GM Chadius presents: 1-07 Flooded King's Court (Table 1) (Inactive)

Game Master chadius

>Slides<

>RPG Chronicles< (Low tier, 14 points)


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Radiant Oath

sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 |

Granny looks at Clebsch with as serious an expression "Stay out of the large pools" then chuckles "That goes for you too Taigan, where there's some there's usually more"

"Don't know about sacrifices and assassins, hope not, ghastly business. Reckon we might still find some old bones though - if we do I will collect them and ensure they are...disposed of appropriately"

"No point wandering about I suppose, up the big stairs and see what it holds - a forgotten temple to a nasty god?"

Granny is Investigating
C2 works


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This wide gallery is lined with a colorful mural depicting a figure performing some sort of magical ritual over an expanse of ocean. His arms raised, he beckons to something beneath the waves, and is answered by a frothing, foaming section of the water that hints at a massive shape rising.

But more importantly that all that, you see three undead creatures in the corners of the room and milling about the stairs. They turn to you and outstretch their hands. One of the creatures is Large, with long muscular arms.

Initiative:

Granny: 1d20 + 7 ⇒ (5) + 7 = 12
Josef: 1d20 + 8 ⇒ (13) + 8 = 21
Taigan: 1d20 + 4 ⇒ (1) + 4 = 5
Clebsch: 1d20 + 5 ⇒ (12) + 5 = 17
Niccolo: 1d20 + 5 ⇒ (8) + 5 = 13
Amanita: 1d20 + 4 ⇒ (13) + 4 = 17
Zambers: 1d20 + 3 ⇒ (3) + 3 = 6
Big Zamber: 1d20 + 4 ⇒ (18) + 4 = 22

The big creature moves down the stairs first. Stopping 10 feet away from Clebsch, it reels back for a punch. Clebsch, always on the defense, readies his shield.

Fist: 1d20 + 11 ⇒ (20) + 11 = 31
Bludgeoning: 1d12 + 5 ⇒ (1) + 5 = 6
Improved Push: 1d20 + 9 ⇒ (14) + 9 = 23

But he wasn't ready for such raw force. Even worse, the brute's blow is strong enough to push him aside, down the stairs.


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Round 1
Big Zamber
Josef
Clebsch (12 damage incoming, may use Shield Block)
Amanita
Niccolo
Granny
Small Zambers
Taigan

>Residence of Evil Biohazards<

Climbing upstairs counts as difficult terrain.

Religion and Undead Lore can be used to identify these two types of creatures.

Radiant Oath

sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 |

Religion 1d20 + 7 ⇒ (19) + 7 = 26

Granny crackles with energy and sends forth a lance of energy at the larger creature!

Disrupt Undead
Damage 2d6 ⇒ (1, 5) = 6
DC 18.

◆ Recall
◆◆ Cast

Vigilant Seal

The wizard concentrates and using arcane gestures manifests an arc of electricity that shoots at the biggie baddie and then leaps to red

2d4 ⇒ (4, 1) = 5 electric arc electricity
dc 17 reflex

he then casts shield

Verdant Wheel

Leshy (Fungus) Summoner 1 | HP 20/20 | AC 15 | F: +7 R: +5 W: +6 | Perc: + 4, darkvision, low-light vision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Spells: 1st 0/1 | Eidolon: Unmanifested | Focus: 0/1 | Exploration: Avoid Notice | Active Conditions: None

Amanita focuses as Barry moves forward.

◆ Act Together - Protect Companion
◆ Boost Eidolon
↻ Life Block (if more than 5 damage)

Verdant Wheel

Construct (warrior) Eidolon | HP 20/20 | AC 17 | F: +8 R: +5 W: +5, +2 vs. death, disease, necromancy, poison, fatigued, sickened | Perc: +3, darkvision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Unmanifested | Melee: +7/+2/-3 1d8+4 B, +7/+3/+1 1d6+4 | Exploration: Scout | Active Conditions: None

Barry strides forward to attack the creature.

◆ Act Together - Stride
Paw: 1d20 + 7 ⇒ (20) + 7 = 27, 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Horizon Hunters

Male Human Fighter 1 (he/him) Perc +5 AC 18 Fort +7, Ref +7, Will +4 HP 20/20 | Hero Points: 1 | Active items: | Shield: 8/20 hp | ◆ ◇ ↺

"Good punch, cuz, but I'll give worse than I take," Clebsch snarls. He drops his shield, readies his longspear, steps forward, and thrusts the spear at the undead.

◇ drops shield*, ◆ interact (readies spear) ◆ Step ◆ Strike

* I can't remember or look up whether one can use a two-handed weapon while wearing a shield or if the shield has to be dropped or stowed. He only drops the shield if he has to to use the spear.

Longspear: 1d20 + 8 ⇒ (14) + 8 = 22
Damage, P: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Seeing as Clebsch seems mostly intact, Josef instead focuses on ending the threat presented by the creature that hit him.

He sends a bolt of electricity up the stairs and punctuates it with an arror.

◆◆ Cast electric arc targeting the big one, basic Reflex DC 18 against electricity damage: 2d4 ⇒ (1, 3) = 4
◆ Strike longbow (volley): 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24 for piercing damage: 1d8 ⇒ 2, plus deadly damage: 1d10 ⇒ 3 on a crit.


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Granny analyzes the large creature and knows it is weak to positive and vitality energy. It also takes a lot of damage from slashing attacks.

These Zombie Brutes are very slow, and can only perform 2 actions per turn. They have a 10 foot reach and can shove people aside with their fists.

Brute Fort: 1d20 + 10 ⇒ (8) + 10 = 18

Brute Reflex: 1d20 + 3 ⇒ (14) + 3 = 17
Red Reflex: 1d20 + 3 ⇒ (11) + 3 = 14
Niccolo's lightning zaps both enemies.

Barry bounds up the stairs and wallops the brute in front of him.

Clebsch's shield is strapped to his arm, so he loosens it to grab his longspear. Shield is NOT dropped, but it will cost an action to "equip" the shield, can be combined with the Swap action. He jabs the brute.

Brute Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Josef joins the fray, zapping the big creature before shooting it.

The Red creature spends all of its time approaching Clebsch, unaware of his reactions. The creature in White tatters is close enough to punch Barry, but the bear is much too slippery.

Fist: 1d20 + 9 ⇒ (5) + 9 = 14


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Round 1
Taigan

Round 2
Zombie Brute (43 damage)
Josef
Clebsch (12 damage, can use Reactive Strike on Red)
Amanita (Life Block on Barry)
Niccolo (Shield)
Granny
Red Zamber (5 damage)
White Zamber

>Residence of Evil Biohazards<

Climbing upstairs counts as difficult terrain.

Religion and Undead Lore can be used to identify these two types of creatures.

Horizon Hunters

Male Human Fighter 1 (he/him) Perc +5 AC 18 Fort +7, Ref +7, Will +4 HP 20/20 | Hero Points: 1 | Active items: | Shield: 8/20 hp | ◆ ◇ ↺

Longspear, reactive strike: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, P: 1d8 + 3 ⇒ (7) + 3 = 10

Using a hero point to reroll.

Longspear, reactive strike: 1d20 + 8 ⇒ (10) + 8 = 18
Damage, P: 1d8 + 3 ⇒ (5) + 3 = 8

Clebsch directs the spear at the approaching zombie, making a last second adjustment to try to run it through.

↺ Reactive Strike

Verdant Wheel

Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

Taigan sidles through the line of adventurers, murmuring apologies to Granny.

He unleashes a spinning boomerang of slashing air that passes through the red zamber and the giant undead.

Aerial Boomerang: 2d4 ⇒ (3, 1) = 4

If you start a line from the left side of Taigan's square, it should pass through both opponents. Cool?


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Clebsch quickly prods the Red creature as it gets in his face.

I added a light blue/cyan circle to indicate the Aerial Boomerang's position

The large lumbering brute continues to swing and shove.

Even is Clebsch: 1d2 ⇒ 1
Fist: 1d20 + 11 ⇒ (6) + 11 = 17
Bludgeoning: 1d12 + 5 ⇒ (3) + 5 = 8
Athletics Check to Push: 1d20 + 9 ⇒ (7) + 9 = 16

The first hit swats Barry aside and Amanita feels bruises forming on their body.

Fist: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Bludgeoning: 1d12 + 5 ⇒ (11) + 5 = 16
Athletics Check to Push: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13

The second swing knocks Clebsch out, dropping his longspear in the process.


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Round 2
Clebsch (0 HP, Unconscious, Prone, Dying 1, Spear dropped)
Zombie Brute (43 damage)
Josef
Amanita (8 Damage incoming, Life Block on Barry)
Niccolo (Shield)
Granny
Red Zamber (13 damage)
White Zamber
Taigan (Aerial Boomerang)

>Residence of Evil Biohazards<

Climbing upstairs counts as difficult terrain.

Religion and Undead Lore can be used to identify these two types of creatures.

Verdant Wheel

1 person marked this as a favorite.
Construct (warrior) Eidolon | HP 20/20 | AC 17 | F: +8 R: +5 W: +5, +2 vs. death, disease, necromancy, poison, fatigued, sickened | Perc: +3, darkvision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Unmanifested | Melee: +7/+2/-3 1d8+4 B, +7/+3/+1 1d6+4 | Exploration: Scout | Active Conditions: None
GM chadius wrote:

Clebsch quickly prods the Red creature as it gets in his face.

I added a light blue/cyan circle to indicate the Aerial Boomerang's position

The large lumbering brute continues to swing and shove.

[dice=Even is Clebsch]1d2
[dice=Fist]1d20+11
[dice=Bludgeoning]1d12+5
[dice=Athletics Check to Push]1d20+9

The first hit swats Barry aside and Amanita feels bruises forming on their body.

Should miss, Barry's AC with Protect Companion is 18.

Radiant Oath

sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 |

Edit - just realised the below is technically PvP on Niccollo - if they aren't ok with being heal bombed I'll choose another action

A wave of positive energy emanates outward from Granny!

Heal
Damage/Healing 1d8 ⇒ 6

Hits Clebsch, and all the Undead
DC 18 Fort for half damage

◆◆◆ Cast


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We'll wait for Niccolo to make a decision. Can you post the alternative activity?

Radiant Oath

sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 |

Scooby Doo alternative!

Granny casts a spell on Clebsch!
Heal 1d8 + 8 ⇒ (6) + 8 = 14

◆◆ Cast
◆ Command Animal

Hungry growls and takes a bite at the red zomber!
Attack 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1d8 + 2 ⇒ (7) + 2 = 9

Attack 1d20 + 2 ⇒ (10) + 2 = 12
Damage 1d8 + 2 ⇒ (1) + 2 = 3

◆ Strike
◆ Strike

Happy either way

Vigilant Seal

Vitality healing hurts him so no, not okay

Vigilant Seal

He repeats his actions, focusing his electric arc on red and biggie
2d4 ⇒ (4, 3) = 7 Electricity
DC 17 Reflex
and then casts shield

Radiant Oath

sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 |

Plan B it is! :)


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Granny realizes she and Niccolo have an interesting connection, so she decides to heal Clebsch directly. Her wolf bites the Red Zamber.

Niccolo, thankful he wasn't exposed to anything harmful, unleashes another pair of bolts from his hands.
Red Reflex: 1d20 + 3 ⇒ (4) + 3 = 7
Brute Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

With his unlimited power he destroys the Red creature, turning it to ash. The Brute makes no effort to evade the shock and critically shakes with Niccolo's power.

Round 2
Clebsch (6 damage, Prone, Wounded 1, Spear dropped)
Zombie Brute (57 damage)
Josef
Amanita (Life Block on Barry)
Niccolo (Shield)
Granny
White Zamber
Taigan (Aerial Boomerang)

>Residence of Evil Biohazards<

Climbing upstairs counts as difficult terrain.

Religion and Undead Lore can be used to identify these two types of creatures.

Vigilant Seal

1 person marked this as a favorite.

POWER!!! UNLIMITED POWER!!

Verdant Wheel

Leshy (Fungus) Summoner 1 | HP 20/20 | AC 15 | F: +7 R: +5 W: +6 | Perc: + 4, darkvision, low-light vision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Spells: 1st 0/1 | Eidolon: Unmanifested | Focus: 0/1 | Exploration: Avoid Notice | Active Conditions: None

Amanita continues to focus.

◆ Protect Companion
◆ Boost Eidolon

Verdant Wheel

Construct (warrior) Eidolon | HP 20/20 | AC 17 | F: +8 R: +5 W: +5, +2 vs. death, disease, necromancy, poison, fatigued, sickened | Perc: +3, darkvision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Unmanifested | Melee: +7/+2/-3 1d8+4 B, +7/+3/+1 1d6+4 | Exploration: Scout | Active Conditions: None

Barry takes a few swings, button eyes staring at its undead attackers vacantly.

Paw, Brute, Boost Eidolon: 1d20 + 7 ⇒ (4) + 7 = 11, 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Paw, White, Boost Eidolon: 1d20 + 2 ⇒ (10) + 2 = 12, 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Verdant Wheel

Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

Readies post! Just after White Zamber! Just after...what was I doing again? Oh yeah, boomerang!

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Josef is about to heal Clebsch, but Granny beats him to it.
More healing magic wouldn't hurt, and might double as an effective offense, but he doesn't want to hurt Niccolo...

So instead he continues focusing on offensive magic to try to hinder their ability to inflict more damage. And also arrows.

◆◆ Cast Electric arc on both, as they kindly came into range. DC 18 basic Reflex save against electricity damage: 2d4 ⇒ (4, 2) = 6
◆ Strike (big one). Longbow (volley): 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 for piercing damage: 1d8 ⇒ 7; on crit add deadly damage: 1d10 ⇒ 7.


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Barry swings wildly.

Josef likes Niccolo's strategy. Electric Arc, nothing beats that!

White Reflex: 1d20 + 3 ⇒ (7) + 3 = 10
Brute Reflex: 1d20 + 3 ⇒ (8) + 3 = 11

The White Zamber doesn't react to any of its injuries. Instead it tries to wrap its arm around Barry.
Fist: 1d20 + 9 ⇒ (8) + 9 = 17
Fist: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12
Amanita's protective ward saves Barry from a rotting fist. The Zamber's teeth salivate in anticipation.

The large brutish zombie is barely holding together - just a little more and it should fall apart.

Round 2
White Zamber (6 damage)
Taigan (Aerial Boomerang)

Round 3
Clebsch (6 damage, Prone, Wounded 1, Spear dropped)
Zombie Brute (63 damage)
Josef
Amanita (Life Block on Barry)
Niccolo (Shield)
Granny

Map: >Residence of Evil Biohazards<

Climbing upstairs counts as difficult terrain.

Religion and Undead Lore can be used to identify these two types of creatures.

Horizon Hunters

Male Human Fighter 1 (he/him) Perc +5 AC 18 Fort +7, Ref +7, Will +4 HP 20/20 | Hero Points: 1 | Active items: | Shield: 8/20 hp | ◆ ◇ ↺

Clebsch stands and moves a bit away from the brute while he equips his shield and raises it. He's a mite confused waking up prone with a sore jaw but doesn't puzzle over things. He will try to jump back into the fray once he's drawn his sword and can defend himself properly.

◆ stand ◆ equip shield ◆raise shield

Verdant Wheel

Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

Taigan has never been very good at chess, but he sees a window of opportunity in a new diagonal. Taigan nimbly moves through his comrades to get a good line of sight for both opponents.

The kineticist concentrates, bringing the boomerang back toward him.

Aerial Boomerang Return: 2d4 ⇒ (3, 3) = 6
Repositioning should get 'em both.

After that, he gives the zamber another blast just for good measure...and then steps back, sliding on steps of air.

Elemental Blast: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 ⇒ 3

◆ move ◆concentrate ◆blast step up to 1/2 of Move speed: free action

Verdant Wheel

Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

I left a line of effect in place for where Taigan was when he retrieved the boomerang.


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Taigan recalls his razor wind and it slices through the remaining enemies before poofing harmlessly against him. Your class DC is 17, right? I don't see it on your character sheet.

Brute Reflex: 1d20 + 3 ⇒ (13) + 3 = 16
White Reflex: 1d20 + 3 ⇒ (12) + 3 = 15

The Brutish zombie is hanging on by a thread.

Clebsch takes this opportunity to prepare himself and bares his shield.

The big brute continues to swing at Barry, the only person in range.
Fist: 1d20 + 11 ⇒ (12) + 11 = 23
Bludgeoning: 1d12 + 5 ⇒ (3) + 5 = 8
Athletics to Push: 1d20 + 9 ⇒ (3) + 9 = 12

Fist: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18
Bludgeoning: 1d12 + 5 ⇒ (8) + 5 = 13
Athletics to Push: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23

The brute wallops Barry twice before shoving the bear down the stairs. It seems to mumble a single word: "Starsssss...."

Round 2
White Zamber (15 damage)
Taigan (Aerial Boomerang)

Round 3
Clebsch (6 damage, Wounded 1, Shield Raised, Spear Dropped)
Zombie Brute (69 damage)
Josef
Amanita (21 damage incoming, Life Block on Barry)
Niccolo (Shield)
Granny

Map: >Residence of Evil Biohazards<

Climbing upstairs counts as difficult terrain.

Religion and Undead Lore can be used to identify these two types of creatures.

Verdant Wheel

1 person marked this as a favorite.
Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

Yep, DC Class 17. Was that a Resident Evil 3 reference? :D

Verdant Wheel

Construct (warrior) Eidolon | HP 20/20 | AC 17 | F: +8 R: +5 W: +5, +2 vs. death, disease, necromancy, poison, fatigued, sickened | Perc: +3, darkvision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Unmanifested | Melee: +7/+2/-3 1d8+4 B, +7/+3/+1 1d6+4 | Exploration: Scout | Active Conditions: None

The stuffed bear turns its fall down the stairs into a roll, landing upright once far enough away from the undead.

◆ Act Together: Stride

Verdant Wheel

Leshy (Fungus) Summoner 1 | HP 20/20 | AC 15 | F: +7 R: +5 W: +6 | Perc: + 4, darkvision, low-light vision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Spells: 1st 0/1 | Eidolon: Unmanifested | Focus: 0/1 | Exploration: Avoid Notice | Active Conditions: None

Amanita, after the effects of Barry's injuries, steps out, summoning their own shield and hurling a glob of acid at the undead.

↻ Life Block on 2nd attack
◆ Act Together: Shield
◆◆ Caustic Blast, Reflex DC 17, Acid: 1d8 ⇒ 3 + 1 persistent acid

Vigilant Seal

Seeing that his electrical attacks are working, he continues to attack both with the electic arc

2d4 ⇒ (1, 2) = 3 electricity
DC 17 Reflex

and then casts shield on himself.


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Niccolo continues exerting raw power on his foes.

Brute Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
White Reflex: 1d20 + 3 ⇒ (4) + 3 = 7
The brute mumbles at the stars in the sky and not a special forces squad it was trained to hunt before imploding.

Amanita calls Barry back as her magic fades. She hurls a ball of acid at the remaining creature.

White Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Round 2
White Zamber (24 damage)
Taigan (Aerial Boomerang)

Round 3
Clebsch (6 damage, Wounded 1, Shield Raised, Spear Dropped)
Josef
Amanita (16 damage, Shield)
Niccolo (Shield)
Granny

Map: >Residence of Evil Biohazards<

Climbing upstairs counts as difficult terrain.

Religion and Undead Lore can be used to identify these two types of creatures.

Radiant Oath

sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 |

Granny casts a spell on the zomber!

Disrupt Undead (vitality lash)
Damage 2d6 ⇒ (2, 3) = 5
DC18 Fort

◆◆ Cast
◆ Command Animal

Hungry sets off up the stairs to attack the zomber
Attack 1d20 + 7 ⇒ (7) + 7 = 14
Damage 1d8 + 2 ⇒ (4) + 2 = 6

◆ Stride
◆ Strike


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Fort Save: 1d20 + 6 ⇒ (13) + 6 = 19

Granny's positive energy, full of vitality, surges through the zamber, who wriggles back and forth as the energy calls it to death.

But it continues to persist, and Granny's wolf bites into it. It stands, but barely!

47 damage on White.

Verdant Wheel

Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

Do I post a Round 3 action?

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Josef sees Barry fall, and channels a burst of vitality.
And fires an arrow at the zombie, though it isn't having as much of an effect as he'd like.

◆◆ Cast heal on Barry. Healing: 1d8 + 8 ⇒ (7) + 8 = 15
◆ Strike Longbow: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10 for piercing damage: 1d8 ⇒ 5, plus deadly damage: 1d10 ⇒ 3 on a crit.


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Amanita delays as Josef heals most of her bruises. His arrow sails over the zamber's head as it presses the attack.

Even is Taigan: 1d2 ⇒ 2

Fist: 1d20 + 9 ⇒ (1) + 9 = 10
Taigan uses the wind itself to shift him briefly to the side, and the zamber catches nothing but air.

Round 3
White Zamber (24 damage)
Taigan

Round 4
Amanita (1 damage, Shield)
Clebsch (6 damage, Wounded 1, Shield Raised, Spear Dropped)
Josef
Niccolo (Shield)
Granny

Map: >Residence of Evil Biohazards<

Climbing upstairs counts as difficult terrain.

Religion and Undead Lore can be used to identify these two types of creatures.

Radiant Oath

sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 |

Granny casts a spell on the zomber again!

Disrupt Undead (vitality lash)
Damage 2d6 ⇒ (5, 5) = 10
DC18 Fort

◆◆ Cast
◆ Command Animal

Hungry tries chewing on the zamber!

Attack 1d20 + 7 ⇒ (4) + 7 = 11
Damage 1d8 + 2 ⇒ (7) + 2 = 9

Attack 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d8 + 2 ⇒ (4) + 2 = 6

◆ Strike
◆ Strike


2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)

Fort: 1d20 + 6 ⇒ (7) + 6 = 13

Granny's burst of vitality reduces the zamber to a pile of inert ash.


2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)

Combat Over
Amanita (1 damage)
Clebsch (6 damage, Wounded 1)

The halls fall silent yet again. Amongst the undead's remains you find a pendant hanging around one of their necks. Behind the statue you notice a silvered bowl, as well as a potion lying inside the bowl.

This wide gallery is lined with a colorful mural depicting a figure performing some sort of magical ritual over an expanse of ocean. His arms raised, he beckons to something beneath the waves, and is answered by a frothing, foaming section of the water that hints at a massive shape rising.

To the northwest, stairs rise to another large room. An elegantly carved figure towers over the room, combining the body of an eel with the visage of a horrifying deep-sea fish and four grasping tentacles.

DC 15 Crafting (any art) or appropriate Lore:
The artistry of both the mural and the statue is of the highest quality and likely cost hundreds of gold each to construct. Whomever commissioned this was either very dedicated or very dramatic.

DC 13 Absalom Lore, Culture, or Religion:
You identify the mural as a depiction of Aroden raising the Starstone and the Isle of Kortos from the depths of the ocean.

If you critically succeeded, open the spoiler below.

Spoiler:
The depiction does not exactly match that famous event; the affected patch of ocean seems too small to be the island, and the figure’s left hand has barely visible webbing between the fingers.

Verdant Wheel

Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

"This is more of that Dagon stuff?" Taigan asks. He nudges at the pendant with a boot. "And what about this? Cursed necklace? Necklace of turning people into hungry undead?"

Natural Medicine: 1d20 + 4 ⇒ (12) + 4 = 16
Treat Wounds: 2d8 ⇒ (6, 4) = 10

"Hey, hold on a second, Clebsch." Taigan pulls out what looks like ginger slices and some sort of dark green herb, mashing them together deftly, and places them on the fighter's nasty bruises.

Horizon Hunters

Male Human Fighter 1 (he/him) Perc +5 AC 18 Fort +7, Ref +7, Will +4 HP 20/20 | Hero Points: 1 | Active items: | Shield: 8/20 hp | ◆ ◇ ↺

"Thank ya kindly, Taigan," Clebsch says and touches his wounds tentatively to find there is no injury or pain left.

Clebsch will rest to catch his breath and to remove the wounded 1 condition.

Society: 1d20 + 3 ⇒ (20) + 3 = 23
Assuming that reference to Culture was supposed to be Society.

While he rests, Clebsch studies the murals. "Looks like stories I've heard tell 'bout Aroden raising the starstone an' this island ta boot! Seems a tad small small an' ..." He approaches the figure he has identified as Aroden and looks closely at the left hand. "I don't think Aroden had webbed fingers."


2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)

Huh, the text says Culture, but yeah I'd say Society fits.

Vigilant Seal

Does anyone have a higher religion than +5

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