[OP7] PFS2e 03-99 Fate in the Future Lvl 1-2 (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates

Please dot (add a post) in here and then delete your post to add yourself to this campaign.

1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend.

2) Please label all three of your actions. Even if you think what you are doing is obvious.

3) If I am unavailable for longer than 24 hours, I will let you know in the Discussion Tab. Out of respect for your fellow players and myself, I ask that you do the same. Real life happens, and real life will always take priority over the game, but out of fairness for your fellow players, please let us know if you will be unavailable for an extended period of time.

4) Please note that on the following days, my posting can get unpredictable:
Tuesday/Thursdays - all day, as they are the 2 busiest days of my work week

4) Please complete the Macros and the Slides linked at the top of the page.

5) Questions, concerns? Feel free to share them in the Discussion tab.

6) Let's have some fun and tell a great story together! After all, that's what we are here for.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

I have a few characters I can take into this, a half orc barbarian, a dwarven fighter/mashall, a water bedner, a trex shaped poppet familiar. a kobold witch,a half elven bard, a warpriest of Ragathiel, and I believe soon a aasimar angelic sorcerer

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:

Slides, etc. updated.

@Ulvard
I suspect you accidentally added a digit to your gold total. I haven't run into may second level characters with over 600 gp. At least not in 2e.

Envoy's Alliance

LG Human(1/2 O) Barbarian-2; THP 5/5; HP 18/38; hero 2/3; minor healing potion 1/1; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:

Yeah, that would be silver rather than gold.

That said, I took myself off the signup sheet as I am trying to cut back on the number of games I am in. I'm not sure how to remove myself from the rpgchronicles entry though.

Radiant Oath

I can bring him, just waiting on the chronicle for the scenario he finished yesterday.

Radiant Oath

◆◇↺ | Spell Templates

Pathfinders hustle about the grounds of Woodsedge Lodge, checking in, mustering in units, unloading and delivering supplies, cooking, and socializing. The atmosphere is tense but excited. The Maze of the Open Road is a place of legend that few Pathfinders have had the honor of traversing. Once dangerous, the Maze was recently repaired by Eliza Petulengro of the Decemvirate, and news that the Maze is once again malfunctioning has led to intense speculation among the gathering Pathfinders. Cutting through chaos and gossip alike, Venture-Captain Armeline Jirneau takes the lead, ensuring everyone gathers in their assigned units and tends to their duties.

Venture-Captain Armeline Jirneau (CG female half-elf detective) accompanies the Pathfinders on this mission, along with faction leaders Calisro Benarry (CN female half-orc corsair) of the Horizon Hunters, Eando Kline (CG male human explorer) of the Vigilant Seal, and Urwal (NG male lizardfolk astrologer) of the Verdant Wheel. Also present are Head Initiate Janira Gavix (N female halfling instructor), and Ashasar (N male suli druid), a planar specialist and liaison between the Pathfinder Society and the Concordance of Elements.

Venture-Captain Armeline Jirneau is the head Pathfinder for this mission, but all of these leaders participate in the expedition.

As you enter the Pathfinder camp, you take the time to meet your traveling companions (Please post your intro here).

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:

Banterknell (or BK to his frineds) is dressed up in wildly colorful clothing, perhaps to compensate for a very slight bleaching that has begun in his hair, though he keeps that mostly hidden under a jester's cap. His mouth is stretched into a wild grin, perhaps a bit too wide.

"Greetings, fellow pathfinders! This will prove to be an educational and exciting mission, I am sure!" He does not look all that sure though, a desperation leaking through is eyes, if not his voice. He says this while wildly jabbing his flute in the air like an exclamation point as if to punctuate his sentences and lend gravitas to them.

"Banterknell, adventurer par excel lance, at your service!"

Grand Archive

NG Human Kineticist 1 | HP 20/20| AC 17| F +9 R +7 W +5 | Perc +5 | Stealth +2 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ ◈ | ↺ |

This looks serious... Mao thinks to himself as he sees the group of faction leaders and other heads of the Society.

He enters the camp, his blue robes flowing smoothly like water, and gives a polite bow to everyone. "Greetings, everyone. I am Mao Si-Dai but you all can call me Mao."

Radiant Oath

A young human with eyes that glow a bit blue enters the room. He is dressed all in white. His hair is black and shines. He carries a spear, a morning star, and other adventurers' gear.

He introduces himself, I am Jerikyo . he states. His voice is melodic.

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

A lightly tan-skinned elf with silvery-white hair tied in a neat ponytail behind his head says in a low raspy voice "Well-met. I'm Nyx Kirath. I've heard of this place whispered in many halls, but I'd never had guessed that this is what it looks like."

He's covered in a dark cloak, with a hint of leather armor visible only from the front, and a sword's black hilt jutts out. He clutches a shortbow with beaver tail fur tied to two points of the string as silencers. He has a quiver full of black fluflu-fletched arrows at his back.

Nyx turns Venture-Captain Armeline Jirneau and asks "What task do you have for us today?"

Vigilant Seal

Unbreakable Goblin M | Summoner 1 | ↺ Goblin Scuttle | Darkvision HP 23/23 | AC 17 | F +8 R +5 W +5 | Perc +3 | Stealth +2 | ◆◆◆◇↺| 25'' | Hero 1/3 | ◆◆◆ Manifest Eidolon | Spell DC 17 Att +7

A small goblin finally steps in to the camp as well. He's wearing a somewhat dirty cowl and stained travelling clothes. A small mace hangs from his belt, and from ears and clothes small trinkets and animal bones. He's face is covered with arcane tattoos, although not very well made.

His voice manages to be slightly high-pitched and gravelly at the same time. "I'm sorry late to this gathering, but now I'm here at last. Grexyl be my name and..."

He's cut short by a being as unlike Grexyl one can be. An angel, not much bigger than Grexyl himself but in a bright white toga, and a radiant smile on his face, showing as perfect teeth as Grexyls are not.

"Wooo, this is amazing, coach! What a team, there will be some serious spanking of evil soon! My fists longs for it! When do we start?"

Grexyl waves him down.

"... and yeah, this is Chadriel. I'm afraid he is as unsufferable as he seems. But he says I'm the chosen one to brings a message to the world. He rather seems to have forgotten the message, however. And given he's as smart as a sack of pickled potatoes, I don't count on him remembering it anytime soon. But he's handy in a brawl. I'll try to keep his conversations to a minimum, for your sanity."

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

Nyx says "You had me at 'message to the world'... what a letdown to not remember the message. Should you remember, please make sure to tell me. Curiosity and all that did something to a cat." He winks at the goblin.

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:

BK saunters up to the eidolan, for that is what he assumes it must be, and examines him.

"Do you play an instrument. Or dance, Chad?"

Radiant Oath

◆◇↺ | Spell Templates

You can attempt the following tasks in any order while the House musters.

DC: 15
PC's can either Aid or make the check (but not both).
Highest Result: Standard Reward
Crit Success: Greater Reward

ESCORT:

Relevant Skills Nature, Perception, Survival

Task Details Verdant Wheel faction leader Urwal walks amid the gathered Pathfinders. He checks each person’s face before shaking his head and moving on to the next. "There are Pathfinders unaccounted for. Although the upcoming mission will be dangerous, Galt is not a land it would do to get lost in. Find our wayward companions and bring them here so no one gets left behind."

LAST MEAL:

Relevant Skills Cooking Lore, Society, Survival
Task Details Horizon Hunters faction leader Calisro Benarry clutches at her stomach as it grumbles loudly. "Just in time! I’m starving! Go lend the Lodge’s serving staff a hand so everyone can have a proper meal before this mission gets underway. We can’t set out on an empty stomach!"

MAGICAL INVESTIGATIONS:

Relevant Skills Arcana, Nature, Occultism, Religion
Task Details Ashasar stands outside a magnificent hedge maze, examining it with interest. "This is the fabled Maze of the Open Road. Our divinations indicate the maze’s misalignment is due to an outside source beyond the maze and not a problem with the maze itself. Still, I prefer to conduct a second assessment to ensure nothing’s changed. I’d like you to assist by gathering magical readings—just don’t enter the maze!"

MUSTERING:

Relevant Skills Diplomacy, Perception, Society

Task Details Venture-Captain Armeline Jirneau proffers a long list of names. "I’ve organized all the Pathfinders into teams of between four and six agents. Take this list and help everyone gather in their assigned units."

REASSURANCE:

Relevant Skills Deception, Diplomacy, Performance

Task Details Head Initiate Janira Gavix smiles and waves at the sight of the PCs, then hurries over to say hello. "Do you have a second to lend me a hand? I brought along a few dozen newly graduated Pathfinders, but they’re worried about the upcoming mission. I know they’re ready for this, but the scale of it all is setting them on edge. Could you talk to the rookies? Some conversation and encouragement will help settle their nerves."

SUPPLIES:

Relevant Skills Athletics, Society, Survival

Task Details Vigilant Seal faction leader Eando Kline sifts through crates and wagons, divvying gear up into piles. "Help me sort this equipment according to the supply list, then deliver it to the assembling teams. We need to ensure everyone is well equipped for the upcoming mission."

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:

BK would like to take on the reassurance task at +8 unless someone has higher.

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

Nyx goes on to assist in the Escort assignment. He keeps an open eye for the missing agents.

perception: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Archive

NG Human Kineticist 1 | HP 20/20| AC 17| F +9 R +7 W +5 | Perc +5 | Stealth +2 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ ◈ | ↺ |

Mao helps out in investigating magical readings by the maze.

Religion: 1d20 + 5 ⇒ (10) + 5 = 15

Vigilant Seal

Unbreakable Goblin M | Summoner 1 | ↺ Goblin Scuttle | Darkvision HP 23/23 | AC 17 | F +8 R +5 W +5 | Perc +3 | Stealth +2 | ◆◆◆◇↺| 25'' | Hero 1/3 | ◆◆◆ Manifest Eidolon | Spell DC 17 Att +7

Oh hi there little fellow, Chadriel says as BK approaches. Although he's really quite small himself, his ego tends to forget that size sometimes matters.

Instruments you say? Nah, that's not really part of my thing. I have been blessed with a most amazing voice however. Let's see..

He coughs slightly, then tires to do a small aria, whiles he dances like a boxer.
Performance: 1d20 + 3 ⇒ (10) + 3 = 13

Vigilant Seal

Unbreakable Goblin M | Summoner 1 | ↺ Goblin Scuttle | Darkvision HP 23/23 | AC 17 | F +8 R +5 W +5 | Perc +3 | Stealth +2 | ◆◆◆◇↺| 25'' | Hero 1/3 | ◆◆◆ Manifest Eidolon | Spell DC 17 Att +7

Grexyl rolls his eyes as he sees Chadriels 'dance'.

"For the lights of... That's enough for now thank you very much!"

He uses Manifest Eidolon making Chadriel go away. "It just so much I can handle have him around at any given time", he says with a slow shake of his head.

Then he processes to see if he can assist in the Mustering Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:

Rather than being disappointed, BK joins in and dances wildly himself, deliberately dumbing down the moves. He adds a little something to the song by playing his flute.

perform flute: 1d20 + 8 ⇒ (3) + 8 = 11

They seem well matched, even if BK has trouble following the tune!

Radiant Oath

He will aide in magical investigations
1d20 + 5 ⇒ (13) + 5 = 18

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:
Banterknell or BK wrote:
BK would like to take on the reassurance task at +8 unless someone has higher.

reassurance using performance: 1d20 + 8 ⇒ (19) + 8 = 27

"Well, I'm headed out to do what I do best! See you all later! Unless you want to tag along. I guarantee you will be entertained!"

BK heads off to entertain the troops, playing lively tunes fitting of the situation.

Radiant Oath

◆◇↺ | Spell Templates

BK successfully convinces the newbie Pathfinders that there's nothing to worry about. The new Pathfinders jump to their feet and join in the mustering with renewed fervor.

***Greater Success***
Well done!

Once during the adventure, each PC can receive a +2 circumstance bonus to one skill check or attack roll, representing a rookie Pathfinder succeeding at a check to Aid them. The PC must decide to use this benefit before rolling.

Nothing left to do with Reassurance

****

Nyx locates some of the missing agents and escorts them back to camp. One of the agents grumbles "I told you we should have made that left turn at Albuquerque!"

Escort Success; Potential for Greater Success still exists

****

Mao and Jerikyo both help out with the Magical Investigations of the Maze of the Open Road. They make some interesting discoveries which they communicate to Ashasar.

Investigations Success; Potential for Greater Success still exists

****

Grexyl attempts to sort the Pathfinder Agents into groups of 4-6 but the agents ignore him.

Anyone want to attempt Mustering, Last Meal or Supplies?

Radiant Oath

Can we re-roll the Magical Investigations checks?

Radiant Oath

◆◇↺ | Spell Templates
Jerikyo wrote:
Can we re-roll the Magical Investigations checks?

You can HP your roll if you like. But you chose to aid instead of making the check outright.

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

Nyx helps in mustering everyone into their right units. "You should go here. You there, move over here please. You, no not you, him! Go over here! Yes! That's the right place for YOU to be! No, don't move!"

society: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Archive

NG Human Kineticist 1 | HP 20/20| AC 17| F +9 R +7 W +5 | Perc +5 | Stealth +2 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ ◈ | ↺ |

Mao tries to help out in the kitchen.

Survival: 1d20 + 5 ⇒ (4) + 5 = 9

Radiant Oath

◆◇↺ | Spell Templates

Nyx manages to get the Pathfinder agents into proper groups.

Regular Success. Still potential for the Greater Success

Mao attempts to help in the kitchen but puts too much salt in the roast. The chef chases him out the tent.

Anyone else want to try?

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:

BK, having rallied the troops, decides to join Nyx in mustering.

aid mustering, diplimacy: 1d20 + 8 ⇒ (11) + 8 = 19


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

A hush falls over the gathered Pathfinders as Venture-Captain Armeline Jirneau ascends a podium erected outside the entrance to the Maze of the Open Road. “Welcome to Woodsedge, Pathfinders! Thank you for coming. As many of you know, the Maze of the Open Road is an interdimensional pathway built long ago by Forest King Narven Feathereyes as a gift for the Society. Time was not kind to the maze, but thanks to the efforts of Eliza Petulengro and other Pathfinders, it was repaired.

“Recently, the maze’s paths realigned and now all point to a single location. Our investigations indicate this isn’t a problem with the Maze of the Open Road but an outside source—a beacon—that’s attracting the paths. The maze is of critical importance to many missions and must remain available. Our mission is to fix this strange anomaly.

“We traverse the Maze of the Open Road to an unknown destination. Although this is an exciting opportunity to explore new horizons, our mission is not exploration. Our mission is to find the beacon and sever its connection to the Maze of the Open Road. Prepare yourselves! We leave shortly.”

After a few minutes to allow for any last-second preparations, Venture-Captain Jirneau leads the assembled Pathfinders into the Maze of the Open Road. ”Stay close, we won’t be here long.”

Armeline guides the Pathfinders through the maze with confidence, while Eando Kline, faction leader of the Vigilant Seal, takes the rear, ensuring no Pathfinders get left behind. Armeline hesitates only a moment before plunging through a shimmering portal, out of the Maze and into the unknown.

Following her lead, the Pathfinders arrive in a large stone chamber with red stone walls and polished tan floor tiles, lit by a luminous arch rising from a central raised platform. The chamber has three side chambers and one exit. “Fan out, Pathfinders!” Venture-Captain Armeline orders. “Secure the area.”

Table GMs, please begin Part 1


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

You emerge into the empty ruins and quickly investigate the entry room with its three side chambers.

The first side chamber contains a fountain that splashes water into a large stone washing basin. The running water makes a soothing, burbling sound that is quite relaxing. The water is clean, clear, and tastes metallic.

GM Screen:

Nyx Kirath's Religion (T): 1d20 + 4 ⇒ (5) + 4 = 9
BK's Religion (U): 1d20 + 0 ⇒ (5) + 0 = 5
Jerikyo's Religion (): 1d20 + 5 ⇒ (15) + 5 = 20
Mao's Religion (T): 1d20 + 5 ⇒ (7) + 5 = 12
Grexyl's Religion (T): 1d20 + 3 ⇒ (12) + 3 = 15

Jerikyo and Grexyl realize this is an ablution chamber, used to ritually wash before entering a sacred space.

★ --- ★ --- ★ --- ★

In the second side chamber, three rows of wooden hooks protrude from the stone walls in a line around the perimeter of this side chamber, one row at three feet above the ground, one at five, and one at nine. A smooth and well-worn black wood bench is in the chamber's center. It’s old, but sturdy and comfortable.

GM Screen:

Nyx Kirath's Society (T): 1d20 + 6 ⇒ (17) + 6 = 23
BK's Society (T): 1d20 + 5 ⇒ (11) + 5 = 16

Nyx and BK realize this is a dressing chamber, which would have held clothes for creatures varying from Small to Large in size.

★ --- ★ --- ★ --- ★

The arch in the center of the room soars up fifteen feet wide and twenty-five feet tall. It’s constructed of a luminous crystal that sheds bright light.

GM Screen:

Nyx Kirath's Arcana (T): 1d20 + 6 ⇒ (20) + 6 = 26
BK's Arcana (U): 1d20 + 1 ⇒ (18) + 1 = 19
Grexyl's Arcana (U): 1d20 + 6 ⇒ (16) + 6 = 22
Jerikyo's Religion (): 1d20 + 5 ⇒ (2) + 5 = 7
Mao's Religion (T): 1d20 + 5 ⇒ (9) + 5 = 14

BK, Grexyl and Nyx determine the arch is a powerful artifact with a connection to another plane. Furthermore, all Nyx realizes the arch is releasing a barely audible hum as it resonates with something elsewhere in the ruins. When you present your information to Ashasar, the suli druid raises an eyebrow in appreciation. “Impressive mystical analysis. I’ll investigate this further while you explore the rest of this complex.”

★ --- ★ --- ★ --- ★

The final side chamber behind the arch is ovoid-shaped. The entrance to this ovoid chamber is only partially blocked by a circular stone door, which slides in and out of the wall. The red stone chamber is completely curved, with no angles or hard edges anywhere.

GM Screen:

Nyx Kirath, Avoid Notice: 1d20 + 8 ⇒ (19) + 8 = 27
BK, Scout: 1d20 + 7 ⇒ (5) + 7 = 12
Jerikyo, Defend: 1d20 + 7 ⇒ (13) + 7 = 20
Mao, Search: 1d20 + 7 ⇒ (8) + 7 = 15
Grexyl, Investigate: 1d20 + 7 ⇒ (6) + 7 = 13

The chamber is empty, but as Nyx, Mao and Grexyl enter this chamber, they see a large grey and blue container in the center, similar to a sarcophagus, constructed from metal and glass. BK and Jerikyo just see an empty chamber.

Nyx, Mao and Grexyl, what do you do about the sarcophagus? Do you interact with it? Point it out? Investigate it?

Radiant Oath

◆◇↺ | Spell Templates

Results of Introductory Tasks:

ESCORT - Success
Each PC receives a lesser healing potion from Urwal as thanks for their efforts.

MUSTERING - Success
Meeting their fellow Pathfinders instills in the PCs a lingering sense of responsibility for their fellow agents. Each PC gains a +1 circumstance bonus on their next Will saving throw.

REASSURANCE - Greater Success
Once during the adventure, each PC can receive a +2 circumstance bonus to one skill check or attack roll, representing a rookie Pathfinder succeeding at a check to Aid them. The PC must decide to use this benefit before rolling.

MAGICAL INVESTIGATIONS - Success
You are offered choice of either an owlbear claw, a potency crystal, a scroll of burning hands, or a scroll of true strike

Vigilant Seal

Unbreakable Goblin M | Summoner 1 | ↺ Goblin Scuttle | Darkvision HP 23/23 | AC 17 | F +8 R +5 W +5 | Perc +3 | Stealth +2 | ◆◆◆◇↺| 25'' | Hero 1/3 | ◆◆◆ Manifest Eidolon | Spell DC 17 Att +7

"A sarcophagus, do you see it as well?. That is an ill omen to find, I believe, who would be buried in a place like this?

Grexyl, loosens the strap for his mace and weighs it in his hand. Readying himself for a potential nasty surprise.

Grexy Manifests Eidolon. Chadriel appears just in front of him in a flash. He does a few warm up jumps, cracks his knuckles and punches the air.

"Oh yeah. This looks evil! Shall I bash it? Can I?"

Grexyl sighs a bit.

"Let's keep back for a second. Comrades, what do you think we should do? I think we need to investigate, but I fear it could be dangerous. Any one here that can see if it trapped or cursed?

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

Nyx points the sarcophagus out to everyone, and readies his weapons - putting one on each hand.

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:

Achurius takes a scroll of burning hands, of course.

"We should bathe!"

Seeing as this is an ablution center, BK starts cleansing, starting with his hair. Before he goes any further, though, he looks for ceremonial robes or something in the dressing chamber.

Grand Archive

NG Human Kineticist 1 | HP 20/20| AC 17| F +9 R +7 W +5 | Perc +5 | Stealth +2 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ ◈ | ↺ |

Mao will take a scroll of true strike

Mao points out the container to everyone and then moves in to investigate it.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|
GM Tiger wrote:

MAGICAL INVESTIGATIONS - Success

You are offered choice of either an owlbear claw, a potency crystal, a scroll of burning hands, or a scroll of true strike

[ooc]assuming this is one each, Nyx will get a potency crystal[/dice]

"For some reason, my instincts are telling me that before we should deal with that sarcophagus - we should all take a ritual bath."

Radiant Oath

◆◇↺ | Spell Templates

Achurius might want burning hands, but what does BK want?

So from what I gather, Mao and Grexyl move to investigate the sarcophagus, Nyx readies himself for battle, BK and Rybar want to go swimming. Is this correct?

Mao and Grexyl, what do you do when you approach the sarcophagus?

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:
GM Tiger wrote:
Achurius might want burning hands, but what does BK want?

I meant BK of course. At least I posted with the right alias and updated the right character sheet :)

Vigilant Seal

Unbreakable Goblin M | Summoner 1 | ↺ Goblin Scuttle | Darkvision HP 23/23 | AC 17 | F +8 R +5 W +5 | Perc +3 | Stealth +2 | ◆◆◆◇↺| 25'' | Hero 1/3 | ◆◆◆ Manifest Eidolon | Spell DC 17 Att +7

Why should we bath here and now? I don't care much for that sort of practices. Chadriel is obsessed with being clean, he might join. But I will wait till there is a purpose other than getting wet.

Chadriel will go first, Grexyl be at the entrance. Start by looking at it using Religion (or if Lore: Angel Eidolon works, same modifier).

Religon, Recall Knowledge: 1d20 + 3 ⇒ (6) + 3 = 9

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:

BK will do the whole washing thing. Do we need to make a religion roll or something to do it right? Is it a hand wash or a bath?

Radiant Oath

RECALL KNOWLEDGE RELigion1d20 + 5 ⇒ (10) + 5 = 15 on da pool.

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

Nyx does what he considers a minimal ritual bath. He washes his hands and feet in the water. Then he follows his companions, armed with his weapons.

Radiant Oath

◆◇↺ | Spell Templates

Grexyl heads over to the sarcophagus but doesn't recall anything about it.
Jerikyo doesn't find anything remarkable about the pool (other than it's water and he'll get wet if he goes into it! :) )

At Ashasar's encouragement, you proceed out the door and into the next room. On the other side of the door (the side that faces the next room), there are six faintly glowing glyphs.

The PCs can do the following five encounters in any order. These encounters all take place on the same day, and the PCs can take time to Treat Wounds, Refocus, or Repair equipment in between encounters. These encounters don’t need to be run in any particular order.

Encounters:
SANCTUM GUARDIANS
PATHFINDER FOUND
TEMPORAL POOLS
LIBRARY
ASCENSION

Pick one unless you want me to dice-god it.

Grand Archive

NG Human Kineticist 1 | HP 20/20| AC 17| F +9 R +7 W +5 | Perc +5 | Stealth +2 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ ◈ | ↺ |

Mao joins the angel as they approach the sarcophagus, with Mao being weary for any hazards along the way.

Religion: 1d20 + 5 ⇒ (2) + 5 = 7

Horizon Hunters

N/N male gnome bard/3| HP: 36/36| AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions:

BK votes for heading to the gardens, first worlder that he is. Well, after we all check out the sarcophogus.

Radiant Oath

+1 to see the gardens

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

gardens it is

Radiant Oath

◆◇↺ | Spell Templates

What gardens??!

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

everyone I think meant guardians

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