◆◇↻♥️✋☘️⛨⚕☐☑ |
About Endra Densinri
Female elf fighter 5
Medium, Elf, Humanoid
Heritage arctic elf
Background scout
Perception +11; low-light vision
Languages Common, Draconic, Elven, Goblin, Varisian
Skills Acrobatics +11, Athletics +7, Cold Terrain Lore +9, Nature +9, Pathfinder Society Lore +9, Scouting Lore +11, Society +9, Stealth +11, Survival +11
Str +0, Dex +4, Con +0, Int +2, Wis +2, Cha +4
Items +1 leather armor, +1 striking longbow (30 arrows), +1 striking rapier, holy water (2), lesser alchemist's fire (2), bedroll, cat's eye elixir, chalk (10), climbing kit, flint and steel, grappling hook, lesser antidote, lesser antiplague, lesser sinew-shock serum[APG], pearly white spindle aeon stone[LOPFS], rope (50 feet), soap, spacious pouch i, waterskin, wayfinder, winter clothing, purse (20 gp, 3 sp, 4 cp)
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AC 23; Fort +9; Ref +13; Will +11 (Successes vs. fear effects are critical successes instead)
HP 61; Resistances cold 2
Reactive Strike [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using; Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
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Speed 30 feet
Melee [1] [i]+1 striking rapier[/i] +14 (disarm, deadly d8, finesse, magical), Damage 2d6 P
Ranged [1] [i]+1 striking longbow[/i] +16 (magical, volley 30, deadly d10, range increment 100 feet, reload 0), Damage 2d8 P
Ranged [1] lesser alchemist's fire +13 (thrown 20 ft., alchemical, bomb, consumable, fire, splash), Damage 1d8 F +1 pers F +1 F splash
Ranged [1] [i]holy water[/i] +13 (thrown 20 ft., consumable, divine, holy, splash), Damage 1d6 Spir +1 Spir splash
Innate Spells DC 21; Cantrips (3rd) shield
Ancestry Feats Elven Instincts[LOCG], Otherworldly Magic
Class Feats Assisting Shot, Double Shot, Point Blank Stance
General Feats Shield Block, Toughness
Skill Feats Experienced Tracker, Forager, Kreighton's Cognitive Crossover (society, nature)[LOPFS]
Other Abilities bravery, cryptid scholar (untyped boon), fighter weapon mastery, secrets of the jistkan alchemists (general, limited-use), shield block, touched by the storm
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https://rpgbot.net/p2/characters/archetypes/eldritch-archer/
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PFS# 272301-2003
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Chronicles
HERE
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Endra spent many long months in the cold North, after her coming of age, scouting and tracking the movement of goblins for her elven settlement in Hoarwood forest in Irrisen. She'd ranged the breadth of her nearby wilderness much earlier in life, but these were the first times she scouted on her own.
Because of the smoothness of this transition her elders suggest that maybe she range a bit wider, and see more of the world. A pathfinder group had just passed through and she visited their recruitment tent. Within the day she was headed Southeast by foot, joining up with random caravans when available. She bided her time crafting bows for caravan drivers, make a handful of copper along the way.
She arrives at Tymon, wide-eyed and unsuspecting of the world, ready to do good with the society.
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Into the lodge darts a lithe, young elven woman with a fur-lined cloak, heavier than one expects in these parts. She has a pack over one shoulder and a longbow over the other and they both drop down in a fluid motion as she discards the thick coat, as if squarely completing the transition from a much colder place. Underneath is nondescript hide and breeches of earthy tones. Her complexion is overly pale, even for an elf. Most interestingly, an intricate pattern of tattoos can now be seen reaching from her forearms to just where her hands meet her wrists. Sleeves hide where they begin. Her blond hair is always tied back and out of her way.
She moves very deliberately and swiftly, while her at-rest stance is of someone about to break into a sprint. She's always "on her toes."
Her elders, who might have some connections with the society despite not letting on the specific of their past adventures, might have passed along a recommendation that Holgarin would get a high-spirited archer with a wondrous curiosity for magic for his "witch hunt."