[ACO] PFS2e 04-01: Intro - Year of Boundless Wonder (P10) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates

You can cast healing spells or use potions if you wish. Please hold off on 10-minute activities (e.g. Treat Wounds) for now as this will affect the next set of checks

Envoy's Alliance

CG Goblin (Rasp, Unbreakable) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 4 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 50/50 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

"Thanks Nice Mushroom"

Briney pockets one of the healing potions.

Grand Archive

F Versatile Heritage Human Thief Rogue 1 | Exp: Avoid Notice| Hero: 1 |Hands: Shortsword

"Ooh! Sweet!"

Clara takes a healing potion from Rain and pours the contents down the unconscious kobold's throat.

Healing: 1d8 ⇒ 7

Having revived the kobold, she asks the group:

"Does anyone else want to go check out the hallway? I'd sneak up on my own, but I think there's safety in numbers!"

Radiant Oath

"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)

Felinzi coughs and splutters as he wakes up to something being in his mouth. But the potion has its effect and he sits up shaking his head - briefly as he realizes quickly that doing that is a bad idea. "Oooh, my nose."

Clara Moon wrote:
"Does anyone else want to go check out the hallway? I'd sneak up on my own, but I think there's safety in numbers!"

"Hallway? Did enemies come from hallway?"

Horizon Hunters

Female Arctic Elf Scout Fighter 3 | ♥️39 | ⛨20; resist cold 1 | F +7 R +11 W +8 | Perc +8; low-light vision | Stealth +9 | speed 30 ft. | Arrows 30 | Exploration: Avoid Notice | Active Conditions: none

Endra slings her bow back over her back.

They may well have. Let's go check it out Felinizi!

Presumably she heads down the hallway and experiences is never-endingness...

Radiant Oath

"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)

"Uh, OK." Felinzi gets another of the healing potions from Rain as he follows Endra and Clara out into the hallway. He stops to drink it as the other two go on ahead, and he notices that they look like they are still walking, but they aren't getting any farther away from him. "Mmmmm. Something strange. I'm going back into the library with the others."

Healing potion: 1d8 ⇒ 5

Envoy's Alliance

M Umbral Gnome Shadow Sorcerer 1| Charlatan | HP 17/17| AC 15 | F +6 R +5 W +6 | Perc +4 | Stealth +5 |Diplomacy +7 |◆◆◆◇↺| 25" | Hero 1/3 |Focus 1/1 | Spells 3/3 | Avoid Notice|

Ozul takes a potion of minor healing and gives it to Felinzi. "Heal up completely. We'll need everyone to be at their best. Anyone else hurt?"

Horizon Hunters

Female Arctic Elf Scout Fighter 3 | ♥️39 | ⛨20; resist cold 1 | F +7 R +11 W +8 | Perc +8; low-light vision | Stealth +9 | speed 30 ft. | Arrows 30 | Exploration: Avoid Notice | Active Conditions: none

Endra returns to the library.

Rain, is that hallway supposed to do that?

She points down it for emphasis.

Envoy's Alliance

CG Goblin (Rasp, Unbreakable) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 4 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 50/50 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

"Oh uh" taken with a sudden fit of f.o.m.o., our goblin hero scrambles "Wait for Briney!"

Chasing the others into the hall...

Envoy's Alliance

NG Female Human | Academy Dropout | Sorcerer 1 | Hero Points: 1/3 HP 14/14 | AC 14 | F/R/W 4/4/6 | Perc +3 | 25 ft | Spell DC 16 Performance/Diplomacy: +6, Arcana/Occultism/Society: +5, Nature: +4, Deception: +3, Crafting: +2, Acrobatics/Athletics/Medicine/Religion/Stealth/Survival/Thievery: +1

She, too, tries to walk down the hall, but eventually she returns to the threshold of the hallway, looking quite disturbed. "Well, I suppose we aren't leaving this place?"

Radiant Oath

◆◇↺ | Spell Templates

You report back to Rain about the hallway and your inability to leave. He immediately freaks out.

"Oh GODS! We're doomed!" He takes a deep breath to calm himself. "Maybe you can search the vault to find anything we can use to help us get out of here. Maybe you can discover more useful information about the treasures therein or perhaps acquire useful gear to use against additional intruders." Rain begins to tremble in fear. Under the current circumstances, Rain nearly succumbs to despair. He composes himself long enough to urge you to continue searching the vault. He hopes you can discover more useful information about the treasures therein or perhaps acquire useful gear to use against any potential, additional intruders. Rain himself, having come so close to Aslynn's manifestation, remains wracked with a sense of impending doom and can be of no use in facing foes for the foreseeable future.

Rain's Updated To Do List:

To-Do List for My Amazing Pathfinder Friends!
1. Talking skull. Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Skill Check: Arcana, Diplomacy, Occultism, or Religion)
There is nothing left to do here

2. Pile of treasure. We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See
what's in there!
(Skill Check: Arcana, Crafting, or Perception)

3. Assorted items. There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast
corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing
potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)

4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the
southwest corner of the vault.

5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I
think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous
up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)

6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field
agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)

7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something
useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)

Thanks for your help!
—Rain in Cloudy Day

Character Status:

Ozul Fade - AC 15, 17/17
Rayleigh - AC 14, 3/14
Clara - AC 18, 17/17
Endra Densinri - AC 20, 39/39
Briney - AC 18 (23 w/Drakeheart), 50/50
Felinzi - AC 17, 12/14 (Heroism; +1 Perc/Atk/Saves/Skill Checks 10 min)

Felinzi, one of your skill checks has a +1 bonus due to the Heroism the skull cast on you earlier

Each check to search the Vault takes 10 minutes. You can alternatively replace one or both checks with a corresponding 10-minute activity (e.g. refocus, treat wounds). Drinking potions or casting spells takes negligible time

Grand Archive

F Versatile Heritage Human Thief Rogue 1 | Exp: Avoid Notice| Hero: 1 |Hands: Shortsword

Clara returns from the hallway, very confused. This isn't what she expected to do on her first day on the job!

She takes another 2 potions and brings them to Rayleigh.

"So, uh, like, do you need some healing or something?" She says to the shaken sorceror.

Clara offers to give these potions to Reyleigh.

She moves up to the pile of treasure (Area 2) and frantically looks through for something useful...

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Radiant Oath

◆◇↺ | Spell Templates

Clara digs around in the treasure pile and finds a beautiful brooch. It radiates magic and Rain manages to identify it as a brooch of shielding.

Nothing left to find in A2

Rain's Updated To Do List v3:

To-Do List for My Amazing Pathfinder Friends!
1. Talking skull. Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Skill Check: Arcana, Diplomacy, Occultism, or Religion)

There is nothing left to do here

2. Pile of treasure. We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See
what's in there!
(Skill Check: Arcana, Crafting, or Perception)

There is nothing left to do here

3. Assorted items. There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)

4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the
southwest corner of the vault.

5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)

6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)

7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)

Thanks for your help!
—Rain in Cloudy Day

Envoy's Alliance

M Umbral Gnome Shadow Sorcerer 1| Charlatan | HP 17/17| AC 15 | F +6 R +5 W +6 | Perc +4 | Stealth +5 |Diplomacy +7 |◆◆◆◇↺| 25" | Hero 1/3 |Focus 1/1 | Spells 3/3 | Avoid Notice|

Rayleigh - AC 14, 3/14 Needs healing

occultism: 1d20 + 3 ⇒ (15) + 3 = 18

Envoy's Alliance

CG Goblin (Rasp, Unbreakable) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 4 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 50/50 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

"Ok Briney help!" he looks around "Briney find crowbar in weapon pile!"

Warfare Lore (Expert) vs Area 6: 1d20 + 12 ⇒ (18) + 12 = 30

"Right here!" he walks over and gives it to "Nice Thief Lady - can you get us out?"

Radiant Oath

"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Ozul wrote:
Ozul takes a potion of minor healing and gives it to Felinzi. "Heal up completely. We'll need everyone to be at their best. Anyone else hurt?"
Clara Moon wrote:

She takes another 2 potions and brings them to Rayleigh.

"So, uh, like, do you need some healing or something?" She says to the shaken sorceror.

"Yes, drink potion Rayleigh. Will make you feel better." Felinzi accepts the potion from Ozul and checks the list of work to do. Not one to be afraid of heights and being somewhat familiar with cursed items, he accepts the task of checking out the high shelves of cursed and dangerous items. He brings Zykyryz with him. "You know what cursed items look like, right?" he asks the skull.

Area 5: acrobatics +heroism: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

Envoy's Alliance

NG Female Human | Academy Dropout | Sorcerer 1 | Hero Points: 1/3 HP 14/14 | AC 14 | F/R/W 4/4/6 | Perc +3 | 25 ft | Spell DC 16 Performance/Diplomacy: +6, Arcana/Occultism/Society: +5, Nature: +4, Deception: +3, Crafting: +2, Acrobatics/Athletics/Medicine/Religion/Stealth/Survival/Thievery: +1

She accepts the potion and quickly empties the bottle down her throat with a little whew!

Healing potion: 1d8 ⇒ 3

Once that's done, she goes over to the magic weapons and tries to see if she can find any of note.

Arcana: 1d20 + 5 ⇒ (14) + 5 = 19

Radiant Oath

◆◇↺ | Spell Templates

Sorry, I forgot to mention that this round of searching the Vault, you each get 2 checks.

Radiant Oath

"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)

After looking through the shelves of random items for a bit, Felinzi is feeling a bit separated from the others. "Maybe go check into scrolls," he mutters to himself. "Closer."

He makes his way over to the shelves of scrolls and checks to see if any of them look interesting.

Occultism: 1d20 + 4 ⇒ (14) + 4 = 18

Horizon Hunters

Female Arctic Elf Scout Fighter 3 | ♥️39 | ⛨20; resist cold 1 | F +7 R +11 W +8 | Perc +8; low-light vision | Stealth +9 | speed 30 ft. | Arrows 30 | Exploration: Avoid Notice | Active Conditions: none

Endra heads back to the top of the shelves to see what she can grab (5)

Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22

Since she's already high up, she heads over to the raised storage areas to pick through Assorted items (3).

perception: 1d20 + 8 ⇒ (12) + 8 = 20

Envoy's Alliance

M Umbral Gnome Shadow Sorcerer 1| Charlatan | HP 17/17| AC 15 | F +6 R +5 W +6 | Perc +4 | Stealth +5 |Diplomacy +7 |◆◆◆◇↺| 25" | Hero 1/3 |Focus 1/1 | Spells 3/3 | Avoid Notice|

^^^Forgot to label that first check is for Table 3

occultism Table 7: 1d20 + 3 ⇒ (20) + 3 = 23

Envoy's Alliance

CG Goblin (Rasp, Unbreakable) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 4 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 50/50 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

Turning the whole place upside down, our goblin hero wonders ”Where Britney needed next?”

Radiant Oath

◆◇↺ | Spell Templates

Ozul heads to the Miscellaneous shelves and roots through the stuff. He finds a weird looking arrow that turns out to be a vine arrow. Heading over to the Scrolls, he checks the shelves and makes a major discovery. He finds a Wand of Widening (1st-level spells).

Felinzi decides to flirt with danger and climbs up to the top of the dangerous shelves. Unfortunately, he finds that Endra has beaten him to it. Deciding to join forces, they stick their heads into the shelves, but find nothing.
Only the major discovery remains, which requires a critical success to find.

Seeing Ozul walking away with a smile on his face while holding a wand, Felinzi decides he'll try his luck as well. He lets out a cry of jubilation as he also finds a wand, which Rain identifies as a Wand of Comprehend Language.

Briney and Ray head for the weapons table. Ray immediately finds a beautiful mace. Carved Dwarven runes wink back at her in the light. Rain affirms that this is indeed magical and he makes it out to be a +1 Mace. Briney takes his time and finds a longsword with Elven runes along the blade. Rain gasps in awe at the beauty of the weapon, proclaiming it to be a +1 Striking Longsword.

Endra heads over to another table with a jumble of stuff on it. Searching through the stuff, he finds another Vine arrow.

Ray chugs a potion and some of her wounds and bruises disappear.

Finds:

Weapons - +1 Mace, +1 Striking Longsword, +1 Spear
Wands/Scrolls - Wand of Manifold Missiles 1st, Wand of Widening (1st-level spells), Wand of Comprehend Language
Misc/Consumables - vine arrow x2, oil of mending
Wearables - Brooch of Shielding, Demon Mask

Still need checks (or a 10-minute activity) from:
Briney
Ray
Clara

Envoy's Alliance

CG Goblin (Rasp, Unbreakable) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 4 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 50/50 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

Briney proudly displays the Striking Longsword to ”Nice Elf Lady - look what Briney got you!”

He celebrates follows her around for 10 minutes hoping that she will use it.

Grand Archive

F Versatile Heritage Human Thief Rogue 1 | Exp: Avoid Notice| Hero: 1 |Hands: Shortsword

"Uhh sure Nice Goblin, give me a few minutes while I try the scrolls..." Clara calls back to Briney.

Nature, Area 7: 1d20 + 6 ⇒ (16) + 6 = 22

Envoy's Alliance

M Umbral Gnome Shadow Sorcerer 1| Charlatan | HP 17/17| AC 15 | F +6 R +5 W +6 | Perc +4 | Stealth +5 |Diplomacy +7 |◆◆◆◇↺| 25" | Hero 1/3 |Focus 1/1 | Spells 3/3 | Avoid Notice|

Ozul offers the vine arrow he's found to both Clara and Endra. "Who's going to be shooting with a bow?"

Horizon Hunters

Female Arctic Elf Scout Fighter 3 | ♥️39 | ⛨20; resist cold 1 | F +7 R +11 W +8 | Perc +8; low-light vision | Stealth +9 | speed 30 ft. | Arrows 30 | Exploration: Avoid Notice | Active Conditions: none

Endra drops the longbow off of her back holding it out to the side.

Smiling, she replies That would be me.

Envoy's Alliance

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M Umbral Gnome Shadow Sorcerer 1| Charlatan | HP 17/17| AC 15 | F +6 R +5 W +6 | Perc +4 | Stealth +5 |Diplomacy +7 |◆◆◆◇↺| 25" | Hero 1/3 |Focus 1/1 | Spells 3/3 | Avoid Notice|

"Alright! Dragonslayer!"

Envoy's Alliance

NG Female Human | Academy Dropout | Sorcerer 1 | Hero Points: 1/3 HP 14/14 | AC 14 | F/R/W 4/4/6 | Perc +3 | 25 ft | Spell DC 16 Performance/Diplomacy: +6, Arcana/Occultism/Society: +5, Nature: +4, Deception: +3, Crafting: +2, Acrobatics/Athletics/Medicine/Religion/Stealth/Survival/Thievery: +1

She, too, mills around for 10 minutes, checking on her fellow Pathfinders to make sure they're all right. She's also quite worried about Rain, so she spends much of that time with them as well..

Radiant Oath

◆◇↺ | Spell Templates
Briney wrote:
Turning the whole place upside down, our goblin hero wonders ”Where Britney needed next?”

I can't resist... Who's Britney? ;)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Oops, I did it again...

Radiant Oath

◆◇↺ | Spell Templates

Ray spends her time hanging around Rain, making sure all is well with him before wandering off to look at some baubles.

A cry from Rain in Cloudy Day pierces the vault. "Oh, no! She's back!" Moments later, an imposing figure steps into the vault, striding straight past the cowering Pathfinder. With her wild hair, wicked curved horns, sharp teeth, and glowing eyes, she's a fearful sight. The bones of her enormous, clawed hands make hideous cracking sounds as she heaves on a chain wrapped around her torso, dragging an iron cauldron across the stone floor. It nearly tips, spilling a glob of vile black ooze filled with vibrant constellations.

She casts her gaze around the vault and rises to her full height. She speaks, her voice like a dying goat by a crackling fire. "What is this? Ah yes, I see. Precious treasures, all for me! A dagger, its twin my child wields. I command you, Star: break cities! Burn fields! A key, its message yet unclear. Why does it hide? What does it fear? Pathfinders! You'll seek boundless wonder across the land... and find Aslynn's nightmares, hand in hand!"

Aslynn stoops to grasp the chain once more and proceeds with her cauldron into the vault, still ignoring Rain and anyone else around her. Suddenly, a new voice—a harsh whisper—carries through the air. "Psst! Hey, you! Pathfinders! She's not real. Well, not too real. Just a bit. No time to explain! You've got to distract her! Don't let her find what she's looking for! Distract her, then find a way to get rid of her!"

DC 15 Perception:
You realize that the voice seems to come from every direction at once, as if from a talented ventriloquist.

There are two phases to this next encounter. Your goal is to first distract Aslynn from the treasure pile, then to trap her. Fail this and she gets what she wants.

To distract Aslynn from the treasure it seeks - Deception/Performance/Occultism

Radiant Oath

"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
GM Tiger wrote:
"What is this? Ah yes, I see. Precious treasures, all for me! A dagger, its twin my child wields. I command you, Star: break cities! Burn fields! A key, its message yet unclear. Why does it hide? What does it fear? Pathfinders! You'll seek boundless wonder across the land... and find Aslynn's nightmares, hand in hand!"

At the tone of command and authority, Felinzi nearly kneels out of habit. He manages to get a hold on his reflexes and instead looks around nervously at what the others are doing in response to this new visitor.

GM Tiger wrote:
"Psst! Hey, you! Pathfinders! She's not real. Well, not too real. Just a bit. No time to explain! You've got to distract her! Don't let her find what she's looking for! Distract her, then find a way to get rid of her!"

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

"Um... Zykyryz. Are you the one saying that?"

Is there anyone who hasn't played this before that wants to make a go of a distraction plan?

Radiant Oath

◆◇↺ | Spell Templates

Felinzi glances at Zykyryz but the skull remains silent.

Horizon Hunters

Female Arctic Elf Scout Fighter 3 | ♥️39 | ⛨20; resist cold 1 | F +7 R +11 W +8 | Perc +8; low-light vision | Stealth +9 | speed 30 ft. | Arrows 30 | Exploration: Avoid Notice | Active Conditions: none

DC15 Perception: 1d20 + 8 ⇒ (9) + 8 = 17

That is some ventriloquist. The voice comes from everywhere.

Endra looks at her bow and wonders how much she could really distract Aslynn.

I could fire an arrow pass her, but I doubt that would hold her attention long.

Envoy's Alliance

M Umbral Gnome Shadow Sorcerer 1| Charlatan | HP 17/17| AC 15 | F +6 R +5 W +6 | Perc +4 | Stealth +5 |Diplomacy +7 |◆◆◆◇↺| 25" | Hero 1/3 |Focus 1/1 | Spells 3/3 | Avoid Notice|

"Distract it?! Okay! Who said that?!"

Ozul hides. From his hiding place he yells "Hey you! Ugly! I've hidden away your dagger and key! You'll never find it!"

Ozul's Stealth is +5

Lie: 1d20 + 7 ⇒ (20) + 7 = 27

That's a critical success. Ozul has the Charming Liar feat. It seems Ozul has somehow made an impression on the Hag. I don't know how that works.

Envoy's Alliance

CG Goblin (Rasp, Unbreakable) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 4 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 50/50 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

Briney looks around, confused.

”Briney no want dagger!”

The gnome’s distraction so good he becomes collateral.

Radiant Oath

◆◇↺ | Spell Templates

Ozul catches Aslynn's attention and she moves off towards him.

The second part is open ended. Come up with a plan and make a related skill check. You need two successes or a single Crit success. The PC making the check cannot be Ozul

Envoy's Alliance

CG Goblin (Rasp, Unbreakable) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 4 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 50/50 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

Briney busts out his crayons, and grabbing two at a time, with one in his mouth and another behind his large ear, draws a Map! "We start Here!" He draws six different stick figures - one smaller than the rest "This Briney" he explains, then his two favorite PCs "This Nice Elf Lady and Nice Thief Lady" then the other three "And all you Silly Longshanks too"

Then he draws a big red X

"Then we lead her Here!" Then he starts furiously drawing everyone fighting and magicking and burning and pretty soon the entire "Map" just looks like a bunch of scribbles!

Warfare Lore (Expert) w/ Battle Planner: 1d20 + 12 ⇒ (2) + 12 = 14
Hero Point!
Warfare Lore (Expert) w/ Battle Planner: 1d20 + 12 ⇒ (2) + 12 = 14

Battle Planner

Spoiler:

You are constantly drawing up plans and battle scenarios, assembling strategies and gathered intelligence for later use. When you scout an enemy's position or receive a detailed report from an ally who scouted the enemy's position, if you have a clear indication of the number, position, and identities of your potential foes, you can spend 1 minute to come up with a battle plan that takes such potential factors into account and reduces the role luck plays in the equation. Roll a Warfare Lore check. As long as the information was accurate and remains accurate when you roll initiative against those enemies, you can use the Warfare Lore result you previously rolled for your initiative roll; if you do, this is a fortune effect.

Grand Archive

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F Versatile Heritage Human Thief Rogue 1 | Exp: Avoid Notice| Hero: 1 |Hands: Shortsword

Double 2s...you hate to see it.

"Uhm...sorry what?" Clara has no idea what Briney is talking about.

"Let's try something simpler...We look for something heavy in the room that we can lure her into, and have it fall on her, crushing her!"

If we go with this plan, Clara will use Perception to look for something fitting that description.

Edit: Forgot the check.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Radiant Oath

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"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Clara Moon wrote:
"Let's try something simpler...We look for something heavy in the room that we can lure her into, and have it fall on her, crushing her!"

At the mention of a complicated improvised trap, Felinzi perks up and takes note. He looks around quickly. "Shelves," he blurts out pointing at the shelves near the disorganized pile of treasure in the center of the vault.

Deception (luring phantom into position near shelves): 1d20 + 7 ⇒ (15) + 7 = 22

"Uh. On shelves, Oh great one. I saw star breaking dagger on shelf over here. Ready for you to take." Felinzi calls out loudly to the apparition while bowing and keeping his eyes downcast subserviently.

Horizon Hunters

Female Arctic Elf Scout Fighter 3 | ♥️39 | ⛨20; resist cold 1 | F +7 R +11 W +8 | Perc +8; low-light vision | Stealth +9 | speed 30 ft. | Arrows 30 | Exploration: Avoid Notice | Active Conditions: none

Yes, those shelves were awfully high. Possibly another good distraction.

Endra attempts to leap back up to where she was when they were searching for artifacts earlier.

Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

Envoy's Alliance

M Umbral Gnome Shadow Sorcerer 1| Charlatan | HP 17/17| AC 15 | F +6 R +5 W +6 | Perc +4 | Stealth +5 |Diplomacy +7 |◆◆◆◇↺| 25" | Hero 1/3 |Focus 1/1 | Spells 3/3 | Avoid Notice|

Ozul watches (hopefully while hidden).

Radiant Oath

◆◇↺ | Spell Templates

Felinzi and Endra manage to lead Aslynn down to the higher shelves. She seems to be attuned to something only she can see. Aslynn shrieks with delight and rushes to the pile of treasure at the center of the vault. "It's here! I can taste it! Come to me, my dearest nightmares!" She rakes through the treasure with her claws, scattering coins and shredding pages. "Where is it?! Where?! I must have it! What have you done with it?!" With a final shriek, she curls in on herself, melding with the ooze from her cauldron. She and the cauldron melt into the floor, bubbling and hissing. The sounds turn to frantic chittering as dozens of rats begin pouring from the ground.

Init:

Felinzi, Scout: 1d20 + 5 ⇒ (2) + 5 = 7
Briney, Avoid Notice: 1d20 + 4 ⇒ (13) + 4 = 17
Ozul Fade, Avoid Notice: 1d20 + 8 ⇒ (13) + 8 = 21
Clara, Avoid Notice: 1d20 + 8 ⇒ (1) + 8 = 9
Endra Densinri, Avoid Notice: 1d20 + 10 ⇒ (9) + 10 = 19
Rayleigh S. Catherine, Search: 1d20 + 5 ⇒ (12) + 5 = 17
Red Init: 1d20 + 5 ⇒ (8) + 5 = 13
White Init: 1d20 + 5 ⇒ (6) + 5 = 11
Blue Init: 1d20 + 5 ⇒ (6) + 5 = 11
Yellow Init: 1d20 + 5 ⇒ (8) + 5 = 13
S1 Init: 1d20 + 5 ⇒ (18) + 5 = 23
S2 Init: 1d20 + 5 ⇒ (6) + 5 = 11

A swarm of rats rolls over Ray and Endra, covering them with bites and trying to bury them in a writhing mass of fur and teeth.

Swarming Bites, Piercing; DC 17 Basic Reflex; F - DC 14 Fort Save vs Filth Fever: 1d6 ⇒ 1
Swarming Bites, Piercing; DC 17 Basic Reflex; F - DC 14 Fort Save vs Filth Fever: 1d6 ⇒ 6

Sorry for the delays all

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
DC 17 Basic Reflex vs 1 Piercing: Endra, Rayleigh
DC 17 Basic Reflex vs 6 Piercing: Endra, Rayleigh
DC 14 Fortitude vs Filth Fever: if you fail the Reflex Save
------------------
Those with ** may go

Swarm 1
**Ozul Fade - AC 15, 17/17
**Endra Densinri - AC 20, 39/39
**Rayleigh - AC 14, 6/14
**Briney - AC 18 (23 w/Drakeheart), 50/50
Yellow
Red
White
Blue
Swarm 2
Clara - AC 18, 17/17
Felinzi - AC 17, 12/14

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude:

Stage 1: carrier with no ill effect (1d4 hours),
Stage 2: sickened 1 (1 day),
Stage 3: sickened 1 and slowed 1 (1 day),
Stage 4: unconscious (1 day),
Stage 5: dead

Envoy's Alliance

M Umbral Gnome Shadow Sorcerer 1| Charlatan | HP 17/17| AC 15 | F +6 R +5 W +6 | Perc +4 | Stealth +5 |Diplomacy +7 |◆◆◆◇↺| 25" | Hero 1/3 |Focus 1/1 | Spells 3/3 | Avoid Notice|

Ozul first casts Guidance on Rayleigh. Then he casts a spell causing tendrils of darkness to shoot from his fingertips and flies through air - striking the second swarm. The darkness swells larger than normal, and he uses it to hide once again.

◆ Guidance on Rayleigh
◆◆ Grim Tendrils void: 2d4 ⇒ (2, 3) = 5+ 1 persistent bleed on Swarm 2 Fort Save DC 17
Dim the Light ((stealth +5))

Envoy's Alliance

CG Goblin (Rasp, Unbreakable) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 4 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 50/50 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

"Briney kill the rats!"

Devise a Strategy vs Rat Swarm Two: 1d20 ⇒ 2

"Nevermind!"

◆) Devise a Strategy
◆) Quick Tincture @ Drakeheart Mutagen (to AC 23)
◆) Imbibe

Pouring the elixir into his own throat, Briney's skin begins to Sparkle, little scales spontaneously developing along the backside of his forearms, the front side of his shins, along his shoulders, head, and brow. His eyes narrow into reddish slits, and his nostrils widen into tranguloid ovals. He flexes his tiny body under the mutation, breathing in and out through lungs that increase the temperature of his breath. His voice has a slightly lower pitch:

"Let rats come to Briney!"

Horizon Hunters

Female Arctic Elf Scout Fighter 3 | ♥️39 | ⛨20; resist cold 1 | F +7 R +11 W +8 | Perc +8; low-light vision | Stealth +9 | speed 30 ft. | Arrows 30 | Exploration: Avoid Notice | Active Conditions: none

Get off of me! Endra shouts as the rats swarm over her.

DC 17 Basic Reflex vs 1 Piercing: 1d20 + 11 ⇒ (9) + 11 = 20
DC 17 Basic Reflex vs 6 Piercing: 1d20 + 11 ⇒ (20) + 11 = 31

She runs out of their swarm as fast as possible to get some breathing room, before drawing her bow and setting her feet.

◆ Stride
◆ Interact: Draw longbow
◆ Stance: Point-blank Shot

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Fort: 1d20 + 2 ⇒ (14) + 2 = 16

Endra manages to avoid the worst of the damage and moves away. Ozul causes the other rat swarm to bleed heavily. Briney attempts to get an angle on the swarm but fails to do so. Instead, he whips up a potion and chugs it down. Scales begin to grow on him.


◆◇↺

Reflex 1: 1d20 + 4 ⇒ (5) + 4 = 9
Reflex 2: 1d20 + 4 ⇒ (3) + 4 = 7

Reflex 2, HP: 1d20 + 4 ⇒ (16) + 4 = 20
Fort: 1d20 + 4 ⇒ (13) + 4 = 17

She makes a run for it and concentrates, sending lightning at the Swarm.

Electric Arc: 2d4 + 3 ⇒ (2, 2) + 3 = 7

◆ Stride
◆◆ Electric Arc

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

The rats avoid the zap entirely.

The second rat swarm buries Briney.

Swarming Bites, Piercing; DC 17 Basic Reflex; F - DC 14 Fort Save vs Filth Fever: 1d6 ⇒ 3

Swarming Bites, Piercing; DC 17 Basic Reflex; F - DC 14 Fort Save vs Filth Fever: 1d6 ⇒ 3
Flat: 1d20 ⇒ 3

Yellow skitters up to Clara and attempts to chomp her.

Jaws vs Clara AC 18: 1d20 + 7 ⇒ (13) + 7 = 20
Jaws vs Clara AC 18, MAP, Agile: 1d20 + 3 ⇒ (13) + 3 = 16
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6

Red moves up and tries to bite Briney, Clara: 1d2 ⇒ 1

Jaws vs Briney, AC 23: 1d20 + 7 ⇒ (20) + 7 = 27
Jaws vs Briney, AC 23, MAP, Agile: 1d20 + 3 ⇒ (8) + 3 = 11
Piercing, Crit: 1d6 + 1 ⇒ (5) + 1 = 6 Doubled to 12

Blue runs up to Felinzi and tries to bite him as well.

Jaws vs Felinzi, AC 17: 1d20 + 7 ⇒ (8) + 7 = 15

GM Dice:
Stealth: 1d20 + 5 ⇒ (8) + 5 = 13

White runs up to the other two Pathfinder and attempts to bite Endra, Ozul: 1d2 ⇒ 2

Jaws vs Ozul AC 15: 1d20 + 7 ⇒ (19) + 7 = 26

Although Ozul attempts to melt into the shadows, the rat isn't fooled and manages to bite him.

Piercing, Crit: 1d6 + 1 ⇒ (1) + 1 = 2 Doubled to 4

Briney, if you fail either Reflex save, you also need to make a DC 14 Fort Save

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
DC 17 Basic Reflex vs 3 Piercing: Briney
DC 17 Basic Reflex vs 3 Piercing: Briney
DC 14 Fortitude vs Filth Fever: Clara, Briney, Ozul
------------------
Those with ** may go

Swarm 1
Ozul Fade - AC 15, 17/17
Endra Densinri - AC 20, 39/39
Rayleigh - AC 14, 2/14
Briney - AC 18 (23 w/Drakeheart), 38/50 (AC 23)
Yellow
Red
White
Blue
Swarm 2 (-6; 1 persistent bleed)
**Clara - AC 18, 11/17
**Felinzi - AC 17, 12/14

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude:

Stage 1: carrier with no ill effect (1d4 hours),
Stage 2: sickened 1 (1 day),
Stage 3: sickened 1 and slowed 1 (1 day),
Stage 4: unconscious (1 day),
Stage 5: dead

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