GM Rotation, The COREageous Crew

Game Master Pete H.

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Dark Archive

Male Half-Elf Evoker 1 (HP 7/7) (AC 10/10/10) (CMD 8) (Fort +1, Ref +0, Will +5) (Init +2) (Perception +14)

Cashel assists Jack with Magenta.

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Force damage.


Silverhex Quest WEBS | The Corageous Confirmation

Ryul's slice cuts the prone wolf's belly wide open. It yowls in pain, then falls unconscious, still bleeding.
Cashel's magical missile unerringly slams into the other wolf, causing it to yelp in pain, too.

A Dangerous Path! Round 1 / 2

Party Conditions: Inspire Courage +1

───────
BOLD: GO!
───────
Wolf (pink) (-4 HP)
Wolf (blue) (-16 HP, prone, unconscious, dying)
Janira (25/25 HP)
Cheeper (12/12 HP)
Paloma Redclaw (14/14 HP)
Ryul Dathana (15/15 HP)
Cashel O'Brien (7/7 HP)
Paul Montrose (10/10 HP)
Nal Pavleth (8/8 HP)
--- Round 2 (will be resolved after the actions of round 1) ---
Jack Hurricane (20/20 HP)

Sovereign Court

M Half-elf Rogue/1 HP 10/10 AC17/T 13/FF 14 Fort +1/Ref +5/ Will +1 Init +3 Perc +10|Sense Motive +5

Paul draws his rapier and closes some of the distance between himself and the remaining wolf.


Silverhex Quest WEBS | The Corageous Confirmation

Paul closes in on the remaining predator with the intent to help defeating it.
However, just a second later, Jack Hurricane's many hours of hard fighter training finally pays off... big time. With nearly inhuman precision and power he cleanly severs the remaining wolf's head from its torso, spraying blood left and right. (crit confirmed, the wolf died instantly)

Wolf (blue) CON check: 1d20 + 2 - 3 ⇒ (17) + 2 - 3 = 16 (DC 10 to stabilize)

Combat over!

Party Conditions: None

Wolf (pink) (-21 HP, dead)
Wolf (blue) (-16 HP, prone, unconscious, stable)
Party (full hp)

Janira stops reciting the early adventures of VC Colin Rosenthal (right after the intro) and comments: "Well done, aspiring Pathfinders! That was a quick and efficient fight! If I see it correctly, none of the party were harmed by these wolves, right?"

If you check on the blue wolf:
You notice it is still breathing, and the blood clotting already started. Looks like the belly cut wasn't as deep as it looked at first glance. It'll live, at least for now.

Another post incoming! (to pick up my slack)


Silverhex Quest WEBS | The Corageous Confirmation

Janira grabs her pack. "We need to keep moving if we are going to reach the cave by dusk. If we don't reach it by dusk the gillmen may be gone before we arrive."

As the group continues to travel through the wilderness, you find trails blocked by fallen objects, shortcuts overgrown, and other minor delays that cost you time.

Survival check to stay on track, please.

Dark Archive

Male Half-Elf Evoker 1 (HP 7/7) (AC 10/10/10) (CMD 8) (Fort +1, Ref +0, Will +5) (Init +2) (Perception +14)

Cashel tries to help, putting his book knowledge to good use.

Survival: 1d20 + 3 ⇒ (18) + 3 = 21.


Silverhex Quest WEBS | The Corageous Confirmation

Cashel's book knowledge proves to be quite accurate, he navigates the group safely through the wilderness. Janira is impressed.

---

The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. “Here! The cave entrance is behind those vines,” Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. “This is where I saw the gillmen enter.”

As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth.

The halfling worriedly remarks, “Quick, take cover before whatever it is spots us!” As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group.

Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!” She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

What do you do?

Dark Archive

Male Half-Elf Evoker 1 (HP 7/7) (AC 10/10/10) (CMD 8) (Fort +1, Ref +0, Will +5) (Init +2) (Perception +14)

"That's a big one!"

Cashel runs into the cave, and grabs the pack.

Silver Crusade

LG Elven Fighter 1 | Mods: None | HP 15 (-0) | AC/Tch/FF 16/13/13 | CMD 15 | F/R/W +4/+3/+0 (Immune vs. Sleep, +2 vs. Enchants) | Speed 30ft | TBD | +2 Star Folio Re-Roll 1/1, Spells NA | Perc: +2 (LL), SM: +0 | Init: +3

”And a good plan. Dodge well Janira.”

He follows into the crevice.

The Concordance

Female Human Core Druid 1 | HP 14/14 | AC:18/T:13/FF:15 | CMD:16 | Fort +4, Ref +2, Will +3 | Init +2 | Perc +5 | Speed 20'

Paloma didn't like this plan, not one bit. But she knew an order when she heard one and dutifully followed Ryul into the cave. Cheeper close at her heels.

Inside, she cast light on her shield and shone it around, getting her bearings. She looked to the cat for signs that she scented something dangerous in the cave ahead of them.

Scent:
Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

Jack waits until everyone else is in before hiding himself.

The Exchange

m LG halfling Monk 1 | HP 9/9 | AC 17 T 17 FF 16 | CMD 16 | F+4 R+6 W+5 [+2 vs fear] | Init +3 | Perc +8

Nal blesses her one last time and goes into the cave with his companions. Everyone has the right to perform a heroic deed for the sake of others. That's how good defeats evil, the halfling thinks.

Sovereign Court

M Half-elf Rogue/1 HP 10/10 AC17/T 13/FF 14 Fort +1/Ref +5/ Will +1 Init +3 Perc +10|Sense Motive +5

Nal, are you a cleric or a sorcerer? Your header still says cleric of Kelinahat.


Silverhex Quest WEBS | The Corageous Confirmation

GM Screen:
Random roll: 1d6 ⇒ 1

The cave entrance is only 5 feet wide and extends 20 feet into the rock before widening into a broader tunnel.

Emerging from the dense forest is a single minotaur scout that has been tracking the movements of a local centaur tribe. It hastily decides that you are probably allies of the centaurs and are a threat it can destroy quickly, so it moves to attack.

An crossbow bolt slams deep into the minotaur's shoulder as Janira begins to call out to it in the language of the Giants. This draws the Minotaur's attention as it snorts and huffs as it chases after Janira through the trees and dense undergrowth. Soon the cacophony of the chase fades and the sounds of the forest slowly return to normal.

Cashel grabs the bag, leading the group further into the cave. Water dripping from stalactites and the distant rushing of underground streams creates an eerie backdrop as you explore. The caves’ walls are patterned with blue-green luminescent fungi that provide dim light. Petroglyphs—most depicting marine animals or spiral shapes—periodically decorate the tunnels’ walls, becoming increasingly frequent.

Inside the cave entrance the narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth.

DC 10 Dungeoneering of Survival:
The hole in the ground is artificial.

The trap seems to be a 20 foot deep pit partly filled with water. There is no easily accessible means to bypass it.

Silver Crusade

LG Elven Fighter 1 | Mods: None | HP 15 (-0) | AC/Tch/FF 16/13/13 | CMD 15 | F/R/W +4/+3/+0 (Immune vs. Sleep, +2 vs. Enchants) | Speed 30ft | TBD | +2 Star Folio Re-Roll 1/1, Spells NA | Perc: +2 (LL), SM: +0 | Init: +3

Knowledge: Dungeoneering t: 1d20 + 7 ⇒ (19) + 7 = 26

”My practical survival exam for the Kyonin Rangers was in a cave network. I only mention that because we were taught to identify natural vs artificial dangers. And that pit is definitely artificial. Someone dug it as a trap, most likely. We could probably jump it, or climb down and up the other side.”

Dark Archive

Male Half-Elf Evoker 1 (HP 7/7) (AC 10/10/10) (CMD 8) (Fort +1, Ref +0, Will +5) (Init +2) (Perception +14)

Cashel nods.

"Good to know."

He then points to the bundle of cloth at the bottom of the pit.

"Anypone want to find out what that is?"

Whilst waiting for a reply, he checks the contents of the pack that Janira threw to them.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

k dungeoneering: 1d20 + 4 ⇒ (2) + 4 = 6

The Exchange

m LG halfling Monk 1 | HP 9/9 | AC 17 T 17 FF 16 | CMD 16 | F+4 R+6 W+5 [+2 vs fear] | Init +3 | Perc +8

I have just studied the rules for long jumps and learned a lot of new things, despite 8-9 years of very active play. For example, that сore halflings have -4 for the long jump. I guess I won't try it .)

Nal takes out a silk rope that he bought successfully before shipping, and looks for a place to tie one end. Then he looks questioningly at his comrades.

I think a certain daredevil, may the Lords bless him, should jump over the pit and tie the rope on the other side. If someone has another rope, we can then make something like a loop so that the others do not have the risk of falling. But first someone need to jump over to the other side.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

A certain daredevil? Now who might that be?

The Concordance

Female Human Core Druid 1 | HP 14/14 | AC:18/T:13/FF:15 | CMD:16 | Fort +4, Ref +2, Will +3 | Init +2 | Perc +5 | Speed 20'

Survival: 1d20 + 7 ⇒ (5) + 7 = 12

Paloma nods her agreement with Ryul's assertion as she looks over the pit. Then she casts detect magic to scan for any unseen devices of the trap.

"I regret not saving enough funds for that climbing kit I was eyeing at the commissary now. But let us see what all we have to work with first before we make any leaps of faith." She cautions as she pulls out two more lengths of rope, three bundles of twine and a crowbar from her pack.

"I don't suppose anyone has a grappling hook?" She asks.

She uses the rope to fashion a harness for Cheeper, tying it so that it supports her weight under her chest and breastbone without placing any pressure on her sensitive throat. "I think we can lower her down to fetch that bundle of cloth and then pull her back up. Will you help me, Jack?"

The cat grumbled her displeasure at being trussed up, but she was light and descended easily into the pit. She shook her paws delicately one at a time as they sank into the muddy water. Paloma tossed a treat toward the bundle of cloth and motioned to the cat. "Get it Cheeper, go on. Fetch!"

Handle Animal to Push: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25

"Ok, I think she's got it, lets pull her back up."
Strength Check: 1d20 + 3 ⇒ (12) + 3 = 15

This is not a trick she knows, so have to push her and I think we just make the DC. Not sure if I need the strength check as she's still a small animal, not medium as a full grown cheetah, but rolled it just in case.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

Jack will gladly help, also making sure Cheeper is comfortable in the harness.

strength check: 1d20 + 4 ⇒ (17) + 4 = 21

The Exchange

m LG halfling Monk 1 | HP 9/9 | AC 17 T 17 FF 16 | CMD 16 | F+4 R+6 W+5 [+2 vs fear] | Init +3 | Perc +8

The one who is best prepared for this, Jack. Everyone has their own training and purpose.

The Concordance

Female Human Core Druid 1 | HP 14/14 | AC:18/T:13/FF:15 | CMD:16 | Fort +4, Ref +2, Will +3 | Init +2 | Perc +5 | Speed 20'
Nal Pavleth wrote:
The one who is best prepared for this, Jack. Everyone has their own training and purpose.

Looking over the party for skill with Acrobatics, that's probably Paul, unless we're also considering the HP pool for absorbing potential fall damage. I definitely think we have enough rope, at least.

Paloma gives Cheeper some treats to eat for a job well done and begins tying knots in one of her ropes in order to make it easier to climb, just in case.


Silverhex Quest WEBS | The Corageous Confirmation
Paloma Redclaw wrote:
(...)The cat grumbled her displeasure at being trussed up, but she was light and descended easily into the pit. She shook her paws delicately one at a time as they sank into the muddy water.

Sorry, I have to stop you right here, because:

As you lower Cheeper further down the pit, you realize, that after making contact with the surface she's sinking deeper into the water than anticipated. Through the water surface - now with ripples because of Cheeper's paws - the once perfectly clear image of the bundle of cloth looks very blurry. This pit is definitely deeper than just the 10 feet distance to the water surface, and not just by a few inches.

What do you do?

Also, I'm sorry for the misunderstanding. I copied the text that usually needs to be read aloud 1:1 from the PDF but forgot to adapt it for the exposed flooded pit trap the dice bot selected for you. 'At the bottom of the pit lies a small bundle of cloth.' seems odd (and potentially misleading) if the bundle of cloth is actually several feet below the water surface.

In addition, my description of the pit - the last sentences of my earlier post - might have been overlooked:

GM Kaervek wrote:
(...) The trap seems to be a 20 foot deep pit partly filled with water. There is no easily accessible means to bypass it.

The Concordance

Female Human Core Druid 1 | HP 14/14 | AC:18/T:13/FF:15 | CMD:16 | Fort +4, Ref +2, Will +3 | Init +2 | Perc +5 | Speed 20'

Seeing that the water was deeper than expected, Paloma with Jack's help quickly pulls the unhappy cat back up. Next she secures the crowbar to the end of her knotted rope and lowers it down until the weight touches bottom and pulls it back up to estimate how deep the water actually is.

Ah! I was thinking puddles, not pool. My mistake. Also I did have Paloma cast detect magic which might have gotten lost in the shuffle of cat dangling shenanigans... XD

She removes her backpack and begins stripping off her armor and securing it in the pack along with her pouch of dried meat. She unties the crowbar from the end of the rope with the knots and makes a loop to secure around her upper torso, beneath her arms. She leaves Cheeper in her rope harness and bids her to stay giving her a small pile of treats to keep her occupied. This one she knows, so take 10 for a 19 handle check.

Finally, she places the end of the rope in sturdy Jack's hands. "Don't let me drown, ok?" She requests with a wink and then slowly lowers herself into the watery pit. She paddles over to the bundle of cloth and makes a dive to retrieve it.
Swim: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

LG Elven Fighter 1 | Mods: None | HP 15 (-0) | AC/Tch/FF 16/13/13 | CMD 15 | F/R/W +4/+3/+0 (Immune vs. Sleep, +2 vs. Enchants) | Speed 30ft | TBD | +2 Star Folio Re-Roll 1/1, Spells NA | Perc: +2 (LL), SM: +0 | Init: +3

Ryul puts his hand up, ”I’ll go with you, being down there alone seems unwise. Plus if there are no dangers, I’ll climb up the other side with my own rope.”

Take 10 to climb down for 15 as Paloma goes down. He will wait down there on the wall in case any danger presents itself.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

Of course not, m'lady ... that would be a tragic waste. And a grappling hook is a good idea. I shall get one when I get back

Jack is also having a hard time NOT looking at Paloma as she goes down. A blush spreads over his face.


Silverhex Quest WEBS | The Corageous Confirmation
Paloma Redclaw wrote:
Ah! I was thinking puddles, not pool. My mistake. Also I did have Paloma cast detect magic which might have gotten lost in the shuffle of cat dangling shenanigans... XD

Yes, this is something I overlooked... o_O

The only (faint) magical aura Paloma sees is down in the pit: the bundle of cloth.

Knowledge (arcana) DC 17 to determine the school of magic:
It's abjuration.

I assume this information does not refrain Paloma from taking her actions.

The druid easily dives, grabs the bundle of cloth and returns to the surface.

If you look closer at the bundle of cloth, you can see that it has flecks of silver or steel sown into the garment.

Spellcraft DC 20:
This is a Cloak of Resistance +1.

Edit: No dangers perceived so far, so if Ryul wants, he can climb up on the other side.

Dark Archive

Male Half-Elf Evoker 1 (HP 7/7) (AC 10/10/10) (CMD 8) (Fort +1, Ref +0, Will +5) (Init +2) (Perception +14)

Knowledge(Arcana): 1d20 + 8 ⇒ (7) + 8 = 15.

@GM: I said that I was taking a look at the contents of the pack ;-)


Silverhex Quest WEBS | The Corageous Confirmation

Meanwhile...

Cashel looks through Janira's backpack. It contains many things:

potion of barkskin, potions of cure light wounds (2), potion of feather step, potion of vanish, scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd, 8 charges), acid, alchemist’s fire (2), holy water, smokestick, tanglefoot bag, thunderstone, antitoxin, sunrods (2)

Everything that could be mixed up with something else is clearly labeled.

Sovereign Court

M Half-elf Rogue/1 HP 10/10 AC17/T 13/FF 14 Fort +1/Ref +5/ Will +1 Init +3 Perc +10|Sense Motive +5

Paul sheds his pack, taking only a dagger and coil of rope. "Make some room--I'll need a running start to get across."

DC 10 Acrobatics check to jump across the pit: 1d20 + 7 ⇒ (3) + 7 = 10

He barely makes it, teetering on the very edge before recovering and getting his footing on the other side. "All right, I can hold the rope from this side, and most of you can hand-over-hand across. I don't have spikes to tie off to, though."

The Concordance

Female Human Core Druid 1 | HP 14/14 | AC:18/T:13/FF:15 | CMD:16 | Fort +4, Ref +2, Will +3 | Init +2 | Perc +5 | Speed 20'

Paloma slops the sodden mass of fabric over her shoulder tucking it through her vest to hold it in place as she sizes up the far wall of the pit while treading water. She makes an attempt to climb up.
Climb: 1d20 + 3 ⇒ (12) + 3 = 15
Not sure if that's gonna do it, disregard the rest if it doesn't.

Pulling herself up the other side, she looks for a spot to tether the rope to help the others cross. A stalagmite, perhaps. Or else she will help Paul brace it for the others shortly.

She takes a moment to squeeze the water out of her long dark hair and then turns her attention back to those waiting on the other side. "Jack, could you grab on to the end of Cheeper's rope, please? She's a good jumper, but not much of a swimmer, just in case."

Then she motions the cat toward herself, giving her the command to come. "Ok, Cheeper, good girl! Now come to me, you can do it. Jump!"
Handle Animal: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17 Also a trick she knows, so DC 10

The Cheetah paces back for a running start and explodes with almost preternatural speed, leaping over the watery pit with ease.
Cheeper Acrobatics to Jump: 1d20 + 17 ⇒ (13) + 17 = 30

"Gooood girrrrl!" Paloma croons to the somewhat stressed and panting animal, ruffling her fur and freeing her from the dreaded harness.

And now, if that all went off without a hitch, we should have the two ropes in place as Nal described. One with knotted handholds, to help Ryul climb out too. Who wants to play Double Dutch? XD

Dark Archive

Male Half-Elf Evoker 1 (HP 7/7) (AC 10/10/10) (CMD 8) (Fort +1, Ref +0, Will +5) (Init +2) (Perception +14)

Inspired by Paul, Cashel does his best to follow the half-elf...

Acrobatics: 1d20 + 0 ⇒ (17) + 0 = 17.

...readily making it to the other side.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

Yes ma'am replies a still blushing Jack.

I guess I'll feel better when she puts her armour back on

Silver Crusade

LG Elven Fighter 1 | Mods: None | HP 15 (-0) | AC/Tch/FF 16/13/13 | CMD 15 | F/R/W +4/+3/+0 (Immune vs. Sleep, +2 vs. Enchants) | Speed 30ft | TBD | +2 Star Folio Re-Roll 1/1, Spells NA | Perc: +2 (LL), SM: +0 | Init: +3

Ryul waits until Paloma is up on the other side, then swims across and climbs up.

Take ten on climb and swim for 15.

He pulls himself up and over the edge, dripping water everywhere, ”Figure out anything on the cloth yet? I wonder if the gilmen dug this pit as a trap. And if so, who were they trying to trap.”

The Exchange

m LG halfling Monk 1 | HP 9/9 | AC 17 T 17 FF 16 | CMD 16 | F+4 R+6 W+5 [+2 vs fear] | Init +3 | Perc +8

Noticing that Cashel was examining Janira's bag, the halfling joins him. Hmm, I think you or I should take the mage armor scroll and the fire hands wand. You or me? I am ready to give up both items.

Climb: I can take 10 too, and I think 11 will be enough with all these ropes...

Paul carefully moves to the other side.

The Concordance

Female Human Core Druid 1 | HP 14/14 | AC:18/T:13/FF:15 | CMD:16 | Fort +4, Ref +2, Will +3 | Init +2 | Perc +5 | Speed 20'
Ryul Dathana wrote:
He pulls himself up and over the edge, dripping water everywhere, ”Figure out anything on the cloth yet? I wonder if the gilmen dug this pit as a trap. And if so, who were they trying to trap.”

Paloma flopped out the wet mass of fabric, shaking her head. "I can tell it's magical, but nothing beyond that." She offers it up for someone else to examine if they wish. "Perhaps, the water must not present a hazard to the gillmen, only to creatures that might drown."

She turned her attention back to Jack, still waiting by his lonesome on the other side. "Let's see about getting the packs across now, and then it's your turn. Best not toss them, I don't know about Paul's but mine has glassware. Maybe we can slide them down the rope by their straps if you hold up your end and I hold mine down..." She trailed off, finally noticing the way Jack was looking at her, or more accurately, pointedly not looking at her. A glance down at herself caused her own cheeks to deepen in color, though it was less noticeable against the amber tone of her skin. She turned to the wizard, discretely crossing her arms over her chest. I did specify she wears a white linen shirt... XD

"Master O'Brien, do you perhaps have some means of removing the water from our clothes? I wouldn't want to slow us any more by trying to change here and ah... we wouldn't want to get, ah... blisters." She asked, clearing her throat as she looked around for any dangers or anything useful on this side of the pit.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Silverhex Quest WEBS | The Corageous Confirmation

From her position on the other side of the pit, Paloma spots something:

Approximately 30 feet beyond the pit and around a corner is a long, 3-foot-wide wooden plank that rests against the cave’s wall.
Because of the corner it's impossible to see the plank from the entrance side of the pit.

Sovereign Court

M Half-elf Rogue/1 HP 10/10 AC17/T 13/FF 14 Fort +1/Ref +5/ Will +1 Init +3 Perc +10|Sense Motive +5

Paul shakes his head, chuckling. "I guess it'll be easy to get the rest of the gear." He slides the plank across the pit, then retrieves the remaining packs. Once that's done, he drags the plank back to where it was. "We don't want just anyone following us, I should think."

Silver Crusade

LG Elven Fighter 1 | Mods: None | HP 15 (-0) | AC/Tch/FF 16/13/13 | CMD 15 | F/R/W +4/+3/+0 (Immune vs. Sleep, +2 vs. Enchants) | Speed 30ft | TBD | +2 Star Folio Re-Roll 1/1, Spells NA | Perc: +2 (LL), SM: +0 | Init: +3

”What about Janira?”

The Concordance

Female Human Core Druid 1 | HP 14/14 | AC:18/T:13/FF:15 | CMD:16 | Fort +4, Ref +2, Will +3 | Init +2 | Perc +5 | Speed 20'

Paloma accepts her backpack from Paul and sets to donning her armor again, hopefully over her magically dried clothing.

"Ryul has a good point, she said she would rejoin us when she could. Provided she can lose the minotaur."

Once she was again properly outfitted, she gathers up her rope and tools and indicates she is ready to move on by casting light upon her shield again and peering into the darkness ahead.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Scent:
Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.

Sovereign Court

M Half-elf Rogue/1 HP 10/10 AC17/T 13/FF 14 Fort +1/Ref +5/ Will +1 Init +3 Perc +10|Sense Motive +5

"A fair point indeed. I would rather not have the minotaur coming after us, though. However...." How hard would it be to set up the plank so that if the minotaur tried to cross the plank would likely slip off? I mean, I (the player) know how this will end up, but Paul hasn't read the scenario and would worry about a large creature following the party after it killed Janira.

Silver Crusade

LG Elven Fighter 1 | Mods: None | HP 15 (-0) | AC/Tch/FF 16/13/13 | CMD 15 | F/R/W +4/+3/+0 (Immune vs. Sleep, +2 vs. Enchants) | Speed 30ft | TBD | +2 Star Folio Re-Roll 1/1, Spells NA | Perc: +2 (LL), SM: +0 | Init: +3

Ryul grabs a sunrod, but doesn't light it yet with Paloma's light providing enough to see at the moment. He takes the smoke stick and any other potions no one wants as well, then sets himself up at the rear of the group as they go forward.

"I'll cover back here in case something bad follows us. Whoever set this trap definitely doesn't want visitors, so be careful."

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

Once the plank is in place, Jack walks across it carrying the packs.


Silverhex Quest WEBS | The Corageous Confirmation

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

A variety of faded carvings adorn the walls. Yet only four are in partially recognizable condition.

A DC 15 (History or Religion) can identify a carving's scene and general meaning. Appraise or perception can be used, but will take a -2 penalty. If a PC understands either aquan or Azlanti, or both, they get a +2 bonus to ID the carving's, through the accompanied texts, for each language of those known.

Carving 1:
A thief. The thief is depicted stealing a gem from a shop while whispering a prayer.
An allusion to a passage saying that larceny — though illegal — is a form of praise, for anything worth stealing is also worthy of praise for its craftsmanship.

Carving 2:
A craftsman. The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods.
People express their ingenuity in creating new products from raw materials.

Carving 3:
A soldier. The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows.

Carving 4:
An artist. The Artist is depicted painting murals on the walls of impressive buildings.
As if giving color to a grand city, such as Absalom, to show the splendor to all who would visit.

Edit: We are on Slide 6.

Dark Archive

Male Half-Elf Evoker 1 (HP 7/7) (AC 10/10/10) (CMD 8) (Fort +1, Ref +0, Will +5) (Init +2) (Perception +14)

Knowledge(History): 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21.
Knowledge(History): 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29.
Knowledge(History): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27.
Knowledge(History): 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22.

"The Thief, the Craftsman, the Soldier and the Artist, I believe."

Cashel leans forward, arms crossed behind him in a didactic pose, and waxes lyrical about the carvings.

He then puts inkpen to paper, and draws facsimiles of the carvings, so as to keep a proper record.

Silver Crusade

LG Elven Fighter 1 | Mods: None | HP 15 (-0) | AC/Tch/FF 16/13/13 | CMD 15 | F/R/W +4/+3/+0 (Immune vs. Sleep, +2 vs. Enchants) | Speed 30ft | TBD | +2 Star Folio Re-Roll 1/1, Spells NA | Perc: +2 (LL), SM: +0 | Init: +3

”Interesting, why put random scenes of different jobs people are doing on a cave wall in a mountain? I also wonder if or how it could be related to the gilmen.”

Ryul pulls out pen and paper and assists, ”If two more of us help sketch we can do this quicker.”

The Concordance

Female Human Core Druid 1 | HP 14/14 | AC:18/T:13/FF:15 | CMD:16 | Fort +4, Ref +2, Will +3 | Init +2 | Perc +5 | Speed 20'

Perception: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Perception: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Perception: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Perception: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12

Paloma looks perplexed by the carvings, this was clearly not her arena. "The Thief? Is he famous?" she asked. She cast detect magic and scanned the area for any magical auras. Then she got out her paper and charcoal and joined in the sketching.

Sovereign Court

M Half-elf Rogue/1 HP 10/10 AC17/T 13/FF 14 Fort +1/Ref +5/ Will +1 Init +3 Perc +10|Sense Motive +5

Paul jots down a few notes of his own, mostly what Cashel identified the drawings as and who else took sketches.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

Jack has no relevant skills so he keeps quiet, just occasionally glancing back the way they had come in case Janira has escaped the minotaur.

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